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Agent Skill · 开发

codebase-to-course-generator(代码库到课程生成器)

codebase-to-course-generator 用于补充开发相关能力,适合在 OpenClaw 中需要让 Agent 承接开发相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

codebase-to-course-generator 是开发类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为操作浏览器;许可证为 MIT-0,第三方扫描有提醒项,按安装量在开发类的 21,746 个 Skill 里排第 10,676。

总安装 2,118周安装 91GitHub Stars 公开资料未说明下载 743核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:codebase-to-course-generator(代码库到课程生成器)
来源仓库:https://github.com/yaki6/codebase-to-course-generator
安装命令:
openclaw skills install codebase-to-course-generator
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install codebase-to-course-generator

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

codebase-to-course-generator 将代码库转换为交互式 HTML 教学课程。适合向非技术人员教授代码工作原理或制作培训材料时使用。可生成单页精美课程页面,支持动态内容展示。

安装命令:openclaw skills install codebase-to-course-generator,需确认项目文件访问权限。建议结合目标受众调整课程难度和交互设计。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install codebase-to-course-generator;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

codebase-to-course-generator 怎么安装?

在终端执行 openclaw skills install codebase-to-course-generator。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

codebase-to-course-generator 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

codebase-to-course-generator 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

codebase-to-course-generator 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

codebase-to-course-generator 用的人多吗?

公开数据是累计安装 2,118 次,近一周安装 91 次,下载 743 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

codebase-to-course-generator 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。

先想清楚的地方

  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
codebase-to-course-generator

代码库到课程生成器 · 本页

2,118—操作浏览器MIT-0有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
codebase-to-course
description
Turn any codebase into a beautiful, interactive single-page HTML course that teaches how the code works to non-technical people. Use this skill whenever someone wants to create an interactive course, tutorial, or educational walkthrough from a codebase or project. Also trigger when users mention 'turn this into a course,' 'explain this codebase interactively,' 'teach this code,' 'interactive tutorial from code,' 'codebase walkthrough,' 'learn from this codebase,' or 'make a course from this project.' This skill produces a stunning, self-contained HTML file with scroll-based navigation, animated visualizations, embedded quizzes, and code-with-plain-English side-by-side translations.

Codebase-to-Course

Transform any codebase into a stunning, interactive course. The output is a directory containing a pre-built styles.css, main.js, per-module HTML files, and an assembled index.html — open it directly in the browser with no setup required (only external dependency: Google Fonts CDN). The course teaches how the code works through scroll-based modules, animated visualizations, embedded quizzes, and plain-English translations of code.

First-Run Welcome

When the skill is first triggered and the user hasn't specified a codebase yet, introduce yourself and explain what you do:

I can turn any codebase into an interactive course that teaches how it works — no coding knowledge required. Just point me at a project: - A local folder — e.g., "turn ./my-project into a course" - A GitHub link — e.g., "make a course from https://github.com/user/repo" - The current project — if you're already in a codebase, just say "turn this into a course" I'll read through the code, figure out how everything fits together, and generate a beautiful single-page HTML course with animated diagrams, plain-English code explanations, and interactive quizzes. The whole thing runs in your browser — no setup needed.

If the user provides a GitHub link, clone the repo first (git clone <url> /tmp/<repo-name>) before starting the analysis. If they say "this codebase" or similar, use the current working directory.

Who This Is For

The target learner is a "vibe coder" — someone who builds software by instructing AI coding tools in natural language, without a traditional CS education. They may have built this project themselves (without looking at the code), or they may have found an interesting open-source project on GitHub and want to understand how it's built. Either way, they don't yet understand what's happening under the hood.

Assume zero technical background. Every CS concept — from variables to APIs to databases — needs to be explained in plain language as if the learner has never encountered it. No jargon without definition. No "as you probably know." The tone should be like a smart friend explaining things, not a professor lecturing.

