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Agent Skill · 效率

civ6-adjacency-optimizer-civ6lib(civ6 邻接优化器 civ6lib)

civ6-adjacency-optimizer-civ6lib 用于补充效率相关能力,适合在 OpenClaw 中需要让 Agent 承接效率相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

civ6-adjacency-optimizer-civ6lib 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描有提醒项,按安装量在效率类的 21,003 个 Skill 里排第 18,598。

总安装 2,281周安装 98GitHub Stars 公开资料未说明下载 770核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
0.1.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:civ6-adjacency-optimizer-civ6lib(civ6 邻接优化器 civ6lib)
来源仓库:https://github.com/wu-uk/civ6-adjacency-optimizer-civ6lib
安装命令:
openclaw skills install civ6-adjacency-optimizer-civ6lib
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install civ6-adjacency-optimizer-civ6lib

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

文明6区力学图书馆。在处理地区安置验证、邻接奖金计算或了解 Civ6 游戏规则时使用。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install civ6-adjacency-optimizer-civ6lib;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

civ6-adjacency-optimizer-civ6lib 怎么安装?

在终端执行 openclaw skills install civ6-adjacency-optimizer-civ6lib。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

civ6-adjacency-optimizer-civ6lib 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

civ6-adjacency-optimizer-civ6lib 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

civ6-adjacency-optimizer-civ6lib 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

civ6-adjacency-optimizer-civ6lib 用的人多吗?

公开数据是累计安装 2,281 次,近一周安装 98 次,下载 770 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

civ6-adjacency-optimizer-civ6lib 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
civ6-adjacency-optimizer-civ6lib

civ6 邻接优化器 civ6lib · 本页

2,281—只读MIT-0有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
civ6lib
description
Civilization 6 district mechanics library. Use when working with district placement validation, adjacency bonus calculations, or understanding Civ6 game rules.

Understanding Civ6 District Mechanics

Complete reference for Civilization 6 district placement and adjacency bonus systems (Gathering Storm).

Modules

  • placement_rules.py - District placement validation rules
  • adjacency_rules.py - Adjacency bonus calculation engine

For hex grid utilities (neighbors, distance, etc.), use the hex-grid-spatial skill or import from src.hex_utils.

Usage

from civ6lib import (
    # Placement
    DistrictType, Tile, PlacementRules, get_placement_rules,
    validate_district_count, validate_district_uniqueness,
    # Adjacency
    AdjacencyCalculator, get_adjacency_calculator,
)

# Validate a placement
rules = get_placement_rules(tiles, city_center=(21, 13), population=7)
result = rules.validate_placement(DistrictType.CAMPUS, 21, 14, {})
if result.valid:
    print("Valid placement!")

# Calculate adjacency bonus
calculator = get_adjacency_calculator(tiles)
total, per_district = calculator.calculate_total_adjacency(placements)

Part 1: Placement Rules

City Placement Rules

Minimum Distance Between Cities

ConditionMin DistanceTiles Between
Same landmass4 tiles3 tiles
Different landmasses3 tiles2 tiles

Invalid Settlement Tiles

  • Water (Coast, Ocean, Lake)
  • Mountains
  • Natural Wonders

Note on City Center Features

Settling a City Center on a tile with Geothermal Fissure or Luxury/Strategic Resources preserves them (they remain and provide adjacency bonuses to nearby districts). Districts cannot be placed on these tiles.

District Placement Rules

Universal Rules (All Districts)

RuleDescription
DistanceWithin 3 tiles of City Center
MountainsCannot place
Natural WondersCannot place
Strategic ResourcesCannot place (Iron, Horses, Niter, Coal, Oil, Aluminum, Uranium)
Luxury ResourcesCannot place
Existing DistrictCannot place on occupied tile
Bonus ResourcesCAN place (resource destroyed)
Woods/Rainforest/MarshCAN place (feature destroyed)

District-Specific Rules

DistrictSpecial Requirement
HarborMust be on Coast/Lake, adjacent to land
Water ParkMust be on Coast/Lake, adjacent to land
AerodromeMust be on flat land
SpaceportMust be on flat land
EncampmentNOT adjacent to City Center
PreserveNOT adjacent to City Center
AqueductAdjacent to City Center AND fresh water (Mountain, River, Lake, Oasis)
DamOn Floodplains, river crosses 2+ edges

District Limits

Population Formula

max_specialty_districts = 1 + floor((population - 1) / 3)
PopulationMax Districts
1-31
4-62
7-93
10-124

