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Agent Skill · 研究检索

bj-fogg-behavior-design(bj 雾行为设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

bj-fogg-behavior-design 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 71,838。

总安装 192周安装 8GitHub Stars 7下载 64核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:bj-fogg-behavior-design(bj 雾行为设计)
来源仓库:https://github.com/karausab590-ops/clawads-marketing-skills
仓库路径:skills/bj-fogg-behavior-design
安装命令:
npx skills add https://github.com/karausab590-ops/clawads-marketing-skills --skill bj-fogg-behavior-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/karausab590-ops/clawads-marketing-skills --skill bj-fogg-behavior-design

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

bj-fogg-behavior-design 应用斯坦福行为模型 B=MAP 诊断转化障碍并设计 nudges。适用于 landing page 优化、邮件文案或 onboarding 流程改进的营销场景。使用时分析动机、能力与提示三要素,移除行动门槛并强化触发信号。

安装需通过 npx 添加指定仓库,建议确认是否支持 A/B 测试框架集成。注意:分类为研究检索,强调科学框架而非创意堆砌,需结合用户画像定制。

来源仓库内路径:skills/bj-fogg-behavior-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/karausab590-ops/clawads-marketing-skills --ski…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

bj-fogg-behavior-design 怎么安装?

在终端执行 npx skills add https://github.com/karausab590-ops/clawads-marketing-skills --skill bj-fogg…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

bj-fogg-behavior-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

bj-fogg-behavior-design 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

bj-fogg-behavior-design 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

bj-fogg-behavior-design 用的人多吗?

公开数据是累计安装 192 次,近一周安装 8 次,下载 64 次,GitHub 7 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

bj-fogg-behavior-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
bj-fogg-behavior-design

bj 雾行为设计 · 本页

1927操作浏览器未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

BJ Fogg Behavior Design (B=MAP Framework)

Category: Conversion / Copywriting / Psychology Works with: OpenClaw, Claude Code, Cursor, any AI with file context Purpose: Apply Stanford's Behavior Model to diagnose why people don't act and engineer marketing that removes every barrier to conversion


What This Skill Does

This skill applies the Fogg Behavior Model — developed by Stanford behavior scientist BJ Fogg — to marketing, conversion optimization, email copy, landing pages, CTAs, and product onboarding. It gives you a precise scientific framework to diagnose why people who want your product still don't buy it, and exactly how to fix it.

When you use this skill, your AI will produce conversion assets that work with human psychology rather than against it — not by pushing harder, but by making the behavior *easier to do at exactly the right moment*.


Why B=MAP Works: The Core Mechanism

Most marketers assume that if someone doesn't convert, they don't want the product badly enough. This is almost always wrong.

BJ Fogg's core insight: a behavior happens only when Motivation, Ability, and a Prompt converge at the same moment.

The formula is:

B = MAP Behavior = Motivation × Ability × Prompt

All three must be present. If even one is missing, the behavior does not happen — no matter how strong the other two are.

This explains a phenomenon every marketer has experienced: high-intent visitors who don't convert. They have Motivation. But they hit a friction point (Ability gap), or the Prompt arrives at the wrong moment. The sale dies not from lack of desire but from a mechanical failure in the MAP system.

Why this changes everything:

  1. Motivation fluctuates. You cannot reliably increase it through pressure alone. Scarcity and urgency add temporary spikes, but they're borrowed against the relationship. Sustainable conversion comes from reducing Ability requirements so even low-motivation moments produce action.
  2. Ability is permanently improvable. Simplifying your signup, shortening your form, reducing cognitive load, adding a guarantee — these changes work 24/7 and compound over every visitor. Reducing friction by 20% is like doubling the number of motivated visitors.
  3. Prompts are often the silent killer. Most copy focuses on motivation (the offer, the benefit, the proof). But if the prompt appears when the visitor is distracted, overwhelmed, or mid-scroll, it fails regardless of how good the offer is. Prompt timing and placement are underestimated conversion levers.

The Three Elements in Depth

1. Motivation

Fogg identifies three pairs of Core Motivators — every human is driven by combinations of these:

MotivatorPositive PullNegative Push
SensationPleasurePain
AnticipationHopeFear
BelongingSocial acceptanceSocial rejection

Marketing application: Most copy defaults to pleasure and hope. The most powerful unconventional lever is social belonging — the fear of being excluded, looking amateur, or being left behind by peers. Testimonials and case studies work partly because they activate belonging (others like me have done this).

Diagnosing motivation gaps: If a visitor understands the offer and still doesn't act, ask which motivator is underpowered. Is the hope clear? Is the pain vivid? Is belonging demonstrated (who else is doing this)?

