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bmadbmad 命令行

Agent Skill

bmad 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,882

周安装

80

GitHub Stars

11

下载量

659
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:bmad(bmad 命令行)
来源仓库:https://github.com/akillness/oh-my-skills
仓库路径:skills/bmad
安装命令:
npx skills add https://github.com/akillness/oh-my-skills --skill bmad
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/akillness/oh-my-skills --skill bmad

简介

bmad 作为 BMAD/BMM 的前置路由层,负责识别用户数据包并推荐下一步关键产出。

  • 它将运行时、评审与执行细节外派,聚焦于减少当前阶段的不确定性。
  • 适用于结构化开发流程管理,需配合 intake-packets-and-route-outs.md 使用。
  • 使用前应熟悉核心路由与状态管理规范,避免错误跳转或循环依赖。
  • bmad 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

BMAD Packet-First Router

Use bmad as the common-layer BMAD/BMM front door.

The job is not to dump every phase command or runtime setup rule. The job is to:

  1. identify the packet the user already has,
  2. choose the project level and likely current phase,
  3. recommend the single next artifact or gate that reduces ambiguity now,
  4. route runtime-, review-, execution-, or game-specific detail outward.

Read references/intake-packets-and-route-outs.md first for the fastest routing model. Use references/core-routing.md, references/status-and-review.md, and references/runtime-and-module-boundaries.md when you need more depth.

When to use this skill

  • The user wants to start or resume a BMAD/BMM-style workflow from mixed project state
  • The user asks what phase comes next after idea notes, a PRD, a tech spec, architecture work, or partial implementation
  • The user has an existing repo, issue, review note, or brownfield status and needs the next artifact chosen truthfully
  • The user wants a vendor-neutral BMAD front door before dropping into Claude-, Codex-, or Gemini-specific runtime overlays
  • The user needs help deciding whether the next move is ideation, planning, architecture, approval, execution slicing, or runtime handoff

When not to use this skill

  • The main need is open-ended concept shaping before project framing exists → use bmad-idea
  • The main need is a game-production packet (GDD, playtest notes, build issues, launch beats) → use bmad-gds
  • The main need is artifact approval, annotation, or plan review → use plannotator
  • The main need is execution-ready backlog slicing after the next artifact is already known → use task-planning
  • The main need is runtime-specific orchestration setup for Claude Code → use omc
  • The main need is Codex-first workflow runtime behavior → use omx
  • The main need is Gemini / Antigravity portable harness setup → use ohmg

Instructions

Step 1: Normalize the intake as one primary packet

Before talking about phases, choose the single best packet that describes the current ask:

bmad_packet:
  packet_type:
    - concept-packet
    - planning-packet
    - architecture-packet
    - review-gate-packet
    - execution-packet
    - runtime-handoff-packet
    - brownfield-resume-packet
  evidence_in_hand:
    - idea-notes
    - product-brief
    - prd
    - tech-spec
    - architecture-draft
    - review-feedback
    - active-repo
    - issue-or-bug-link
    - sprint-plan
    - milestone-or-launch-pressure
  project_type: web-app | backend-api | mobile-app | game | library | automation | unknown
  project_level: 0 | 1 | 2 | 3 | 4 | unknown
  runtime_context: claude | codex | gemini | opencode | mixed | unknown
  main_constraint: ambiguity | review-blocker | execution-readiness | runtime-setup | brownfield-drift | unknown

Rules:

  • Pick one primary packet first, even if the user mentions several artifacts.
  • If the packet is obviously pre-planning, say so and route to bmad-idea early.
  • If the packet is mostly game-production coordination, route to bmad-gds early.
  • If the request starts from an existing repo, issue, or partial implementation, prefer brownfield-resume-packet over pretending the project is greenfield.

Step 2: Choose project level before artifact depth

Use this scale:

  • Level 0 — single atomic change, bug fix, config tweak
  • Level 1 — small feature, limited files, low coordination cost
  • Level 2 — medium feature set, cross-cutting behavior, clear planning + architecture need
  • Level 3 — complex integration, multiple subsystems, API/data contracts, multi-sprint delivery
  • Level 4 — major overhaul, platform migration, enterprise-scale coordination

Do not force architecture or heavyweight planning onto level 0–1 work unless the visible packet truly requires it.

Step 3: Infer the likely current phase from the packet

Use the packet to infer the current BMAD phase, not the other way around:

Packet typeLikely phaseDefault next artifact or gate
concept-packetanalysisproduct-brief or route to bmad-idea
planning-packetplanningprd or tech-spec
architecture-packetsolutioningarchitecture or architecture review gate
review-gate-packetboundary between phasesplannotator review before advancing
execution-packetimplementationsprint-plan, story packet, or route to task-planning
runtime-handoff-packetimplementation-readyruntime route-out to omc, omx, or ohmg
brownfield-resume-packetmixed / unknownworkflow-status update, repo-state summary, then the smallest truthful next artifact

Guiding rules:

  • Prefer the smallest truthful next artifact.
  • If an artifact already exists but has not been reviewed, the next move is often the review gate, not another new document.
  • If the request is really a runtime/setup ask, keep bmad short and route outward.

