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Agent Skill · 研究检索

cli-anything-renderdoc(CLI anything renderdoc 搜索)

cli-anything-renderdoc 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

cli-anything-renderdoc 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 35,826。

总安装 2,022周安装 81GitHub Stars 32,991下载 654核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:cli-anything-renderdoc(CLI anything renderdoc 搜索)
来源仓库:https://github.com/hkuds/cli-anything
仓库路径:skills/cli-anything-renderdoc
安装命令:
npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-renderdoc
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-renderdoc

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

cli-anything-renderdoc 用于分析 RenderDoc GPU 捕获文件,支持纹理导出与着色器反编译。适用于在 Codex、Claude、Cursor 和 Gemini CLI 中实现图形管线调试与逆向工程。可检查帧元数据、提取 draw calls 并导出资源,输出 JSON 报告供进一步分析。

需安装 RenderDoc 并确保 .rdc 文件可访问,建议在封闭环境中使用以防数据泄露。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/cli-anything-renderdoc

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-render…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

cli-anything-renderdoc 怎么安装?

在终端执行 npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-renderdoc。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

cli-anything-renderdoc 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

cli-anything-renderdoc 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

cli-anything-renderdoc 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

cli-anything-renderdoc 用的人多吗?

公开数据是累计安装 2,022 次,近一周安装 81 次,下载 654 次,GitHub 32,991 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

cli-anything-renderdoc 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 32,991 星,维护活跃度相对可查。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
cli-anything-renderdoc

CLI anything renderdoc 搜索 · 本页

2,02232,991接触敏感数据未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

RenderDoc CLI Skill

Headless command-line analysis of RenderDoc GPU frame captures (.rdc files).

Capabilities

  • Capture inspection: metadata, sections, thumbnails, format conversion
  • Action tree: list/search/filter draw calls, clears, dispatches, markers
  • Texture operations: list, inspect, export (PNG/JPG/DDS/HDR/EXR), pixel picking
  • Pipeline state: full shader/RT/viewport state at any event
  • Shader analysis: export shader in human-readable form (HLSL/GLSL/disasm), constant buffer readback
  • Resource inspection: buffer/texture enumeration, raw data reading
  • Mesh data: vertex shader input/output decoding
  • GPU counters: enumerate and fetch hardware performance counters

Command Groups

capture

cli-anything-renderdoc -c frame.rdc capture info          # Metadata + sections
cli-anything-renderdoc -c frame.rdc capture thumb -o t.png # Extract thumbnail
cli-anything-renderdoc -c frame.rdc capture convert -o out.rdc --format rdc

actions

cli-anything-renderdoc -c frame.rdc actions list           # All actions
cli-anything-renderdoc -c frame.rdc actions list --draws-only  # Draw calls only
cli-anything-renderdoc -c frame.rdc actions summary        # Counts by type
cli-anything-renderdoc -c frame.rdc actions find "Shadow"  # Search by name
cli-anything-renderdoc -c frame.rdc actions get 42         # Single action

textures

cli-anything-renderdoc -c frame.rdc textures list
cli-anything-renderdoc -c frame.rdc textures get <id>
cli-anything-renderdoc -c frame.rdc textures save <id> -o out.png --format png
cli-anything-renderdoc -c frame.rdc textures save-outputs 42 -o ./renders/
cli-anything-renderdoc -c frame.rdc textures pick <id> 100 200

pipeline

cli-anything-renderdoc -c frame.rdc pipeline state 42

# Export shader in human-readable form
# Text shaders (GLSL/HLSL) → saved directly
# Binary shaders (DXBC/SPIR-V) → embedded source (HLSL/GLSL) or disassembly
cli-anything-renderdoc -c frame.rdc pipeline shader-export 42 --stage Fragment
cli-anything-renderdoc -c frame.rdc pipeline shader-export 42 --stage Vertex -o ./shaders/

