Token导航 LogoToken导航

Agent Skill · 研究检索

create-entity(创建实体)

create-entity 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

create-entity 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 72,863。

总安装 186周安装 8GitHub Stars 公开资料未说明下载 65核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:create-entity(创建实体)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/create-entity
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "create-entity"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "create-entity"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

发现并安装AI代理的技能,支持基于线索快速定位候选结果。适用于Codex、Claude、Cursor、Gemini CLI等宿主环境。通过github安装,命令为npx skills add hopeoverture/worldbuilding-system --skill "create-entity"。

需确认权限范围、维护状态及是否触发联网或命令执行。建议结合来源仓库和原始README进一步核验具体用法。

来源仓库内路径:skills/create-entity

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add hopeoverture/worldbuilding-system --skill "create-entity";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

create-entity 怎么安装?

在终端执行 npx skills add hopeoverture/worldbuilding-system --skill "create-entity"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

create-entity 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

create-entity 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

create-entity 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

create-entity 用的人多吗?

公开数据是累计安装 186 次,近一周安装 8 次,下载 65 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

create-entity 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
create-entity

创建实体 · 本页

186—调用外部服务MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Create Entity

Create a new entity: $ARGUMENTS

Instructions

You are creating a new worldbuilding entity by filling out a template with generated content.

Step 1: Parse the Request

The user's request should include:

  1. Entity type - What kind of entity (e.g., "city", "deity", "weapon", "NPC")
  2. Entity name - The name for this entity
  3. World (optional) - Which world to place it in (check Worlds/ for existing worlds)
  4. Additional context - Any specific details the user wants included

If the world is not specified and multiple worlds exist, ask which world to use. If no worlds exist, ask if they want to create one first with /create-world.

Step 2: Match to Template

Map the entity type to the appropriate template:

Characters:

User SaysTemplate
protagonist, player character, PC, heroProtagonist.md
antagonist, villain, BBEG, enemyAntagonist.md
NPC, ally, companion, supportSupport Character.md
commoner, background, minor NPCBackground Character.md
angel, avatar, divine servant, celestial agentDivine Servant.md
familiar, companion creature, bonded creatureFamiliar.md

Settlements:

User SaysTemplate
village, hamletVillage.md
townTown.md
city, metropolisCity.md
stronghold, fortress, castle, keepStronghold.md
tavern, inn, pub, alehouseTavern.md
shop, store, merchantShop.md
temple, shrine, church, sanctuaryTemple.md
library, archive, repositoryLibrary.md

Items:

User SaysTemplate
weapon, sword, axe, bowWeapon.md
armor, shieldArmor.md
magic item, wondrous itemWondrous Magic Item.md
artifact, legendary item, relicArtifact.md
potion, elixirPotion.md
tool, gear, equipmentGear.md
food, meal, dishFood.md
drink, beverage, ale, wineDrink.md
container, bag, chest, boxContainer.md
vehicle, ship, wagon, airship, cartVehicle.md
book, tome, grimoire, manual, scriptureBook.md

Creatures:

User SaysTemplate
monster, creature, enemy creatureMonster.md
animal, beast, wildlifeAnimal.md
insect, bug, swarmInsect.md
species, race, peopleSpecies.md
plant, flora, herb, tree, flowerPlant.md

Organizations:

User SaysTemplate
guild, trade guildGuild.md
government, kingdom, empire, nationGovernment.md
religious order, church, temple orderReligious Order.md
cult, secret cultCult.md
military, army, navy, legionMilitary.md
criminal, thieves guild, gang, mafiaCriminal Organization.md
business, company, merchant houseBusiness.md
organization, faction, groupOrganization (General).md
academy, school, college, universityAcademy.md

Concepts:

