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Agent Skill · 研究检索

chess-best-move(国际象棋最佳走法)

chess-best-move 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

chess-best-move 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证为 MIT,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 41,582。

总安装 1,162周安装 47GitHub Stars 93下载 365核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:chess-best-move(国际象棋最佳走法)
来源仓库:https://github.com/letta-ai/skills
仓库路径:skills/chess-best-move
安装命令:
npx skills add https://github.com/letta-ai/skills --skill chess-best-move
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/letta-ai/skills --skill chess-best-move

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

chess-best-move 分析棋盘图像并输出最佳走法,避免模式匹配陷阱。适用于国际象棋局面评估与推荐走法场景。按任务要求格式化输出(空格分隔或换行),支持多赢招识别。需确保输入为真实局面图像而非已知谜题,且环境能访问图像数据。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/chess-best-move

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/letta-ai/skills --skill chess-best-move;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

chess-best-move 怎么安装?

在终端执行 npx skills add https://github.com/letta-ai/skills --skill chess-best-move。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

chess-best-move 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

chess-best-move 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

chess-best-move 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

chess-best-move 用的人多吗?

公开数据是累计安装 1,162 次,近一周安装 47 次,下载 365 次,GitHub 93 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

chess-best-move 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
chess-best-move

国际象棋最佳走法 · 本页

1,16293权限未标注MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Chess Best Move

Overview

This skill provides a systematic approach to analyzing chess board images and determining the best move(s). It emphasizes proper image analysis techniques, avoiding common pitfalls like pattern-matching to known puzzles instead of actual position analysis.

Core Workflow

Step 1: Understand Task Requirements

Before starting analysis:

  1. Read the task requirements completely to identify:

- Expected output format (e.g., space-separated vs newline-separated moves) - Whether multiple winning moves are possible - Move notation expected (e.g., g2g4 vs Ng4 vs g4) - Any constraints on the solution

  1. Note if the task mentions:

- "multiple winning moves" - prepare to output all valid solutions - Specific move notation format - match exactly - Time constraints (mate-in-N) - verify move count

Step 2: Image Analysis (Critical Phase)

Primary Approach: Systematic Detection

Do NOT attempt to match the image against known puzzles. Instead:

  1. Detect the board grid first

- Identify the 8x8 grid boundaries - Determine board orientation (which corner is a1) - Save debug images showing detected grid lines for verification

  1. Detect piece positions systematically

- Analyze each of the 64 squares individually - For each occupied square, determine: - Color (white/black) - Piece type (King, Queen, Rook, Bishop, Knight, Pawn) - Record findings in algebraic notation (e.g., "White King on e1")

  1. Validate detection results

- Total pieces must be ≤32 (if detecting more, detection is flawed) - Each side must have exactly 1 King - Each side can have at most 8 pawns, 2 rooks, 2 bishops, 2 knights, 1 queen (plus promotions) - If validation fails, refine detection approach before proceeding

Step 3: Position Verification

Before calculating moves:

  1. Construct FEN notation from detected pieces

- Build the position string square by square - Include castling rights if determinable - Include en passant square if relevant

  1. Verify FEN validity

- Use a chess library (python-chess) to validate the position - Check that the position is legal (no impossible configurations) - If FEN is invalid, revisit detection step

  1. Create visual verification

- Generate a board diagram from the constructed FEN - Compare visually with the original image - If they don't match, iterate on detection

Step 4: Move Calculation

With a verified position:

  1. Use a chess engine or library

- python-chess can enumerate legal moves and check for checkmate - For "best move" tasks, consider using Stockfish for evaluation - For "mate-in-N" tasks, enumerate all moves that lead to checkmate

  1. Find all winning moves if required

- If task mentions multiple solutions, find ALL valid moves - Verify each candidate move achieves the stated goal

  1. Validate moves before output

- Confirm each move is legal in the position - Confirm each move achieves the objective (checkmate, etc.)

Step 5: Output Formatting

Match the expected output format exactly:

  1. Check the task for format specifications
  2. Common formats:

- Space-separated: g2g4 e2e4 - Newline-separated: each move on its own line - Standard algebraic: Nf3, exd5 - Long algebraic: e2e4, g1f3

  1. If multiple moves are valid, include all of them in the specified format

Common Pitfalls to Avoid

1. Pattern Matching to Known Puzzles

Wrong approach: Detect a few pieces, then try to match against "famous puzzles" database.

Why it fails: Most positions are unique. Even if a few pieces match a known puzzle, the full position likely differs.

Correct approach: Always analyze the actual image without preconceptions.

2. Ignoring Detection Failures

Wrong approach: When detection shows impossible results (e.g., 40+ pieces), proceed anyway with partial data.

Why it fails: Garbage in, garbage out. Flawed detection leads to wrong moves.

Correct approach: If detection produces impossible results, redesign the detection algorithm. Do not proceed until detection is validated.

3. Confirmation Bias

Wrong approach: Find evidence supporting a preconceived notion while ignoring contradicting evidence.

Example: Detecting pieces on h5 and f7, immediately concluding "Legal's Mate" without checking other squares.

Correct approach: Consider ALL detected pieces. The solution must account for the entire position.

4. Circular Verification

Wrong approach:

  1. Assume image shows Position X
  2. Test move M on Position X
  3. Confirm M works on Position X
  4. Conclude M is correct

Why it fails: This proves nothing about the actual image content.

Correct approach: Verify against the position derived from image analysis, not assumed positions.

5. Missing Output Requirements

Wrong approach: Output a single move when task requires multiple moves.

Correct approach: Re-read task requirements before finalizing output. Check for phrases like "all winning moves" or "multiple solutions."

6. Skipping Piece Type Detection

Wrong approach: Only detect which squares are occupied, not what pieces are on them.

Why it fails: Cannot calculate valid moves without knowing piece types. A pawn move requires knowing it's a pawn.

Correct approach: Detection must identify both color AND piece type for each occupied square.

Verification Checklist

Before submitting a solution, verify:

  • Detection produced valid piece counts (≤32 total, 1 King per side)
  • FEN was constructed from detection (not assumed)
  • Position was validated as legal
  • Visual comparison confirms detection matches image
  • All candidate moves were tested on the detected position
  • Move(s) achieve the stated objective (checkmate, etc.)
  • Output format matches task requirements exactly
  • If multiple moves possible, all are included

Technical Implementation Notes

Recommended Libraries

  • Image processing: OpenCV, PIL/Pillow
  • Chess logic: python-chess (handles FEN, move validation, checkmate detection)
  • Engine analysis: Stockfish (via python-chess UCI interface)

Detection Strategy

  1. Use color thresholding to separate light/dark squares
  2. Use contour detection to find piece shapes
  3. Consider template matching against known piece images
  4. Always generate debug visualizations to verify accuracy

Debugging Approach

When detection fails:

  1. Save intermediate images showing:

- Detected grid lines - Identified square boundaries - Detected piece locations with labels

  1. Test detection algorithm on known positions first
  2. Iteratively refine based on visual inspection of debug output

平台分布

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26.29%
按下载量换算96

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21.74%
按下载量换算79

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18.41%
按下载量换算67

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13.12%
按下载量换算48

OpenCode

8.14%
按下载量换算30

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3.27%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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