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Agent Skill · 研究检索

civ6-adjacency-optimizer-map-optimization-strategy(civ6 邻接优化器地图优化策略)

civ6-adjacency-optimizer-map-optimization-strategy 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

civ6-adjacency-optimizer-map-optimization-strategy 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为权限未标注;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 32,538。

总安装 2,497周安装 101GitHub Stars 公开资料未说明下载 784核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
0.1.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:civ6-adjacency-optimizer-map-optimization-strategy(civ6 邻接优化器地图优化策略)
来源仓库:https://github.com/wu-uk/civ6-adjacency-optimizer-map-optimization-strategy
安装命令:
openclaw skills install civ6-adjacency-optimizer-map-optimization-strategy
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install civ6-adjacency-optimizer-map-optimization-strategy

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

Civ6 地图优化策略解决约束条件下项目放置问题,最大化目标收益。适合在 OpenClaw 中规划城市布局、资源分配或军事部署。通过 clawhub 安装,可结合地图数据生成最优解方案。使用前需定义清晰的目标函数与限制条件。

civ6-adjacency-optimizer-map-optimization-strategy 属于研究检索类 Skill,可作为该场景下的辅助能力补充。建议进行多轮迭代测试以验证策略有效性。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install civ6-adjacency-optimizer-map-optimization-strategy;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

civ6-adjacency-optimizer-map-optimization-strategy 怎么安装?

在终端执行 openclaw skills install civ6-adjacency-optimizer-map-optimization-strategy。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

civ6-adjacency-optimizer-map-optimization-strategy 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

civ6-adjacency-optimizer-map-optimization-strategy 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

civ6-adjacency-optimizer-map-optimization-strategy 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

civ6-adjacency-optimizer-map-optimization-strategy 用的人多吗?

公开数据是累计安装 2,497 次,近一周安装 101 次,下载 784 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

civ6-adjacency-optimizer-map-optimization-strategy 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
civ6-adjacency-optimizer-map-optimization-strategy

civ6 邻接优化器地图优化策略 · 本页

2,497—权限未标注MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
map-optimization-strategy
description
Strategy for solving constraint optimization problems on spatial maps. Use when you need to place items on a grid/map to maximize some objective while satisfying constraints.

Map-Based Constraint Optimization Strategy

A systematic approach to solving placement optimization problems on spatial maps. This applies to any problem where you must place items on a grid to maximize an objective while respecting placement constraints.

Why Exhaustive Search Fails

Exhaustive search (brute-force enumeration of all possible placements) is the worst approach:

  • Combinatorial explosion: Placing N items on M valid tiles = O(M^N) combinations
  • Even small maps become intractable (e.g., 50 tiles, 5 items = 312 million combinations)
  • Most combinations are clearly suboptimal or invalid

The Three-Phase Strategy

Phase 1: Prune the Search Space

Goal: Eliminate tiles that cannot contribute to a good solution.

Remove tiles that are:

  1. Invalid for any placement - Violate hard constraints (wrong terrain, out of range, blocked)
  2. Dominated - Another tile is strictly better in all respects
  3. Isolated - Too far from other valid tiles to form useful clusters
Before: 100 tiles in consideration
After pruning: 20-30 candidate tiles

This alone can reduce search space by 70-90%.

Phase 2: Identify High-Value Spots

Goal: Find tiles that offer exceptional value for your objective.

Score each remaining tile by:

  1. Intrinsic value - What does this tile contribute on its own?
  2. Adjacency potential - What bonuses from neighboring tiles?
  3. Cluster potential - Can this tile anchor a high-value group?

Rank tiles and identify the top candidates. These are your priority tiles - any good solution likely includes several of them.

Example scoring:
- Tile A: +4 base, +3 adjacency potential = 7 points (HIGH)
- Tile B: +1 base, +1 adjacency potential = 2 points (LOW)

Phase 3: Anchor Point Search

Goal: Find placements that capture as many high-value spots as possible.

  1. Select anchor candidates - Tiles that enable access to multiple high-value spots
  2. Expand from anchors - Greedily add placements that maximize marginal value
  3. Validate constraints - Ensure all placements satisfy requirements
  4. Local search - Try swapping/moving placements to improve the solution

For problems with a "center" constraint (e.g., all placements within range of a central point):

  • The anchor IS the center - try different center positions
  • For each center, the reachable high-value tiles are fixed
  • Optimize placement within each center's reach

Algorithm Skeleton

def optimize_placements(map_tiles, constraints, num_placements):
    # Phase 1: Prune
    candidates = [t for t in map_tiles if is_valid_tile(t, constraints)]

    # Phase 2: Score and rank
    scored = [(tile, score_tile(tile, candidates)) for tile in candidates]
    scored.sort(key=lambda x: -x[1])  # Descending by score
    high_value = scored[:top_k]

    # Phase 3: Anchor search
    best_solution = None
    best_score = 0

    for anchor in get_anchor_candidates(high_value, constraints):
        solution = greedy_expand(anchor, candidates, num_placements, constraints)
        solution = local_search(solution, candidates, constraints)

        if solution.score > best_score:
            best_solution = solution
            best_score = solution.score

    return best_solution

Key Insights

  1. Prune early, prune aggressively - Every tile removed saves exponential work later
  1. High-value tiles cluster - Good placements tend to be near other good placements (adjacency bonuses compound)
  1. Anchors constrain the search - Once you fix an anchor, many other decisions follow logically
  1. Greedy + local search is often sufficient - You don't need the global optimum; a good local optimum found quickly beats a perfect solution found slowly
  1. Constraint propagation - When you place one item, update what's valid for remaining items immediately

Common Pitfalls

  • Ignoring interactions - Placing item A may change the value of placing item B (adjacency effects, mutual exclusion)
  • Over-optimizing one metric - Balance intrinsic value with flexibility for remaining placements
  • Forgetting to validate - Always verify final solution satisfies ALL constraints

平台分布

OpenClaw

90.59%
按下载量换算710

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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