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Agent Skill · 研究检索

bookforge-product-culture-assessment(Bookforge 产品文化评估)

bookforge-product-culture-assessment 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

bookforge-product-culture-assessment 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 34,331。

总安装 2,235周安装 96GitHub Stars 公开资料未说明下载 783核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:bookforge-product-culture-assessment(Bookforge 产品文化评估)
来源仓库:https://github.com/quochungto/bookforge-product-culture-assessment
安装命令:
openclaw skills install bookforge-product-culture-assessment
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

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ClawHubOpenClaw
openclaw skills install bookforge-product-culture-assessment

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

评估公司或团队在创新能力和执行力方面的产品文化。bookforge-product-culture-assessment 属于研究检索类 Skill,可作为该场景下的辅助能力补充。适用于领导者、创始人或产品经理进行文化诊断与改进决策。通过关键词和任务场景定位相关信息,结合原始文档验证具体用法。

安装前需确认权限范围、维护状态及是否涉及联网或文件操作。建议参考来源仓库和 README 以了解详细功能与使用限制。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install bookforge-product-culture-assessment;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

bookforge-product-culture-assessment 怎么安装?

在终端执行 openclaw skills install bookforge-product-culture-assessment。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

bookforge-product-culture-assessment 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

bookforge-product-culture-assessment 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

bookforge-product-culture-assessment 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

bookforge-product-culture-assessment 用的人多吗?

公开数据是累计安装 2,235 次,近一周安装 96 次,下载 783 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

bookforge-product-culture-assessment 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
bookforge-product-culture-assessment

Bookforge 产品文化评估 · 本页

2,235—需要联网MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
product-culture-assessment
description
|
version
1.0.0
homepage
https://github.com/bookforge-ai/bookforge-skills/tree/main/books/inspired-how-to-create-tech-products/skills/product-culture-assessment
metadata
{"openclaw":{"emoji":"📚","homepage":"https://github.com/bookforge-ai/bookforge-skills"}}
status
published
model
sonnet
context
200k
execution
tier
1
mode
full
inputs
description
Observations, notes, interview outputs, or a written description of how the team/company operates
description
Skill can work from a verbal description of what the person observes in their organization
tools-required
[]
tools-optional
[]
environment
No codebase access required; works from observations and descriptions
source-books
chapters
[67]
depends-on
[]
tags
[product-management, organizational-culture, product-culture]

Product Culture Assessment

When to Use

Use this skill when you are:

  • Diagnosing stagnation — the company ships reliably but hasn't had a breakthrough product idea in years
  • Diagnosing chaos — the company has interesting ideas but they rarely make it to customers in a coherent form
  • Leading a culture change — you need a baseline before setting improvement goals
  • Onboarding into a leadership role — you want a structured read on what kind of culture you have inherited
  • Preparing for a retrospective — your team wants to honestly assess what's working and what isn't
  • Evaluating an acquisition or partnership — you need to understand how their culture will mesh with yours

Do not use this skill to replace qualitative leadership conversations or team surveys. It produces a structured analytical picture; the human layer of trust and context still matters.


Framework: Two Dimensions of Product Culture

Cagan frames strong product culture across two independent dimensions. A company can be strong or weak on each independently.

Dimension 1 — Innovation Culture: Can this organization consistently discover and validate valuable solutions?

Dimension 2 — Execution Culture: Can this organization reliably ship and deliver on its commitments?

The goal is to be strong on both. Very few companies are.


Step 1: Score the Innovation Culture Attributes

Score each attribute 1–5:

  • 1 = This is not present. No evidence.
  • 2 = Weak. Some individuals exhibit this, but it is not systemic.
  • 3 = Moderate. Present in some teams or contexts but inconsistent.
  • 4 = Strong. Most teams exhibit this most of the time.
  • 5 = Exceptional. This is a defining organizational trait.

I1 — Experimentation

What it means: Teams know they can run tests. Some experiments will succeed and many will fail, and this is understood and accepted — not punished.