Non-Specialty Districts (Don't Count)

These can be built regardless of population limit:

  • Aqueduct / Bath
  • Neighborhood / Mbanza
  • Canal
  • Dam
  • Spaceport

Uniqueness Rules

RuleDistricts
ONE per cityCampus, Holy Site, Theater Square, Commercial Hub, Harbor, Industrial Zone, Entertainment Complex, Water Park, Encampment, Aerodrome, Preserve
Multiple per cityNeighborhood
ONE per civilizationGovernment Plaza, Diplomatic Quarter

Part 2: Adjacency Bonus Rules

Critical Rule: Minor Bonus Calculation

Each +0.5 type is floored SEPARATELY, then summed!

WRONG:
  IZ with 1 Mine + 1 Lumber Mill + 1 District
  = floor(3/2) = 1  ❌

CORRECT:
  Mine: floor(1/2) = 0
  Lumber Mill: floor(1/2) = 0
  District: floor(1/2) = 0
  TOTAL = 0  ✓

Adjacency Rules by District

Campus (+Science)

BonusSource
+2 eachGeothermal Fissure, Reef
+1 eachMountain
+0.5 eachRainforest (floor separately)
+0.5 eachDistrict (floor separately)

Holy Site (+Faith)

BonusSource
+2 eachNatural Wonder
+1 eachMountain
+0.5 eachWoods (floor separately)
+0.5 eachDistrict (floor separately)

Theater Square (+Culture)

BonusSource
+2 eachWonder (built wonder)
+2 eachEntertainment Complex, Water Park
+0.5 eachDistrict (floor separately)

Commercial Hub (+Gold)

BonusSource
+2If tile is ON a river (binary!)
+2 eachAdjacent Harbor
+0.5 eachDistrict (floor separately)

Harbor (+Gold)

BonusSource
+2 eachAdjacent City Center
+1 eachCoastal Resource (Fish, Crabs, Whales, Pearls)
+0.5 eachDistrict (floor separately)

Industrial Zone (+Production)

BonusSource
+2 eachAqueduct, Dam, Canal
+1 eachQuarry, Strategic Resource
+0.5 eachMine (floor separately)
+0.5 eachLumber Mill (floor separately)
+0.5 eachDistrict (floor separately)

Districts with NO adjacency bonuses

  • Entertainment Complex
  • Water Park
  • Encampment
  • Aerodrome
  • Spaceport
  • Government Plaza
  • Preserve

Government Plaza Adjacency Bonus

Government Plaza gives +1 adjacency bonus to adjacent specialty districts.

Districts that benefit when adjacent to Government Plaza:

  • Campus (+1)
  • Holy Site (+1)
  • Theater Square (+1)
  • Commercial Hub (+1)
  • Harbor (+1)
  • Industrial Zone (+1)

Note: Government Plaza also counts toward the +0.5 per district minor bonus.

Districts That Count for "+0.5 per District"

Counts: Campus, Holy Site, Theater Square, Commercial Hub, Harbor, Industrial Zone, Entertainment Complex, Water Park, Encampment, Aerodrome, Spaceport, Government Plaza, Diplomatic Quarter, Preserve, City Center, Aqueduct, Dam, Canal, Neighborhood

Destruction Effects

Placing ANY district destroys:

  • Woods (FEATURE_FOREST)
  • Rainforest (FEATURE_JUNGLE)
  • Marsh (FEATURE_MARSH)
  • Bonus Resources

This affects OTHER districts' adjacency!


Key Classes

DistrictType (Enum)

All district types: CAMPUS, HOLY_SITE, THEATER_SQUARE, COMMERCIAL_HUB, HARBOR, INDUSTRIAL_ZONE, etc.

Tile (Dataclass)

Represents a map tile with terrain, features, resources, rivers.

PlacementRules

Validates district placements against all game rules.

AdjacencyCalculator

Calculates adjacency bonuses based on surrounding tiles and districts.


Quick Validation Checklist

  1. Is tile within 3 of city center?
  2. Is tile NOT a mountain/natural wonder?
  3. Is tile NOT a strategic/luxury resource?
  4. Is tile unoccupied?
  5. Does district meet special requirements?
  6. Does city have district slots available?
  7. Is this district unique and not already built?

平台分布

OpenClaw

98.55%
按下载量换算759

安全审计

VirusTotal

通过

ClawScan

可疑

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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