Their goals are practical, not academic:

  • Have enough technical knowledge to effectively steer AI coding tools — make better architectural and tech stack decisions
  • Detect when AI is wrong — spot hallucinations, catch bad patterns, know when something smells off
  • Intervene when AI gets stuck — break out of bug loops, debug issues, unblock themselves
  • Build more advanced software with production-level quality and reliability
  • Be technically fluent enough to discuss decisions with engineers confidently
  • Acquire the vocabulary of software — learn the precise technical terms so they can describe requirements clearly and unambiguously to AI coding agents (e.g., knowing to say "namespace package" instead of "shared folder thing")

They are NOT trying to become software engineers. They want coding as a superpower that amplifies what they're already good at. They don't need to write code from scratch — they need to *read* it, *understand* it, and *direct* it.

Why This Approach Works

This skill inverts traditional CS education. The old model is: memorize concepts for years → eventually build something → finally see the point (most people quit before step 3). This model is: build something first → experience it working → now understand how it works.

The learner already has context that traditional students don't — they've *used* the app, they know what it does, they may have even described its features in natural language. The course meets them where they are: "You know that button you click? Here's what happens under the hood when you click it."

Every module answers "why should I care?" before "how does it work?" The answer to "why should I care?" is always practical: *because this knowledge helps you steer AI better, debug faster, or make smarter architectural decisions.*

The directory-based output is intentional: separating CSS/JS from content means AI never regenerates boilerplate, each module is written independently (keeping output size small and quality high), and the assembled index.html works offline with zero setup.


The Process

Phase 1: Codebase Analysis

Before writing course HTML, deeply understand the codebase. Read all the key files, trace the data flows, identify the "cast of characters" (main components/modules), and map how they communicate. Thoroughness here pays off — the more you understand, the better the course.

What to extract:

  • The main "actors" (components, services, modules) and their responsibilities
  • The primary user journey (what happens when someone uses the app end-to-end)
  • Key APIs, data flows, and communication patterns
  • Clever engineering patterns (caching, lazy loading, error handling, etc.)
  • Real bugs or gotchas (if visible in git history or comments)
  • The tech stack and why each piece was chosen

Figure out what the app does yourself by reading the README, the main entry points, and the UI code. Don't ask the user to explain the product — they may not be familiar with it either. The course should open by explaining what the app does in plain language (a brief "here's what this thing does and why it's interesting") before diving into how it works. The first module should start with a concrete user action — "imagine you paste a YouTube URL and click Analyze — here's what happens under the hood."

Phase 2: Curriculum Design

Structure the course as 4-6 modules. Most courses need 4-6. Only go to 7-8 if the codebase genuinely has that many distinct concepts worth teaching. Fewer, better modules beat more, thinner ones.

The arc always starts from what the learner already knows (the user-facing behavior) and moves toward what they don't (the code underneath). Think of it as zooming in: start wide with the experience, then progressively peel back layers.

Module PositionPurposeWhy it matters for a vibe coder
1"Here's what this app does — and what happens when you use it"Start with the product (what it does, why it's interesting), then trace a core user action into the code. Grounds everything in something concrete.
2Meet the actorsKnow which components exist so you can tell AI "put this logic in X, not Y"
3How the pieces talkUnderstand data flow so you can debug "it's not showing up" problems
4The outside world (APIs, databases)Know what's external so you can evaluate costs, rate limits, and failure modes
5The clever tricksLearn patterns (caching, chunking, error handling) so you can request them from AI
6When things breakBuild debugging intuition so you can escape AI bug loops
7The big pictureSee the full architecture so you can make better decisions about what to build next

This is a menu, not a checklist. Pick the modules that serve the codebase — a simple CLI tool needs 4, not 7. Adapt the arc to the codebase's complexity.

The key principle: Every module should connect back to a practical skill — steering AI, debugging, making decisions. If a module doesn't help the learner DO something better, cut it or reframe it until it does.

