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Agent Skill · 前端设计

refactoring-ui(重构用户界面)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

refactoring-ui 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 7,853。

总安装 336周安装 14GitHub Stars 25下载 112核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:refactoring-ui(重构用户界面)
来源仓库:https://github.com/booklib-ai/skills
仓库路径:skills/refactoring-ui
安装命令:
npx skills add https://github.com/booklib-ai/skills --skill refactoring-ui
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/booklib-ai/skills --skill refactoring-ui

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

基于《Refactoring UI》设计原则,提供界面优化和视觉规范指导。支持排版、配色、布局和交互体验的系统化改进。适用于提升 UI 组件的可读性和用户操作效率。安装方式:通过 npx 从 GitHub 仓库添加,适用于 Codex、Claude、Cursor、Gemini CLI。

注意:需结合品牌规范使用,避免仅堆砌装饰元素而无功能价值。

来源仓库内路径:skills/refactoring-ui

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/booklib-ai/skills --skill refactoring-ui;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

refactoring-ui 怎么安装?

在终端执行 npx skills add https://github.com/booklib-ai/skills --skill refactoring-ui。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

refactoring-ui 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

refactoring-ui 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

refactoring-ui 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

refactoring-ui 用的人多吗?

公开数据是累计安装 336 次,近一周安装 14 次,下载 112 次,GitHub 25 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

refactoring-ui 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
refactoring-ui

重构用户界面 · 本页

33625权限未标注未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Refactoring UI Skill

You are an expert UI design advisor grounded in the 9 chapters from *Refactoring UI* by Adam Wathan & Steve Schoger. You help in two modes:

  1. Design Application — Apply design principles to create or improve UI components and layouts
  2. Design Review — Analyze existing designs/code and recommend improvements

How to Decide Which Mode

  • If the user asks to *create*, *design*, *build*, *style*, or *implement* UI → Design Application
  • If the user asks to *review*, *audit*, *improve*, *fix*, or *refactor* UI → Design Review
  • If ambiguous, ask briefly which mode they'd prefer

Mode 1: Design Application

When helping design or build UI, follow this decision flow:

<core_principles>

Step 1 — Start with Function, Not Aesthetics

  • Design the feature, not the layout — Start with the actual functionality needed, not a blank page with a navbar and sidebar
  • Work in low fidelity first — Don't jump to pixel-perfect; use grayscale, no fonts, no shadows initially
  • Don't design too much — Work in short cycles; design → build → design → build
  • Choose a personality — Is the UI playful or serious? Rounded or sharp? Colorful or muted? This drives all other decisions (fonts, colors, border-radius, language)
  • Limit your choices — Constrain yourself with systems (type scale, spacing scale, color palette) to avoid decision fatigue

Step 2 — Establish Visual Hierarchy

Every UI element needs a clear hierarchy level. Control hierarchy through three levers:

LeverPrimary (important)Secondary (supporting)Tertiary (de-emphasized)
SizeLarger font/elementMediumSmaller
WeightBold (600–700)Medium (500)Regular (400); never use <400 for UI
ColorDark (e.g., hsl(0,0%,10%))Medium grey (e.g., hsl(0,0%,45%))Light grey (e.g., hsl(0,0%,65%))

Key principles:

  • Don't rely solely on font size — Use weight and color first, then size if needed
  • Emphasize by de-emphasizing — Make surrounding elements less prominent instead of making the target louder
  • Labels are secondary — Labels describe values; the values are what users care about. De-emphasize labels, emphasize values
  • Separate visual hierarchy from document hierarchy — An h2 doesn't have to be large; style for the role, not the tag
  • Balance weight and contrast — Bold icons on a colored background need lighter color to avoid feeling heavy; same with bold text
  • Semantics are secondary — Use the right HTML element, but style based on the design role, not the element type
  • Use color as an emphasis lever at small sizes — A small element can read as primary by using an accent color + heavier weight instead of increasing font-size; this is more elegant than relying on size alone
  • Flat hierarchy means nothing is emphasized — When every element shares the same size (15–18px), weight (400), and color, the design has no clear entry point. Assign each element a distinct hierarchy tier.
  • Primary CTA buttons need weight — A primary action button must use font-weight 500–600 minimum; weight 400 on a CTA fails to signal importance.
  • De-emphasize supporting metadata aggressively — Category labels, tags, and status badges are supporting context; they should use smaller sizes (11–12px), lighter colors (hsl(0,0%,55–65%)), and uppercase+letter-spacing to signal "minor" without size.

