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Agent Skill · 开发

axiom-ios-games(axiom iOS games 命令行)

axiom-ios-games 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

axiom-ios-games 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 7,449。

总安装 3,781周安装 156GitHub Stars 873下载 1,236核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:axiom-ios-games(axiom iOS games 命令行)
来源仓库:https://github.com/charleswiltgen/axiom
仓库路径:skills/axiom-ios-games
安装命令:
npx skills add https://github.com/charleswiltgen/axiom --skill axiom-ios-games
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/charleswiltgen/axiom --skill axiom-ios-games

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。可结合来源仓库、安装命令和原始 README 继续核验具体用法。

安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。axiom-ios-games 属于开发类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/axiom-ios-games

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/charleswiltgen/axiom --skill axiom-ios-games;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

axiom-ios-games 怎么安装?

在终端执行 npx skills add https://github.com/charleswiltgen/axiom --skill axiom-ios-games。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

axiom-ios-games 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

axiom-ios-games 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

axiom-ios-games 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

axiom-ios-games 用的人多吗?

公开数据是累计安装 3,781 次,近一周安装 156 次,下载 1,236 次,GitHub 873 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

axiom-ios-games 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
axiom-ios-games

axiom iOS games 命令行 · 本页

3,781873需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

iOS Games Router

You MUST use this skill for ANY game development, SpriteKit, SceneKit, RealityKit, or interactive simulation work.

When to Use

Use this router when:

  • Building a new SpriteKit game or prototype (2D)
  • Building a 3D game with SceneKit or RealityKit
  • Implementing physics (collisions, contacts, forces, joints)
  • Setting up game architecture (scenes, layers, cameras, ECS)
  • Debugging SpriteKit, SceneKit, or RealityKit issues
  • Optimizing game performance (draw calls, node counts, entity counts, batching)
  • Managing game loop, delta time, or pause handling
  • Implementing touch/input handling in a game context
  • Integrating SpriteKit or RealityKit with SwiftUI
  • Working with particle effects, texture atlases, or 3D models
  • Looking up SpriteKit, SceneKit, or RealityKit API details
  • Migrating from SceneKit to RealityKit
  • Building AR games with RealityKit

Routing Logic

SpriteKit (2D)

Architecture, patterns, and best practices → /skill axiom-spritekit

  • Scene graph model, coordinate systems, anchor points
  • Physics engine: bitmask discipline, contact detection, body types
  • Actions system: sequencing, grouping, named actions, timing
  • Input handling: touches, coordinate conversion
  • Performance: draw calls, batching, object pooling, SKShapeNode trap
  • Game loop: frame cycle, delta time, pause handling
  • Scene transitions and data passing
  • SwiftUI integration (SpriteView, UIViewRepresentable)
  • Metal integration (SKRenderer)
  • Anti-patterns and code review checklist
  • Pressure scenarios with push-back templates

API reference and lookup → /skill axiom-spritekit-ref

  • All 16 node types with properties and performance notes
  • SKPhysicsBody creation methods and properties
  • Complete SKAction catalog (movement, rotation, scaling, fading, composition, physics)
  • Texture and atlas management
  • SKConstraint types and SKRange
  • SKView configuration and scale modes
  • SKEmitterNode properties and presets
  • SKRenderer setup and SKShader syntax

Troubleshooting and diagnostics → /skill axiom-spritekit-diag

  • Physics contacts not firing (6-branch decision tree)
  • Objects tunneling through walls (5-branch)
  • Poor frame rate (4 top branches, 12 leaves)
  • Touches not registering (6-branch)
  • Memory spikes and crashes (5-branch)
  • Coordinate confusion (5-branch)
  • Scene transition crashes (5-branch)

Automated scanning → Launch spritekit-auditor agent or /axiom:audit spritekit (physics bitmasks, draw call waste, node accumulation, action memory leaks, coordinate confusion, touch handling, missing object pooling, missing debug overlays)

SceneKit (3D — Deprecated)

SceneKit is soft-deprecated as of iOS 26. Use for maintenance of existing code only. New 3D projects should use RealityKit.

Maintenance and migration planning → /skill axiom-scenekit

  • Scene graph architecture, coordinate system, transforms
  • Rendering: SCNView, SceneView (deprecated), SCNViewRepresentable
  • Geometry, PBR materials, shader modifiers
  • Lighting, animation (SCNAction, SCNTransaction, CAAnimation bridge)
  • Physics: bodies, collision categories, contact delegate
  • Asset pipeline: Model I/O, USD/DAE/SCN formats
  • ARKit integration (legacy ARSCNView)
  • Migration decision tree (when to migrate vs maintain)
  • Anti-patterns and pressure scenarios

API reference and migration mapping → /skill axiom-scenekit-ref

  • Complete SceneKit → RealityKit concept mapping table
  • Scene graph API: SCNScene, SCNNode, SCNGeometry
  • Materials: lighting models, PBR properties, shader modifiers
  • Lighting: all light types with properties
  • Camera: SCNCamera properties
  • Physics: body types, shapes, joints
  • Animation: SCNAction catalog, timing functions
  • Constraints: all constraint types

RealityKit (3D — Modern)

For non-game 3D content display (product viewers, AR try-on, spatial computing), the ios-graphics router also routes to these RealityKit skills.

