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Agent Skill · 前端设计

backpressure(backpressure 命令行)

backpressure 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

backpressure 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 5,948。

总安装 574周安装 23GitHub Stars 777下载 186核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:backpressure(backpressure 命令行)
来源仓库:https://github.com/dadbodgeoff/drift
仓库路径:skills/backpressure
安装命令:
npx skills add https://github.com/dadbodgeoff/drift --skill backpressure
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dadbodgeoff/drift --skill backpressure

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

backpressure 管理系统背压以防止 OOM 崩溃,适用于生产者速度超过消费者的场景。它通过有界缓冲区和水印机制触发状态变化,支持自适应刷新策略。使用时可配置 NORMAL/ELEVATED/CRITICAL/BLOCKED 状态机阈值,平衡性能和稳定性。

安装前应评估下游服务健康度检测方式,避免误判导致数据丢失。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/backpressure

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dadbodgeoff/drift --skill backpressure;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

backpressure 怎么安装?

在终端执行 npx skills add https://github.com/dadbodgeoff/drift --skill backpressure。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

backpressure 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

backpressure 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

backpressure 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

backpressure 用的人多吗?

公开数据是累计安装 574 次,近一周安装 23 次,下载 186 次,GitHub 777 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

backpressure 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
backpressure

backpressure 命令行 · 本页

574777权限未标注未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Backpressure Management

Prevent OOM crashes when producers outpace consumers.

When to Use This Skill

  • Database writes slower than event ingestion
  • Memory filling up with queued items
  • Need to handle traffic spikes gracefully
  • Want to drop low-priority data under load

Core Concepts

  1. Bounded buffer - Fixed-size queue prevents unbounded growth
  2. Watermarks - Thresholds trigger state changes
  3. Strategies - Block, drop oldest, drop newest, or sample
  4. Adaptive flushing - Adjust rate based on downstream health

State Machine

NORMAL (< 50%) → ELEVATED (50-80%) → CRITICAL (80-100%) → BLOCKED (100%)
     ↑                                                          │
     └──────────────────────────────────────────────────────────┘
                        (buffer drains)

TypeScript Implementation

Types

// types.ts
export enum BackpressureState {
  NORMAL = 'normal',
  ELEVATED = 'elevated',
  CRITICAL = 'critical',
  BLOCKED = 'blocked',
  DRAINING = 'draining',
}

export enum BackpressureStrategy {
  BLOCK = 'block',
  DROP_OLDEST = 'drop_oldest',
  DROP_NEWEST = 'drop_newest',
  SAMPLE = 'sample',
}

export interface BackpressureConfig {
  maxBufferSize: number;
  highWatermark: number;     // 0-1
  lowWatermark: number;      // 0-1
  strategy: BackpressureStrategy;
  sampleRate?: number;
  maxBlockTimeMs?: number;
  batchSize: number;
  minFlushIntervalMs: number;
  maxFlushIntervalMs: number;
  targetLatencyMs: number;
}

export interface FlushResult {
  success: number;
  failed: number;
  errors: Error[];
}

export type FlushFunction<T> = (items: T[]) => Promise<FlushResult>;

Bounded Buffer

// buffer.ts
export class BoundedBuffer<T> {
  private items: T[] = [];

  constructor(private readonly maxSize: number) {}

  get size(): number { return this.items.length; }
  get capacity(): number { return this.maxSize; }
  get utilization(): number { return this.items.length / this.maxSize; }

  isFull(): boolean { return this.items.length >= this.maxSize; }
  isEmpty(): boolean { return this.items.length === 0; }

  push(item: T): boolean {
    if (this.isFull()) return false;
    this.items.push(item);
    return true;
  }

  pushWithEviction(item: T): T | null {
    const evicted = this.isFull() ? this.items.shift() ?? null : null;
    this.items.push(item);
    return evicted;
  }

  take(count: number): T[] {
    return this.items.splice(0, Math.min(count, this.items.length));
  }

  clear(): T[] {
    const all = this.items;
    this.items = [];
    return all;
  }
}

Backpressure Controller

// controller.ts
import { BoundedBuffer } from './buffer';
import {
  BackpressureState,
  BackpressureStrategy,
  BackpressureConfig,
  FlushFunction,
} from './types';

const DEFAULT_CONFIG: BackpressureConfig = {
  maxBufferSize: 10000,
  highWatermark: 0.8,
  lowWatermark: 0.5,
  strategy: BackpressureStrategy.DROP_OLDEST,
  batchSize: 100,
  minFlushIntervalMs: 100,
  maxFlushIntervalMs: 30000,
  targetLatencyMs: 500,
};

export class BackpressureController<T> {
  private buffer: BoundedBuffer<T>;
  private state: BackpressureState = BackpressureState.NORMAL;
  private config: BackpressureConfig;
  private flushFn: FlushFunction<T>;
  private flushInterval: NodeJS.Timeout | null = null;
  private currentFlushIntervalMs: number;
  private running = false;

