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biz-customer-journey商业客户旅程

Agent Skill

biz-customer-journey 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

353

周安装

15

GitHub Stars

125

下载量

124
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:biz-customer-journey(商业客户旅程)
来源仓库:https://github.com/asgard-ai-platform/skills
仓库路径:skills/biz-customer-journey
安装命令:
npx skills add https://github.com/asgard-ai-platform/skills --skill biz-customer-journey
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/asgard-ai-platform/skills --skill biz-customer-journey

简介

biz-customer-journey 用于绘制客户从认知到忠诚的全流程体验地图,识别关键触点与流失点。

  • 适合优化转化率、提升用户体验或 redesign 产品 onboarding 流程时使用。
  • 使用时需描述典型用户路径,工具辅助标注痛点和机会点,输出可视化建议。
  • 安装需通过 npx 添加 GitHub 仓库,建议确认是否支持团队协作编辑或集成现有 CRM 数据。
  • 注意:分类为研究检索,结果依赖输入信息的完整性,建议配合用户访谈验证假设。

SKILL.md

Customer Journey Mapping

Overview

Customer Journey Mapping visualizes the entire experience a customer has with a brand — from first awareness through post-purchase advocacy. It identifies touchpoints, emotions, pain points, and opportunities at each stage. The goal is to find and fix where customers get stuck, frustrated, or leave.

When to Use

Trigger conditions:

  • User wants to improve conversion rates across the funnel
  • User needs to understand where customers drop off
  • User designing or redesigning a customer experience
  • User asks "where are we losing customers?" or "what's the user experience like?"

When NOT to use:

  • For market segmentation → use STP
  • For product feature decisions → use Jobs to Be Done
  • For one-time strategic analysis → use SWOT

Framework

IRON LAW: Map the Customer's Reality, Not Your Ideal

The journey map must reflect what customers ACTUALLY experience, not what
you designed or intended. If customers Google your brand and find negative
reviews (reality), don't map "customer visits our website" (ideal).

Base the map on data: analytics, customer interviews, support tickets,
heatmaps — not internal assumptions.
IRON LAW: Every Touchpoint Needs an Emotion

A journey map without emotions is a process diagram. At every touchpoint,
note the customer's emotional state: confident, confused, frustrated,
delighted. Emotions predict behavior better than process steps.

The Five Stages

1. Awareness — Customer realizes they have a need or discovers your brand

  • Touchpoints: ads, social media, word-of-mouth, search results, content
  • Key question: "How do they first encounter us?"

2. Consideration — Customer evaluates options and compares alternatives

  • Touchpoints: website, reviews, comparisons, demos, sales conversations
  • Key question: "What information do they seek and where?"

3. Decision — Customer chooses and purchases

  • Touchpoints: checkout, pricing page, sales closing, contract signing
  • Key question: "What friction exists at the purchase moment?"

4. Usage — Customer uses the product/service

  • Touchpoints: onboarding, product interaction, support, documentation
  • Key question: "Does the experience match the promise?"

5. Advocacy — Customer recommends (or warns against) the brand

  • Touchpoints: reviews, referrals, social sharing, community
  • Key question: "What triggers them to recommend us — or not?"

Step 1: Define the Persona

Who is this journey for? Use the target segment from STP:

  • Name, demographics, goals, pain points
  • The more specific the persona, the more actionable the map

Step 2: Map Touchpoints per Stage

For each stage, list:

  • Touchpoints: Every interaction point (physical, digital, human)
  • Actions: What the customer does
  • Emotions: How the customer feels (😊 positive / 😐 neutral / 😤 negative)
  • Pain points: What frustrates or blocks them
  • Opportunities: How to improve the experience

Step 3: Identify Moments of Truth

Find the 2-3 critical moments that disproportionately impact the overall experience:

  • First impression: The first touchpoint sets expectations
  • Friction peak: The highest-pain-point moment
  • Delight opportunity: Where a small improvement creates outsized positive impact

Step 4: Prioritize Improvements

Rank improvements by: Impact on customer satisfaction × Feasibility × Cost. Fix the highest-impact pain points first.

Output Format

# Customer Journey Map: {Product/Service}

## Persona
- Name: {persona name}
- Profile: {segment description}
- Goal: {what they're trying to achieve}

## Journey Map

| Stage | Touchpoints | Actions | Emotion | Pain Points | Opportunities |
|-------|------------|---------|---------|-------------|---------------|
| Awareness | {list} | {what they do} | 😊/😐/😤 | {friction} | {improvement} |
| Consideration | ... | ... | ... | ... | ... |
| Decision | ... | ... | ... | ... | ... |
| Usage | ... | ... | ... | ... | ... |
| Advocacy | ... | ... | ... | ... | ... |

## Moments of Truth
1. **{moment}** — {why this is critical}
2. **{moment}** — {why this is critical}

## Priority Improvements
1. {Stage} → {specific improvement} — Impact: High, Effort: Low
2. ...

Examples

Correct Application

Scenario: Journey for a Taiwanese food delivery app (persona: 30-year-old office worker ordering lunch)

StageTouchpointsEmotionPain Point
AwarenessColleague mentions app during lunch discussion😊 CuriousNone — organic discovery
ConsiderationDownloads app, browses restaurants, reads reviews😐 → 😤Too many choices, no "nearby + fast" filter
DecisionSelects restaurant, adds items, sees delivery fee + minimum order😤Delivery fee NT$60 feels expensive for a NT$120 lunch; minimum order forces buying more than needed
UsageWaits for delivery, receives food, eats😊 → 😐Food arrives in 35 min (app said 25), packaging leaked
AdvocacyDoesn't refer friends😐No referral incentive; experience was "okay, not great"

Moment of Truth: Decision stage — the delivery fee shock causes 40% cart abandonment (data-backed ✓).

Incorrect Application

What went wrong:

  • Map shows "Customer visits website → Customer signs up → Customer makes purchase" → This is a process flow, not a journey map. No emotions, no pain points. Violates Iron Law: every touchpoint needs an emotion.
  • Awareness stage shows "Customer sees our billboard campaign" when the company doesn't have billboards → Mapping the ideal, not reality. Violates Iron Law: map reality.

Gotchas

  • Backstage vs frontstage: Customers don't see your internal processes. Map what the customer experiences, not your operations. "Order routed to kitchen" is backstage; "Customer sees 'preparing your order' notification" is frontstage.
  • Multiple personas = multiple maps: Different segments have different journeys. A B2B enterprise buyer's journey is completely different from a self-serve SMB user. Don't combine them.
  • Post-purchase is often ignored: Most teams map Awareness → Decision thoroughly but skip Usage and Advocacy. Retention and referral happen post-purchase.
  • Data over intuition: "We think customers feel frustrated at checkout" is a hypothesis. "Cart abandonment rate is 65% at the delivery fee screen" is evidence. Use data wherever possible.
  • Journey maps expire: Customer behavior changes. A map from 2023 may be obsolete by 2025. Revisit quarterly for fast-moving products.

References

  • For service blueprint extension (adding backstage operations), see references/service-blueprint.md

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平台分布

Codex

36.18%
按下载量换算45

Claude

31.47%
按下载量换算39

Cursor

18.57%
按下载量换算23

Gemini CLI

9.83%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

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