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Agent Skill · 待分类

core-motion(核心运动)

core-motion 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

core-motion 是待分类类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在待分类类的 11,209 个 Skill 里排第 262。

总安装 25,608周安装 1,060GitHub Stars 491下载 8,976核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:core-motion(核心运动)
来源仓库:https://github.com/dpearson2699/swift-ios-skills
仓库路径:skills/core-motion
安装命令:
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill core-motion
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill core-motion

这个 Skill 是做什么的

这个 Skill 的分类还没最终确定,用法以来源仓库的说明为准。

读取 iOS 设备的运动传感器数据,包括加速度计、陀螺仪与活动识别。适用于健身追踪、导航与姿态检测类应用开发。提供 CMMotionManager、CMAltimeter 与 CMPedometer 的使用指南。

安装方式:GitHub,命令为 npx skills add https://github.com/dpearson2699/swift-ios-skills --skill core-motion。core-motion 属于待分类类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/core-motion

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dpearson2699/swift-ios-skills --skill core-mot…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

core-motion 怎么安装?

在终端执行 npx skills add https://github.com/dpearson2699/swift-ios-skills --skill core-motion。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

core-motion 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

core-motion 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

core-motion 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

core-motion 用的人多吗?

公开数据是累计安装 25,608 次,近一周安装 1,060 次,下载 8,976 次,GitHub 491 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

core-motion 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理待分类类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

待分类类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
infsh-cli

infsh CLI · Codex、Claude

4,374,576382权限未标注未明确未收录
ai-video-generation

AI 视频生成 · Codex、Claude

4,313,376382调用外部服务未明确有提醒
lark-openapi-explorer

云雀 OpenAPI 浏览器 · Codex、Claude

2,064,1209,011需要联网未明确有提醒
lark-workflow-standup-report

Lark 工作流程站立报告 · Codex、Claude

2,041,6328,978需要联网未明确通过
use-my-browser

使用我的浏览器 · Codex、Claude

1,848,49140操作浏览器未明确未通过
core-motion

核心运动 · 本页

25,608491需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

CoreMotion

Read device sensor data -- accelerometer, gyroscope, magnetometer, pedometer, and activity recognition -- on iOS and watchOS. CoreMotion fuses raw sensor inputs into processed device-motion data and provides pedometer/activity APIs for fitness and navigation use cases. Targets Swift 6.3 / iOS 26+.

Contents

Setup

Info.plist

Add NSMotionUsageDescription to Info.plist with a user-facing string explaining why your app needs motion data. Without this key, the app crashes on first access.

<key>NSMotionUsageDescription</key>
<string>This app uses motion data to track your activity.</string>

Authorization

CoreMotion uses CMAuthorizationStatus for pedometer and activity APIs. Sensor APIs (accelerometer, gyro) do not require explicit authorization but do require the usage description key.

import CoreMotion

let status = CMMotionActivityManager.authorizationStatus()
switch status {
case .notDetermined:
    // Will prompt on first use
    break
case .authorized:
    break
case .restricted, .denied:
    // Direct user to Settings
    break
@unknown default:
    break
}

CMMotionManager: Sensor Data

Create exactly one CMMotionManager per app. Multiple instances degrade sensor update rates.

import CoreMotion

let motionManager = CMMotionManager()

Accelerometer Updates

guard motionManager.isAccelerometerAvailable else { return }

motionManager.accelerometerUpdateInterval = 1.0 / 60.0  // 60 Hz

motionManager.startAccelerometerUpdates(to: .main) { data, error in
    guard let acceleration = data?.acceleration else { return }
    print("x: \(acceleration.x), y: \(acceleration.y), z: \(acceleration.z)")
}

// When done:
motionManager.stopAccelerometerUpdates()

Gyroscope Updates

guard motionManager.isGyroAvailable else { return }

motionManager.gyroUpdateInterval = 1.0 / 60.0

motionManager.startGyroUpdates(to: .main) { data, error in
    guard let rotationRate = data?.rotationRate else { return }
    print("x: \(rotationRate.x), y: \(rotationRate.y), z: \(rotationRate.z)")
}

motionManager.stopGyroUpdates()

Polling Pattern (Games)

For games, start updates without a handler and poll the latest sample each frame:

motionManager.startAccelerometerUpdates()

// In your game loop / display link:
if let data = motionManager.accelerometerData {
    let tilt = data.acceleration.x
    // Move player based on tilt
}

Processed Device Motion

Device motion fuses accelerometer, gyroscope, and magnetometer into a single CMDeviceMotion object with attitude, user acceleration (gravity removed), rotation rate, and calibrated magnetic field.

guard motionManager.isDeviceMotionAvailable else { return }

motionManager.deviceMotionUpdateInterval = 1.0 / 60.0

motionManager.startDeviceMotionUpdates(
    using: .xArbitraryZVertical,
    to: .main
) { motion, error in
    guard let motion else { return }

    let attitude = motion.attitude       // roll, pitch, yaw
    let userAccel = motion.userAcceleration
    let gravity = motion.gravity
    let heading = motion.heading         // 0-360 degrees (requires magnetometer)

    print("Pitch: \(attitude.pitch), Roll: \(attitude.roll)")
}

motionManager.stopDeviceMotionUpdates()

Attitude Reference Frames

FrameUse Case
.xArbitraryZVerticalDefault. Z is vertical, X arbitrary at start. Most games.
.xArbitraryCorrectedZVerticalSame as above, corrected for gyro drift over time.
.xMagneticNorthZVerticalX points to magnetic north. Requires magnetometer.
.xTrueNorthZVerticalX points to true north. Requires magnetometer + location.

Check available frames before use:

let available = CMMotionManager.availableAttitudeReferenceFrames()
if available.contains(.xTrueNorthZVertical) {
    // Safe to use true north
}

CMPedometer: Step and Distance Data

CMPedometer provides step counts, distance, pace, cadence, and floor counts.

let pedometer = CMPedometer()

guard CMPedometer.isStepCountingAvailable() else { return }

// Historical query
pedometer.queryPedometerData(
    from: Calendar.current.startOfDay(for: Date()),
    to: Date()
) { data, error in
    guard let data else { return }
    print("Steps today: \(data.numberOfSteps)")
    print("Distance: \(data.distance?.doubleValue ?? 0) meters")
    print("Floors up: \(data.floorsAscended?.intValue ?? 0)")
}

// Live updates
pedometer.startUpdates(from: Date()) { data, error in
    guard let data else { return }
    print("Steps: \(data.numberOfSteps)")
}

// Stop when done
pedometer.stopUpdates()

Availability Checks

MethodWhat It Checks
isStepCountingAvailable()Step counter hardware
isDistanceAvailable()Distance estimation
isFloorCountingAvailable()Barometric altimeter for floors
isPaceAvailable()Pace data
isCadenceAvailable()Cadence data

CMMotionActivityManager: Activity Recognition

Detects whether the user is stationary, walking, running, cycling, or in a vehicle.

let activityManager = CMMotionActivityManager()

guard CMMotionActivityManager.isActivityAvailable() else { return }

// Live activity updates
activityManager.startActivityUpdates(to: .main) { activity in
    guard let activity else { return }

    if activity.walking {
        print("Walking (confidence: \(activity.confidence.rawValue))")
    } else if activity.running {
        print("Running")
    } else if activity.automotive {
        print("In vehicle")
    } else if activity.cycling {
        print("Cycling")
    } else if activity.stationary {
        print("Stationary")
    }
}

activityManager.stopActivityUpdates()

Historical Activity Query

let yesterday = Calendar.current.date(byAdding: .day, value: -1, to: Date())!

activityManager.queryActivityStarting(
    from: yesterday,
    to: Date(),
    to: .main
) { activities, error in
    guard let activities else { return }
    for activity in activities {
        print("\(activity.startDate): walking=\(activity.walking)")
    }
}

CMAltimeter: Altitude Data

let altimeter = CMAltimeter()

guard CMAltimeter.isRelativeAltitudeAvailable() else { return }

altimeter.startRelativeAltitudeUpdates(to: .main) { data, error in
    guard let data else { return }
    print("Relative altitude: \(data.relativeAltitude) meters")
    print("Pressure: \(data.pressure) kPa")
}

altimeter.stopRelativeAltitudeUpdates()

For absolute altitude (GPS-based):

guard CMAltimeter.isAbsoluteAltitudeAvailable() else { return }

altimeter.startAbsoluteAltitudeUpdates(to: .main) { data, error in
    guard let data else { return }
    print("Altitude: \(data.altitude)m, accuracy: \(data.accuracy)m")
}

altimeter.stopAbsoluteAltitudeUpdates()

Update Intervals and Battery

IntervalHzUse CaseBattery Impact
1.0 / 10.010UI orientationLow
1.0 / 30.030Casual gamesModerate
1.0 / 60.060Action gamesHigh
1.0 / 100.0100Max rate (iPhone)Very High

Use the lowest frequency that meets your needs. CMMotionManager caps at 100 Hz per sample. For higher frequencies, use CMBatchedSensorManager on watchOS/iOS 17+.

Common Mistakes

DON'T: Create multiple CMMotionManager instances

// WRONG -- degrades update rates for all instances
class ViewA { let motion = CMMotionManager() }
class ViewB { let motion = CMMotionManager() }

// CORRECT -- single instance, shared across the app
@Observable
final class MotionService {
    static let shared = MotionService()
    let manager = CMMotionManager()
}

DON'T: Skip sensor availability checks

// WRONG -- crashes on devices without gyroscope
motionManager.startGyroUpdates(to: .main) { data, _ in }

// CORRECT -- check first
guard motionManager.isGyroAvailable else {
    showUnsupportedMessage()
    return
}
motionManager.startGyroUpdates(to: .main) { data, _ in }

DON'T: Forget to stop updates

// WRONG -- updates keep running, draining battery
class MotionVC: UIViewController {
    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        motionManager.startAccelerometerUpdates(to: .main) { _, _ in }
    }
    // Missing viewDidDisappear stop!
}

// CORRECT -- stop in the counterpart lifecycle method
override func viewDidDisappear(_ animated: Bool) {
    super.viewDidDisappear(animated)
    motionManager.stopAccelerometerUpdates()
}

DON'T: Use unnecessarily high update rates

// WRONG -- 100 Hz for a compass display
motionManager.deviceMotionUpdateInterval = 1.0 / 100.0

// CORRECT -- 10 Hz is more than enough for a compass
motionManager.deviceMotionUpdateInterval = 1.0 / 10.0

DON'T: Assume all CMMotionActivity properties are mutually exclusive

// WRONG -- checking only one property
if activity.walking { handleWalking() }

// CORRECT -- multiple can be true simultaneously; check confidence
if activity.walking && activity.confidence == .high {
    handleWalking()
} else if activity.automotive && activity.confidence != .low {
    handleDriving()
}

Review Checklist

  • NSMotionUsageDescription present in Info.plist with a clear explanation
  • Single CMMotionManager instance shared across the app
  • Sensor availability checked before starting updates (isAccelerometerAvailable, etc.)
  • Authorization status checked before pedometer/activity APIs
  • Update interval set to the lowest acceptable frequency
  • All start*Updates calls have matching stop*Updates in lifecycle counterparts
  • Handlers dispatched to appropriate queues (not blocking main for heavy processing)
  • CMMotionActivity.confidence checked before acting on activity type
  • Error parameters checked in update handlers
  • Attitude reference frame chosen based on actual need (not defaulting to true north unnecessarily)

References

平台分布

Codex

34.1%
按下载量换算3,061

Claude

30.31%
按下载量换算2,721

Cursor

19.93%
按下载量换算1,789

Gemini CLI

9.08%
按下载量换算815

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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