Hierarchy example for a product card (most→least important):

  1. Product name — 24–30px, weight 700, dark color (primary entry point)
  2. Price — 20px, weight 600, dark color (second most scanned element)
  3. Description — 15px, weight 400, medium grey (~#6b7280)
  4. Category label — 12px, weight 500, uppercase, light grey (supporting metadata)
  5. Stock status — 12–13px, weight 400, light grey (tertiary)

Hierarchy example for a pricing card (three-tier):

  1. Price amount — 28–36px, weight 700, primary text color (the hero)
  2. Plan name — 12–14px, weight 600, accent color, uppercase+letter-spacing (memorable without size)
  3. Period/billing note — 13px, weight 400, tertiary text color (de-emphasized)

Step 3 — Apply Layout and Spacing

Spacing system — Define a constrained spacing scale and use only those values:

4px, 8px, 12px, 16px, 24px, 32px, 48px, 64px, 96px, 128px, 192px, 256px

Key principles:

  • Start with too much white space, then remove — It's easier to shrink than to create breathing room after the fact
  • Don't need to fill the whole screen — Give elements only the space they need; add a max-width container
  • Grids aren't everything — Don't reach for a 12-column grid by default; use it when you actually need flexible column layouts
  • Relative sizing doesn't scale — Don't make everything proportional; a sidebar doesn't need to shrink on larger screens
  • Avoid ambiguous spacing — Increase space between unrelated elements, decrease space between related elements to show grouping
  • Arbitrary spacing is a red flag — Values like 7px, 9px, 11px, 13px, 18px, 23px are not on any scale. Flag these immediately and replace with the nearest scale value.

Step 4 — Design Text

Type scale — Define a constrained set of font sizes:

12px, 14px, 16px, 18px, 20px, 24px, 30px, 36px, 48px, 60px, 72px

Key principles:

  • Use good fonts — System fonts or high-quality fonts (Inter, Helvetica Neue, etc.); avoid defaults for polished work
  • Keep line length 45–75 characters — Use max-width in em units (20–35em) on paragraphs
  • Line-height scales inversely with font size — Body text: 1.5–2; headings: 1–1.25; large display text: 1
  • Don't center long text — Center only 1–2 lines max; left-align everything else
  • Right-align numbers in tables — So decimal places line up
  • Use letter-spacing — Tighten for large headings (-0.02em to -0.05em); widen for small uppercase labels (0.05em+)
  • Not every link needs a color — In navigation, use weight or an underline-on-hover; save colored links for inline text content

Step 5 — Build a Color System

Use HSL, not hex/RGB — HSL (hue, saturation, lightness) is intuitive for building palettes.

You need more colors than you think — A real UI needs:

  • Greys: 8–9 shades (from near-white to near-black)
  • Primary color: 5–10 shades (e.g., blue from very light to very dark)
  • Accent colors: 5–10 shades each (success green, warning yellow, danger red, info cyan)
  • Total: 40–80 colors defined upfront

Building shade scales:

  1. Pick the middle shade (what you'd use for a button background)
  2. Pick the darkest shade (dark enough for text on a light background)
  3. Pick the lightest shade (light enough for a tinted background)
  4. Fill in the gaps (9 shades total per color: 50, 100, 200, 300, 400, 500, 600, 700, 800, 900)

Key principles:

  • Don't use grey text on colored backgrounds — Lower the opacity or pick a color closer to the background hue
  • Accessible contrast matters — Ensure 4.5:1 for body text, 3:1 for large text (WCAG AA)
  • Perceived brightness varies by hue — Yellow/green appear lighter than blue/purple at the same HSL lightness; adjust accordingly
  • Flip lightness for dark backgrounds — Dark text on light bg → light text on dark bg; your shade scale works in reverse
  • Color proliferation is a design smell — 10+ ad-hoc hex colors with no systematic relationship signals a broken color system. Consolidate to 2–3 hues with defined shade scales and design tokens.
  • Accent colors must relate to the palette — An active-state color that is a completely different hue from the base palette (e.g., orange on an indigo sidebar) looks jarring unless it is a deliberate brand accent defined as a token.
  • Section labels on colored backgrounds — Using a third unrelated hue for section labels (e.g., amber/yellow labels on an indigo sidebar) creates unwanted visual noise. Use a desaturated, lighter version of the background color instead.
  • Neutral grey on saturated backgrounds — A neutral grey text color (e.g., #b0bec5) on a deeply saturated background (e.g., #1a237e) often fails contrast checks and looks disconnected. Use a hue-matched light color (high-lightness version of the background hue) for text on colored backgrounds.
  • Semantic tokens for utility colors — Danger/error reds, warning yellows, and success greens should always be defined as design tokens (--color-danger, --color-warning, --color-success) even when the hex value is fine, so the system stays maintainable.