2. Ability

Ability is not raw capability — it is *perceived ease in the moment*. A person who could technically fill out a 10-field form will often abandon a 4-field form if their mental bandwidth is already stretched. Fogg's six Ability Factors:

FactorThe QuestionMarketing Fix
TimeHow much time does this take?"Takes 60 seconds" / one-click options
MoneyHow much does this cost (including psychic cost)?Free trials, guarantees, price anchoring
Physical effortHow hard is the physical act?Auto-fill, fewer clicks, mobile-first
Brain cyclesHow much thinking is required?Clear next step, no decision fatigue
Social devianceDoes this make me look weird?Social proof, "join 10,000 others..."
Non-routineIs this different from what I normally do?Familiar UX patterns, easy onboarding

The Ability audit: Walk every step of your conversion path and score each factor 1-5. Where the score is lowest, that is your highest-leverage conversion opportunity — more valuable than a new headline.

Key insight: When motivation is high (like during a limited-time promotion), people will tolerate low ability. But for everyday conversion, especially for cold traffic or complex products, reducing Ability requirements is what separates 2% conversion rates from 8% ones.

3. Prompts

A Prompt is the signal that triggers the behavior. Without it, motivated and able people still do nothing — because humans do not act without a trigger. Fogg identifies three types:

Spark Prompt — used when Ability is high but Motivation is low

  • Adds emotional charge to push the person over the action line
  • Use when: visitor has browsed multiple pages, compared options, but hasn't acted
  • Example: "Others who viewed this also bought X" / a testimonial at the checkout moment / a fear-based urgency message

Facilitator Prompt — used when Motivation is high but Ability is low

  • Reduces friction to clear the barrier
  • Use when: visitor is excited but confused about what to do next, or perceives risk/complexity
  • Example: "Start free, upgrade later" / "No credit card needed" / "Takes 2 minutes"

Signal Prompt — used when both Motivation and Ability are already sufficient

  • Just reminds the person to act (they need no convincing, just a nudge)
  • Use when: re-engaging warm leads, abandoned cart sequences, existing users
  • Example: Simple email reminder / browser notification / "Continue where you left off"

Critical rule: Mismatched prompts are a major source of wasted spend. Sending a Spark Prompt (high urgency, high pressure) to someone who is already motivated but confused will increase anxiety and kill conversions. Always diagnose the MAP gap first, then choose the matching prompt type.


The Action Line

Fogg maps behaviors on a graph where the vertical axis is Motivation and the horizontal axis is Ability (easier = further right). The Action Line is a curve that defines the threshold: behaviors above the line happen, behaviors below it don't.

Marketing implication: There are two ways to get a behavior above the Action Line:

  1. Push the person up (increase motivation via better copy, proof, urgency)
  2. Move the action right (increase ability via friction reduction, simpler steps)

Most marketing budgets go entirely into #1. Most conversion gains come from #2. The best marketers do both simultaneously.


Fogg's "Tiny Habits" Principle for Onboarding and Retention

For behaviors you want to become habitual (daily logins, recurring purchases, content engagement), Fogg's Tiny Habits research shows:

  1. Start with a behavior so tiny it cannot fail. The first action should be comically small. Not "complete your profile" — "add your first name." Not "connect your team" — "invite one person." Each tiny success generates a positive emotion (what Fogg calls a Shine moment), which wires the habit loop.
  2. Anchor new behaviors to existing habits. "After I [existing habit], I will [new tiny behavior]." In onboarding copy: "Next time you open your email, try X" creates anchoring to an established routine.
  3. Celebrate immediately. Positive reinforcement directly after a tiny win strengthens the neural pathway. This is why confetti, checkmarks, streaks, and progress bars work — they create micro-celebrations that encode the behavior as rewarding before the real outcome appears.

Application: Onboarding sequences that immediately produce a small success moment have dramatically higher 7-day retention than those that ask for effort first. Structure your first-run experience as a series of wins, not a setup checklist.


MAP Diagnostic Framework

Use this to audit any conversion asset before optimization:

Step 1: Identify the target behavior

State it precisely: "Visitor clicks the CTA and enters their email." Vague behaviors cannot be engineered.

Step 2: Score each MAP element (1-5)

Motivation questions:

  • Is the pleasure/hope clearly communicated? (1-5)
  • Is the pain/fear vivid and relevant? (1-5)
  • Is social belonging demonstrated (proof, community, others like them)? (1-5)

Ability questions:

  • Is the time investment clear and minimal? (1-5)
  • Is the financial risk removed or minimized? (1-5)
  • Is the cognitive load low (one clear next step)? (1-5)
  • Does this match familiar behavior patterns? (1-5)

Prompt questions:

  • Is there a clear visual/verbal trigger for the behavior? (1-5)
  • Is the prompt appearing at the right moment in the visitor journey? (1-5)
  • Is the prompt type matched to the MAP gap (Spark/Facilitator/Signal)? (1-5)

Step 3: Fix the lowest-scoring element first

The system is only as strong as its weakest link. Motivation score of 4 and Ability score of 2? Improve Ability — it will move the needle more than improving Motivation from 4 to 5.


