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Agent Skill · 研究检索

cinematic-ui(电影用户界面)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

cinematic-ui 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 65,351。

总安装 282周安装 12GitHub Stars 26下载 99核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:cinematic-ui(电影用户界面)
来源仓库:https://github.com/akseolabs-seo/cinematic-ui
仓库路径:skills/cinematic-ui
安装命令:
npx skills add https://github.com/akseolabs-seo/cinematic-ui --skill cinematic-ui
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/akseolabs-seo/cinematic-ui --skill cinematic-ui

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于辅助界面设计与视觉规范制定,提升排版、配色与布局质量。适合生成产品级 UI 方案或优化现有组件层级结构。应基于品牌系统与用户任务进行设计,避免过度装饰;真实页面改动需通过预览验证文本溢出与对齐。支持 Claude Code 与 Codex,安装路径依操作系统而异,需注意本地配置文件位置。

cinematic-ui 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/cinematic-ui

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/akseolabs-seo/cinematic-ui --skill cinematic-u…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

cinematic-ui 怎么安装?

在终端执行 npx skills add https://github.com/akseolabs-seo/cinematic-ui --skill cinematic-ui。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

cinematic-ui 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

cinematic-ui 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/akseolabs-seo/cinematic-ui --skill cinematic-ui 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

cinematic-ui 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

cinematic-ui 用的人多吗?

公开数据是累计安装 282 次,近一周安装 12 次,下载 99 次,GitHub 26 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

cinematic-ui 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
cinematic-ui

电影用户界面 · 本页

28226执行命令未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Cinematic Layout

Primary Platforms

This skill is built and maintained for Claude Code and OpenAI Codex as the two primary runtimes.

Claude Code

  • Invoke with /cinematic-ui.
  • Project memory and Claude-specific notes live in CLAUDE.md.
  • Install path (Windows): C:\Users\<your-user>\.claude\skills\cinematic-layout
  • Install path (macOS / Linux): ~/.claude/skills/cinematic-ui

OpenAI Codex / ChatGPT

  • Codex-specific context lives in CODEX.md.
  • Install path: $CODEX_HOME/skills/cinematic-ui

Additional compatibility files:


Design the site like a film production, not like a generic landing page. Treat this as a research-and-translation skill plus a design-library skill. Its job is to study film references, extract usable cinematic signals, then turn those signals into page narrative, section structure, motion direction, and implementable web specs. The core mechanism is fixed: use a director and a specific film to determine the site's emotional language, then translate that language into web structure and implementation. Do not replace this with generic premium-brand logic. Do not confuse the film with the workflow artifact. The film is research input and emotional source material. The computer-operable workflow begins only when those observations are translated into decisions.md, storyboard.md, compiled-spec.md, and implementation.

Start

  • Every invocation must complete the start questionnaire before Phase 1 begins.
  • Do not enter decisions.md, director selection, film selection, architecture, or visual planning until the questionnaire is complete.
  • Mirror the user's language in every question and deliverable.
  • Keep questions short and ask only one blocking question at a time.
  • Run this start questionnaire on every invocation:

1. Ask how to start: - Screenshot: reverse-engineer a visual reference from an image or URL. - Step-by-step: let the user choose genre, director, and film. - Surprise me: pick a fresh combination that differs from previous work when project history is available. 1. Ask whether the design should include image placeholders. 2. Ask for the site's niche and page list before moving into architecture.

  • If the environment supports structured questionnaires or forms, use them.
  • If the environment does not support structured questionnaires, ask the same items in plain language.
  • If the user pre-answers some items in the initial request, confirm or record those answers and only ask for the missing items.
  • Phase 1 starts only after all required start-questionnaire items are answered or explicitly inferred from the user's request.

Demo Uniqueness Protocol

Use this whenever the same user has already used this skill to create one or more other sites, demos, or homepage concepts.

  • Treat prior outputs for the same user as design-history context, not as reusable shells.
  • Before Phase 1 is complete, inspect the immediately previous outputs when available and record a uniqueness audit in decisions.md.
  • Write a Previous-work audit that names the recurring traits most likely to repeat. Examples:

- left-copy right-object hero - top nav plus stacked framed panels - repeated rounded premium cards - pill metadata row - dark luxury palette with thin borders

  • Write a Shell-ban list for the new project. These are layout traits that are explicitly forbidden because they would make the new work too similar to prior work.
  • Write a Primary composition family for the new project before any page design begins. Examples:

- full-bleed stage - corridor - vertical tower - archive wall - panoramic slab - cutaway monolith

  • The new project must choose a different primary composition family from the user's most recent comparable output unless the user explicitly asks for an intentional sequel.
  • If the user asks for multiple different sites over time, prioritize uniqueness across site shell, hero posture, section rhythm, navigation posture, density pattern, and dominant geometry, not just color or typography.
  • A new demo fails if its wireframe would still look like a previous demo after removing color, type styling, and decorative effects.
  • If project history is unavailable, state that and still write a Shell-ban list against the most common fallback templates you might otherwise drift toward.

Operating Model

Use four strict phases. Do not skip forward. Keep each phase's output in its own markdown file inside the working project.

  1. Phase 1: decisions
  2. Phase 2: storyboard
  3. Phase 3: compiled spec
  4. Phase 4: build and verify

Inside Phases 2 and 3, follow this order without skipping:

  1. Define the site-wide cinematic grammar.
  2. Write one independent scene thesis for each major page role.
  3. Lock one irreplaceable signature composition per page.
  4. Derive the shared system only after the page compositions are already clear.

Read references/output-templates.md before creating those files.

Delegation Model

  • If the environment supports sub-agents or parallel workers, use them by default after the director and film are locked.
  • Keep one lead agent responsible for the site-wide cinematic grammar and final coherence.
  • Delegate bounded sidecar tasks such as:

- film or niche reference research - page-role scene exploration for distinct pages - compiled-spec drafting for disjoint page roles - implementation or verification on separate files

  • Do not let multiple agents independently redefine the director, film, or site-wide visual thesis.
  • Merge delegated work back into one directed system. The result must still feel like one film, not a committee.
  • Do not skip delegation unless the task is too small to benefit from it or the environment does not support sub-agents.

Progressive Loading

Keep SKILL.md lean. Load only the references needed for the current phase.

Always read first

Phase 1: Decisions

  • Read references/data/directors-200.md only.
  • If sub-agents are available, delegate film research, niche research, or reference breakdown as separate bounded tasks after the user direction is clear.
  • If the user has prior sites or demos in the workspace, review them just enough to identify what must not repeat.
  • If the user starts from a screenshot or live site, inspect that reference first and infer a likely genre, director, and film. Ask for confirmation before committing.
  • When web access is available, research the chosen director and film before finalizing the phase. This is required, not optional.
  • Use external sources to gather richer creative input such as:

- film palette and lighting behavior - cinematography patterns, framing logic, and scene rhythm - production design or material cues - director signature techniques - 2-3 premium sites in the same niche

  • Prefer primary or authoritative sources when available, then add secondary analysis only to deepen interpretation.
  • Record the research sources and a short interpretation note. Do not dump plot summaries or generic trivia.
  • If web access is unavailable, say so explicitly and continue with best-effort inference from local libraries. Mark the result as a weaker research pass.
  • If the user provides references, do not copy them whole. Read references/reference-protocol.md and decompose each reference into traits such as rhythm, materiality, typography, framing, or image treatment.
  • Record the uniqueness audit, shell-ban list, and primary composition family in decisions.md.
  • Write decisions.md.

