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Agent Skill · 研究检索

design-critique(设计批评)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

design-critique 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 9,833。

总安装 13,528周安装 542GitHub Stars 公开资料未说明下载 4,379核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
2.0.4

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-critique(设计批评)
来源仓库:https://github.com/couriard/design-critique
安装命令:
openclaw skills install design-critique
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install design-critique

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

design-critique提供诚实的设计反馈,支持多种视觉材料上传分析。适用于UI设计、徽标、图形等各类视觉作品的评估改进。可识别问题点、有效元素和改进建议,提升设计质量。使用时需确保上传材料符合格式和质量要求。design-critique 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

建议结合具体项目背景理解反馈建议的适用性。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install design-critique;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

design-critique 怎么安装?

在终端执行 openclaw skills install design-critique。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-critique 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-critique 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

design-critique 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

design-critique 用的人多吗?

公开数据是累计安装 13,528 次,近一周安装 542 次,下载 4,379 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-critique 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
design-critique

设计批评 · 本页

13,528—只读MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
designers-eye
description
Get honest design feedback. Upload any visual — UI design, logos, photos, graphics, PDFs — and get prioritized critique: what's broken, what works, what to polish. Theory-backed analysis using 11 frameworks.
author
Chris Couriard
version
2.0.4

Designers Eye — Professional Design Critique

A critical eye for design. Share a screenshot, image, or website URL and get honest, theory-backed feedback prioritized by impact.

How It Works

Input: Any visual file — UI design (app & web), logos, photos, graphics, PDFs (as images), anything visual. Share directly in chat.

Analysis: Examined through 11 rigorous frameworks covering visual fundamentals, information hierarchy, usability, and platform expectations.

Output: Priority-ordered action list (critical → important → polish) with specific fixes linked to violated principles.

How to Use

Share any image. That's it. UI design, logos, graphics, photos, PDFs exported as images, Figma frames — anything you can see gets the same treatment: theory-backed critique ranked by severity and actionability.


Analysis Framework

Every critique examines 11 dimensions:

1. Gestalt Principles — How elements group and relate (proximity, similarity, continuity, closure, figure/ground, common fate, prägnanz, uniform connectedness).

2. Visual Hierarchy — What's the focal point? Are reading paths clear? Do size, weight, colour, position, and whitespace align?

3. Colour Science (Itten) — Colour contrast types (hue, saturation, value, temperature, simultaneous). Harmony systems (complementary, triadic, analogous). Emotional temperature. Colour interaction and optical mixing. WCAG contrast (4.5:1 text, 3:1 UI). Colourblind accessibility.

4. Typography — Type scale coherence. Font pairings. Readability (16px+ body). Line length (45–75 chars). Line height (1.5+). Weight and style choices. Hierarchy through type.

5. Grid Structure & Alignment (Müller-Brockmann) — Underlying grid present? Alignment consistency. Modulation (repetition with variation). Spacing relationships and rhythm. Margins and gutters logical.

6. Composition & Moment (Freeman) — Viewpoint and perspective. Framing (what's included/excluded). Depth relationships (foreground, middle, background). Focus and blur (selective attention). Scale and proportion. Moment/timing (if applicable).

7. Information Design (Tufte) — Data-ink ratio (signal vs noise). Information density. Layering and progressive disclosure. Clarity of intent. Reducing cognitive load.

8. Reduction & Honesty (Rams/Bauhaus) — Nothing superfluous. Form follows function. Reduction to essentials. Timelessness and coherence. Honest representation.

9. Visual Balance & Weight — Symmetrical vs asymmetrical balance. Visual weight of elements. Tension and composition stability.

10. Usability Heuristics (Nielsen/Norman) — System visibility and status. Match between system and real world. User control and freedom. Consistency and standards. Error prevention and recovery. Recognition vs recall. Flexibility and efficiency. Aesthetic and minimalist design. Error messages. Help and documentation.

