Token导航 LogoToken导航

Agent Skill · 研究检索

create-scene(创建场景)

create-scene 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

create-scene 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 54,235。

总安装 514周安装 21GitHub Stars 13下载 166核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:create-scene(创建场景)
来源仓库:https://github.com/dcl-regenesislabs/opendcl
仓库路径:skills/create-scene
安装命令:
npx skills add https://github.com/dcl-regenesislabs/opendcl --skill create-scene
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dcl-regenesislabs/opendcl --skill create-scene

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

为 Decentraland SDK7 创建去中心化场景。适用于元宇宙空间、游戏或社交应用开发。create-scene 属于研究检索类 Skill,可作为该场景下的辅助能力补充。受限于 QuickJS 沙箱,禁用 Node.js API。安装需确认 executeTask() + fetch() 异步工作模式。

使用 SDK 内置方法,避免直接调用文件系统或进程接口。

来源仓库内路径:skills/create-scene

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dcl-regenesislabs/opendcl --skill create-scene;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

create-scene 怎么安装?

在终端执行 npx skills add https://github.com/dcl-regenesislabs/opendcl --skill create-scene。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

create-scene 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

create-scene 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

create-scene 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

create-scene 用的人多吗?

公开数据是累计安装 514 次,近一周安装 21 次,下载 166 次,GitHub 13 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

create-scene 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
create-scene

创建场景 · 本页

51413操作浏览器未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Create a New Decentraland SDK7 Scene

Runtime constraint: Decentraland runs in a QuickJS sandbox. No Node.js APIs (fs, http, path, process). Use the SDK's executeTask() + fetch() for async work. See the scene-runtime skill for details.

When the user wants to create a new scene, follow these steps:

1. Ask What They Want to Build

If the user hasn't described their scene, ask them:

  • What kind of scene? (gallery, game, social space, interactive art, etc.)
  • How many parcels? (default: 1 parcel = 16x16m)
  • Any specific features? (3D models, interactivity, UI, multiplayer)

2. Scaffold the Project with /init

Always run /init first. This uses the official @dcl/sdk-commands init to create scene.json, package.json, tsconfig.json, and src/index.ts with the correct, up-to-date configuration, and installs dependencies automatically.

Never manually create scene.json, package.json, or tsconfig.json — the SDK templates may change between versions and hand-written copies will diverge.

3. Find Matching 3D Assets

Before writing scene code, search the asset catalog for free models that match the user's theme:

  1. Search the model catalog (5,700+ optimized 3D models — characters, structures, props, nature, vehicles, etc.) grep -i "keyword" {baseDir}/../add-3d-models/references/model-catalog.md
  2. Read {baseDir}/../../context/audio-catalog.md (50 free sounds — music, ambient, SFX, game mechanics, etc.)
  3. Fetch the preview thumbnail (the preview: URL at the end of each catalog line) to visually confirm models
  4. Suggest matching models and sounds to the user
  5. Download selected models into the scene's models/ directory: mkdir -p models curl -o models/zombie-purple.glb "https://models.dclregenesislabs.xyz/blobs/bafybeiffc..."
Important: GltfContainer only works with local files. Never use external URLs for the model src field.

4. Customize the Generated Files

After /init completes, customize the generated files based on what the user wants:

scene.json

Update the display fields and parcels:

  • display.title — set to the scene name
  • display.description — set to a short description
  • scene.parcels — for multi-parcel scenes, list all parcels (e.g., ["0,0", "0,1", "1,0", "1,1"] for 2x2)
  • scene.base — set to the southwest corner parcel

src/index.ts

Replace the generated code with the user's scene. Example:

import { engine, Transform, MeshRenderer, Material } from '@dcl/sdk/ecs'
import { Vector3, Color4 } from '@dcl/sdk/math'

export function main() {
  // Create a cube at the center of the scene
  const cube = engine.addEntity()
  Transform.create(cube, {
    position: Vector3.create(8, 1, 8)
  })
  MeshRenderer.setBox(cube)
  Material.setPbrMaterial(cube, {
    albedoColor: Color4.create(0.2, 0.5, 1, 1)
  })
}

scene.json Reference

All valid scene.json fields:

FieldRequiredDescription
ecs7YesMust be true for SDK7
runtimeVersionYesMust be "7"
mainYesMust be "bin/index.js" — the compiled output path
display.titleRecommendedScene name shown in the map and Places
display.descriptionRecommendedShort description for discovery
display.navmapThumbnailOptionalImage path for the Genesis City minimap
scene.parcelsYesArray of "x,y" coordinate strings
scene.baseYesThe origin parcel (usually southwest corner)
spawnPointsOptionalWhere players appear when entering (see below)
requiredPermissionsOptionalArray of permissions (e.g., "ALLOW_MEDIA_HOSTNAMES")
allowedMediaHostnamesOptionalWhitelisted domains for external media
featureTogglesOptionalEnable/disable SDK features
worldConfigurationOptionalFor Worlds deployment (see deploy-worlds skill)
authoritativeMultiplayerOptionalEnable authoritative server mode (see authoritative-server skill)

Spawn Points

Configure where and how players enter the scene:

{
  "spawnPoints": [
    {
      "name": "spawn1",
      "default": true,
      "position": { "x": [1, 5], "y": [0, 0], "z": [2, 4] },
      "cameraTarget": { "x": 8, "y": 1, "z": 8 }
    }
  ]
}
  • Position ranges (e.g., [1, 5]) spawn players randomly within the range
  • cameraTarget orients the player's camera on spawn — point it at the scene's focal area
  • Fixed spawn: use single values instead of ranges (e.g., "x": 8)

Multi-Parcel Layouts

LayoutParcels ArrayUse Case
Single["0,0"]Small games, galleries, single-room experiences
Strip["0,0", "1,0", "2,0"]Hallways, racing tracks, linear journeys
L-Shape["0,0", "1,0", "0,1"]Corner buildings, split experiences
2x2 Square["0,0", "1,0", "0,1", "1,1"]Open plazas, arenas, medium games
3x3 Square9 parcels from "0,0" to "2,2"Large games, multi-room buildings

Base parcel: Always set scene.base to the southwest (lowest x,y) corner parcel.

Boundaries per parcel: 16m x 16m x 20m height. A 2x2 scene spans 32m x 32m.

5. Post-Creation Steps

After customizing the files:

  1. Use the preview tool to start the preview server (or run npx @dcl/sdk-commands start --bevy-web manually)
  2. The scene will open in a browser at http://localhost:8000

Cross-References

  • Ready to deploy? See the deploy-scene skill (Genesis City) or deploy-worlds skill (personal Worlds)
  • Need to optimize for parcel limits? See the optimize-scene skill
  • Planning a game? See the game-design skill for design patterns and performance budgets

Important Notes

  • Always place objects within the scene boundaries (0 to 16*parcelsX for X, 0 to 16*parcelsZ for Z)
  • Center of a single-parcel scene is (8, 0, 8) at ground level
  • Y axis is up, minimum Y=0 (ground)
  • The main field in scene.json MUST be "bin/index.js" — this is the compiled output path
  • The jsx and jsxImportSource tsconfig settings are already included by /init — do not modify them

平台分布

Codex

36.64%
按下载量换算61

Claude

29.5%
按下载量换算49

Cursor

20.29%
按下载量换算34

Gemini CLI

9.26%
按下载量换算15

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills