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Agent Skill · 前端设计

axiom-design(公理设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

axiom-design 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 2,004。

总安装 3,090周安装 125GitHub Stars 873下载 970核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:axiom-design(公理设计)
来源仓库:https://github.com/charleswiltgen/axiom
仓库路径:skills/axiom-design
安装命令:
npx skills add https://github.com/charleswiltgen/axiom --skill axiom-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/charleswiltgen/axiom --skill axiom-design

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化,适合让 Agent 生成 UI 方案或检查视觉一致性。适用于 HIG 合规性审查、Liquid Glass 效果实现、SF Symbols 使用及跨版本设计适配等前端设计场景。

通过 GitHub 仓库安装,使用 npx skills add 命令添加指定技能,需结合原始 README 进一步确认具体用法。使用时需结合现有品牌和设计系统,避免仅堆砌装饰元素;涉及真实页面改动时应通过截图或浏览器预览检查表现。axiom-design 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/axiom-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/charleswiltgen/axiom --skill axiom-design;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

axiom-design 怎么安装?

在终端执行 npx skills add https://github.com/charleswiltgen/axiom --skill axiom-design。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

axiom-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

axiom-design 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

axiom-design 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

axiom-design 用的人多吗?

公开数据是累计安装 3,090 次,近一周安装 125 次,下载 970 次,GitHub 873 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

axiom-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
axiom-design

公理设计 · 本页

3,090873需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Design & HIG

You MUST use this skill for ANY visual design, HIG compliance, Liquid Glass, SF Symbols, typography, or app composition work.

Quick Reference

Symptom / TaskReference
Design decisions, HIG compliance, colors, backgroundsSee skills/hig.md
Semantic colors, custom color patterns, material stylesSee skills/hig-ref.md
Liquid Glass effects, adoption, migration from blur effectsSee skills/liquid-glass.md
App-wide Liquid Glass adoption, backward compatibilitySee skills/liquid-glass-ref.md
SF Symbols rendering modes, effects, animationsSee skills/sf-symbols.md
SF Symbols API signatures, UIKit equivalents, availabilitySee skills/sf-symbols-ref.md
San Francisco fonts, text styles, Dynamic Type, trackingSee skills/typography-ref.md
App entry points, auth flows, root view switching, scene lifecycleSee skills/app-composition.md

Decision Tree

digraph design {
    start [label="Design task" shape=ellipse];
    what [label="What do you need?" shape=diamond];

    start -> what;
    what -> "skills/hig.md" [label="design decision,\nHIG compliance,\ncolor/background choice"];
    what -> "skills/hig-ref.md" [label="semantic color API,\ncustom color code,\nmaterial style details"];
    what -> "skills/liquid-glass.md" [label="Liquid Glass effects,\nmigrate from blur,\nRegular vs Clear"];
    what -> "skills/liquid-glass-ref.md" [label="app-wide Liquid Glass plan,\nplatform differences,\nbackward compat"];
    what -> "skills/sf-symbols.md" [label="rendering mode choice,\nsymbol effects/animations,\ncustom symbols"];
    what -> "skills/sf-symbols-ref.md" [label="SF Symbols API syntax,\nUIKit equivalents,\navailability matrix"];
    what -> "skills/typography-ref.md" [label="font selection,\nDynamic Type,\ntext styles, tracking"];
    what -> "skills/app-composition.md" [label="@main entry point,\nauth flow, root view,\nscene lifecycle"];
}
  1. Design decision / HIG compliance / choosing colors or backgrounds? → skills/hig.md 1a. Need semantic color API, custom color code, or material style details? → skills/hig-ref.md
  2. Liquid Glass effects / migrating from blur / Regular vs Clear variant? → skills/liquid-glass.md 2a. Planning app-wide Liquid Glass adoption / platform differences / backward compatibility? → skills/liquid-glass-ref.md
  3. SF Symbols rendering mode / symbol effects / custom symbols? → skills/sf-symbols.md 3a. Need SF Symbols API syntax / UIKit equivalents / availability check? → skills/sf-symbols-ref.md
  4. Font selection / Dynamic Type / text styles / tracking / leading? → skills/typography-ref.md
  5. App entry point / auth flow / root view switching / scene lifecycle? → skills/app-composition.md
  6. SwiftUI view implementation? → /skill axiom-swiftui
  7. TextKit / rich text editing / Writing Tools? → /skill axiom-uikit
  8. Accessibility compliance (VoiceOver, contrast, touch targets)? → /skill axiom-accessibility
  9. Audit UI for Liquid Glass adoption? → liquid-glass-auditor (Agent)
  10. CarPlay app design, categories, driver-distraction rules? → /skill axiom-media (carplay-hig.md)
Platform-specific HIG
  • watchOS design (glanceable UI, watchOS 10 navigation) → See axiom-watchos (skills/design-for-watchos.md)

Conflict Resolution

design vs swiftui: When building UI:

  1. Use design FIRST — Decide what to build (colors, materials, typography, layout intent) before how to build it.
  2. Then use swiftui — Implement the design decision in SwiftUI code.

design vs accessibility: When choosing colors or typography:

  • Color contrast or Dynamic Type compliance? → use accessibility
  • Which semantic color or text style to pick? → use design

design (liquid-glass) vs swiftui: When implementing Liquid Glass:

  • What Liquid Glass is, when to use Regular vs Clear, migration strategy → use design (skills/liquid-glass.md)
  • SwiftUI code for .glassEffect() modifier → use design (skills/liquid-glass-ref.md), then swiftui for surrounding view code

design (app-composition) vs swiftui: When structuring app architecture:

  • @main entry, auth state machine, root view switching, scene lifecycle → use design (skills/app-composition.md)
  • NavigationStack, NavigationSplitView, tab structure → use swiftui

design vs media (CarPlay): When designing for CarPlay:

  • General iOS HIG principles (colors, typography, Liquid Glass) → use design
  • CarPlay-specific rules (app categories, entitlement review, template-only UI, driver distraction, per-category design rules) → invoke axiom-media (skills/carplay-hig.md)
  • CarPlay rules are stricter than iOS HIG and enforced at entitlement review, not just App Store review.