11. Platform Conventions — Web, mobile, social, print, email norms. Safe zones. Thumb-friendliness. Expected patterns.


Framework Deep Dive: Nielsen/Norman 10 Usability Heuristics

The 10 usability heuristics (also called Nielsen's Heuristics) are industry-standard principles for evaluating interactive design. Every critique checks these:

  1. System visibility and status — Users always know where they are and what's happening
  2. Match between system and real world — Language and concepts users understand
  3. User control and freedom — Undo, redo, exit emergency exits
  4. Consistency and standards — Follow platform and design conventions
  5. Error prevention and recovery — Prevent problems before they happen; help users recover gracefully
  6. Recognition vs recall — Minimize cognitive load; make options visible
  7. Flexibility and efficiency — Shortcuts for experts; simplicity for beginners
  8. Aesthetic and minimalist design — Remove clutter; focus on essentials
  9. Error messages — Plain language, specific problems, constructive solutions
  10. Help and documentation — Easy to search, task-focused, concrete steps

Why this matters: These heuristics have guided UX design for 30+ years. They're universal across platforms and contexts. A design that violates one of them typically creates friction or confusion for users.


Output Format — Priority-Ordered Action List

Findings are grouped by severity. Fix critical issues first.

Hard rule: Every finding — regardless of severity level — must include a Fix: line. A critique without a fix is incomplete. Never omit it.

🔴 Critical

Issues that break usability, accessibility, or core functionality. Fix immediately.

Example:

🔴 Critical — Text contrast fails WCAG AA
The white text on your light blue background achieves 3.2:1 contrast (need 4.5:1 for AA).
This violates: Accessibility / WCAG contrast requirement
Fix: Darken the blue to #0052CC or lighten the text to #F5F5F5. Verify contrast with a checker.

🟡 Important

Issues that hurt the experience or violate design principles without breaking core function. Fix soon.

Example:

🟡 Important — Hierarchy collapse in the heading area
Your H1 (28px) and H2 (24px) sizes violate the type scale ratio (need ~1.25× gap = 35px vs 28px).
This violates: Visual hierarchy / Type scale consistency
Fix: Increase H1 to 35px or decrease H2 to 22px to create a clear scale.

🟢 Polish

Issues that elevate the design or address missed opportunities. Fix when time allows.

Example:

🟢 Polish — Spacing rhythm could be tightened
Your card padding is 20px but section margins are 40px, creating an inconsistent rhythm.
This violates: Gestalt proximity / Visual rhythm consistency
Fix: Use an 8px or 16px grid consistently. Stick to multiples: 8px, 16px, 24px, 32px, 40px, 48px.

Workflow

  1. Share the image — any visual file you want feedback on
  2. Optional: specify focus — "Critique this" or "What needs fixing?"
  3. Get critique — ranked by severity, theory-backed, actionable

What This Skill Does NOT Do

  • Doesn't redesign — You get critique and fixes, not new mockups
  • Doesn't make subjective calls — "Pink is better than blue" isn't critique; principle-based feedback is
  • Doesn't analyze branding alone — Focuses on usability, hierarchy, and principles, not "does this feel on-brand?"
  • Doesn't inspect code — Visual critique only

Tips for Getting Better Critiques

  1. Be specific about platform — "This is a web app" vs. "This is a mobile app" changes the critique.
  2. Share context — Is this a v1 rough draft or polished production? Critiques adjust.
  3. Ask a specific question if helpful — "Does the CTA stand out?" focuses the analysis.
  4. Don't defend your choices — Critique is feedback, not attack.
  5. Test fixes — Once you implement, share again if you want confirmation.

Reference: Gestalt Principles

1. Proximity

Elements close together are perceived as a group.

What to look for:

  • Buttons equidistant from two unrelated labels — ambiguity about which label applies
  • Form fields with labels too far from their inputs
  • Cards where internal spacing equals external spacing — no clear boundary
  • Action buttons orphaned from the content they act on

Common violations:

  • "Floating" headings closer to the section above than the section below
  • Navigation items with equal gap to logo and page edge — no clear grouping
  • Icon + label pairs with too much internal gap — reads as two separate elements

Fix pattern: Tighten spacing within groups; increase spacing between groups. Internal gap should be ≤50% of external gap.


2. Similarity

Elements that look alike are perceived as related.

What to look for:

  • Inconsistent button styles for actions of the same hierarchy level
  • Links that look like body text (or body text that looks like links)
  • Icons with inconsistent weight/style in the same context

Common violations:

  • Primary CTA and secondary CTA styled identically
  • Different card types sharing the same visual treatment
  • Navigation items and footer links sharing identical styling — implies same hierarchy

Fix pattern: Every visual difference should carry semantic weight.