Application by Channel

Landing Pages

  • Hero section: Establish Motivation immediately (hope + belonging). Name the outcome and show who else has achieved it.
  • Features/benefits: Translate each feature into an Ability gain (this makes X faster/easier/safer).
  • Proof section: Motivation (hope) + Ability (de-risks the decision) + implicit Signal (others acted, you can too).
  • CTA button: Signal Prompt. The copy should name the outcome, not the action: "Get my free report" beats "Submit."
  • Below CTA: Add a Facilitator Prompt for the hesitant: "No credit card. Cancel any time. Takes 90 seconds."

Email Sequences

  • Subject line: Prompt type depends on list temperature. Cold list = Spark. Warm/engaged = Signal.
  • Preheader: Reinforce Ability (fast, easy, one-click) for cold; reinforce social proof (Belonging) for warm.
  • Body CTA: One behavior per email. Multiple CTAs fragment attention and reduce Ability (decision fatigue).
  • P.S. line: Second Signal Prompt for readers who skimmed. Restate the single action.

Ad Copy

  • Hook: Spark Prompt — jolt Motivation through sensory or fear/hope language.
  • Middle: Build Ability confidence — de-risk, simplify, prove it works quickly.
  • CTA: Signal or Facilitator Prompt depending on funnel temperature.

Abandoned Cart / Re-engagement

  • These audiences have Motivation (they reached checkout). The barrier is Ability (confusion, distraction, perceived risk) or a missing Prompt (they just forgot).
  • Email 1: Signal Prompt — pure reminder, no pressure.
  • Email 2: Facilitator Prompt — address the most common Ability barrier (guarantee, simple return policy, social proof at the decision point).
  • Email 3: Spark Prompt — urgency or loss framing, only after you have addressed Ability.

AI Execution Instructions

When applying this skill:

  1. Identify the one target behavior before writing anything. Every word in the asset should serve that behavior.
  2. Run the MAP diagnostic on the existing asset or brief. Score M, A, and P separately. Do not start writing until you know which element is lowest.
  3. Match the fix to the gap:

- Low Motivation → more vivid outcome, more relevant fear/hope, stronger social proof - Low Ability → shorter form, clearer steps, guarantee, faster promise, simpler language - Weak Prompt → add or reposition the CTA, clarify the trigger, use the right Prompt type

  1. Never increase pressure without first fixing Ability. Adding urgency (Spark) to a high-friction experience creates anxiety, not conversions. Fix the friction first.
  2. For onboarding or retention: Design a Tiny Habit first step that is guaranteed to succeed. Then build on it.
  3. For multi-step funnels: Each step is its own B=MAP system. A CTA click is one behavior. Form completion is another. Payment is another. Audit each step independently.

Before and After Example

Scenario: SaaS product's free trial CTA. Current conversion: 2.3%.

MAP Audit:

  • Motivation: 4/5 (benefit is clear, outcome is shown)
  • Ability: 2/5 (requires credit card, 8-field form, no time estimate)
  • Prompt: 3/5 (single CTA button, but positioned below the fold on mobile)

Before:

Start your free trial [14-field form, credit card required, no time estimate]

After (fixing Ability, then improving Prompt placement):

Start free in 60 seconds — no credit card needed [Email + password only | Credit card added when you upgrade] [CTA button above fold on all devices] Below button: "Join 8,400 marketers already using this"

Result pattern: This type of Ability fix — removing the credit card requirement from trial signup — routinely produces 2-5x conversion increases across SaaS products. Not because motivation changed, but because the Ability floor was raised.


Checklist: MAP-Optimized Conversion Asset

  • Single, precise target behavior identified
  • Motivation: Core motivator named (pleasure/hope/belonging or pain/fear/rejection)
  • Motivation: Social proof demonstrates belonging
  • Ability: Time investment stated explicitly
  • Ability: Financial risk removed or minimized
  • Ability: One clear next step, no decision fatigue
  • Ability: Familiar patterns used where possible
  • Prompt: Correct type selected (Spark / Facilitator / Signal) based on MAP gap
  • Prompt: Positioned at the highest-motivation moment in the flow
  • No pressure added before friction is reduced

Tags

conversion cro psychology behavior-design landing-page email cta onboarding fogg bj-fogg motivation ability habit-forming ux persuasion stanford

平台分布

Codex

33.52%
按下载量换算21

Claude

29.22%
按下载量换算19

Cursor

18.77%
按下载量换算12

Gemini CLI

8.92%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

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通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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