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Agent Skill · 前端设计

web-animation-design(网页动画设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

web-animation-design 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 897。

总安装 10,060周安装 415GitHub Stars 14下载 3,287核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:web-animation-design(网页动画设计)
来源仓库:https://github.com/connorads/dotfiles
仓库路径:skills/web-animation-design
安装命令:
npx skills add https://github.com/connorads/dotfiles --skill web-animation-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/connorads/dotfiles --skill web-animation-design

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

web-animation-design 基于 Emil Kowalski 的课程体系,提供网页动画设计指导,强调情感传达与性能平衡。它采用表格形式对比 Before/After 效果,确保评审结构化清晰。适用于微交互、过渡效果和复杂动画序列的设计评审。使用时需避免过度动画,优先保证功能可用性和加载速度。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/web-animation-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/connorads/dotfiles --skill web-animation-desig…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

web-animation-design 怎么安装?

在终端执行 npx skills add https://github.com/connorads/dotfiles --skill web-animation-design。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

web-animation-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

web-animation-design 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

web-animation-design 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

web-animation-design 用的人多吗?

公开数据是累计安装 10,060 次,近一周安装 415 次,下载 3,287 次,GitHub 14 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

web-animation-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
web-animation-design

网页动画设计 · 本页

10,06014只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Web Animation Design

A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to help you with animations based on Emil Kowalski's animations.dev course.

Do not provide any other information until the user asks a question.

Review Format (Required)

When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

BeforeAfter
transform: scale(0)transform: scale(0.95)
animation: fadeIn 400ms ease-inanimation: fadeIn 200ms ease-out
No reduced motion support@media (prefers-reduced-motion: reduce) {...}

Wrong format (never do this):

Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms

Correct format: A single markdown table with | Before | After | columns, one row per issue.

Quick Start

Every animation decision starts with these questions:

  1. Is this element entering or exiting? → Use ease-out
  2. Is an on-screen element moving? → Use ease-in-out
  3. Is this a hover/color transition? → Use ease
  4. Will users see this 100+ times daily? → Don't animate it

The Easing Blueprint

ease-out (Most Common)

Use for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.

/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);

Why it works: Acceleration at the start creates an instant, responsive feeling. The element "jumps" toward its destination then settles in.

ease-in-out (For Movement)

Use when elements already on screen need to move or morph. Mimics natural motion like a car accelerating then braking.

/* Sorted weak to strong */
--ease-in-out-quad: cubic-bezier(0.455, 0.03, 0.515, 0.955);
--ease-in-out-cubic: cubic-bezier(0.645, 0.045, 0.355, 1);
--ease-in-out-quart: cubic-bezier(0.77, 0, 0.175, 1);
--ease-in-out-quint: cubic-bezier(0.86, 0, 0.07, 1);
--ease-in-out-expo: cubic-bezier(1, 0, 0, 1);
--ease-in-out-circ: cubic-bezier(0.785, 0.135, 0.15, 0.86);

ease (For Hover Effects)

Use for hover states and color transitions. The asymmetrical curve (faster start, slower end) feels elegant for gentle animations.

transition: background-color 150ms ease;

linear (Avoid in UI)

Only use for:

  • Constant-speed animations (marquees, tickers)
  • Time visualization (hold-to-delete progress indicators)

Linear feels robotic and unnatural for interactive elements.

ease-in (Almost Never)

Avoid for UI animations. Makes interfaces feel sluggish because the slow start delays visual feedback.

Paired Elements Rule

Elements that animate together must use the same easing and duration. Modal + overlay, tooltip + arrow, drawer + backdrop—if they move as a unit, they should feel like a unit.

/* Both use the same timing */
.modal { transition: transform 200ms ease-out; }
.overlay { transition: opacity 200ms ease-out; }

Timing and Duration

Duration Guidelines

Element TypeDuration
Micro-interactions100-150ms
Standard UI (tooltips, dropdowns)150-250ms
Modals, drawers200-300ms
Page transitions300-400ms

Rule: UI animations should stay under 300ms. Larger elements animate slower than smaller ones.

The Frequency Principle

Determine how often users will see the animation:

  • 100+ times/day → No animation (or drastically reduced)
  • Occasional use → Standard animation
  • Rare/first-time → Can add delight

Example: Raycast never animates its menu toggle because users open it hundreds of times daily.