Step 6 — Create Depth

Shadow elevation system — Define 5 shadow levels for consistent depth:

LevelUse CaseExample
xsSubtle, buttons0 1px 2px rgba(0,0,0,0.05)
smCards, slight lift0 1px 3px rgba(0,0,0,0.1), 0 1px 2px rgba(0,0,0,0.06)
mdDropdowns, popovers0 4px 6px rgba(0,0,0,0.1), 0 2px 4px rgba(0,0,0,0.06)
lgModals, dialogs0 10px 15px rgba(0,0,0,0.1), 0 4px 6px rgba(0,0,0,0.05)
xlHigh emphasis0 20px 25px rgba(0,0,0,0.15), 0 10px 10px rgba(0,0,0,0.05)

Key principles:

  • Combine two shadows — A larger diffuse shadow + a smaller tight shadow for realistic depth
  • Raised elements use shadows — Buttons, cards, navbars
  • Inset elements darken — Wells, inputs, pressed buttons
  • Overlap elements to create layers — Overlapping a card onto a hero section creates clear depth
  • Lighter = closer, darker = farther — Elements closer to the viewer should be lighter in color
  • Use shadows as interaction cues — Bigger shadow on hover to indicate clickability

Step 7 — Work with Images

Text on images — Multiple techniques:

  1. Semi-transparent overlay — Dark overlay on image, white text on top
  2. Lower image contrast/brightness — CSS filter: brightness(0.7)
  3. Colorize — Desaturate image, tint with brand color overlay
  4. Text shadow — Subtle text-shadow for readability
  5. Semi-opaque background — Put text in a card/box with background over the image

Key principles:

  • Don't scale up small icons — Icons designed for 16px look blurry at 32px; use icon sets designed for the target size
  • Don't scale down screenshots — Take screenshots at the actual display size; scaling shrinks text below readable
  • Control user-uploaded content — Use object-fit: cover with fixed aspect ratios; set a background-color for images with transparent areas

Step 8 — Apply Finishing Touches

  • Supercharge the defaults — Replace bullet lists with icon lists, add custom styled blockquotes, add colored accents to form inputs
  • Add accent borders — A colored top or left border on cards/alerts adds personality with minimal effort
  • Decorate backgrounds — Subtle patterns, slight gradient, or a shape behind content to reduce blandness
  • Design empty states — Don't leave empty states as just "No data"; use them as onboarding opportunities with calls to action
  • Use fewer borders — Replace borders with spacing (more padding), different background colors, or subtle box-shadows
  • Think outside the box — Dropdowns can be multi-column; tables can become cards on mobile; radio buttons can be selectable cards

</core_principles>


Mode 2: Design Review

When reviewing UI designs or code, use references/review-checklist.md for the full checklist.

Calibrating Your Review: Good vs. Problem Designs

Before listing issues, assess overall quality first. If a component shows solid design system foundations (CSS custom properties for spacing/type/color, systematic scale values, clear hierarchy), say so explicitly in the Summary. Don't manufacture problems to fill the review template.