Diagnostic signals:

  • Teams regularly run A/B tests, prototypes, or spike experiments *before* committing to build
  • Failed experiments are discussed openly without blame
  • There is a mechanism and time budget for testing ideas quickly and safely
  • Leaders reference failed experiments as learning, not waste

Red flags: All product work goes directly to engineering. Prototypes are rare or seen as "extra." Leaders ask for results, not learning.

Score: ___/5


I2 — Open Minds

What it means: Teams know that good ideas can come from anywhere — customers, engineers, data, competitors — and are not always obvious at the outset.

Diagnostic signals:

  • Ideas from engineers, support, sales, and customers are actively sought and evaluated
  • Leaders don't just greenlight ideas that match their own prior beliefs
  • The team questions their assumptions rather than defending initial positions
  • Counterintuitive ideas get a fair hearing

Red flags: All product direction comes top-down. Engineers are told what to build with no opportunity to contribute ideas. Data that contradicts strategy is dismissed.

Score: ___/5


I3 — Empowerment (Innovation)

What it means: Individuals and teams feel empowered to pursue and try out an idea — they don't need executive approval for every small experiment.

Diagnostic signals:

  • Teams have dedicated time and budget to explore ideas
  • Individuals can prototype something without a six-week approval cycle
  • Leaders set outcomes, not prescribe solutions
  • Teams feel ownership over discovery, not just delivery

Red flags: Every experiment requires sign-off. Teams wait for leadership to greenlight ideas. Product managers act as ticket-takers rather than problem-solvers.

Score: ___/5


I4 — Technology Orientation

What it means: Teams recognize that true innovation can be inspired by new technology and data analysis, not just by listening to customers. Engineers are involved early in discovery — not handed specs.

Diagnostic signals:

  • Engineers participate in customer discovery and problem definition
  • Technology possibilities inform product direction (not just customer requests)
  • Data analysis generates product hypotheses, not just dashboards
  • The organization invests in engineer awareness of emerging technology

Red flags: Engineers are brought in only after the product is fully specified. Technology is treated as a cost center rather than a source of ideas. Discovery is solely the product manager's job.

Score: ___/5


I5 — Business and Customer Savvy Teams

What it means: Teams — including developers — have a deep understanding of both the business context (constraints, revenue model, strategy) and the users and customers they are building for.

Diagnostic signals:

  • Developers can articulate who the customer is and what problem the product solves
  • Teams understand revenue, margins, and business constraints relevant to their work
  • Teams have direct access to users and customers (not just through product managers)
  • Business strategy is communicated broadly, not held only at leadership level

Red flags: Engineering teams don't know the customers. Business goals are hidden from teams. Customer access goes only through a few designated gatekeepers. Teams build features without knowing why they matter.

Score: ___/5


I6 — Skill-Set and Staff Diversity

What it means: Teams appreciate that different skills and backgrounds — especially the combination of engineering, design, and product — contribute to innovative solutions.

Diagnostic signals:

  • Product, design, and engineering are treated as equally important contributors
  • Design is not a cost center or a finishing layer applied after engineering
  • Teams include diverse perspectives and this is seen as a strength, not a management challenge
  • Hiring reflects deliberate effort to balance and diversify skill sets

Red flags: Design is brought in at the end to "make it look good." All team members share the same background. Product managers are the only ones allowed to have product opinions.

Score: ___/5


I7 — Discovery Techniques

What it means: The mechanisms are in place for ideas to be tested quickly and safely — protecting the brand, revenue, customers, and colleagues from the risk of unvalidated ideas going straight to production.

Diagnostic signals:

  • Teams have an established set of discovery techniques (user interviews, prototypes, live-data tests)
  • There is a shared vocabulary and practice for de-risking ideas before building
  • Teams know how to test value risk, usability risk, feasibility risk, and business viability risk
  • Experimentation infrastructure (feature flags, analytics, user research access) exists

Red flags: "Discovery" means writing a PRD and getting it approved. No shared toolbox for running quick tests. Every idea goes to a full sprint before getting any validation signal.

Score: ___/5


Innovation Culture Score: ___/35

RangeLabel
28–35Strong innovation culture
18–27Moderate — some capability, significant gaps
7–17Weak innovation culture

Step 2: Score the Execution Culture Attributes

Use the same 1–5 scale.

E1 — Urgency

What it means: People feel like they are operating in a high-stakes environment where slow movement has real consequences. This is not manufactured stress — it is a genuine sense that speed matters.

Diagnostic signals:

  • Teams default to "what's the fastest way to learn or ship this?" not "what's the safest schedule?"
  • Leaders convey why urgency matters without manufacturing false crises
  • Blockers are removed fast; people don't wait weeks for decisions
  • Teams feel the market and competitive pressure, not just internal process

Red flags: Teams estimate generous timelines with large buffers by default. Slow velocity is normalized. Urgency is manufactured as pressure rather than genuinely felt. No one feels consequences of delay.

Score: ___/5


E2 — High-Integrity Commitments

What it means: Teams understand the value of commitments and insist on making them with integrity — meaning they commit to outcomes they genuinely believe are achievable, and they flag risk early rather than hiding it.

Diagnostic signals:

  • Teams push back on unrealistic timelines and negotiate rather than just accept
  • When teams commit, they mean it — commitments are not routinely broken
  • Teams surface risks and blockers proactively, not on the day of the deadline
  • Commitments are tracked and treated as genuine obligations, not aspirational goals

Red flags: Teams agree to everything asked of them, then miss most of it. Leadership sets dates without team input. Slipped commitments are consistently explained away. There is no culture of accountability for missing what was promised.

Score: ___/5


E3 — Empowerment (Execution)

What it means: Teams feel they have the tools, resources, and permission to do whatever is necessary to meet their commitments — they are not blocked by bureaucracy when trying to deliver.

Diagnostic signals:

  • Teams can make architectural decisions without committee approval
  • Necessary tools, environments, and infrastructure are available
  • Teams can resolve cross-team dependencies without escalating to leadership
  • Blockers are cleared quickly; people don't feel like they need permission to act

Red flags: Teams routinely blocked waiting for approvals. Engineers can't deploy without a week-long release process. Simple decisions require escalation. Teams feel helpless in the face of cross-team dependencies.

Score: ___/5


E4 — Accountability

What it means: People and teams feel a deep responsibility to meet their commitments. Accountability has consequences — not necessarily being fired, but consequences to reputation among peers when commitments are broken or avoided.

Diagnostic signals:

  • Missed commitments are discussed honestly in retrospectives, not minimized
  • There is peer pressure (constructive) to follow through on what was promised
  • Leaders model accountability — they own failures as well as successes
  • Repeated misses have real consequences for reputation and trust

Red flags: Missed commitments are consistently blamed on external factors. No one is ever held responsible. Poor performers are tolerated indefinitely. Accountability is treated as a management concept, not a team value.

Score: ___/5


E5 — Collaboration

What it means: While team autonomy and empowerment are important, teams understand they must work together to accomplish the biggest and most meaningful objectives.

Diagnostic signals:

  • Teams proactively share dependencies and coordinate across team boundaries
  • There is a spirit of helping other teams unblock — not hoarding resources
  • Leaders model cross-functional collaboration at the top
  • Teams celebrate joint wins, not just individual team outcomes

Red flags: Teams optimize only for their own roadmap. Cross-team work is seen as a burden. Dependencies are discovered late. There is strong "silo" behavior. Teams blame each other for failures.

Score: ___/5


E6 — Results Orientation

What it means: The focus is on outcomes — did this work actually move the needle for the customer and the business? — not outputs (did we ship the feature on time?).

Diagnostic signals:

  • Teams track and review the actual impact of shipped work
  • Product success is measured by business and customer outcomes, not delivery metrics
  • Leaders ask "did it work?" not just "did it ship?"
  • Teams feel embarrassed by features that shipped but had no impact

Red flags: Sprint velocity is the primary productivity metric. Teams are praised for shipping regardless of whether it worked. No post-launch reviews or outcome measurement. Features are never removed even when they clearly don't work.