Phase 2: Storyboard

  • Read these files one at a time, not all at once:

- references/anti-convergence.md - references/data/hero-archetypes.md - references/data/narrative-beats.md - references/data/section-functions.md - references/data/section-archetypes.md

  • Use references/data/dna-index.tsv to cast 2-3 compatible design DNA sources by mood, font direction, shape language, motion, restraint, density, and material richness.
  • Read references/data/design-dna-db.txt only when the index points to a promising source and deeper site-level DNA details are needed.
  • Define the site-wide cinematic grammar before designing any individual page. Capture:

- page-shell logic - navigation posture - framing rules - density cadence - recurring material or atmospheric layers - composition families that fit the chosen film

  • Make sure the selected page-shell logic and composition family do not violate the shell-ban list from Phase 1.
  • Build a director brief with:

- one-sentence visual thesis - 3 signature techniques and their web translation - exact color tokens - typography direction - motion rules

  • Run the prestige calibration from references/premium-calibration.md.
  • For every major page role, write an independent scene thesis before defining shared components. Treat each page as a standalone scene or poster first, then connect the pages into one site.
  • If sub-agents are available, assign distinct page roles to different agents only after the site-wide cinematic grammar is approved.
  • Define one page-level visual thesis per page. This is the single dominant idea that makes the page memorable. Examples: monumental type, sculptural light, editorial framing, void plus glow, object-as-stage. Everything else must support this idea rather than compete with it.
  • Write a hero dominance statement explaining exactly why the hero feels expensive or cinematic without relying on generic gradients or generic app UI.
  • Define one irreplaceable signature composition per page before introducing reusable layout primitives.
  • Map each page to a narrative arc instead of defaulting to Hero -> Features -> Stats -> CTA.
  • Apply the anti-convergence system from references/anti-convergence.md when choosing hero archetypes, narrative arcs, and section archetypes.
  • Write storyboard.md.
  • Get user approval before moving to Phase 3 when the task is collaborative or exploratory.

Phase 3: Compiled Spec

- references/data/camera-shots-50.md - references/data/interaction-effects-50.md - references/data/compositions.md - references/data/visual-elements.md - references/data/background-techniques.md - references/data/typography-cinema.md - references/data/color-grades.md - references/data/font-moods.md - references/data/textures.md

  • Read references/anti-garbage.md before finalizing the spec.
  • Lock each page's signature composition before deriving shared layout primitives.
  • Shared systems come last. Extract navigation, footer, spacing rhythm, typography, tokens, and utilities only after the page-specific compositions are already clear.
  • If sub-agents are available, delegate disjoint page-spec extraction or implementation tasks, then merge them back under one lead agent review.
  • Respect a strict interaction budget:

- maximum 1 heavy interaction per page - maximum 2 attention-seeking reveal patterns per page - the remaining motion must stay subordinate to the page's visual thesis

  • Prefer fewer but stronger gestures over many clever effects.
  • Translate premium cues into surfaces, spacing, type hierarchy, edge treatment, and atmospheric layers, not just animation.
  • Grid and flex may be used as invisible alignment infrastructure, but the visible composition must not collapse into a default card matrix unless the chosen film explicitly supports that logic.
  • Create an entrance map per page before writing section specs.
  • fadeUp / opacity + translateY may appear at most 2 times per page.
  • Use at least 4 distinct entrance types per page when the page has enough sections to support that range.
  • If a selected interaction-effect id is JS-required under references/implementation-guardrails.md, the full JS is mandatory in compiled-spec.md.
  • Include the External Library Decision block from references/implementation-guardrails.md in compiled-spec.md.
  • Run the Phase 3 quality checklist from references/implementation-guardrails.md before treating the spec as complete.
  • Do not invent core interactions or atmospheric devices from memory when an appropriate library entry already exists.
  • For each page, record the selected library source ids for:

- camera / reveal behavior - interaction behavior - composition - typography treatment - atmospheric/background technique when used

  • Every heavy interaction, standout reveal, hero atmosphere layer, and signature composition must cite its library entry id in compiled-spec.md.
  • If a custom effect is still necessary, mark it explicitly as Custom, explain why the library was insufficient, and keep it subordinate to the chosen film language.
  • Extract complete CSS for layout, entrances, and interactions.
  • Include complete JS whenever the selected interaction requires it.
  • Write compiled-spec.md as the only source of truth for implementation.