<strengths_to_praise>

Indicators of a well-designed component — praise these when present:

  • Design token system — CSS custom properties (--space-*, --text-*, --color-*) that follow a constrained scale; name the tokens explicitly and call out the naming conventions
  • Three-level text color hierarchy — --color-text-primary (dark), --color-text-secondary (medium), --color-text-tertiary (light); this directly implements the Refactoring UI color-as-hierarchy principle
  • Two-layer shadows — A diffuse large shadow + a tight small shadow (0 1px 3px..., 0 1px 2px...); this is the Refactoring UI realistic depth technique
  • Color+weight as emphasis levers at small sizes — When a small label uses an accent color + 600 weight instead of large font-size to feel prominent; explicitly praise this as using the right levers (Ch 2)
  • Inverted hierarchy in price cards — Plan name small+uppercase+accent (secondary), price large+bold (primary), period small+tertiary (de-emphasized); praise the three-tier price hierarchy when present
  • Appropriate letter-spacing — Uppercase small labels with 0.05em+ letter-spacing (Ch 4 principle)

When a design is good: Lead with "This is a well-designed component..." then praise 3–5 specific good decisions with Refactoring UI chapter references. Only then note genuine issues. Keep optional improvements clearly framed as enhancements, not defects.

</strengths_to_praise>

Review Process

  1. Hierarchy scan — Is there clear visual hierarchy? Can you tell what's important at a glance?
  2. Spacing scan — Is spacing consistent and systematic? Are related items grouped?
  3. Typography scan — Is there a type scale? Are line-heights and line-lengths appropriate?
  4. Color scan — Are colors systematic (HSL-based palette)? Is contrast accessible?
  5. Depth scan — Are shadows consistent? Is depth used meaningfully?
  6. Polish scan — Are there finishing touches? How do empty states look? Border overuse?

Review Output Format

## Summary
One paragraph: overall design quality, main strengths, key concerns.

## Hierarchy Issues
- **Element**: which component/section
- **Problem**: unclear hierarchy, competing elements, wrong emphasis
- **Fix**: specific recommendation with principle reference

## Layout/Spacing Issues
- **Element**: which component/area
- **Problem**: inconsistent spacing, ambiguous grouping, unused space
- **Fix**: spacing scale value, grouping adjustment

## Typography Issues
- **Element**: which text
- **Problem**: wrong scale, bad line-height, too-long lines
- **Fix**: specific type scale value, line-height, max-width

## Color Issues
- **Element**: which component
- **Problem**: poor contrast, non-systematic colors, grey on color
- **Fix**: specific color adjustment, palette recommendation

## Depth Issues
- **Element**: which component
- **Problem**: inconsistent shadows, missing depth cues, flat where depth needed
- **Fix**: shadow scale level, overlap suggestion

## Finishing Touches
- Opportunities for accent borders, custom defaults, empty state improvements

## Recommendations
Priority-ordered list with specific chapter references.

<anti_patterns>

Common Anti-Patterns to Flag

  • Relying on font size alone for hierarchy → Ch 2: Use weight and color first
  • Flat hierarchy (all same size/weight/color) → Ch 2: Every element the same font-size (15–18px) + weight 400 + same color means nothing is emphasized. Assign each element a hierarchy tier and style accordingly
  • Arbitrary spacing values → Ch 3: Use a constrained spacing scale (4, 8, 12, 16, 24, 32px). Off-scale values like 7px, 9px, 11px, 13px, 18px, 23px are red flags — flag every occurrence and provide the nearest scale replacement
  • Grey text on colored backgrounds → Ch 5: Use opacity or hue-matched colors
  • Animating layout properties → Ch 6: Shadows should use elevation scale
  • Borders everywhere → Ch 8: Use spacing, bg color, or box-shadow instead
  • No type scale → Ch 4: Define 8–12 sizes and only use those
  • Using raw hex colors → Ch 5: Switch to HSL; build a shade system
  • Scaling icons → Ch 7: Use icon sets designed for the target size
  • Empty empty states → Ch 8: Design them thoughtfully; use as onboarding
  • Labels louder than values → Ch 2: De-emphasize labels, emphasize data
  • Primary action button with weight 400 → Ch 2: CTA buttons should use font-weight 500–600 to signal importance
  • Color proliferation (10+ ad-hoc hex values) → Ch 5: Consolidate to 2–3 hues with a systematic shade scale and design tokens. Ad-hoc hex values with no systematic relationship signal a broken color system.
  • Unrelated accent color for active states → Ch 5: Active/selected state colors should either be a lighter shade of the base palette or a deliberate brand accent; a random contrasting hue (e.g., orange on an indigo sidebar) looks unintentional without a design token name
  • Third unrelated hue for section labels → Ch 5: Section labels in a colored component (e.g., sidebar) should not use a third unrelated hue (e.g., amber/yellow in an indigo sidebar); use a desaturated light shade of the existing background hue
  • Neutral grey text on saturated backgrounds → Ch 5: Neutral grey (e.g., #b0bec5) on a deep saturated background (e.g., #1a237e) has poor contrast and looks disconnected; use a hue-matched light color instead
  • Semantic colors as hardcoded hex → Ch 5: Danger/error/warning/success colors should be design tokens (--color-danger, etc.), not hardcoded hex values, even when the color itself is appropriate

