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Agent Skill · 效率

bookforge-behavioral-pattern-selector(Bookforge 行为模式选择器)

bookforge-behavioral-pattern-selector 用于补充效率相关能力,适合在 OpenClaw 中需要让 Agent 承接效率相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

bookforge-behavioral-pattern-selector 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为调用外部服务;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 12,384。

总安装 4,162周安装 170GitHub Stars 公开资料未说明下载 1,333核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:bookforge-behavioral-pattern-selector(Bookforge 行为模式选择器)
来源仓库:https://github.com/quochungto/bookforge-behavioral-pattern-selector
安装命令:
openclaw skills install bookforge-behavioral-pattern-selector
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install bookforge-behavioral-pattern-selector

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

用于从 GoF 11 种行为模式中匹配适用设计。帮助选择可交换算法或解耦执行逻辑的方案。提供模式说明和适用场景对比。bookforge-behavioral-pattern-selector 属于效率类 Skill,可作为该场景下的辅助能力补充。使用时需描述具体需求如“如何使该算法可交换”。

建议结合实际代码结构评估实现复杂度。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install bookforge-behavioral-pattern-selector;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

bookforge-behavioral-pattern-selector 怎么安装?

在终端执行 openclaw skills install bookforge-behavioral-pattern-selector。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

bookforge-behavioral-pattern-selector 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

bookforge-behavioral-pattern-selector 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

bookforge-behavioral-pattern-selector 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

bookforge-behavioral-pattern-selector 用的人多吗?

公开数据是累计安装 4,162 次,近一周安装 170 次,下载 1,333 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

bookforge-behavioral-pattern-selector 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
bookforge-behavioral-pattern-selector

Bookforge 行为模式选择器 · 本页

4,162—调用外部服务MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
behavioral-pattern-selector
description
|
version
1.0.0
homepage
https://github.com/bookforge-ai/bookforge-skills/tree/main/books/design-patterns-gof/skills/behavioral-pattern-selector
metadata
{"openclaw":{"emoji":"📚","homepage":"https://github.com/bookforge-ai/bookforge-skills"}}
status
draft
depends-on
source-books
title
Design Patterns: Elements of Reusable Object-Oriented Software
authors
["Erich Gamma", "Richard Helm", "Ralph Johnson", "John Vlissides"]
chapters
[5]
tags
[design-patterns, behavioral, gof, strategy, state, observer, command, chain-of-responsibility, mediator, template-method, iterator, visitor, interpreter, memento]
execution
tier
1
mode
full
inputs
description
A description of the behavioral problem — how objects communicate, how algorithms vary, or how responsibilities should be distributed
tools-required
[TodoWrite]
tools-optional
[Read, Grep]
mcps-required
[]
environment
Any agent environment. A codebase is helpful but not required.

Behavioral Pattern Selector

When to Use

You have identified that a problem is behavioral — it concerns how objects communicate, distribute responsibilities, or vary their actions — and need to pick the right one of the 11 GoF behavioral patterns. This skill is appropriate when:

  • You have algorithms that vary across contexts and clients should swap them independently
  • An object must change its behavior radically when its internal state changes
  • You need to issue requests without knowing the receiver or the operation in advance
  • Multiple objects are communicating in complex, entangled ways and need decoupling
  • You need to traverse or operate on a collection without exposing its internals
  • You want to add operations to a stable class hierarchy without modifying it
  • You need to save and restore an object's internal state without breaking encapsulation
  • You want to define a grammar for simple sentences and interpret them
  • You are deciding among behavioral patterns and want an explicit trade-off comparison

Before starting, confirm:

  • Is the problem genuinely behavioral (communication/algorithm), not creational (object construction) or structural (interface composition)? If unsure, invoke design-pattern-selector first for purpose classification.
  • Do you have at least a rough description of what the system needs to do differently — even informally?

Context & Input Gathering

Required Context (must have before proceeding)

  • Behavioral problem description: What interaction, communication, or algorithmic variability challenge are you solving? Even a rough description works — "objects notify each other in a tangled web" or "I have switch statements picking between algorithms."
  • What varies or needs decoupling: Identify whether it's an algorithm, state-dependent behavior, communication protocol, or request handling that needs flexibility.

Observable Context (gather from environment)

  • Existing codebase: If available, scan for behavioral smell signals — switch/if-else chains on type, tightly coupled event handlers, state-dependent conditionals, hard-coded request routing.
  • Related patterns already in use: Check if creational or structural patterns are already applied — they constrain which behavioral patterns compose well.

Sufficiency

SUFFICIENT: problem description + what varies identified
PROCEED WITH DEFAULTS: rough problem description only (skill will help classify)
MUST ASK: no behavioral problem articulated at all

Process

Step 1: Set Up Tracking and Characterize the Problem

ACTION: Use TodoWrite to track progress, then capture the behavioral problem in structured form.

WHY: Behavioral patterns share surface similarities — Strategy, State, and Template Method all vary an algorithm, but for fundamentally different reasons. Without explicitly articulating *what* varies and *why*, you risk picking a pattern that fits the shape of the problem but not the intent. Forcing structured framing surfaces the distinction.

TodoWrite:
- [ ] Step 1: Characterize the behavioral problem
- [ ] Step 2: Apply Taxonomy 1 — What aspect to encapsulate
- [ ] Step 3: Apply Taxonomy 2 — Sender-receiver decoupling (if applicable)
- [ ] Step 4: Resolve ambiguous pairs with differentiating questions
- [ ] Step 5: Produce recommendation with trade-offs

Capture these elements from the user's description:

ElementQuestion to answer
What variesWhat behavior or aspect is expected to change across contexts or time?
Who decidesDoes the client choose, or does the object itself decide based on state?
Coupling concernMust the sender of a request be decoupled from who handles it?
StabilityIs the object structure stable but operations on it need to grow?
LifecycleDoes the varying thing need to exist independently (be passed around, stored, undone)?

If more than one element is unclear, ask one targeted question and wait for a response before continuing.


Step 2: Apply Taxonomy 1 — What Aspect to Encapsulate

ACTION: Match the problem against the encapsulation taxonomy. Identify which aspect of the program is expected to change and therefore needs its own object.

WHY: The defining theme of behavioral patterns is *encapsulating variation*. Each pattern names the thing that changes and lifts it into a dedicated object. If you can identify what that thing is, you can identify the pattern — because the pattern is literally named for it. Skipping this step leads to pattern matching by feel rather than by structure.

Encapsulation taxonomy:

Encapsulated aspectPatternThe object holds...
An algorithmStrategyThe interchangeable computation — clients choose which strategy to install
State-dependent behaviorStateBehavior for one state of a context — object self-transitions at runtime
Inter-object protocolMediatorThe communication rules between a group of colleague objects
Traversal methodIteratorThe logic for stepping through an aggregate's elements without exposing structure
A request (invocation)CommandOne operation — parameterized, deferrable, undoable, loggable
A state snapshotMementoA private checkpoint of an object's internals, opaque to all but the originator
Operations on a structureVisitorA family of operations across an object structure — defined outside the classes

Three patterns that do not fit this taxonomy (they work at the class or communication level):

PatternWhat it does instead
Template MethodUses inheritance, not encapsulation in a separate object — a superclass skeleton calls abstract steps that subclasses fill in
ObserverEncapsulates a dependency relationship, not a discrete aspect — subjects and observers cooperate to maintain a constraint
Chain of ResponsibilityDistributes handling across an open-ended chain — no single encapsulating object
InterpreterRepresents a grammar as a class hierarchy — each grammar rule is a class, not a standalone encapsulated object

Output: Identify the encapsulated aspect and the candidate pattern(s) it points to. If the problem description mentions both an algorithm and state-driven behavior, or both communication and a protocol object, flag both candidates and proceed to Step 4.


Step 3: Apply Taxonomy 2 — Sender-Receiver Decoupling (If Applicable)

ACTION: If the problem involves decoupling who sends a request from who handles it, evaluate the four decoupling patterns against each other.

WHY: Command, Observer, Mediator, and Chain of Responsibility all decouple senders from receivers, but with very different structures and trade-offs. Choosing the wrong one produces either the right decoupling for the wrong granularity (Observer when you need Command) or centralized logic that makes the system harder to understand (Mediator when Observer's distributed model is sufficient). This taxonomy makes the choice explicit.

Apply only if the problem includes any of these:

  • "The sender should not know who handles the request"
  • "Multiple objects need to react to a change"
  • "Objects are too tightly coupled to each other"
  • "Requests should be queued, logged, or undone"

Decoupling comparison:

PatternCoupling modelCardinalityReceiver identityKey trade-off
CommandObject binding — command holds reference to receiver1 sender : 1 receiver (per command)Known at command-creation time; hidden from invokerInvoker stays decoupled; a subclass is nominally required per sender-receiver pair
ObserverInterface-based — subject notifies any attached observer1 subject : many observers, dynamicNot known to subject; observers self-registerPromotes loose coupling and fine-grained reuse; communication flow is harder to trace
MediatorCentralized — all colleagues route through mediatorMany senders : many receivers via one hubHidden from colleagues; mediator knows allSimplifies colleague interaction; mediator itself can become a complexity bottleneck
Chain of ResponsibilityChain forwarding — request walks a linked list of handlers1 sender : implicit receiver (first willing handler)Not known to sender; determined at runtime by chain orderVery loose coupling; warning: request may go unhandled if no handler claims it

Decision rules:

  • Need undo/redo, queuing, or logging of requests? → Command (the request is a first-class object)
  • One object changes and an unknown number of others must react? → Observer (broadcast, data dependency)
  • Many objects interact in complex ways and the interaction logic should live in one place? → Mediator (centralize the protocol)
  • Multiple candidate handlers exist and the right one is determined at runtime, but any one is sufficient? → Chain of Responsibility (but add a fallback handler to prevent silent drops)

Output: If this taxonomy applies, add the appropriate decoupling pattern as a candidate or as a confirmation of the candidate from Taxonomy 1.


Step 4: Resolve Ambiguous Pattern Pairs

ACTION: If two or more candidates remain after Steps 2–3, apply the differentiating questions for the relevant pair.

WHY: Several behavioral patterns share structural similarities. Strategy and State have identical class diagrams. Template Method and Strategy both vary algorithms. Without asking the right differentiating question, you will correctly identify the problem category but pick the wrong pattern.

Pair: Strategy vs. State

Both encapsulate behavior that can be swapped at runtime via a context object. The difference is *who initiates the swap and why*:

QuestionStrategy → if...State → if...
Who changes the behavior?The client installs a strategy explicitlyThe context object itself transitions to a new state based on internal logic
Do the concrete variants know about each other?No — strategies are independentYes — state objects often initiate transitions to sibling states
Is the variation about selecting an algorithm?Yes — same interface, different computationNo — about representing a lifecycle that drives behavior

Pair: Template Method vs. Strategy

Both vary an algorithm, but via opposite mechanisms:

QuestionTemplate Method → if...Strategy → if...
How is variation expressed?Inheritance — a subclass overrides abstract stepsComposition — a context object holds a replaceable strategy
Can the algorithm be swapped at runtime?No — fixed at class definition timeYes — a different strategy object can be installed at any time
Do you control the superclass?Yes — you define the skeletonDoesn't matter — client provides the algorithm

Pair: Observer vs. Mediator

Both decouple objects from direct references, but in opposite directions:

QuestionObserver → if...Mediator → if...
Where does communication logic live?Distributed — observers and subjects cooperate to maintain the constraintCentralized — the mediator owns all routing logic
What is the coupling concern?One object changes; unknown others must reactMany objects interact; the interactions themselves are complex
What is more important?Reusability of subjects and observersUnderstandability of the overall interaction flow

Pair: Command vs. Chain of Responsibility

Both issue a request without the sender knowing the receiver, but via different mechanisms:

QuestionCommand → if...Chain of Responsibility → if...
Is there a known receiver at request-creation time?Yes — command holds a reference to its receiverNo — the receiver is determined by walking the chain
Does the request need to be stored, undone, or replayed?Yes — Command is a first-class objectNo — the request is transient
Is exactly one handler expected?YesNot necessarily — could be zero (silent drop) or one

Output: A single confirmed pattern, or at most two if the problem genuinely requires both (e.g., Command + Chain of Responsibility is a valid composition — the chain uses Command objects as the request representation).


Step 5: Produce Recommendation with Trade-offs

ACTION: Deliver the recommendation in the format below. Include the taxonomy reasoning that led to it, the key trade-off, and the runner-up pattern with why it was not chosen.

WHY: A recommendation without reasoning is a guess. The user needs to understand the taxonomy path that produced the choice — both to validate it and to apply the pattern correctly. The trade-off section prevents misapplication in edge cases.

Recommendation format:

## Pattern Recommendation: [Pattern Name]

**Category:** Behavioral — [Class / Object] scope

**Encapsulation taxonomy:** [What aspect is being encapsulated as an object]
**Decoupling taxonomy:** [If applicable — which sender-receiver model applies]

**Why this pattern:** [1–2 sentences connecting the pattern's intent to the specific problem]

**What it enables:** [What becomes possible that wasn't before]

**Key trade-off:** [What complexity or constraint is introduced]

**Warning (if applicable):** [Chain of Responsibility: silent drop risk; Mediator: bottleneck risk; etc.]

**Alternative considered:** [Runner-up pattern] — [Why it was not chosen]

**Patterns to combine with:** [Any complementary patterns]

Common combinations:

  • Chain of Responsibility + Command — chain uses Command objects so requests can be logged or replayed; Template Method defines handler dispatch logic
  • Observer + Mediator — Observer for subject-observer notification; Mediator to coordinate the subjects themselves
  • Strategy + Template Method — Template Method defines the algorithm skeleton; Strategy fills in variable steps via composition (evolution path when inheritance becomes limiting)
  • Iterator + Visitor — Iterator traverses the aggregate; Visitor applies an operation to each element
  • Command + Memento — Command executes operations; Memento provides state snapshots to support undo

Examples

Example 1: Order Processing with Multiple Tax Algorithms

Scenario: An e-commerce system computes tax differently depending on region (US federal, EU VAT, Canadian GST). The tax logic is embedded in the Order class as a large if/else block. A new region is coming and the team does not want to keep modifying Order.

Trigger: "We have different tax rules per region and the order class keeps getting bigger every time we add one."

Process:

  • Step 2 (Taxonomy 1): What varies is the *algorithm* for tax computation. Clients (or configuration) choose which algorithm to apply. → Strategy
  • Step 3 (Taxonomy 2): No sender-receiver decoupling concern — Order calculates tax directly.
  • Step 4: Strategy vs. State? The variation is client-selected (region at order creation), not self-transitioning behavior. Confirmed: Strategy.

Output:

## Pattern Recommendation: Strategy

**Category:** Behavioral — Object scope

**Encapsulation taxonomy:** Algorithm (tax computation rule) is extracted into a TaxStrategy object

**Why this pattern:** Strategy replaces the if/else dispatch with a TaxStrategy
interface. Each region (USTaxStrategy, EUVATStrategy, CAGSTStrategy) is a
ConcreteStrategy. Order holds a reference and delegates to it.

**What it enables:** New regions are new TaxStrategy subclasses — Order is never
modified. Strategies can be tested independently.

**Key trade-off:** Clients must know which strategy to instantiate; this knowledge
must come from somewhere (configuration, factory). If strategy selection is itself
complex, pair with Abstract Factory.

**Alternative considered:** Template Method — would require subclassing Order for
each region (OrderForUS, OrderForEU), which tightly couples the algorithm variation
to the order lifecycle. Strategy via composition is cleaner.

**Patterns to combine with:** Abstract Factory (to instantiate the correct strategy
based on region configuration)

Example 2: UI Form with Enable/Disable Logic Across States

Scenario: A wizard dialog has three states: empty (all fields disabled except the first), partial (some fields enabled, Submit disabled), and complete (Submit enabled). Currently, every button-click handler contains the same conditional: "if state == X, enable Y, disable Z." The logic is duplicated across 12 event handlers.

Trigger: "Every event handler has to know what state the dialog is in. Adding a new state means touching all 12 handlers."

Process:

  • Step 2 (Taxonomy 1): What varies is *behavior per state* — not a client-selected algorithm, but self-determined transitions. The dialog itself decides when to move from partial to complete. → State
  • Step 4: Strategy vs. State? The dialog transitions itself (the "partial" state knows when to transition to "complete" based on field validation). No external client selects the behavior. Confirmed: State.

Output:

## Pattern Recommendation: State

**Category:** Behavioral — Object scope

**Encapsulation taxonomy:** State-dependent behavior — each wizard state (EmptyState,
PartialState, CompleteState) encapsulates its own enable/disable logic

**Why this pattern:** Each state object handles the event and applies the correct
enable/disable rules for that state. The wizard context delegates all event handling
to its current state object. Transitions (EmptyState → PartialState) are initiated by
the state objects themselves when conditions are met.

**What it enables:** Adding a new state is a new class — existing handlers are not
touched. The 12 duplicated conditionals collapse into the state objects that own them.

**Key trade-off:** State objects may need access to the context to initiate transitions,
introducing some coupling. The number of classes grows by one per state.

**Alternative considered:** Strategy — the behavior here is not client-selected; the
dialog self-transitions. Strategy would require the external caller to manage state
changes, which belongs inside the dialog lifecycle.

Example 3: Audit Log for Spreadsheet Operations

Scenario: A spreadsheet application must support unlimited undo/redo for cell edits, formula applications, and formatting changes. Operations may take several seconds. The team also wants a log of all executed operations for crash recovery.

Trigger: "We need full undo/redo and also want to replay operations from a log after a crash."

Process:

  • Step 2 (Taxonomy 1): The *request itself* (each operation) needs to be a first-class object — stored, reversed, and replayed. → Command
  • Step 3 (Taxonomy 2): Sender-receiver decoupling: the UI (invoker) must not know the cell/formula/formatting receiver details. Command is the binding object. 1:1 per operation. Confirmed: Command.
  • Step 4: Command vs. Chain? The receiver is known at command-creation time (the specific cell being edited). No chain needed. Command confirmed.

Output:

## Pattern Recommendation: Command

**Category:** Behavioral — Object scope

**Encapsulation taxonomy:** Request (each operation) is encapsulated as a Command
object with Execute() and Unexecute() operations

**Decoupling taxonomy:** 1 invoker (toolbar/keyboard) : 1 receiver (cell/formula/formatter)
per command — invoker stays decoupled from receiver details

**Why this pattern:** Each operation (EditCellCommand, ApplyFormulaCommand,
FormatRangeCommand) is an object. Execute() applies it; Unexecute() reverses it.
The history list holds executed commands. Undo traverses it backward; redo forward.
Crash recovery replays the log by re-executing stored commands.

**What it enables:** Unlimited undo/redo with no special logic in the UI. Crash
recovery by replaying the command log. Macro recording by composing commands into
MacroCommands.

**Key trade-off:** Each unique operation requires a Command subclass. If operations
are highly varied (many receiver types), this produces many classes. Closures or
lambdas can replace subclasses in languages that support first-class functions.

**Alternative considered:** Memento — captures state snapshots for undo but stores
full state copies, which is expensive for large spreadsheets. Command stores only the
delta (what changed), which is far more efficient.

**Patterns to combine with:** Memento (for operations whose reversal cannot be
computed — store a snapshot as part of the command's undo data)

Key Principles

  • Two taxonomies, not one. Behavioral patterns can be classified by what they encapsulate (algorithm, state, protocol, traversal) AND by how they decouple senders from receivers. Use both lenses — one narrows the candidate set, the other confirms the choice. WHY: Patterns that look similar under one taxonomy (Strategy vs State) are clearly different under the other.
  • Strategy and State have identical structure but opposite intents. Strategy varies the algorithm while context stays the same. State varies the context's behavior when its internal state changes. If the "which object to delegate to" decision is made by the client, it's Strategy. If it's made by the context itself (state transitions), it's State. WHY: This is the single most confused pair in the behavioral catalog.
  • Observer distributes, Mediator centralizes. Both decouple interacting objects. Observer promotes finer-grained, more reusable classes but makes communication flow harder to trace. Mediator makes flow explicit but can become a monolith. WHY: Choosing wrong creates either untraceable event spaghetti (Observer misuse) or a god-object mediator.
  • Chain of Responsibility has no delivery guarantee. A request can fall off the end of the chain unhandled, silently. Always include a catch-all handler or an assertion that the chain is complete. WHY: Silent request drops are the hardest bugs to diagnose.

Reference Files

FileContents
references/behavioral-comparison.mdAll 11 patterns: applicability summary, encapsulation type, decoupling role, key trade-offs, and confusable pairs

License

This skill is licensed under CC-BY-SA-4.0. Source: BookForge — Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides.

Related BookForge Skills

Install related skills from ClawhHub:

  • clawhub install bookforge-design-pattern-selector

Or install the full book set from GitHub: bookforge-skills

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