User SaysTemplate
religion, faithReligion.md
pantheon, godsPantheon.md
deity, god, goddessDeity.md
magic system, magic, arcaneMagic System.md
technology, invention, techTechnology.md
language, tongue, scriptLanguage.md
prophecy, prediction, foretelling, visionProphecy.md
plane, plane of existence, realm, dimensionPlane of Existence.md
currency, money, coins, economyCurrency.md
calendar, timekeeping, year, monthsCalendar.md

History:

User SaysTemplate
event, historical eventEvent.md
war, conflictWar.md
battle, siegeBattle.md
treaty, peace treaty, allianceTreaty.md
trade agreement, trade dealTrade Agreement.md
tragedy, disaster, catastropheTragedy.md
dynasty, royal house, lineage, bloodlineDynasty.md
age, era, epoch, periodAge.md

Geography:

User SaysTemplate
continentContinent.md
region, territory, landRegion.md
mountain, mountain rangeMountain Range.md
forest, woods, jungleForest.md
river, streamRiver.md
road, highway, path, trade routeRoad.md
desert, wastelandDesert.md
tundra, arctic, frozen landTundra.md
plains, grassland, prairiePlains.md
hills, highlandsHills.md
steppes, steppeSteppes.md
ocean, seaOcean.md
lake, pondLake.md
coast, coastline, shoreCoast.md
pass, mountain passPass.md
island, isleIsland.md
cave, cavern, grottoCave.md
dungeon, lair, ruins, tombDungeon.md

Character Options:

User SaysTemplate
background, origin, character backgroundCharacter Background.md
class, character class, custom classCharacter Class.md
subclass, archetype, specializationCharacter Subclass.md

Encounters:

User SaysTemplate
combat encounter, fight, battle encounterCombat Encounter.md
social encounter, negotiation, roleplay encounterSocial Encounter.md
exploration encounter, puzzle, skill challengeExploration Encounter.md
trap, hazard, mechanical trapTrap.md

Maps:

User SaysTemplate
world map, global mapWorld Map.md
continent map, landmass mapContinent Map.md
region map, area map, territory mapRegion Map.md
settlement map, city map, town mapSettlement Map.md

Adventures:

User SaysTemplate
adventure, quest, campaign arc, moduleAdventure.md

Step 3: Read the Template

Read the appropriate template from Templates/[Category]/[Template].md

Category Folder Mappings:

Template CategorySave to Folder
Characters, Character OptionsCharacters/
SettlementsSettlements/
ItemsItems/
CreaturesCreatures/
OrganizationsOrganizations/
ConceptsConcepts/
History, AdventuresHistory/
GeographyGeography/
EncountersEncounters/
MapsMaps/

Step 4: Generate Content

Naming Conventions Reference: When generating names for entities, consult these reference files:

Reference FileUse For
Templates/Reference/D&D Species Naming Conventions.mdSpecies-specific naming patterns (Dwarves, Elves, Halflings, Orcs, etc.)
Templates/Reference/Tolkien Naming Conventions.mdHigh fantasy linguistic patterns (Sindarin, Quenya, Khuzdul, etc.)

Matching Names to Context:

  • Characters: Match names to species (Dwarven names for dwarves, Elvish for elves, etc.)
  • Settlements: Use linguistic conventions for the dominant culture
  • Geography: Use Tolkien patterns for rivers (-duin), mountains (-gor), forests (-taur)
  • Organizations: Match naming style to the organization's cultural origin

Fill out the template completely with coherent, interconnected content:

  1. YAML Frontmatter: Fill all fields with appropriate values

- Set name: to the entity name - Set status: draft - Fill category-specific fields

  1. Replace {{title}}: Use the entity name
  2. Fill All Sections: Generate content for every section following the directive prompts

- Use specific names, numbers, and details - Create internal consistency - Reference other entities that could exist in this world using [[Entity Name]] - Include plot hooks that tie to the broader world

  1. Image Prompts: Fill in both prompt sections with detailed, specific descriptions based on the generated content
  2. Connections: Populate with [[Entity Name]] links to related entities (these can be entities that don't exist yet but should)