cli-anything-renderdoc -c frame.rdc pipeline cbuffer 42 --stage Vertex --index 0

# Compare pipeline state between two events
# Default output: same directory as the capture file  ;  use -o to override
cli-anything-renderdoc -c a.rdc pipeline diff 100 200 -b b.rdc
cli-anything-renderdoc -c frame.rdc pipeline diff 100 200              # same capture
cli-anything-renderdoc -c a.rdc pipeline diff 100 200 -b b.rdc -o result.json
cli-anything-renderdoc -c a.rdc pipeline diff 100 200 -b b.rdc --no-compact

resources

cli-anything-renderdoc -c frame.rdc resources list
cli-anything-renderdoc -c frame.rdc resources buffers
cli-anything-renderdoc -c frame.rdc resources read-buffer <id> --format float32

mesh

cli-anything-renderdoc -c frame.rdc mesh inputs 42 --max-vertices 10
cli-anything-renderdoc -c frame.rdc mesh outputs 42

counters

cli-anything-renderdoc -c frame.rdc counters list
cli-anything-renderdoc -c frame.rdc counters fetch --ids 1,2,3

Preview Bundles

RenderDoc preview support is for truthful capture inspection rather than live creative preview.

# List preview recipes
cli-anything-renderdoc -c frame.rdc --json preview recipes

# Capture a preview bundle for the active capture or a specific event
cli-anything-renderdoc -c frame.rdc --json preview capture --recipe quick --event-id 42

# Capture a diff preview bundle for two events or captures
cli-anything-renderdoc -c frame.rdc --json preview diff 100 200
cli-anything-renderdoc -c a.rdc --json preview diff 100 200 --capture-b b.rdc

# Return the latest existing bundle for the capture
cli-anything-renderdoc -c frame.rdc --json preview latest --recipe quick

Typical preview bundle contents:

  • capture thumbnail
  • output-target images
  • pipeline_state.json
  • action_summary.json

Diff bundles additionally include:

  • A/B thumbnails
  • A/B output-target images
  • pipeline_diff.json

RenderDoc does not currently expose live preview sessions. Instead, each capture/diff bundle appends to a stable recipe-level trajectory.json.

Viewer commands:

cli-hub previews inspect /path/to/bundle
cli-hub previews html /path/to/bundle -o page.html
cli-hub previews open /path/to/bundle

JSON Mode

All commands support --json for machine-readable output:

cli-anything-renderdoc -c frame.rdc --json actions summary

Environment Variables

VariableDescription
RENDERDOC_CAPTUREDefault capture file path
PYTHONPATHMust include RenderDoc path

Agent Usage Notes

  • Use pipeline shader-export to extract shaders — for binary shaders (DXBC/SPIR-V) it auto-exports embedded HLSL/GLSL source or falls back to disassembly; for text shaders (GLSL/HLSL) it saves the raw source directly
  • Shader formats by capture API:

- D3D11 → DXBC binary, exported as embedded HLSL source (.hlsl) or bytecode asm (.dxbc.asm) - OpenGL/GLES → GLSL source text (.glsl), already human-readable - Vulkan → SPIR-V binary, exported as embedded GLSL source (.glsl) or SPIR-V asm (.spv.asm)

  • Use pipeline diff to compare two events — it writes a JSON file and prints only the path; use -b for a second capture
  • Always specify --json for programmatic consumption
  • Use actions summary first to understand capture complexity
  • Use actions list --draws-only to focus on actual rendering
  • Use preview capture or preview diff when the agent needs a portable, honest inspection bundle rather than raw replay calls alone
  • Read _trajectory_path from preview JSON if you need persistent capture/diff history
  • Use cli-hub previews... only to inspect/open already-generated bundles
  • Pipeline state requires an event ID from the action list
  • Texture save supports: png, jpg, bmp, tga, hdr, exr, dds
  • Buffer data can be decoded as hex, float32, uint32, or raw bytes

平台分布

Codex

35.02%
按下载量换算229

Claude

30.7%
按下载量换算201

Cursor

17.58%
按下载量换算115

Gemini CLI

8.4%
按下载量换算55

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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