3. Continuity

The eye follows paths, lines, and curves.

What to look for:

  • Misaligned columns that break reading flow
  • Step indicators that don't clearly flow left-to-right (in LTR contexts)
  • Carousels that don't visually imply continuation (no peek of next item)

Common violations:

  • Text columns with ragged right margins creating choppy scan lines
  • CTA buttons not aligned with the text they follow
  • Grid layouts where some items span columns without visual cues

Fix pattern: Establish strong alignment axes. Every element should anchor to an alignment line.


4. Closure

The mind completes incomplete shapes.

What to look for:

  • Partially visible elements that don't clearly signal "more content exists"
  • Borders and dividers that don't fully enclose the intended group
  • Progress indicators where the incomplete arc reads as "done"

Common violations:

  • Tabbed interfaces where the active tab doesn't visually connect to the content panel
  • Cards without enough visual containment — content bleeds into surroundings
  • Modals without sufficient contrast from background — boundary unclear

Fix pattern: Use enough visual cues to create the implied shape. If closure requires the user to work hard, add explicit containment.


5. Figure/Ground

Elements are perceived as either the subject (figure) or the background (ground).

What to look for:

  • Insufficient contrast between primary content and background
  • Background patterns or images competing with foreground text
  • Hero images where the subject blends with surrounding UI

Common violations:

  • Light grey text on white background — insufficient contrast, ground wins
  • Busy hero image with white text overlay without a scrim
  • Modal overlays with insufficient backdrop dimming

Fix pattern: The figure must always win. Add overlay, reduce contrast, or simplify the ground.


6. Common Fate

Elements moving or pointing in the same direction are perceived as related.

What to look for:

  • Hover states that animate in inconsistent directions across similar components
  • Icons that imply different flows than the interaction provides
  • Accordion expand icon that doesn't rotate on open

Common violations:

  • "Back" button with right-pointing chevron
  • Carousel arrows that don't match the slide direction

Fix pattern: Movement and directionality must reinforce the mental model.


7. Prägnanz (Law of Good Form)

The eye prefers the simplest interpretation.

What to look for:

  • Overdesigned components where a simpler form communicates the same thing
  • Unnecessary gradients, shadows, or decorative elements adding visual noise
  • Layouts that require mental model construction rather than recognition

Fix pattern: Ask: what is the simplest visual form that communicates this? Default to that.


8. Uniform Connectedness

Elements with visible connections are perceived as related.

What to look for:

  • Related items not connected by lines, borders, or enclosures when they should be
  • Tooltips that lack a visual anchor to their trigger
  • Breadcrumbs or step indicators without explicit connectors

Fix pattern: When proximity alone isn't enough, add an explicit connector — border, line, shared container, or colour fill.


Reference: Visual Hierarchy

The Hierarchy Stack

Every design should have exactly one primary focal point per view. The eye must have a clear entry point, a defined reading path, and a clear exit/CTA.

  • Level 1 (primary): One thing. The most important message or action.
  • Level 2 (supporting): 2–4 items. Context that supports the primary.
  • Level 3 (detail/tertiary): Everything else. Available but not demanding attention.

Size & Scale

Size is the strongest hierarchy signal. The eye reads large before small.

Key ratios:

  • Heading to subheading: minimum 1.25× size difference
  • H1 to body: typically 2.5×–4×
  • Under 1.15× difference: elements read as the same level

Fix pattern: Establish a type scale with meaningful jumps (modular scale: 1.25, 1.333, 1.5 ratio).


Weight & Contrast

  • Reserve bold/semibold for: headings, key data points, labels on interactive elements
  • Use regular for: body copy, descriptions, secondary labels
  • Use light for: captions, timestamps, metadata

Colour & Value

  • High saturation / brand colour = primary action or key message
  • Mid saturation = supporting content
  • Low saturation / neutral = tertiary content, structure, dividers

Fix pattern: Only one hue should "shout" at a time.


Position & Placement

  • F-pattern (web content): Top-left = max attention, left edge = secondary, right/below fold = lowest
  • Z-pattern (landing pages): Top-left → Top-right → Diagonal → Bottom-left → Bottom-right

Whitespace as a Hierarchy Tool

Isolation signals importance. The most isolated element draws the most attention.

  • Increase whitespace above a heading to signal elevation
  • Margin above section heading: 2–3× margin below it
  • Padding inside cards: consistent multiples (8px grid)

Common Hierarchy Failures

FailureEffectFix
Everything the same sizeNo entry pointEstablish a clear size scale with 3+ levels
3+ elements at Level 1User paralysisReduce to one primary focal point per view
CTA buried in contentLow conversionIsolate CTA with whitespace, size, and colour
No whitespace between levelsLevels blurAdd spacing to enforce visual separation

Reference: Colour Theory & Accessibility

WCAG Contrast Requirements

Text TypeAA (minimum)AAA (enhanced)
Normal text (< 18pt / < 14pt bold)4.5:17:1
Large text (≥ 18pt / ≥ 14pt bold)3:14.5:1
UI components & graphic elements3:1—
Placeholder text4.5:1—
Disabled elementsExempt—

Quick benchmarks:

  • Black on white = 21:1 ✅
  • #767676 on white = 4.54:1 ✅ (barely AA)
  • #999 on white = 2.85:1 ❌
  • White on #0066CC = 5.07:1 ✅
  • White on #4CAF50 (green) = 3.0:1 ❌ (fails for small text)
  • White on #FF5722 (orange) = 3.37:1 ❌ (fails for small text)

Colour Harmony Models

  • Complementary: Opposite on colour wheel. High contrast. Use for CTA vs. background.
  • Analogous: Adjacent on colour wheel. Harmonious, cohesive, low tension.
  • Triadic: Three colours equidistant. Balanced, playful. Use one dominant + two accents.
  • Monochromatic: Single hue, varied saturation/value. Clean, minimal.

Colour Temperature

TemperatureColoursEffect
WarmRed, orange, yellowEnergy, urgency, warmth
CoolBlue, green, purpleCalm, trust, professionalism
NeutralGrey, black, whiteStructure, stability

Semantic colour conventions:

  • Red = error, danger, delete
  • Green = success, safe, proceed
  • Yellow/amber = warning, caution
  • Blue = info, link, neutral action

Common Colour Mistakes

  1. Colour as the only differentiator — 8% of males are colour-blind. Always pair colour with shape, icon, or label.
  2. Inconsistent semantic colours — Blue used for links in one place, decorative headers in another.
  3. Brand colour forced into functional roles — Orange brand colour as error state associates the brand with errors.
  4. Too many accent colours — Limit to 1 primary action colour, 1 supporting accent, everything else neutral.
  5. Dark mode colours simply inverted — Dark mode needs its own colour tokens.

Reference: Typography

Type Scale

Use a mathematical ratio, not random sizes.

Common ratios:

  • 1.125 (minor second): subtle, good for dense content
  • 1.25 (major third): balanced, most versatile
  • 1.333 (perfect fourth): punchy, good for marketing
  • 1.5 (perfect fifth): dramatic, good for hero content

Example scale (1.25 ratio, base 16px):

Body: 16px → H6: 20px → H5: 25px → H4: 31px → H3: 39px → H2: 49px → H1: 61px

Font Pairing

  • Contrast pair: Serif heading + sans-serif body (or vice versa) — immediately recognizable distinction
  • Weight-based pair: Same family, different weights
  • Scale pair: Same family, size + weight variation only

Stick to 2 fonts maximum. 3+ different faces = chaotic.


Readability Targets

  • Body text: 16–18px minimum, 1.5–1.6 line height, 45–75 character line length
  • Headings: 1.1–1.3 line height
  • Letter spacing (body): 0 (default)
  • Letter spacing (all-caps): +0.05em to +0.1em

Common Typography Failures

FailureFix
Body text < 14pxUse 16px minimum
No type scaleDefine a modular scale
Line height too tightUse 1.5–1.6 for body
Line length > 100 charsCap at 75 characters
3+ font familiesLimit to 2 max
All-caps body copyUse sentence case

Reference: Usability Heuristics

1. Visibility of System Status

Users should always know what's happening. Show state. Every action needs visible feedback.

Violations: No loading indicator, silent form submission, no current-page indicator.


