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create-entity创建实体

Agent Skill

create-entity 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

186

周安装

8

GitHub Stars

公开资料未说明

下载量

65
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:create-entity(创建实体)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/create-entity
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "create-entity"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "create-entity"

简介

发现并安装AI代理的技能,支持基于线索快速定位候选结果。

  • 适用于Codex、Claude、Cursor、Gemini CLI等宿主环境。
  • 通过github安装,命令为npx skills add hopeoverture/worldbuilding-system --skill "create-entity"。
  • 需确认权限范围、维护状态及是否触发联网或命令执行。
  • 建议结合来源仓库和原始README进一步核验具体用法。

SKILL.md

Create Entity

Create a new entity: $ARGUMENTS

Instructions

You are creating a new worldbuilding entity by filling out a template with generated content.

Step 1: Parse the Request

The user's request should include:

  1. Entity type - What kind of entity (e.g., "city", "deity", "weapon", "NPC")
  2. Entity name - The name for this entity
  3. World (optional) - Which world to place it in (check Worlds/ for existing worlds)
  4. Additional context - Any specific details the user wants included

If the world is not specified and multiple worlds exist, ask which world to use. If no worlds exist, ask if they want to create one first with /create-world.

Step 2: Match to Template

Map the entity type to the appropriate template:

Characters:

User SaysTemplate
protagonist, player character, PC, heroProtagonist.md
antagonist, villain, BBEG, enemyAntagonist.md
NPC, ally, companion, supportSupport Character.md
commoner, background, minor NPCBackground Character.md
angel, avatar, divine servant, celestial agentDivine Servant.md
familiar, companion creature, bonded creatureFamiliar.md

Settlements:

User SaysTemplate
village, hamletVillage.md
townTown.md
city, metropolisCity.md
stronghold, fortress, castle, keepStronghold.md
tavern, inn, pub, alehouseTavern.md
shop, store, merchantShop.md
temple, shrine, church, sanctuaryTemple.md
library, archive, repositoryLibrary.md

Items:

User SaysTemplate
weapon, sword, axe, bowWeapon.md
armor, shieldArmor.md
magic item, wondrous itemWondrous Magic Item.md
artifact, legendary item, relicArtifact.md
potion, elixirPotion.md
tool, gear, equipmentGear.md
food, meal, dishFood.md
drink, beverage, ale, wineDrink.md
container, bag, chest, boxContainer.md
vehicle, ship, wagon, airship, cartVehicle.md
book, tome, grimoire, manual, scriptureBook.md

Creatures:

User SaysTemplate
monster, creature, enemy creatureMonster.md
animal, beast, wildlifeAnimal.md
insect, bug, swarmInsect.md
species, race, peopleSpecies.md
plant, flora, herb, tree, flowerPlant.md

Organizations:

User SaysTemplate
guild, trade guildGuild.md
government, kingdom, empire, nationGovernment.md
religious order, church, temple orderReligious Order.md
cult, secret cultCult.md
military, army, navy, legionMilitary.md
criminal, thieves guild, gang, mafiaCriminal Organization.md
business, company, merchant houseBusiness.md
organization, faction, groupOrganization (General).md
academy, school, college, universityAcademy.md

Concepts:

User SaysTemplate
religion, faithReligion.md
pantheon, godsPantheon.md
deity, god, goddessDeity.md
magic system, magic, arcaneMagic System.md
technology, invention, techTechnology.md
language, tongue, scriptLanguage.md
prophecy, prediction, foretelling, visionProphecy.md
plane, plane of existence, realm, dimensionPlane of Existence.md
currency, money, coins, economyCurrency.md
calendar, timekeeping, year, monthsCalendar.md

History:

User SaysTemplate
event, historical eventEvent.md
war, conflictWar.md
battle, siegeBattle.md
treaty, peace treaty, allianceTreaty.md
trade agreement, trade dealTrade Agreement.md
tragedy, disaster, catastropheTragedy.md
dynasty, royal house, lineage, bloodlineDynasty.md
age, era, epoch, periodAge.md

Geography:

User SaysTemplate
continentContinent.md
region, territory, landRegion.md
mountain, mountain rangeMountain Range.md
forest, woods, jungleForest.md
river, streamRiver.md
road, highway, path, trade routeRoad.md
desert, wastelandDesert.md
tundra, arctic, frozen landTundra.md
plains, grassland, prairiePlains.md
hills, highlandsHills.md
steppes, steppeSteppes.md
ocean, seaOcean.md
lake, pondLake.md
coast, coastline, shoreCoast.md
pass, mountain passPass.md
island, isleIsland.md
cave, cavern, grottoCave.md
dungeon, lair, ruins, tombDungeon.md

Character Options:

User SaysTemplate
background, origin, character backgroundCharacter Background.md
class, character class, custom classCharacter Class.md
subclass, archetype, specializationCharacter Subclass.md

Encounters:

User SaysTemplate
combat encounter, fight, battle encounterCombat Encounter.md
social encounter, negotiation, roleplay encounterSocial Encounter.md
exploration encounter, puzzle, skill challengeExploration Encounter.md
trap, hazard, mechanical trapTrap.md

Maps:

User SaysTemplate
world map, global mapWorld Map.md
continent map, landmass mapContinent Map.md
region map, area map, territory mapRegion Map.md
settlement map, city map, town mapSettlement Map.md

Adventures:

User SaysTemplate
adventure, quest, campaign arc, moduleAdventure.md

Step 3: Read the Template

Read the appropriate template from Templates/[Category]/[Template].md

Category Folder Mappings:

Template CategorySave to Folder
Characters, Character OptionsCharacters/
SettlementsSettlements/
ItemsItems/
CreaturesCreatures/
OrganizationsOrganizations/
ConceptsConcepts/
History, AdventuresHistory/
GeographyGeography/
EncountersEncounters/
MapsMaps/

Step 4: Generate Content

Naming Conventions Reference: When generating names for entities, consult these reference files:

Reference FileUse For
Templates/Reference/D&D Species Naming Conventions.mdSpecies-specific naming patterns (Dwarves, Elves, Halflings, Orcs, etc.)
Templates/Reference/Tolkien Naming Conventions.mdHigh fantasy linguistic patterns (Sindarin, Quenya, Khuzdul, etc.)

