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create-control-manifestcreate control manifest 命令行

Agent Skill

create-control-manifest 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

494

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21

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16,609

下载量

173
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:create-control-manifest(create control manifest 命令行)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/create-control-manifest
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill create-control-manifest
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill create-control-manifest

简介

create-control-manifest 用于从已接受的 ADR(架构决策记录)和技术偏好文档中提取 actionable 规则。

  • 它按架构层级组织“必须做”和“禁止做”的规则,输出为 docs/architecture/control-manifest.md。
  • 适用于大型项目架构治理,确保团队遵循统一的编码和设计准则。
  • 应在 /architecture-review 通过且 ADR 进入 Accepted 状态后运行,每次新 ADR 接受时需重新生成。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Create Control Manifest

The Control Manifest is a flat, actionable rules sheet for programmers. It answers "what do I do?" and "what must I never do?" — organized by architectural layer, extracted from all Accepted ADRs, technical preferences, and engine reference docs. Where ADRs explain *why*, the manifest tells you *what*.

Output: docs/architecture/control-manifest.md

When to run: After /architecture-review passes and ADRs are in Accepted status. Re-run whenever new ADRs are accepted or existing ADRs are revised.


1. Load All Inputs

ADRs

  • Glob docs/architecture/adr-*.md and read every file
  • Filter to only Accepted ADRs (Status: Accepted) — skip Proposed, Deprecated, Superseded
  • Note the ADR number and title for every rule sourced

Technical Preferences

  • Read .claude/docs/technical-preferences.md
  • Extract: naming conventions, performance budgets, approved libraries/addons, forbidden patterns

Engine Reference

  • Read docs/engine-reference/[engine]/VERSION.md for engine + version
  • Read docs/engine-reference/[engine]/deprecated-apis.md — these become forbidden API entries
  • Read docs/engine-reference/[engine]/current-best-practices.md if it exists

Report: "Loaded [N] Accepted ADRs, engine: [name + version]."


2. Extract Rules from Each ADR

For each Accepted ADR, extract:

Required Patterns (from "Implementation Guidelines" section)

  • Every "must", "should", "required to", "always" statement
  • Every specific pattern or approach mandated

Forbidden Approaches (from "Alternatives Considered" sections)

  • Every alternative that was explicitly rejected — *why* it was rejected becomes the rule ("never use X because Y")
  • Any anti-patterns explicitly called out

Performance Guardrails (from "Performance Implications" section)

  • Budget constraints: "max N ms per frame for this system"
  • Memory limits: "this system must not exceed N MB"

Engine API Constraints (from "Engine Compatibility" section)

  • Post-cutoff APIs that require verification
  • Verified behaviours that differ from default LLM assumptions
  • API fields or methods that behave differently in the pinned engine version

Layer Classification

Classify each rule by the architectural layer of the system it governs:

  • Foundation: Scene management, event architecture, save/load, engine init
  • Core: Core gameplay loops, main player systems, physics/collision
  • Feature: Secondary systems, secondary mechanics, AI
  • Presentation: Rendering, audio, UI, VFX, shaders

If an ADR spans multiple layers, duplicate the rule into each relevant layer.


3. Add Global Rules

Combine rules that apply to all layers:

From technical-preferences.md:

  • Naming conventions (classes, variables, signals/events, files, constants)
  • Performance budgets (target framerate, frame budget, draw call limits, memory ceiling)

From deprecated-apis.md:

  • All deprecated APIs → Forbidden API entries

From current-best-practices.md (if available):

  • Engine-recommended patterns → Required entries

From technical-preferences.md forbidden patterns:

  • Copy any "Forbidden Patterns" entries directly

4. Present Rules Summary Before Writing

Before writing the manifest, present a summary to the user:

## Control Manifest Preview
Engine: [name + version]
ADRs covered: [list ADR numbers]
Total rules extracted:
  - Foundation layer: [N] required, [M] forbidden, [P] guardrails
  - Core layer: [N] required, [M] forbidden, [P] guardrails
  - Feature layer: ...
  - Presentation layer: ...
  - Global: [N] naming conventions, [M] forbidden APIs, [P] approved libraries

Ask: "Does this look complete? Any rules to add or remove before I write the manifest?"


4b. Director Gate — Technical Review

Review mode check — apply before spawning TD-MANIFEST:

  • solo → skip. Note: "TD-MANIFEST skipped — Solo mode." Proceed to Phase 5.
  • lean → skip. Note: "TD-MANIFEST skipped — Lean mode." Proceed to Phase 5.
  • full → spawn as normal.

Spawn technical-director via Task using gate TD-MANIFEST (.claude/docs/director-gates.md).

Pass: the Control Manifest Preview from Phase 4 (rule counts per layer, full extracted rule list), the list of ADRs covered, engine version, and any rules sourced from technical-preferences.md or engine reference docs.

The technical-director reviews whether:

  • All mandatory ADR patterns are captured and accurately stated
  • Forbidden approaches are complete and correctly attributed
  • No rules were added that lack a source ADR or preference document
  • Performance guardrails are consistent with the ADR constraints

Apply the verdict:

  • APPROVE → proceed to Phase 5
  • CONCERNS → surface via AskUserQuestion with options: Revise flagged rules / Accept and proceed / Discuss further
  • REJECT → do not write the manifest; fix the flagged rules and re-present the summary

5. Write the Control Manifest

Ask: "May I write this to docs/architecture/control-manifest.md?"

Format:

# Control Manifest

> **Engine**: [name + version]
> **Last Updated**: [date]
> **Manifest Version**: [date]
> **ADRs Covered**: [ADR-NNNN, ADR-MMMM, ...]
> **Status**: [Active — regenerate with `/create-control-manifest update` when ADRs change]

`Manifest Version` is the date this manifest was generated. Story files embed
this date when created. `/story-readiness` compares a story's embedded version
to this field to detect stories written against stale rules. Always matches
`Last Updated` — they are the same date, serving different consumers.

This manifest is a programmer's quick-reference extracted from all Accepted ADRs,
technical preferences, and engine reference docs. For the reasoning behind each
rule, see the referenced ADR.

---

## Foundation Layer Rules

*Applies to: scene management, event architecture, save/load, engine initialisation*

### Required Patterns
- **[rule]** — source: [ADR-NNNN]
- **[rule]** — source: [ADR-NNNN]

### Forbidden Approaches
- **Never [anti-pattern]** — [brief reason] — source: [ADR-NNNN]

### Performance Guardrails
- **[system]**: max [N]ms/frame — source: [ADR-NNNN]

---

## Core Layer Rules

*Applies to: core gameplay loop, main player systems, physics, collision*

### Required Patterns
...

### Forbidden Approaches
...

### Performance Guardrails
...

---

## Feature Layer Rules

*Applies to: secondary mechanics, AI systems, secondary features*

### Required Patterns
...

### Forbidden Approaches
...

---

## Presentation Layer Rules

*Applies to: rendering, audio, UI, VFX, shaders, animations*

### Required Patterns
...

### Forbidden Approaches
...

---

## Global Rules (All Layers)

### Naming Conventions
| Element | Convention | Example |
|---------|-----------|---------|
| Classes | [from technical-preferences] | [example] |
| Variables | [from technical-preferences] | [example] |
| Signals/Events | [from technical-preferences] | [example] |
| Files | [from technical-preferences] | [example] |
| Constants | [from technical-preferences] | [example] |

### Performance Budgets
| Target | Value |
|--------|-------|
| Framerate | [from technical-preferences] |
| Frame budget | [from technical-preferences] |
| Draw calls | [from technical-preferences] |
| Memory ceiling | [from technical-preferences] |

### Approved Libraries / Addons
- [library] — approved for [purpose]

### Forbidden APIs ([engine version])
These APIs are deprecated or unverified for [engine + version]:
- `[api name]` — deprecated since [version] / unverified post-cutoff
- Source: `docs/engine-reference/[engine]/deprecated-apis.md`

### Cross-Cutting Constraints
- [constraint that applies everywhere, regardless of layer]

6. Suggest Next Steps

After writing the manifest:

  • If epics/stories don't exist yet: "Run /create-epics layer: foundation then /create-stories [epic-slug] — programmers can now use this manifest when writing story implementation notes."
  • If this is a regeneration (manifest already existed): "Updated. Recommend notifying the team of changed rules — especially any new Forbidden entries."

Collaborative Protocol

  1. Load silently — read all inputs before presenting anything
  2. Show the summary first — let the user see the scope before writing
  3. Ask before writing — always confirm before creating or overwriting the manifest. On write: Verdict: COMPLETE — control manifest written. On decline: Verdict: BLOCKED — user declined write.
  4. Source every rule — never add a rule that doesn't trace to an ADR, a technical preference, or an engine reference doc
  5. No interpretation — extract rules as stated in ADRs; do not paraphrase in ways that change meaning

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

32.66%
按下载量换算57

Claude

31.7%
按下载量换算55

Cursor

18.53%
按下载量换算32

Gemini CLI

9.23%
按下载量换算16

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权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/donchitos/claude-code-game-studios --skill create-control-manifest 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

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