D&D 5e Stat Block Mode Selection: For characters (Protagonist, Antagonist, Support Character), choose ONE mode:

ModeWhen to UseFill FieldLeave Blank
Level-basedPC-style with class features, spell slotslevel:challenge_rating:
CR-basedNPC-style, simple combat stats, boss monsterschallenge_rating:level:

Examples:

  • "Level 10 Wizard villain" → Use level: 10, leave challenge_rating: blank
  • "CR 8 Warlord boss" → Use challenge_rating: 8, leave level: blank
  • "CR 5 Bandit Captain" → Use challenge_rating: 5

D&D 5e Stat Block Validation: When generating creatures or characters with stat blocks:

  1. Verify CR matches XP (see [[D&D 5e Stat Block Validation]] for tables)
  2. Calculate proficiency bonus from level/CR (+2 for levels 1-4, +3 for 5-8, etc.)
  3. Verify ability modifiers = (score - 10) / 2 rounded down
  4. Verify attack bonus = proficiency + STR/DEX modifier
  5. Verify spell save DC = 8 + proficiency + spellcasting ability modifier
  6. Verify HP correlates with hit dice and CON modifier
  7. For CR 5+ creatures, consider Legendary Resistance and Legendary Actions

Step 5: Save the Entity

Save the completed entity to: Worlds/[World Name]/[Category]/[Entity Name].md

Use the entity's name as the filename with Title Case and spaces.

Step 5B: Update Related Entities (Reciprocal Links)

After creating the new entity, check if any entities referenced in its Connections section already exist. If they do, add a reciprocal link back to the new entity.

Process:

  1. For each [[Entity Name]] in the new entity's Connections section
  2. Check if that entity file already exists in the world
  3. If it exists, read the file and add the new entity to the appropriate Connections category
  4. Save the updated file

Reciprocal Link Patterns: See [[Connection Matrix]] for complete bidirectional linking rules.

New Entity Links To...Add New Entity To Target's Section
Settlement (as location)Characters > Residents or Notable NPCs
Organization (as member)Characters > Members
Region (as parent geography)Settlements or Geography > Contains
Deity (as patron)Characters > Worshippers or Followers
Character (as ally)Characters > Allies
Character (as enemy)Characters > Rivals/Enemies
Government (as ruler)Characters > Ruler or Leadership
Settlement (as headquarters)Organizations > Based Here

Example:

  • You create "Grom the Blacksmith" who works in "[[Ironforge City]]"
  • Check if Worlds/[World]/Settlements/Ironforge City.md exists
  • If yes, open it and add [[Grom the Blacksmith]] to Characters > Notable NPCs
  • Save the updated Ironforge City.md

This ensures bidirectional connections and prevents orphaned entities.

Step 6: Summary

After creating, provide:

  1. Confirmation of where the file was saved
  2. A brief 2-3 sentence summary of the entity
  3. Suggested related entities to create next (from the Connections section)

Step 7: Offer Image Generation

After presenting the summary, ask the user:

"Would you like me to generate an image for this entity?"

If yes, use the /generate-image skill to:

  1. Read the entity file you just created
  2. Extract the filled image prompt from the Image Prompts section
  3. Generate the image using OpenAI's gpt-image-1.5 model
  4. Save the image in the same folder as the entity
  5. Update the entity file with the image reference

Prompt selection for common entity types:

  • Characters: Default to "Portrait (Bust)" unless user requests full body
  • Settlements: Default to "Exterior View"
  • Items: Default to "Display View"
  • Creatures: Default to "Natural Habitat"
  • Geography: Default to "Landscape View"

平台分布

mcpjam

30.16%
按下载量换算20

Claude Code

21.62%
按下载量换算14

windsurf

16.49%
按下载量换算11

zencoder

12.29%
按下载量换算8

crush

8.6%
按下载量换算6

cline

3.57%
按下载量换算2

安全审计

暂无安全审计结果可展示。

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills