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continuous-infinite连续无限

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

2,277

周安装

93

GitHub Stars

35

下载量

737
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:continuous-infinite(连续无限)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/continuous-infinite
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill continuous-infinite
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill continuous-infinite

简介

continuous-infinite 指导无限循环动画的设计原则与 Disney 技法应用。

  • 适用于加载指示器、背景动效等需持续运行但不过度吸引注意的场景。
  • 强调 squash & stretch 的呼吸感与 anticipation 的自然过渡。
  • 输出为 CSS 或 JS 片段时,应配合预览验证循环衔接流畅无卡顿。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Continuous Animations (Infinite)

Infinite animations run without end state. They indicate ongoing processes, create ambient atmosphere, or provide persistent visual interest. The challenge: avoiding fatigue.

Disney Principles for Continuous Motion

Sustainable Application

Squash & Stretch: Subtle, rhythmic - 5-10% oscillation that doesn't demand attention. Breathing, not bouncing.

Anticipation: Built into loop - each cycle should flow naturally into the next without visible restart.

Staging: Background hierarchy - continuous motion must not compete with interactive elements.

Straight Ahead/Pose to Pose: Pose to pose for seamless loops - endpoint must match startpoint perfectly.

Follow Through: Wave propagation - elements should move in sequence, creating natural flow.

Slow In/Slow Out: Smooth, endless curves - no sharp accelerations that call attention.

Arcs: Circular, orbital paths - return to origin naturally. Figure-8s, ellipses, waves.

Secondary Action: Layered ambient motion - multiple elements at different speeds create depth.

Timing: Varied cycle lengths - elements should NOT sync up. Use prime number relationships (3s, 5s, 7s).

Exaggeration: Minimal - subtlety prevents fatigue. Users should barely notice the motion.

Solid Drawing: Simple transforms preferred - complex animations drain battery and attention.

Appeal: Calm, not chaotic - continuous motion should soothe, not stimulate.

Loop Duration Guidelines

  • Loading spinners: 800-1200ms cycles
  • Breathing/pulsing: 2000-4000ms cycles
  • Ambient background: 5000-15000ms cycles
  • Subtle floating: 3000-8000ms cycles

Easing Recommendations

/* Seamless breathing */
animation-timing-function: ease-in-out;

/* Perpetual smooth motion */
animation-timing-function: cubic-bezier(0.37, 0, 0.63, 1);

/* Organic, natural feeling */
animation-timing-function: cubic-bezier(0.45, 0.05, 0.55, 0.95);

Best Use Cases

  • Loading/progress indicators
  • Ambient background effects
  • Music visualizers
  • Screensaver-style displays
  • Status indicators (pulsing online dot)
  • Attention-getters (gentle notification pulse)
  • Decorative motion (floating particles)

Implementation Pattern

/* Seamless spin */
@keyframes spin {
  from { transform: rotate(0deg); }
  to { transform: rotate(360deg); }
}
.spinner {
  animation: spin 1000ms linear infinite;
}

/* Breathing pulse */
@keyframes breathe {
  0%, 100% { transform: scale(1); opacity: 0.7; }
  50% { transform: scale(1.05); opacity: 1; }
}
.pulse {
  animation: breathe 3000ms ease-in-out infinite;
}

/* Floating ambient - use multiple with prime-number durations */
@keyframes float {
  0%, 100% { transform: translateY(0) rotate(0deg); }
  33% { transform: translateY(-10px) rotate(2deg); }
  66% { transform: translateY(5px) rotate(-1deg); }
}
.float-a { animation: float 5000ms ease-in-out infinite; }
.float-b { animation: float 7000ms ease-in-out infinite; }
.float-c { animation: float 11000ms ease-in-out infinite; }

Anti-Patterns

  • Synchronizing multiple continuous animations
  • High-frequency motion (causes nausea)
  • Large-scale movement in peripheral vision
  • Competing with primary content
  • Running during user input/focus

Key Insight

Continuous animations must be invisible by design. If users consciously notice them after the first few seconds, they're too aggressive. The best infinite animations are felt as atmosphere, not seen as motion.

适合场景

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能力 2

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能力 3

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能力 4

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

33.58%
按下载量换算247

Codex

23.08%
按下载量换算170

OpenCode

17.86%
按下载量换算132

Gemini CLI

12.26%
按下载量换算90

Antigravity

7.92%
按下载量换算58

windsurf

3.97%
按下载量换算29

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权限和风险

只读

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安装前确认

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来源信息

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