Matching Names to Context:

  • Characters: Match names to species (Dwarven names for dwarves, Elvish for elves, etc.)
  • Settlements: Use linguistic conventions for the dominant culture
  • Geography: Use Tolkien patterns for rivers (-duin), mountains (-gor), forests (-taur)
  • Organizations: Match naming style to the organization's cultural origin

Fill out the template completely with coherent, interconnected content:

  1. YAML Frontmatter: Fill all fields with appropriate values

- Set name: to the entity name - Set status: draft - Fill category-specific fields

  1. Replace {{title}}: Use the entity name
  2. Fill All Sections: Generate content for every section following the directive prompts

- Use specific names, numbers, and details - Create internal consistency - Reference other entities that could exist in this world using [[Entity Name]] - Include plot hooks that tie to the broader world

  1. Image Prompts: Fill in both prompt sections with detailed, specific descriptions based on the generated content
  2. Connections: Populate with [[Entity Name]] links to related entities (these can be entities that don't exist yet but should)

D&D 5e Stat Block Mode Selection: For characters (Protagonist, Antagonist, Support Character), choose ONE mode:

ModeWhen to UseFill FieldLeave Blank
Level-basedPC-style with class features, spell slotslevel:challenge_rating:
CR-basedNPC-style, simple combat stats, boss monsterschallenge_rating:level:

Examples:

  • "Level 10 Wizard villain" → Use level: 10, leave challenge_rating: blank
  • "CR 8 Warlord boss" → Use challenge_rating: 8, leave level: blank
  • "CR 5 Bandit Captain" → Use challenge_rating: 5

D&D 5e Stat Block Validation: When generating creatures or characters with stat blocks:

  1. Verify CR matches XP (see [[D&D 5e Stat Block Validation]] for tables)
  2. Calculate proficiency bonus from level/CR (+2 for levels 1-4, +3 for 5-8, etc.)
  3. Verify ability modifiers = (score - 10) / 2 rounded down
  4. Verify attack bonus = proficiency + STR/DEX modifier
  5. Verify spell save DC = 8 + proficiency + spellcasting ability modifier
  6. Verify HP correlates with hit dice and CON modifier
  7. For CR 5+ creatures, consider Legendary Resistance and Legendary Actions

Step 5: Save the Entity

Save the completed entity to: Worlds/[World Name]/[Category]/[Entity Name].md

Use the entity's name as the filename with Title Case and spaces.

Step 5B: Update Related Entities (Reciprocal Links)

After creating the new entity, check if any entities referenced in its Connections section already exist. If they do, add a reciprocal link back to the new entity.

Process:

  1. For each [[Entity Name]] in the new entity's Connections section
  2. Check if that entity file already exists in the world
  3. If it exists, read the file and add the new entity to the appropriate Connections category
  4. Save the updated file

Reciprocal Link Patterns: See [[Connection Matrix]] for complete bidirectional linking rules.

New Entity Links To...Add New Entity To Target's Section
Settlement (as location)Characters > Residents or Notable NPCs
Organization (as member)Characters > Members
Region (as parent geography)Settlements or Geography > Contains
Deity (as patron)Characters > Worshippers or Followers
Character (as ally)Characters > Allies
Character (as enemy)Characters > Rivals/Enemies
Government (as ruler)Characters > Ruler or Leadership
Settlement (as headquarters)Organizations > Based Here

Example:

  • You create "Grom the Blacksmith" who works in "[[Ironforge City]]"
  • Check if Worlds/[World]/Settlements/Ironforge City.md exists
  • If yes, open it and add [[Grom the Blacksmith]] to Characters > Notable NPCs
  • Save the updated Ironforge City.md

This ensures bidirectional connections and prevents orphaned entities.

Step 6: Summary

After creating, provide:

  1. Confirmation of where the file was saved
  2. A brief 2-3 sentence summary of the entity
  3. Suggested related entities to create next (from the Connections section)

Step 7: Offer Image Generation

After presenting the summary, ask the user:

"Would you like me to generate an image for this entity?"

If yes, use the /generate-image skill to:

  1. Read the entity file you just created
  2. Extract the filled image prompt from the Image Prompts section
  3. Generate the image using OpenAI's gpt-image-1.5 model
  4. Save the image in the same folder as the entity
  5. Update the entity file with the image reference

Prompt selection for common entity types:

  • Characters: Default to "Portrait (Bust)" unless user requests full body
  • Settlements: Default to "Exterior View"
  • Items: Default to "Display View"
  • Creatures: Default to "Natural Habitat"
  • Geography: Default to "Landscape View"

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

mcpjam

30.16%
按下载量换算20

Claude Code

21.62%
按下载量换算14

windsurf

16.49%
按下载量换算11

zencoder

12.29%
按下载量换算8

crush

8.6%
按下载量换算6

cline

3.57%
按下载量换算2

安全审计

暂无安全审计结果可展示。

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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