2. Match Between System & Real World

Speak the user's language. Use familiar words and real-world metaphors.

Violations: Technical jargon in labels, unlabelled icon-only buttons, insider acronyms in public copy.


3. User Control & Freedom

Always provide undo, cancel, and escape routes.

Violations: Destructive actions without confirmation, modals with no close button, no way to reset a form.


4. Consistency & Standards

Users learn from one part of the system and expect it everywhere.

Violations: Primary actions in different colours across pages, inconsistent button placement, terminology shifts (search vs. find, delete vs. remove).


5. Error Prevention

Design to prevent errors before they happen.

Violations: Required fields with no indication, no inline validation, tiny touch targets, no confirmation before navigating away from unsaved work.


6. Error Recovery

When errors happen, recovery should be simple. Error messages should be plain language with a specific problem and clear fix.

Violations: "Invalid input" without saying which field, error shown at top of form while problem field is at bottom, red text on red background.


7. Flexibility & Efficiency

Design for both novices and experts. Shortcuts shouldn't hide core paths.

Violations: No keyboard shortcuts, forced multi-step processes that could be single-click, frequently-used settings buried in sub-menus.


8. Aesthetic & Minimalist Design

Every element should serve a purpose. Remove clutter.

Violations: Distracting animations, excessive borders/dividers, decorative icons that convey no information, backgrounds that reduce text legibility.


9. Help & Documentation

Help should be in context, task-focused, and specific.

Violations: No help text for complex interactions, "Learn more" links leading to marketing pages, help docs at odds with actual UI behaviour.


10. Recognition vs. Recall

Make actions and options visible. Minimize memory load.

Violations: Actions hidden in menus, icon-only toolbars with no labels, multi-step form with no current step indicator.


Affordance & Discoverability

Interactive elements should look interactive.

  • Minimum touch target: 44×44px (iOS), 48×48dp (Android)
  • Links in body text must be visually distinct from surrounding copy
  • Buttons must have obvious affordance — plain text doesn't look clickable

Reference: Platform Conventions

Web/Desktop

  • Navigation: Primary nav in header, persistent; sidebar for secondary/filters
  • Links: Underlined or clearly distinct from body text
  • Forms: Labels above inputs, clear required indicators, inline validation
  • Focus states: Visible focus ring for keyboard navigation (never outline: none)
  • Loading states: Spinner, progress bar, or skeleton screen — never silent

Mobile (iOS/Android)

  • Touch targets: 44×44pt minimum (iOS), 48×48dp minimum (Android); 8px minimum spacing between targets
  • Navigation: Bottom tab bar (iOS), drawer or bottom bar (Android)
  • Safe areas: Account for notches, home indicators, status bar
  • Keyboard: When input is focused, keyboard covers ~50% of screen — position content accordingly

Social Media Posts

  • Thumbnail readability: Text must be legible at 1/4 screen size
  • Safe zone: Assume 80% of screen visible — bottom 20% may be cut by platform UI
  • Aspect ratios: Instagram feed (4:5), Stories (9:16), Twitter/X video (16:9)
  • CTA placement: First line of caption — most platforms truncate after 2 lines

Email

  • Max width: 600px (safe across clients)
  • Layout: Single column; multi-column breaks in many clients
  • Typography: Web-safe fonts only (Arial, Verdana, Georgia, Times New Roman)
  • Images: Always include alt text — images are often disabled by clients
  • Background images: Not supported; don't rely on them

Dark Mode

  • Background: Use #121212 or #1a1a1a, not pure #000000
  • Contrast: Test every colour pair in both light and dark modes separately
  • Images/icons: May need different treatment — check visibility against dark backgrounds

Accessibility (All Platforms)

  • Contrast: 4.5:1 for text, 3:1 for UI components (WCAG AA minimum)
  • Keyboard navigation: All interactive elements must be keyboard-accessible
  • Tab order: Logical, left-to-right, top-to-bottom
  • Alt text: Meaningful descriptions, not "image" or "photo"
  • Skip links: Allow users to skip navigation to main content
  • Semantic structure: Proper heading hierarchy (H1 → H2 → H3), correct list markup, associated form labels

平台分布

OpenClaw

74.77%
按下载量换算3,274

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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