  // Metrics
  private eventsAccepted = 0;
  private eventsDropped = 0;
  private eventsFlushed = 0;
  private lastFlushLatencyMs = 0;

  constructor(flushFn: FlushFunction<T>, config: Partial<BackpressureConfig> = {}) {
    this.config = { ...DEFAULT_CONFIG, ...config };
    this.buffer = new BoundedBuffer(this.config.maxBufferSize);
    this.flushFn = flushFn;
    this.currentFlushIntervalMs = this.config.minFlushIntervalMs;
  }

  start(): void {
    if (this.running) return;
    this.running = true;
    this.scheduleFlush();
  }

  stop(): void {
    this.running = false;
    if (this.flushInterval) {
      clearTimeout(this.flushInterval);
      this.flushInterval = null;
    }
  }

  async push(item: T): Promise<boolean> {
    switch (this.config.strategy) {
      case BackpressureStrategy.BLOCK:
        if (this.state === BackpressureState.BLOCKED) {
          const waited = await this.waitForSpace();
          if (!waited) {
            this.eventsDropped++;
            return false;
          }
        }
        break;

      case BackpressureStrategy.DROP_NEWEST:
        if (this.buffer.isFull()) {
          this.eventsDropped++;
          return false;
        }
        break;

      case BackpressureStrategy.DROP_OLDEST:
        if (this.buffer.isFull()) {
          this.buffer.pushWithEviction(item);
          this.eventsDropped++;
          this.eventsAccepted++;
          this.updateState();
          return true;
        }
        break;

      case BackpressureStrategy.SAMPLE:
        if (this.state !== BackpressureState.NORMAL) {
          const sampleRate = this.config.sampleRate || 10;
          if (this.eventsAccepted % sampleRate !== 0) {
            this.eventsDropped++;
            return false;
          }
        }
        break;
    }

    const accepted = this.buffer.push(item);
    if (accepted) {
      this.eventsAccepted++;
    } else {
      this.eventsDropped++;
    }

    this.updateState();
    return accepted;
  }

  async drain(): Promise<void> {
    this.state = BackpressureState.DRAINING;
    while (!this.buffer.isEmpty()) {
      await this.flush();
    }
  }

  getMetrics() {
    return {
      state: this.state,
      bufferSize: this.buffer.size,
      bufferUtilization: this.buffer.utilization,
      eventsAccepted: this.eventsAccepted,
      eventsDropped: this.eventsDropped,
      eventsFlushed: this.eventsFlushed,
      lastFlushLatencyMs: this.lastFlushLatencyMs,
    };
  }

  private async flush(): Promise<void> {
    if (this.buffer.isEmpty()) return;

    const batch = this.buffer.take(this.config.batchSize);
    const startTime = Date.now();

    try {
      const result = await this.flushFn(batch);
      this.eventsFlushed += result.success;
      this.lastFlushLatencyMs = Date.now() - startTime;
      this.adaptFlushInterval();
    } catch (error) {
      console.error('[Backpressure] Flush error:', error);
    }

    this.updateState();
  }

  private scheduleFlush(): void {
    if (!this.running) return;
    this.flushInterval = setTimeout(async () => {
      await this.flush();
      this.scheduleFlush();
    }, this.currentFlushIntervalMs);
  }

  private adaptFlushInterval(): void {
    const { targetLatencyMs, minFlushIntervalMs, maxFlushIntervalMs } = this.config;

    if (this.lastFlushLatencyMs > targetLatencyMs * 1.5) {
      this.currentFlushIntervalMs = Math.min(
        this.currentFlushIntervalMs * 1.5,
        maxFlushIntervalMs
      );
    } else if (this.lastFlushLatencyMs < targetLatencyMs * 0.5) {
      this.currentFlushIntervalMs = Math.max(
        this.currentFlushIntervalMs * 0.8,
        minFlushIntervalMs
      );
    }
  }

  private updateState(): void {
    const util = this.buffer.utilization;

    if (this.state === BackpressureState.DRAINING) return;

    if (util >= 1.0) {
      this.state = BackpressureState.BLOCKED;
    } else if (util >= this.config.highWatermark) {
      this.state = BackpressureState.CRITICAL;
    } else if (util >= this.config.lowWatermark) {
      this.state = BackpressureState.ELEVATED;
    } else {
      this.state = BackpressureState.NORMAL;
    }
  }

  private async waitForSpace(): Promise<boolean> {
    const maxWait = this.config.maxBlockTimeMs || 5000;
    const startTime = Date.now();

    while (Date.now() - startTime < maxWait) {
      if (!this.buffer.isFull()) return true;
      await new Promise(r => setTimeout(r, 50));
    }
    return false;
  }
}

Usage Examples

// Create controller
const controller = new BackpressureController(
  async (items) => {
    const result = await db.batchInsert('events', items);
    return { success: result.inserted, failed: 0, errors: [] };
  },
  {
    strategy: BackpressureStrategy.DROP_OLDEST,
    maxBufferSize: 10000,
    batchSize: 100,
  }
);

// Start processing
controller.start();

// Push events
await controller.push(event);

// On shutdown
await controller.drain();
controller.stop();

Strategy Selection

StrategyUse CaseTrade-off
BLOCKCritical dataProducers slow down
DROP_OLDESTTime-seriesLose historical data
DROP_NEWESTBatch jobsReject new work
SAMPLETelemetryStatistical accuracy

Best Practices

  1. Size buffers for memory - Don't exceed available RAM
  2. Match strategy to data - Critical data = BLOCK
  3. Monitor drop rates - Alert on high drops
  4. Drain on shutdown - Don't lose buffered data
  5. Combine with circuit breaker - Protect flush function

Common Mistakes

  • Unbounded queues (OOM crash)
  • No metrics on drops
  • Not draining on shutdown
  • Wrong strategy for data criticality
  • No adaptive rate adjustment

Related Skills

平台分布

Codex

35.45%
按下载量换算66

Claude

27.23%
按下载量换算51

Cursor

17.81%
按下载量换算33

Gemini CLI

10.24%
按下载量换算19

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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