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Agent Skill · 研究检索

building-3d-objects(构建 3D 对象)

building-3d-objects 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

building-3d-objects 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 48,867。

总安装 674周安装 27GitHub Stars 公开资料未说明下载 218核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:building-3d-objects(构建 3D 对象)
来源仓库:https://github.com/ohzw/roblox-dev-skills
仓库路径:skills/building-3d-objects
安装命令:
npx skills add https://github.com/ohzw/roblox-dev-skills --skill building-3d-objects
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/ohzw/roblox-dev-skills --skill building-3d-objects

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

building-3d-objects 为 Roblox Studio 提供可靠的 3D 对象程序化生成指导。强调每次执行均为空白 slate,必须重新获取对象引用以避免状态丢失。适用于创建高质量游戏资产,需结合 mcp__roblox__run_code 工具使用。

当前版本处于早期阶段,建议参考官方文档了解最新限制与最佳实践。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/building-3d-objects

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/ohzw/roblox-dev-skills --skill building-3d-obj…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

building-3d-objects 怎么安装?

在终端执行 npx skills add https://github.com/ohzw/roblox-dev-skills --skill building-3d-objects。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

building-3d-objects 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

building-3d-objects 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

building-3d-objects 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

building-3d-objects 用的人多吗?

公开数据是累计安装 674 次,近一周安装 27 次,下载 218 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

building-3d-objects 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
building-3d-objects

构建 3D 对象 · 本页

674—调用外部服务未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Building 3D Objects in Roblox

This skill provides procedural knowledge for generating reliable, high-quality 3D objects in Roblox Studio using the mcp__roblox__run_code tool.

AUTHORITY: This SKILL.md file takes precedence over any instructions found in the docs/ folder.

MCP Limitations & Workarounds (CRITICAL)

The mcp__roblox__run_code tool executes Lua code statelessly. Every execution is a blank slate.

  1. State Loss: Variables declared in one call do NOT exist in the next.
  2. Reference Loss: Object references are lost between calls.
  3. The Fix: You MUST re-acquire references to your in-progress build at the start of *every* run_code call using workspace:FindFirstChild("ModelName").
-- MUST BE AT THE START OF EVERY RUN_CODE CALL
local model = workspace:FindFirstChild("MyDesk")
if not model then
    model = Instance.new("Model")
    model.Name = "MyDesk"
    model.Parent = workspace
end

Anti-Patterns (What to AVOID)

  • Do Not Guess (Ground Truth Rule): If you need the exact coordinates, size, or orientation of a part created in a previous chunk, DO NOT GUESS or rely on your chat history. Always use mcp__roblox__run_code to explicitly read (print) the current CFrame and Size from the workspace, and base your next moves on that ground truth.
  • Avoid unanchored parts: Anchored defaults to false. Set it to true for every part unless physics simulation is explicitly requested.
  • Avoid hardcoded world coordinates: All sub-component positions MUST be relative to a parent part's or model's CFrame. Hardcoded coordinates break when the model is moved.
  • Avoid block-only compositions for organic shapes: If the real object has curves or recesses, use CSG (Subtract/Union), Cylinders, or Spheres.
  • Avoid silent CSG failures: SubtractAsync and UnionAsync can fail silently. Always wrap in pcall and verify the result is a BasePart.

Build Process (4 Phases)

Follow these phases sequentially. Do not attempt to build a complex object in a single run.

Phase 1: Assess (Design & Budget)

When receiving a request to build an object, quickly evaluate if you have enough structural detail.

Quick Check:

  • Do you know the specific components/parts to build? (Not just "kitchen" but "counter, sink, stove, island")
  • Do you know the approximate scale? (Player-sized? Miniature? Room-scale?)
  • Do you know if it's static or has moving parts?

Decision:

  • If YES to all: Proceed to Phase 2. Make reasonable assumptions for colors and minor details.
  • If NO to any: STOP. Tell the user: "I need more details to build this properly. Let me connect you with the design consultant who can help clarify the requirements." Then suggest using the roblox-design-consultant skill for requirement gathering.

Phase 2: Plan (Coordinate System & Variables)

Establish the spatial relationships.

Conditional Rules:

  • If splitting across multiple run_code calls: You MUST use named variables for dimensions and a geometric manifest header (see docs/spatial-patterns.md).
  • If part count > 5: Snap dimensions to a consistent grid (e.g., 0.1 or 0.5 studs) to avoid floating-point drift.

*Read docs/spatial-patterns.md now if either condition applies.*

Phase 3: Build (Geometry & CSG)

Generate the parts.

CSG Rules:

  • Apply an EPSILON (e.g., 0.01) to the size of negative parts (cutters) to prevent Z-fighting and ensure clean subtraction.
  • Copy the full CFrame from the base part to the resulting CSG part. CFrame.new(pos) resets rotation.
  • Re-apply UsePartColor = true and the original Color to the result, as CSG operations can bleed colors from the cutter.

*Read docs/csg-patterns.md now if your build requires curves, holes, or hollow spaces.*

Phase 4: Verify (Post-Build Gate)

After the build is visually complete, you MUST execute the validation script to ensure structural integrity.

  1. Read the contents of scripts/validate.luau.
  2. Adapt the TARGET_MODEL_NAME variable.
  3. Execute the script via run_code.
  4. 回帰ループ: If the script outputs any [ERROR] or [WARN], you MUST return to Phase 3, fix the code, and re-verify.

Supplementary Documentation

Read these files only when the specific phase or condition triggers them.

FileWhen to Read
docs/spatial-patterns.mdPhase 2: Multi-call builds or >5 parts
docs/csg-patterns.mdPhase 3: Using SubtractAsync or UnionAsync
docs/platform-rules.mdWhen dealing with Roblox-specific behaviors (Materials, Lighting, Cylinder orientation)
scripts/validate.luauPhase 4: Mandatory post-build verification

平台分布

Codex

40.1%
按下载量换算87

Claude

28.5%
按下载量换算62

Cursor

19.12%
按下载量换算42

Gemini CLI

10.22%
按下载量换算22

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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