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building-3d-objects构建 3D 对象

Agent Skill

building-3d-objects 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

674

周安装

27

GitHub Stars

公开资料未说明

下载量

218
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:building-3d-objects(构建 3D 对象)
来源仓库:https://github.com/ohzw/roblox-dev-skills
仓库路径:skills/building-3d-objects
安装命令:
npx skills add https://github.com/ohzw/roblox-dev-skills --skill building-3d-objects
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/ohzw/roblox-dev-skills --skill building-3d-objects

简介

building-3d-objects 为 Roblox Studio 提供可靠的 3D 对象程序化生成指导。

  • 强调每次执行均为空白 slate,必须重新获取对象引用以避免状态丢失。
  • 适用于创建高质量游戏资产,需结合 mcp__roblox__run_code 工具使用。
  • 当前版本处于早期阶段,建议参考官方文档了解最新限制与最佳实践。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Building 3D Objects in Roblox

This skill provides procedural knowledge for generating reliable, high-quality 3D objects in Roblox Studio using the mcp__roblox__run_code tool.

AUTHORITY: This SKILL.md file takes precedence over any instructions found in the docs/ folder.

MCP Limitations & Workarounds (CRITICAL)

The mcp__roblox__run_code tool executes Lua code statelessly. Every execution is a blank slate.

  1. State Loss: Variables declared in one call do NOT exist in the next.
  2. Reference Loss: Object references are lost between calls.
  3. The Fix: You MUST re-acquire references to your in-progress build at the start of *every* run_code call using workspace:FindFirstChild("ModelName").
-- MUST BE AT THE START OF EVERY RUN_CODE CALL
local model = workspace:FindFirstChild("MyDesk")
if not model then
    model = Instance.new("Model")
    model.Name = "MyDesk"
    model.Parent = workspace
end

Anti-Patterns (What to AVOID)

  • Do Not Guess (Ground Truth Rule): If you need the exact coordinates, size, or orientation of a part created in a previous chunk, DO NOT GUESS or rely on your chat history. Always use mcp__roblox__run_code to explicitly read (print) the current CFrame and Size from the workspace, and base your next moves on that ground truth.
  • Avoid unanchored parts: Anchored defaults to false. Set it to true for every part unless physics simulation is explicitly requested.
  • Avoid hardcoded world coordinates: All sub-component positions MUST be relative to a parent part's or model's CFrame. Hardcoded coordinates break when the model is moved.
  • Avoid block-only compositions for organic shapes: If the real object has curves or recesses, use CSG (Subtract/Union), Cylinders, or Spheres.
  • Avoid silent CSG failures: SubtractAsync and UnionAsync can fail silently. Always wrap in pcall and verify the result is a BasePart.

Build Process (4 Phases)

Follow these phases sequentially. Do not attempt to build a complex object in a single run.

Phase 1: Assess (Design & Budget)

When receiving a request to build an object, quickly evaluate if you have enough structural detail.

Quick Check:

  • Do you know the specific components/parts to build? (Not just "kitchen" but "counter, sink, stove, island")
  • Do you know the approximate scale? (Player-sized? Miniature? Room-scale?)
  • Do you know if it's static or has moving parts?

Decision:

  • If YES to all: Proceed to Phase 2. Make reasonable assumptions for colors and minor details.
  • If NO to any: STOP. Tell the user: "I need more details to build this properly. Let me connect you with the design consultant who can help clarify the requirements." Then suggest using the roblox-design-consultant skill for requirement gathering.

Phase 2: Plan (Coordinate System & Variables)

Establish the spatial relationships.

Conditional Rules:

  • If splitting across multiple run_code calls: You MUST use named variables for dimensions and a geometric manifest header (see docs/spatial-patterns.md).
  • If part count > 5: Snap dimensions to a consistent grid (e.g., 0.1 or 0.5 studs) to avoid floating-point drift.

*Read docs/spatial-patterns.md now if either condition applies.*

Phase 3: Build (Geometry & CSG)

Generate the parts.

CSG Rules:

  • Apply an EPSILON (e.g., 0.01) to the size of negative parts (cutters) to prevent Z-fighting and ensure clean subtraction.
  • Copy the full CFrame from the base part to the resulting CSG part. CFrame.new(pos) resets rotation.
  • Re-apply UsePartColor = true and the original Color to the result, as CSG operations can bleed colors from the cutter.

*Read docs/csg-patterns.md now if your build requires curves, holes, or hollow spaces.*

Phase 4: Verify (Post-Build Gate)

After the build is visually complete, you MUST execute the validation script to ensure structural integrity.

  1. Read the contents of scripts/validate.luau.
  2. Adapt the TARGET_MODEL_NAME variable.
  3. Execute the script via run_code.
  4. 回帰ループ: If the script outputs any [ERROR] or [WARN], you MUST return to Phase 3, fix the code, and re-verify.

Supplementary Documentation

Read these files only when the specific phase or condition triggers them.

FileWhen to Read
docs/spatial-patterns.mdPhase 2: Multi-call builds or >5 parts
docs/csg-patterns.mdPhase 3: Using SubtractAsync or UnionAsync
docs/platform-rules.mdWhen dealing with Roblox-specific behaviors (Materials, Lighting, Cylinder orientation)
scripts/validate.luauPhase 4: Mandatory post-build verification

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

40.1%
按下载量换算87

Claude

28.5%
按下载量换算62

Cursor

19.12%
按下载量换算42

Gemini CLI

10.22%
按下载量换算22

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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