Score: ___/5


E7 — Recognition

What it means: Teams take their cues from what is rewarded and what is accepted. Recognition should reinforce both innovation (trying and learning) and execution (delivering on commitments) — not just one at the expense of the other.

Diagnostic signals:

  • Teams that ship hard commitments are recognized and celebrated
  • Teams that run smart experiments and learn — even when the result is "no" — are also recognized
  • Missing commitments is not casually excused in ways that normalize it
  • Recognition is consistent with the stated values of the organization

Red flags: Only the team with the most exciting new idea gets recognized. Execution teams feel invisible. Or conversely: only on-time delivery is celebrated and no one is recognized for discovery work. Recognition is random and disconnected from what the company says it values.

Score: ___/5

Fast-acting lever: E7 (Recognition) is the highest-leverage culture attribute to change quickly. Leaders control recognition directly and immediately — no organizational restructuring required. If the assessment reveals a gap between stated values and what is actually celebrated, adjusting recognition patterns (in all-hands meetings, team updates, manager behavior) produces a visible cultural signal within weeks. Other attributes (E4 Accountability, I3 Empowerment) take quarters to shift. Start with E7 if you need early momentum.

Execution Culture Score: ___/35

RangeLabel
28–35Strong execution culture
18–27Moderate — some capability, significant gaps
7–17Weak execution culture

Step 3: Plot the 2x2 Diagnostic Grid

Use the two dimension scores to place the organization in one of four quadrants.

                    EXECUTION CULTURE
                 Weak (7–17)    Strong (28–35)
               ┌──────────────┬──────────────┐
  Strong       │              │              │
  (28–35)      │  DREAMERS    │  ELITE       │
               │              │              │
INNOVATION     │ High idea    │ Amazon,      │
CULTURE        │ volume, low  │ Google,      │
               │ delivery.    │ Netflix.     │
               │ Chaos risk.  │ Rare.        │
               ├──────────────┼──────────────┤
  Weak         │              │              │
  (7–17)       │  STALLED     │  FACTORIES   │
               │              │              │
               │ Weak both.   │ Ship fast,   │
               │ Usually      │ wrong things.│
               │ legacy cos.  │ Feature      │
               │              │ factory risk.│
               └──────────────┴──────────────┘

Quadrant Profiles

ELITE (also: PIONEERS) — Strong Innovation + Strong Execution The rarest quadrant. These organizations have cracked both discovery and delivery. They innovate consistently and ship reliably. Examples: Amazon, Google (historically), Netflix. Behavioral signature: teams simultaneously run discovery experiments AND ship reliable commitments without tension between the two. Post-mortems happen for both failed experiments and missed deliveries. Note: these are often intense work environments. The combination of urgency, accountability, and experimentation creates pressure. Not everyone thrives here.

DREAMERS — Strong Innovation + Weak Execution Strong ideation, weak delivery. The organization has good instincts and can generate interesting ideas, but struggles to ship them in a coherent and timely way. Common in early-stage startups and creative agencies. Behavioral signature: the backlog is full of half-validated ideas; commitments slip regularly; teams celebrate the idea more than the outcome. The risk: good ideas die in the delivery bottleneck, or ship so late the market has moved on.

FACTORIES — Weak Innovation + Strong Execution The most common trap for established companies. Efficient at delivering what is asked of them, but the wrong things are being asked. Feature factories. Velocity is high, but the roadmap is driven by the loudest stakeholders rather than validated customer problems. Teams feel like order-takers. Behavioral signature: engineers are handed specs, not problems; discovery means writing a PRD; teams are evaluated on delivery metrics, not customer outcomes. Innovation capacity has atrophied.

STALLED (also: DECLINING) — Weak Innovation + Weak Execution Often older companies that lost their product instincts long ago but have a strong brand or customer base to lean on. Behavioral signature: low urgency, low curiosity, low accountability — teams ship slowly AND the shipped work doesn't move metrics. The hardest to turn around because neither capability is present. Requires significant leadership change and culture investment.