Architecture, ECS, and best practices → /skill axiom-realitykit

  • Entity-Component-System mental model and paradigm shift
  • Entity hierarchy, transforms, world-space queries
  • Built-in and custom components, component lifecycle
  • System protocol, update ordering, event handling
  • SwiftUI integration: RealityView, Model3D, attachments
  • AR on iOS: AnchorEntity types, SpatialTrackingSession
  • Interaction: ManipulationComponent, gestures, hit testing
  • Materials: SimpleMaterial, PBR, Unlit, Occlusion, ShaderGraph, Custom
  • Physics: collision shapes, groups/filters, events, forces
  • Animation: transform, USD playback, playback control
  • Audio: spatial, ambient, channel
  • Performance: instancing, component churn, shape optimization
  • Multiplayer: synchronization, ownership
  • Anti-patterns and code review checklist
  • Pressure scenarios

API reference and lookup → /skill axiom-realitykit-ref

  • Entity API: properties, hierarchy, subclasses
  • Complete component catalog with all properties
  • MeshResource generators
  • ShapeResource types and performance
  • System protocol and EntityQuery
  • Scene events catalog
  • RealityView API: initializers, content, gestures
  • Model3D API
  • Material system: all types with full property listings
  • Animation timing functions and playback control
  • Audio components and playback
  • RealityRenderer (Metal integration)

Troubleshooting and diagnostics → /skill axiom-realitykit-diag

  • Entity not visible (8-branch decision tree)
  • Anchor not tracking (6-branch)
  • Gesture not responding (6-branch)
  • Performance problems (7-branch)
  • Material looks wrong (6-branch)
  • Physics not working (6-branch)
  • Multiplayer sync issues (5-branch)

Decision Tree

  1. Building/designing a 2D SpriteKit game? → axiom-spritekit
  2. How to use a specific SpriteKit API? → axiom-spritekit-ref
  3. SpriteKit broken or performing badly? → axiom-spritekit-diag
  4. Maintaining existing SceneKit code? → axiom-scenekit
  5. SceneKit API reference or migration mapping? → axiom-scenekit-ref
  6. Building new 3D game or experience? → axiom-realitykit
  7. How to use a specific RealityKit API? → axiom-realitykit-ref
  8. RealityKit entity not visible, gestures broken, performance? → axiom-realitykit-diag
  9. Migrating SceneKit to RealityKit? → axiom-scenekit (migration tree) + axiom-scenekit-ref (mapping table)
  10. Building AR game? → axiom-realitykit
  11. Physics contacts not working (SpriteKit)? → axiom-spritekit-diag (Symptom 1)
  12. Frame rate dropping (SpriteKit)? → axiom-spritekit-diag (Symptom 3)
  13. Coordinate/position confusion (SpriteKit)? → axiom-spritekit-diag (Symptom 6)
  14. Need the complete action list? → axiom-spritekit-ref (Part 3)
  15. Physics body setup reference? → axiom-spritekit-ref (Part 2)
  16. Entity not visible (RealityKit)? → axiom-realitykit-diag (Symptom 1)
  17. Gesture not responding (RealityKit)? → axiom-realitykit-diag (Symptom 3)
  18. Want automated SpriteKit code scan? → spritekit-auditor (Agent)

Anti-Rationalization

ThoughtReality
"SpriteKit is simple, I don't need a skill"Physics bitmasks default to 0xFFFFFFFF and cause phantom collisions. The bitmask checklist catches this in 2 min.
"I'll just use SKShapeNode, it's quick"Each SKShapeNode is a separate draw call. 50 of them = 50 draw calls. axiom-spritekit has the pre-render-to-texture pattern.
"I can figure out the coordinate system"SpriteKit uses bottom-left origin (opposite of UIKit). Anchor points add another layer. axiom-spritekit-diag Symptom 6 resolves in 5 min.
"Physics is straightforward"Three different bitmask properties, modification rules inside callbacks, and tunneling edge cases. axiom-spritekit Section 3 covers all gotchas.
"The performance is fine on my device"Performance varies dramatically across devices. axiom-spritekit Section 6 has the debug overlay checklist.
"SceneKit is fine for our new project"SceneKit is soft-deprecated iOS 26. No new features, only security patches. axiom-scenekit has the migration decision tree.
"I'll learn RealityKit later"Every line of SceneKit is migration debt. axiom-scenekit-ref has the concept mapping table so the transition is concrete, not abstract.
"ECS is overkill for a simple 3D app"You're already using ECS — Entity + ModelComponent. axiom-realitykit shows how to scale from simple to complex.
"I don't need collision shapes for taps"RealityKit gestures require CollisionComponent. axiom-realitykit-diag diagnoses this in 2 min vs 30 min guessing.
"I'll just use a Timer for game updates"Timer-based updates miss frames and aren't synchronized with rendering. axiom-realitykit has the System pattern.