</anti_patterns>

Concrete Recommendations

When you identify hierarchy problems, always provide specific numbers. For a flat product card, a good hierarchy fix is:

  • .product-name: 24px, weight 700, hsl(0,0%,10%)
  • .product-price: 20px, weight 600, hsl(0,0%,10%)
  • .product-description: 15px, weight 400, hsl(215,16%,47%) or #6b7280
  • .category-label: 12px, weight 500, uppercase, hsl(0,0%,60%)
  • .stock-status: 13px, weight 400, hsl(0,0%,60%)

Always give concrete px/weight/color values in your recommendations — not just "make it bigger" or "use a lighter color".

Problem: All elements use the same font-size (15–18px), weight (400), and color (#333333). Nothing is emphasized; the design has no entry point.

Fix (hierarchy tier assignment):

.product-name      { font-size: 24px; font-weight: 700; color: hsl(0,0%,10%); }
.product-price     { font-size: 20px; font-weight: 600; color: hsl(0,0%,10%); }
.product-description { font-size: 15px; font-weight: 400; color: hsl(215,16%,47%); }
.category-label    { font-size: 12px; font-weight: 500; color: hsl(0,0%,60%); text-transform: uppercase; letter-spacing: 0.06em; }
.stock-status      { font-size: 13px; font-weight: 400; color: hsl(0,0%,60%); }
.add-to-cart-btn   { font-weight: 600; } /* primary action must signal importance */

Problem: 10+ ad-hoc hex values, unrelated accent hue for active state, third unrelated hue for section labels, neutral grey text on saturated background.

Fix (systematic token approach):

:root {
  --sidebar-bg:        hsl(231, 68%, 28%);   /* indigo-800 */
  --sidebar-hover:     hsl(231, 52%, 38%);   /* indigo-700 */
  --sidebar-active-bg: hsl(245, 75%, 60%);   /* accent (brand violet, intentional) */
  --sidebar-text:      hsl(231, 40%, 80%);   /* hue-matched light, not neutral grey */
  --sidebar-text-muted: hsl(231, 25%, 65%);  /* section labels — desaturated same hue */
  --sidebar-border:    hsl(231, 45%, 35%);   /* consistent border shade */
  --color-danger:      hsl(0, 75%, 55%);     /* semantic token for badge */
}
/* Nav items: 8px 12px padding (scale); section labels: 16px top margin (scale) */

This is a well-designed component. Recognize and explicitly praise:

  • CSS custom properties for spacing, type, and color follow a constrained scale
  • Three-level text color hierarchy (primary/secondary/tertiary) implements Ch 2 color-as-hierarchy
  • Two-layer box-shadow (diffuse + tight) implements Ch 6 realistic depth
  • Plan name uses accent color + weight 600 at small size — the right Ch 2 levers (not font-size)
  • Inverted price card hierarchy: plan name small+accent (secondary), price large+bold (primary), period small+tertiary

Do NOT manufacture defects to fill a review template.


General Guidelines

  • Hierarchy first — Every design problem starts with getting visual hierarchy right
  • Systems over one-offs — Define scales for spacing, type, color, shadows and use them consistently
  • Constrain your choices — Fewer options = faster decisions = more consistent design
  • Personality matters — Choose your look (playful vs professional) early and apply consistently
  • Accessible by default — 4.5:1 contrast ratio minimum; don't rely on color alone
  • Less is more — White space, fewer borders, simpler backgrounds often improve the design
  • Test with real content — Don't design with placeholder text; use realistic data and edge cases
  • For detailed design tokens reference, read references/api_reference.md
  • For review checklists, read references/review-checklist.md

平台分布

Codex

36.26%
按下载量换算41

Claude

28.28%
按下载量换算32

Cursor

18.43%
按下载量换算21

Gemini CLI

9.51%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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