Each module should contain:

  • 3-6 screens (sub-sections that flow within the module)
  • At least one code-with-English translation
  • At least one interactive element (quiz, visualization, or animation)
  • One or two "aha!" callout boxes with universal CS insights
  • A metaphor that grounds the technical concept in everyday life — but NEVER reuse the same metaphor across modules, and NEVER default to the "restaurant" metaphor (it's overused). Pick metaphors that organically fit the specific concept. The best metaphors feel *inevitable* for the concept, not forced.

Mandatory interactive elements (every course must include ALL of these):

  • Group Chat Animation — at least one across the course. These are the iMessage/WeChat-style conversations between components. They're one of the most engaging elements and must always appear, even if you have to creatively frame a module's concept as a conversation between actors.
  • Message Flow / Data Flow Animation — at least one across the course. The step-by-step packet animation between actors. If the codebase has any kind of request/response, data pipeline, or multi-step process, animate it. Every codebase has data flowing somewhere — find it.
  • Code ↔ English Translation Blocks — at least one per module (already required above, but reiterating: this is non-negotiable).
  • Quizzes — at least one per module (multiple-choice, scenario, drag-and-drop, or spot-the-bug — any quiz type counts).
  • Glossary Tooltips — on every technical term, first use per module.

These five element types are the backbone of every course. Other interactive elements (architecture diagrams, layer toggles, pattern cards, etc.) are optional and should be added when they fit. But the five above must ALWAYS be present — no exceptions.

Do NOT present the curriculum for approval — just build it. The user wants a course, not a planning document. Design the curriculum internally, then go straight to building. If they want changes, they'll tell you after seeing the result.

After designing the curriculum, decide which build path to use:

  • Simple codebase (single-purpose CLI, small web app, library, one clear entry point, 5 or fewer modules) → go directly to Phase 3 Sequential.
  • Complex codebase (full-stack app, multiple services, content-heavy site, monorepo, or 6+ modules) → go to Phase 2.5 first, then Phase 3 Parallel.

Phase 2.5: Module Briefs (complex codebases only)

For complex codebases, write a brief for each module before writing any HTML. This is the critical step that enables parallel writing — each brief gives an agent everything it needs without re-reading the codebase.

Read references/module-brief-template.md for the template structure. Read references/content-philosophy.md for the content rules that should guide brief writing.

For each module, write a brief to course-name/briefs/0N-slug.md containing:

  • Teaching arc (metaphor, opening hook, key insight)
  • Pre-extracted code snippets (copy-pasted from the codebase with file paths and line numbers)
  • Interactive elements checklist with enough detail to build them
  • Which sections of which reference files the writing agent needs
  • What the previous and next modules cover (for transitions)

The code snippets are the critical token-saving step. By pre-extracting them into the brief, writing agents never need to read the codebase at all.

Phase 3: Build the Course

The course output is a directory, not a single file. All CSS and JS are pre-built reference files — never regenerate them. Your job is to write only the HTML content.

Output structure:

course-name/
  styles.css       ← copied verbatim from references/styles.css
  main.js          ← copied verbatim from references/main.js
  _base.html       ← customized shell (title, accent color, nav dots)
  _footer.html     ← copied verbatim from references/_footer.html
  build.sh         ← copied verbatim from references/build.sh
  briefs/          ← module briefs (complex codebases only, can delete after build)
  modules/
    01-intro.html
    02-actors.html
    ...
  index.html       ← assembled by build.sh (do not write manually)

Step 1 (both paths): Setup — Create the course directory. Copy these four files verbatim using Read + Write (do not regenerate their contents):

  • references/styles.css → course-name/styles.css
  • references/main.js → course-name/main.js
  • references/_footer.html → course-name/_footer.html
  • references/build.sh → course-name/build.sh

Step 2 (both paths): Customize _base.html — Read references/_base.html, then write it to course-name/_base.html with exactly three substitutions:

  • Both instances of COURSE_TITLE → the actual course title
  • The four ACCENT_* placeholders → the chosen accent color values (pick one palette from the comments in _base.html)
  • NAV_DOTS → one <button class="nav-dot" ...> per module

Step 3: Write modules — This is where the paths diverge.

