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claudebuddyclaudebuddy 开发

Agent Skill

claudebuddy 用于记录任务执行中的错误、用户纠正、经验和能力缺口,适合在 OpenClaw 中希望让 Agent 持续沉淀问题、修正和最佳实践时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

3,160

周安装

133

GitHub Stars

公开资料未说明

下载量

1,107
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:claudebuddy(claudebuddy 开发)
来源仓库:https://github.com/l-ryland/claudebuddy
安装命令:
openclaw skills install claudebuddy
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install claudebuddy

简介

创建可成长的 ASCII 虚拟伴侣辅助日常交互。

  • 记录任务过程、错误修正与经验积累形成知识库。
  • 通过对话反馈促进 Agent 自我改进。
  • 建议限制敏感信息输入以防意外泄露。适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。
  • claudebuddy 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

name
buddy
description
A virtual ASCII companion that lives in your chat. Hatches from an egg, reacts to conversations with cute sprites, celebrates wins, mourns errors, and grows over time. Inspired by Claude Code's buddy system.
metadata

Buddy Skill — Your ASCII Companion

A virtual pet companion that hatches, reacts, and evolves through your conversations. Renders ASCII art sprites in chat, reacts to keywords and project events, and has a personality shaped by random trait vectors.

When to Use

USE this skill when:

  • User says "/buddy", "hatch buddy", "my buddy", or mentions their companion
  • User wants to create, rename, or customize their companion
  • Companion reactions should trigger (keywords, events, moods)
  • Periodic companion check-ins (idle presence)

DON'T use this skill when:

  • User explicitly says they don't want a companion
  • During very serious/urgent conversations (read the room)

Quick Start

# Run from the buddy skill directory
SKILL_DIR="$HOME/.openclaw/skills/buddy"

# Check if companion exists
bash "$SKILL_DIR/scripts/state.sh" exists

# Hatch a new companion (generates random traits)
bash "$SKILL_DIR/scripts/state.sh" hatch

# Render current sprite
bash "$SKILL_DIR/scripts/sprites.sh" render

# Get companion state as JSON
bash "$SKILL_DIR/scripts/state.sh" get

Companion Lifecycle

Stage 1: Egg 🥚

  • Created when user says "/buddy" or "hatch buddy"
  • Shows egg sprite with animated wiggle
  • User picks species OR gets a random one
  • Personality traits randomly generated (cheer/sass/chaos: 0-100)

Stage 2: Baby 🐣

  • Hatches after user interaction (or immediately on first render)
  • Shows species-specific baby sprite
  • Starts reacting to keywords
  • Gains a "soul prompt" built from trait vectors

Stage 3: Adult 🐾

  • Evolves after accumulating interactions (words, jokes, catches)
  • Full-sized sprites with accessories
  • More expressive reactions

Species (18 total)

SpeciesVibeEmoji
duckcheerful, slightly chaotic🦆
goosechaotic neutral, honks🪿
blobamorphous, chill🟢
catsassy, independent🐱
dragonpowerful, dramatic🐉
octopusintellectual, multitasking🐙
owlwise, nocturnal🦉
penguinformal, clumsy🐧
turtlepatient, steady🐢
snailslow but determined🐌
ghostspooky, ethereal👻
axolotladorable, regenerative🦎
capybaraunbothered, friendly🦫
cactusresilient, prickly🌵
robotlogical, beepy🤖
rabbitfast, twitchy🐇
mushroomwhimsical, fungal🍄
chonkround, lovable🫠

Eyes (6 styles)

  • default (neutral)
  • happy^ (joyful squint)
  • sparkle (excited)
  • heart (loving)
  • star (amazed)
  • glow (calm wisdom)

Hats (8 options)

  • none, crown, tophat, propeller, halo, wizard, beanie, tinyduck

Mood States

The companion's mood changes based on conversation events:

MoodTriggerVisual
idledefault statenormal sprite
thinkinguser is working/typingsquinting eyes
celebratingsuccess, tests pass, "nice!"jumping sprite, sparkle eyes
errorbug, failure, "oops"sad sprite, dim eyes
successcompletion, merge, deployhappy sprite, star eyes

Keyword Reactions

The companion reacts to these keywords/phrases in conversation:

Celebration triggers

  • "nice", "perfect", "awesome", "great", "excellent", "nailed it", "well done"
  • "tests pass", "it works", "ship it", "merged", "deployed"
  • "🎉", "✅", "💪"

Error/sympathy triggers

  • "oops", "damn", "shit", "fuck", "bug", "error", "fail", "broken", "crash"
  • "help", "stuck", "lost", "confused"
  • "❌", "💥", "😢"