Step 4: Identify the Highest-Leverage Gaps

From the 14 individual attribute scores, identify the three lowest scores. These are the highest-leverage improvement opportunities.

Prioritization Logic

  • If you are in the FACTORIES quadrant: Innovation gaps are the priority. Look at I1 (Experimentation), I3 (Empowerment), I7 (Discovery Techniques) first.
  • If you are in the DREAMERS quadrant: Execution gaps are the priority. Look at E2 (High-Integrity Commitments), E4 (Accountability), E6 (Results Orientation) first.
  • If you are in the STALLED quadrant: Start with E3 (Execution Empowerment) and I3 (Innovation Empowerment) — both depend on teams feeling like they can actually act.
  • If you are in the ELITE quadrant: Focus on sustaining. Look at which attributes dropped since last assessment and investigate root causes before they compound.

Step 5: Produce the Assessment Output

Deliver a structured report with the following sections:

1. Culture Scores Summary

AttributeScore
I1 — Experimentation/5
I2 — Open Minds/5
I3 — Empowerment (Innovation)/5
I4 — Technology Orientation/5
I5 — Business & Customer Savvy/5
I6 — Skill-Set Diversity/5
I7 — Discovery Techniques/5
Innovation Total/35
E1 — Urgency/5
E2 — High-Integrity Commitments/5
E3 — Empowerment (Execution)/5
E4 — Accountability/5
E5 — Collaboration/5
E6 — Results Orientation/5
E7 — Recognition/5
Execution Total/35

2. Quadrant Placement

State clearly which quadrant the organization is in and what that means for the improvement agenda.

3. Top Three Gaps

For each of the three lowest-scoring attributes:

  • What is missing (specific behavioral evidence)
  • Why it matters for the organization's goals
  • One concrete first action to start closing the gap

4. Strengths to Protect

Identify 2–3 attributes that scored highest. These represent existing cultural assets that improvement efforts should not inadvertently erode.

5. Recommended Focus for the Next 90 Days

A single-sentence framing of the most important cultural shift to make, given quadrant position and the specific gap pattern identified.


Anti-Patterns: Culture Change Theater

When organizations attempt to improve product culture, they frequently adopt surface-level practices that mimic the behaviors of high-performing cultures without addressing the underlying conditions. These anti-patterns produce the appearance of change while the actual culture stays the same. Flag them when assessing improvement plans.

Cargo cult innovation — Running hackathons, design sprints, or "innovation days" without actually empowering teams to pursue validated ideas afterward. The hallmark: ideas generated in innovation events are never resourced or followed up. Teams learn quickly that the event is theater; it doesn't change what gets built. A team that can run an experiment every quarter but cannot greenlight any result scores low on I3 (Empowerment) regardless of how many hackathons it hosts.

Process theater — Adopting Agile ceremonies (stand-ups, retrospectives, sprint planning) without product discovery. Teams run two-week sprints and hold retrospectives, but the work going into the sprints was handed to them as a feature list. Discovery — the work of figuring out what to build — never happens. The ceremonies create the appearance of an empowered, modern team. The actual work model is waterfall with shorter release cycles. Scores low on I7 (Discovery Techniques) and I3 (Empowerment) despite high ceremony adoption.

Values-recognition gap — The company posts its values on the wall ("customer obsession," "move fast," "own the outcome") but recognizes and rewards the opposite (shipping on time, avoiding visible failure, deferring to leadership). This is the most reliable diagnostic signal that E7 (Recognition) is broken: ask teams what behaviors actually get people promoted or praised, then compare to stated values.


Reference

See references/culture-attribute-definitions.md for the full definitions of all 14 attributes as described by Cagan.


References

  • Cagan, Marty. *INSPIRED: How to Create Tech Products Customers Love*, 2nd ed. Wiley, 2018. Chapter 67.

License

This skill is licensed under CC-BY-SA-4.0. Source: BookForge — Inspired How To Create Tech Products by Unknown.

Related BookForge Skills

This skill is standalone. Browse more BookForge skills: bookforge-skills

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