Sequential path (simple codebases)

Read references/content-philosophy.md and references/gotchas.md. Then write modules one at a time. For each module, write course-name/modules/0N-slug.html containing only the <section class="module" id="module-N"> block and its contents. Do not include <html>, <head>, <body>, <style>, or <script> tags.

Read references/interactive-elements.md for HTML patterns for each interactive element type. Read references/design-system.md for visual conventions.

Parallel path (complex codebases)

Dispatch modules to subagents in batches of up to 3. Each agent receives:

  • Its module brief (from course-name/briefs/)
  • references/content-philosophy.md and references/gotchas.md
  • Only the sections of references/interactive-elements.md and references/design-system.md listed in the brief

Each agent writes its module file(s) to course-name/modules/. Short modules (3 screens, one quiz) can be paired — two briefs given to one agent.

What agents do NOT receive: the full codebase (snippets are in the brief), SKILL.md, other modules' briefs, or unneeded reference file sections.

After all agents finish, do a quick consistency check in the main context: nav dots match modules, transitions between modules are coherent, no obvious tone shifts.

Step 4 (both paths): Assemble — Run build.sh from the course directory:

cd course-name && bash build.sh

This produces index.html. Open it in the browser.

Critical rules:

  • Never regenerate styles.css or main.js — always copy from references
  • Module files contain only <section> content — no boilerplate
  • Use CSS scroll-snap-type: y proximity (NOT mandatory)
  • Use min-height: 100dvh with 100vh fallback on .module
  • Interactive element JS is in main.js; wire up via data-* attributes and CSS class names as shown in references/interactive-elements.md
  • Chat containers need id attributes; flow animations need data-steps='[...]' JSON on .flow-animation

Phase 4: Review and Open

After running build.sh, open index.html in the browser. Walk the user through what was built and ask for feedback on content, design, and interactivity.


Design Identity

The visual design should feel like a beautiful developer notebook — warm, inviting, and distinctive. Read references/design-system.md for the full token system, but here are the non-negotiable principles:

  • Warm palette: Off-white backgrounds (like aged paper), warm grays, NO cold whites or blues
  • Bold accent: One confident accent color (vermillion, coral, teal — NOT purple gradients)
  • Distinctive typography: Display font with personality for headings (Bricolage Grotesque, or similar bold geometric face — NEVER Inter, Roboto, Arial, or Space Grotesk). Clean sans-serif for body (DM Sans or similar). JetBrains Mono for code.
  • Generous whitespace: Modules breathe. Max 3-4 short paragraphs per screen.
  • Alternating backgrounds: Even/odd modules alternate between two warm background tones for visual rhythm
  • Dark code blocks: IDE-style with Catppuccin-inspired syntax highlighting on deep indigo-charcoal (#1E1E2E)
  • Depth without harshness: Subtle warm shadows, never black drop shadows

Reference Files

The references/ directory contains detailed specs. Read them only when you reach the relevant phase — not upfront. This keeps context lean.

  • references/content-philosophy.md — Visual density rules, metaphor guidelines, quiz design, tooltip rules, code translation guidance. Read during Phase 2.5 (briefs) and Phase 3 (writing modules).
  • references/gotchas.md — Common failure points checklist. Read during Phase 3 and Phase 4 (review).
  • references/module-brief-template.md — Template for Phase 2.5 module briefs. Read only for complex codebases using the parallel path.
  • references/design-system.md — Complete CSS custom properties, color palette, typography scale, spacing system, shadows, animations, scrollbar styling. Read during Phase 3 when writing module HTML.
  • references/interactive-elements.md — Implementation patterns for every interactive element: drag-and-drop quizzes, multiple-choice quizzes, code↔English translations, group chat animations, message flow visualizations, architecture diagrams, pattern cards, callout boxes. Read the relevant sections during Phase 3.

平台分布

OpenClaw

70.12%
按下载量换算521

安全审计

VirusTotal

通过

ClawScan

可疑

Static analysis

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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