Critical Patterns

axiom-spritekit:

  • PhysicsCategory struct with explicit bitmasks (default 0xFFFFFFFF causes phantom collisions)
  • Camera node pattern for viewport + HUD separation
  • SKShapeNode pre-render-to-texture conversion
  • [weak self] in all SKAction.run closures
  • Delta time with spiral-of-death clamping

axiom-spritekit-ref:

  • Complete node type table (16 types with batching behavior)
  • Physics body creation methods (circle cheapest, texture most expensive)
  • Full action catalog with composition patterns
  • SKView debug overlays and scale mode matrix

axiom-spritekit-diag:

  • 5-step bitmask checklist (2 min vs 30-120 min guessing)
  • Debug overlays as mandatory first diagnostic step
  • Tunneling prevention flowchart
  • Memory growth diagnosis via showsNodeCount trending

axiom-scenekit:

  • Migration decision tree (new project → RealityKit, existing → maintain or migrate)
  • USDZ asset conversion before migration (xcrun scntool)
  • SceneView deprecation and SCNViewRepresentable replacement
  • Pressure scenarios for "just use SceneKit" rationalization

axiom-scenekit-ref:

  • Complete SceneKit → RealityKit concept mapping table
  • All material lighting models and properties
  • Full constraint catalog

axiom-realitykit:

  • ECS mental shift table (scene graph thinking → ECS thinking)
  • Custom component registration (registerComponent())
  • Read-modify-write pattern for component updates
  • CollisionComponent required for all interaction
  • System-based updates instead of timers

axiom-realitykit-ref:

  • Complete component catalog with all properties
  • MeshResource generators and ShapeResource types
  • Scene events catalog
  • Material system with all PBR properties

axiom-realitykit-diag:

  • Entity visibility checklist (8 branches, 2-5 min vs 30-60 min)
  • Gesture debugging (CollisionComponent first check)
  • Performance diagnosis (entity count, resource sharing, component churn)
  • Physics constraint: entities must share an anchor

Example Invocations

User: "I'm building a SpriteKit game" → Invoke: /skill axiom-spritekit

User: "My physics contacts aren't firing" → Invoke: /skill axiom-spritekit-diag

User: "How do I create a physics body from a texture?" → Invoke: /skill axiom-spritekit-ref

User: "Frame rate is dropping in my game" → Invoke: /skill axiom-spritekit-diag

User: "How do I set up SpriteKit with SwiftUI?" → Invoke: /skill axiom-spritekit

User: "What action types are available?" → Invoke: /skill axiom-spritekit-ref

User: "Objects pass through walls" → Invoke: /skill axiom-spritekit-diag

User: "I need to build a 3D game" → Invoke: /skill axiom-realitykit

User: "How do I add a 3D model to my SwiftUI app?" → Invoke: /skill axiom-realitykit

User: "My RealityKit entity isn't showing up" → Invoke: /skill axiom-realitykit-diag

User: "How do I set up physics in RealityKit?" → Invoke: /skill axiom-realitykit-ref

User: "I'm migrating from SceneKit to RealityKit" → Invoke: /skill axiom-scenekit + /skill axiom-scenekit-ref

User: "What's the RealityKit equivalent of SCNNode?" → Invoke: /skill axiom-scenekit-ref

User: "Should I use SceneKit for my new 3D project?" → Invoke: /skill axiom-scenekit

User: "Tap gestures don't work on my RealityKit entity" → Invoke: /skill axiom-realitykit-diag

User: "How do I set up ECS in RealityKit?" → Invoke: /skill axiom-realitykit

User: "My AR content isn't tracking" → Invoke: /skill axiom-realitykit-diag

User: "What materials are available in RealityKit?" → Invoke: /skill axiom-realitykit-ref

User: "How do I animate entities in RealityKit?" → Invoke: /skill axiom-realitykit-ref

User: "Memory keeps growing during gameplay" → Invoke: /skill axiom-spritekit-diag

User: "What particle emitter settings should I use for fire?" → Invoke: /skill axiom-spritekit-ref

User: "Can you scan my SpriteKit code for common issues?" → Invoke: spritekit-auditor agent

平台分布

Codex

37.33%
按下载量换算461

Claude

32.73%
按下载量换算405

Cursor

18.51%
按下载量换算229

Gemini CLI

8.55%
按下载量换算106

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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