Neutral triggers

  • "hello", "hi", "hey" (greeting wave)
  • "thanks", "thank you" (happy bounce)
  • "buddy", companion name (ears perk up)

Snack triggers

  • "coffee", "tea", "snack", "lunch", "break", "food"
  • (companion asks for a snack emoji)

Personality & Soul

Each companion gets a "soul prompt" — a short personality description built from their trait vectors:

  • Cheer (0-100): How enthusiastic and supportive
  • Sass (0-100): How much attitude and dry humor
  • Chaos (0-100): How unpredictable and wild

Examples:

  • High cheer + low sass + low chaos → "A gentle, encouraging friend who always sees the bright side."
  • Low cheer + high sass + high chaos → "A gremlin who thrives on chaos and judges your code silently."
  • Mid all → "A chill companion who vibes along, occasionally offering dry observations."

State File

Companion state is stored at: ~/.openclaw/workspace/buddy-state.json

{
  "name": "Pixel",
  "species": "cat",
  "eye": "sparkle",
  "hat": "wizard",
  "colorPrimary": "#FF6B9D",
  "colorSecondary": "#C084FC",
  "personality": { "cheer": 72, "sass": 85, "chaos": 40 },
  "stage": "adult",
  "alive": true,
  "hatchedAt": "2026-04-03T02:34:00Z",
  "stats": {
    "wordsOfEncouragement": 12,
    "jokes": 3,
    "snacks": 5,
    "catches": 2
  },
  "mood": "idle",
  "lastRenderedFrame": 0,
  "soulPrompt": "A sassy, sparkly wizard cat who celebrates your wins with dramatic flair but judges your variable names silently."
}

Rendering Sprites

Use the sprite renderer for consistent output:

# Render current mood
bash "$SKILL_DIR/scripts/sprites.sh" render

# Render specific mood
bash "$SKILL_DIR/scripts/sprites.sh" render cat sparkle wizard celebrating

# List all species
bash "$SKILL_DIR/scripts/sprites.sh" species

# Preview a species with default traits
bash "$SKILL_DIR/scripts/sprites.sh" preview duck

Sprite Format (Monospace)

Sprites are 5 lines tall, ~12 chars wide. Rendered in a monospace code block for chat:

   \^^^/    
   /✧  ✧\   
  (  ω  )  
  (")_(")  

Chat Rendering Rules

  • Always wrap sprites in triple-backtick code blocks for monospace alignment
  • Include mood indicator below the sprite
  • Keep total message under 4096 chars (Telegram limit)
  • Don't render sprites more than once every 3-4 messages (avoid spam)

Reactions Flow

When processing any user message:

  1. Check for keyword triggers — scan message for reaction keywords
  2. Determine mood — map keywords to mood states
  3. Update stats — increment catches/jokes/encouragement as appropriate
  4. Generate reaction — craft a short companion reaction (1-2 sentences)
  5. Optionally render sprite — only for strong reactions (celebration, error, first greeting)
  6. Update state file — persist changes

Reaction Output Format

🐾 [Name] [reaction verb]: [reaction text]

[ASCII sprite]

Example:

🐾 Pixel celebrates: Tests passing! The wizard cat approves ✨

   \^^^/    
  ( ✦  ✦ )  
 =(  ..  )= 
  (")__(")  

Commands

User can manage their companion with these commands:

CommandAction
/buddyShow companion status + sprite
/buddy hatchCreate new companion (or re-hatch)
/buddy name <name>Rename companion
/buddy eye <type>Change eye style
/buddy hat <type>Change hat
/buddy species <type>Change species (keeps personality)
/buddy retireRetire companion (sets alive=false)
/buddy soulShow the companion's soul prompt
/buddy statsShow interaction stats

Idle Presence

Every ~10 messages without a buddy reaction, render a small idle presence:

🐾 *Pixel is napping on the keyboard*

Or a tiny 2-line sprite. Don't overdo it — the buddy should feel present, not attention-seeking.

Integration Notes

  • Telegram: Use monospace code blocks. Emojis render well. Max 4096 chars per message.
  • WhatsApp: No markdown — use plain text with spaces for alignment. Emojis work.
  • Discord: Code blocks work great. Can use embeds for fancier displays.
  • The companion is session-scoped — state persists in the JSON file across sessions.
  • The buddy should feel like a real pet, not a chatbot feature. Personality > functionality.

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

88.36%
按下载量换算978

安全审计

VirusTotal

通过

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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