Step 4: Choose one next artifact, not a parallel stack

Pick the single next artifact or gate that best reduces ambiguity now:

Current statePreferred next move
vague idea, opportunity, user problemproduct-brief
requirements emerging, implementation shape still unclearprd or tech-spec
planning exists, system shape is still fuzzyarchitecture
architecture exists but approval is missingreview gate
approved architecture exists, execution slicing is weaksprint-plan or story packet
active implementation exists but status is unclearworkflow-status update + next-story recommendation
runtime is the real blocker after approvalruntime handoff to omc / omx / ohmg

Step 5: Route specialist work explicitly

If the front-door decision is made, route the rest clearly:

  • bmad-idea → pre-planning concept framing before formal BMAD artifacts exist
  • plannotator → review / approval gate for PRD, architecture, sprint plan, or plan diffs
  • task-planning → execution-ready slicing after the next artifact is approved or obvious
  • omc → Claude-first runtime orchestration, hooks, team mode, stop callbacks
  • omx → Codex-first orchestration, AGENTS.md injection, workflow skills, tmux team runtime
  • ohmg → Gemini / Antigravity portable harness, .agents/ source of truth, generated runtime views
  • bmad-gds → game-specific production routing

Leave a short reason for the route-out. Do not just name the neighboring skill.

Step 6: Keep state and review visible

When a project already uses BMAD state files or helper scripts, keep them in the loop:

  • inspect status/config artifacts before recommending a phase leap
  • if a required artifact exists but lacks approval, route to plannotator
  • prefer script/status awareness over re-deriving the workflow from scratch
  • use brownfield evidence honestly instead of pretending the project is still at idea stage

Step 7: Produce a compact BMAD routing brief

Always return this structure:

# BMAD Routing Brief

## Scope
- Packet type: ...
- Project type: ...
- Project level: 0 | 1 | 2 | 3 | 4
- Runtime context: ...
- Confidence: high | medium | low

## Current phase
- analysis | planning | solutioning | implementation | mixed | unknown
- Why: ...

## Recommended next move
- product-brief | prd | tech-spec | architecture | review gate | sprint-plan | story packet | workflow-status update | runtime handoff

## Why this is next
- 2-4 bullets grounded in the packet

## Route-outs
- Skill / module: ...
- Why: ...
- What to pass forward: ...

## What not to do yet
- 1-3 bullets preventing premature detail or the wrong lane

Step 8: Push detail into references

Do not inflate the main response with every helper script, command family, or runtime rule. Use the references when needed:

Output format

Return a short BMAD routing brief.

Required qualities:

  • choose one primary packet before choosing the next artifact
  • make the project-level assumption explicit
  • keep review-gate visibility before phase advancement
  • keep runtime/setup detail separated from the common BMAD layer
  • keep the result under roughly 400-700 words unless the user asks for a full workflow packet

Examples

Example 1: brownfield repo, unclear next step

Input

Use bmad. We already have a repo and some product notes, but planning drifted and I don't know whether we need a PRD, architecture, or just sprint planning.

Output sketch

  • Packet type: brownfield-resume-packet
  • Likely phase: mixed
  • Recommended next move: workflow-status update, then whichever artifact is actually missing
  • Route-outs only after the missing artifact is identified

Example 2: architecture exists, execution weak

Input

We already wrote the architecture doc for our API migration. What should we do next in BMAD?

Output sketch

  • Packet type: architecture-packet
  • Current phase: solutioning
  • Recommended next move: review gate if architecture is unreviewed, otherwise sprint-plan
  • Route-out: plannotator first, task-planning second

Example 3: runtime-specific follow-up

Input

I want BMAD for Codex CLI. What should I actually use?

Output sketch

  • Keep bmad as the packet/phase router
  • Packet type: runtime-handoff-packet
  • Route Codex runtime specifics to omx
  • Do not turn bmad into a Codex setup guide

Best practices

  1. Act like a packet-first router — start from the artifact or evidence the user already has.
  2. Choose level before depth — level 0–1 and level 2–4 should not produce the same paperwork.
  3. Keep review visible — if approval is the blocker, say so before inventing a new artifact.
  4. Keep runtime overlays separateomc, omx, and ohmg own vendor/runtime specifics.
  5. Prefer one clear handoff — one next move plus one or two route-outs beats a giant workflow dump.
  6. Use references for deep detail — helper scripts, status rules, and runtime boundaries belong in support docs.

References

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

31.27%
按下载量换算206

Claude

31.32%
按下载量换算206

Cursor

20.19%
按下载量换算133

Gemini CLI

8.65%
按下载量换算57

安全审计

Gen Agent Trust Hub

未通过

Socket

通过

Snyk

可疑

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

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