Phase 4: Build And Verify

  • Read only:

- compiled-spec.md - references/anti-garbage.md - references/implementation-guardrails.md

  • Build from the spec without improvising new layout logic.
  • Add reduced-motion handling and responsive behavior without breaking the chosen film language.
  • Verify the output against the storyboard and compiled spec.
  • Use the Screening Room and Post-Screening Adjustments rules from references/implementation-guardrails.md when refining the result after the first build.

Hard Rules

  • Preserve the chosen director and film language through color, type, spacing, composition, and motion.
  • Keep the director and film as the primary source of feeling. Use premium calibration to sharpen the result, not to overwrite the chosen cinematic DNA.
  • Keep director names, film titles, chapter markers, calibration jargon, and workflow metadata inside the working files by default, not in the user-facing UI.
  • Do not expose labels such as chapter, director, film, calibrated, report build, treatment, or similar process language in the final interface unless the user explicitly asks for a meta/editorial treatment.
  • Vary section rhythm. Include a mix of spectacle, dense information, and breathing room.
  • Use at least 4 distinct entrance patterns per page when the page has enough sections.
  • Do not let adjacent sections reveal the same way.
  • Include visual structure beyond plain text blocks. Hero sections need at least 3 visual elements. Most other sections need at least 1-2.
  • Make each page legible around one big visual idea. Do not let every section introduce a new concept.
  • Define the site-wide cinematic grammar first, then page scenes, then irreplaceable page compositions, and only then the shared system.
  • When the same user has prior outputs, force uniqueness at the wireframe level. Do not let a new site reuse the previous site's shell with only different colors, copy, or surface styling.
  • Interior pages must feel like new scenes in the same film, not simplified versions of the homepage.
  • Every major page role needs one signature composition that cannot be replaced by a generic product-marketing grid or default template layout.
  • A site style is not valid until the homepage and all major page roles express the chosen director through layout, pacing, hierarchy, and composition, not only through color, typography, or surface styling.
  • Treat grid as infrastructure, not composition. If a section still works unchanged as a generic two-by-two or three-column product grid, the composition is too weak.
  • Design interior pages as standalone scenes first. Shared patterns must support those scenes, not flatten them.
  • Treat restraint as a design tool. High-end work often removes 20 percent of the obvious moves rather than adding 20 percent more detail.
  • Prefer exact tokens and implementation notes over vague adjectives.
  • If web research or a referenced site is unavailable, state that constraint and continue with best-effort inference instead of stalling.
  • Never treat the film itself as a spec sheet, component inventory, or computer workflow. Research the film as cinema, then formalize only the web translation.

Anti-Patterns

  • Do not output a generic gradient hero with centered copy unless the source film genuinely supports it.
  • Do not watermark the hero or navigation with director names, film titles, chapter labels, or workflow tags masquerading as premium microcopy.
  • Do not reuse the same hover, reveal, or card pattern in every section.
  • Do not let the page become a motion demo or effect sampler.
  • Do not use references as a layout template. Borrow dimensions of quality, not full compositions.
  • Do not let shared containers or reusable cards erase page-specific scene identity.
  • Do not decide the shared component system before page-level compositions are locked.
  • Do not reuse the previous demo's hero posture, navigation posture, section rhythm, or dominant geometry unless the user explicitly requests continuity.
  • Do not read the entire library at once.
  • Do not jump from user request directly to HTML without writing decisions.md, storyboard.md, and compiled-spec.md.

File Guide

平台分布

Codex

32.86%
按下载量换算33

Claude

29.03%
按下载量换算29

Cursor

19.6%
按下载量换算19

Gemini CLI

9.11%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/akseolabs-seo/cinematic-ui --skill cinematic-ui 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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