Critical Patterns

HIG Quick Decisions (skills/hig.md):

  • Background color decision tree (media-focused vs standard)
  • Typography selection (headline vs body vs caption)
  • Color usage guidelines and when to use semantic vs custom colors
  • Design review checklist for HIG compliance

HIG Comprehensive Reference (skills/hig-ref.md):

  • All semantic colors with platform availability
  • Custom color patterns with dark mode support
  • Background hierarchy and material styles
  • Code examples for every color and background pattern

Liquid Glass (skills/liquid-glass.md):

  • What Liquid Glass is and how it differs from blur effects
  • Regular vs Clear variant selection
  • Migration strategy from pre-iOS 26 materials
  • Tinting, legibility, and adaptive behavior troubleshooting
  • Expert review criteria for Liquid Glass implementations

Liquid Glass Adoption (skills/liquid-glass-ref.md):

  • App-wide adoption planning (icons, controls, navigation, menus)
  • Platform-specific behavior (iOS, iPadOS, macOS, tvOS, watchOS)
  • Backward compatibility strategy for supporting pre-Liquid Glass
  • Accessibility compliance with Liquid Glass interfaces

SF Symbols (skills/sf-symbols.md):

  • Rendering mode selection (Monochrome, Hierarchical, Palette, Multicolor)
  • Symbol effect selection (Bounce, Pulse, Scale, Wiggle, Rotate, Breathe, Draw)
  • Custom symbol creation workflow
  • Troubleshooting effects not playing, weight mismatches

SF Symbols API (skills/sf-symbols-ref.md):

  • Exact API signatures for rendering modes and effects
  • UIKit/AppKit equivalents for every SwiftUI symbol API
  • Platform availability matrix
  • Configuration options (weight, scale, variable values)

Typography (skills/typography-ref.md):

  • San Francisco font system (Pro, Compact, Mono, New York)
  • Text styles with Dynamic Type scaling
  • Tracking and leading values
  • Internationalization considerations

App Composition (skills/app-composition.md):

  • @main entry point and root view patterns
  • Authentication state machine (login, onboarding, main)
  • Flicker-free root view switching
  • scenePhase lifecycle handling and state restoration

Anti-Rationalization

ThoughtReality
"I'll just pick colors that look good"Semantic colors adapt to dark mode, accessibility settings, and platform automatically. Custom colors need all of that manually. skills/hig.md has the decision tree.
"Liquid Glass is just a blur effect"Liquid Glass is a distinct material system with lensing, tinting, and adaptive behavior. Using .blur() instead creates a visually wrong result. skills/liquid-glass.md explains the difference.
"I know which SF Symbol rendering mode to use"The right mode depends on context (monochrome for toolbars, hierarchical for depth, palette for brand colors). skills/sf-symbols.md has the decision tree.
"I'll hardcode font sizes"Hardcoded sizes break Dynamic Type, violate HIG, and fail accessibility review. skills/typography-ref.md shows the text style system.
"I'll handle auth state with a boolean"A boolean can't represent login, onboarding, and main states without race conditions. skills/app-composition.md has the state machine pattern.
"Liquid Glass adoption means rewriting my whole UI"Most standard SwiftUI/UIKit components adopt automatically. Start by building with latest Xcode, then review. skills/liquid-glass-ref.md has the incremental strategy.
"I'll add the SF Symbol animation later"Symbol effects are the primary way users perceive interactive feedback. Shipping without them feels broken. skills/sf-symbols.md covers selection.
"I'll skip the design review, the code works"HIG compliance affects App Store review. Reviewers reject apps that feel wrong even if they function correctly. skills/hig.md has the review checklist.

Example Invocations

User: "Should I use a dark or light background?" -> Read: skills/hig.md

User: "What semantic color should I use for secondary text?" -> Read: skills/hig-ref.md

User: "How do I implement Liquid Glass in my app?" -> Read: skills/liquid-glass.md

User: "I need to plan Liquid Glass adoption across my whole app" -> Read: skills/liquid-glass-ref.md

User: "My SF Symbol is flat, I want it to have depth" -> Read: skills/sf-symbols.md

User: "What's the SwiftUI API for symbol effects?" -> Read: skills/sf-symbols-ref.md

User: "Which font should I use for body text?" -> Read: skills/typography-ref.md

User: "How do I switch between login and main screens?" -> Read: skills/app-composition.md

User: "Check my app's UI for HIG compliance" -> Read: skills/hig.md, then /skill axiom-accessibility for contrast/Dynamic Type

User: "I want my download button icon to animate" -> Read: skills/sf-symbols.md

平台分布

Codex

35.11%
按下载量换算341

Claude

28.12%
按下载量换算273

Cursor

18.84%
按下载量换算183

Gemini CLI

8.85%
按下载量换算86

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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