When to Animate

Do animate:

  • Enter/exit transitions for spatial consistency
  • State changes that benefit from visual continuity
  • Responses to user actions (feedback)
  • Rarely-used interactions where delight adds value

Don't animate:

  • Keyboard-initiated actions
  • Hover effects on frequently-used elements
  • Anything users interact with 100+ times daily
  • When speed matters more than smoothness

Marketing vs. Product:

  • Marketing: More elaborate, longer durations allowed
  • Product: Fast, purposeful, never frivolous

Spring Animations

Springs feel more natural because they don't have fixed durations—they simulate real physics.

When to Use Springs

  • Drag interactions with momentum
  • Elements that should feel "alive" (Dynamic Island)
  • Gestures that can be interrupted mid-animation
  • Organic, playful interfaces

Configuration

Apple's approach (recommended):

// Duration + bounce (easier to understand)
{ type: "spring", duration: 0.5, bounce: 0.2 }

Traditional physics:

// Mass, stiffness, damping (more complex)
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }

Bounce Guidelines

  • Avoid bounce in most UI contexts
  • Use bounce for drag-to-dismiss, playful interactions
  • Keep bounce subtle (0.1-0.3) when used

Interruptibility

Springs maintain velocity when interrupted—CSS animations restart from zero. This makes springs ideal for gestures users might change mid-motion.

Performance

The Golden Rule

Only animate transform and opacity. These skip layout and paint stages, running entirely on the GPU.

Avoid animating:

  • padding, margin, height, width (trigger layout)
  • blur filters above 20px (expensive, especially Safari)
  • CSS variables in deep component trees

Optimization Techniques

/* Force GPU acceleration */
.animated-element {
  will-change: transform;
}

React-specific:

  • Animate outside React's render cycle when possible
  • Use refs to update styles directly instead of state
  • Re-renders on every frame = dropped frames

Framer Motion:

// Hardware accelerated (transform as string)
<motion.div animate={{ transform: "translateX(100px)" }} />

// NOT hardware accelerated (more readable)
<motion.div animate={{ x: 100 }} />

CSS vs. JavaScript

  • CSS animations run off main thread (smoother under load)
  • JS animations (Framer Motion, React Spring) use requestAnimationFrame
  • CSS better for simple, predetermined animations
  • JS better for dynamic, interruptible animations

Accessibility

Animations can cause motion sickness or distraction for some users.

prefers-reduced-motion

Whenever you add an animation, also add a media query to disable it:

.modal {
  animation: fadeIn 200ms ease-out;
}

@media (prefers-reduced-motion: reduce) {
  .modal {
    animation: none;
  }
}

Reduced Motion Guidelines

  • Every animated element needs its own prefers-reduced-motion media query
  • Set animation: none or transition: none (no !important)
  • No exceptions for opacity or color - disable all animations
  • Show play buttons instead of autoplay videos

Framer Motion Implementation

import { useReducedMotion } from "framer-motion";

function Component() {
  const shouldReduceMotion = useReducedMotion();

  return (
    <motion.div
      initial={shouldReduceMotion ? false : { opacity: 0, y: 20 }}
      animate={{ opacity: 1, y: 0 }}
    />
  );
}

Touch Device Considerations

/* Disable hover animations on touch devices */
@media (hover: hover) and (pointer: fine) {
  .element:hover {
    transform: scale(1.05);
  }
}

Touch devices trigger hover on tap, causing false positives.

Practical Tips

Quick reference for common scenarios. See PRACTICAL-TIPS.md for detailed implementations.

ScenarioSolution
Make buttons feel responsiveAdd transform: scale(0.97) on :active
Element appears from nowhereStart from scale(0.95), not scale(0)
Shaky/jittery animationsAdd will-change: transform
Hover causes flickerAnimate child element, not parent
Popover scales from wrong pointSet transform-origin to trigger location
Sequential tooltips feel slowSkip delay/animation after first tooltip
Small buttons hard to tapUse 44px minimum hit area (pseudo-element)
Something still feels offAdd subtle blur (under 20px) to mask it
Hover triggers on mobileUse @media (hover: hover) and (pointer: fine)

Easing Decision Flowchart

Is the element entering or exiting the viewport? ├── Yes → ease-out └── No ├── Is it moving/morphing on screen? │ └── Yes → ease-in-out └── Is it a hover change? ├── Yes → ease └── Is it constant motion? ├── Yes → linear └── Default → ease-out

Reference Files


平台分布

Codex

31.95%
按下载量换算1,050

Claude

30.49%
按下载量换算1,002

Cursor

19.15%
按下载量换算629

Gemini CLI

9.52%
按下载量换算313

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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