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Agent Skill · 开发

auto-release-manager(自动发布管理器)

auto-release-manager 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

auto-release-manager 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证为 MIT,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 21,271。

总安装 192周安装 8GitHub Stars 82下载 64核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:auto-release-manager(自动发布管理器)
来源仓库:https://github.com/dev-gom/claude-code-marketplace
仓库路径:skills/auto-release-manager
安装命令:
npx skills add https://github.com/dev-gom/claude-code-marketplace --skill auto-release-manager
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dev-gom/claude-code-marketplace --skill auto-release-manager

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

auto-release-manager 自动化版本管理与发布流程,支持 Node.js、Python、Rust 等多语言项目。适合统一跨项目版本号、生成 CHANGELOG 并处理 git commit/tag/push 全流程操作。

自动识别 project type 并选择对应版本文件格式(如 package.json、Cargo.toml)。特别支持 Unity 与 Unreal 游戏引擎的版本同步,确保 asset 与 meta 文件一致性。使用前请确认 git 身份配置正确,并具有目标分支推送权限,避免权限不足导致失败。

来源仓库内路径:skills/auto-release-manager

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dev-gom/claude-code-marketplace --skill auto-r…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

auto-release-manager 怎么安装?

在终端执行 npx skills add https://github.com/dev-gom/claude-code-marketplace --skill auto-release-man…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

auto-release-manager 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

auto-release-manager 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/dev-gom/claude-code-marketplace --skill auto-release-manager;npx skills add dev-gom/claude-code-marketplace --skill "auto-release-manager" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

auto-release-manager 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

auto-release-manager 用的人多吗?

公开数据是累计安装 192 次,近一周安装 8 次,下载 64 次,GitHub 82 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

auto-release-manager 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
auto-release-manager

自动发布管理器 · 本页

19282执行命令MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Auto Release Manager

Automate the entire release workflow for any project type with intelligent project detection and cross-platform support.

Purpose

This skill streamlines version management across different project types by:

  • Automatically detecting project type (Node.js, Python, Rust, Unity, Unreal, etc.)
  • Updating version files in appropriate formats (JSON, TOML, YAML, Unity assets)
  • Generating CHANGELOG from git commit history
  • Handling git operations (commit, tag, push) with OS compatibility
  • Supporting game engine specific workflows (Unity version.json ← → ProjectSettings.asset sync)

When to Use

Use this skill when:

  • Releasing a new version of any project
  • User requests "update version", "create release", "bump version"
  • Need to handle versions across multiple files (e.g., Unity's dual-file approach)
  • Want automated CHANGELOG generation from commits
  • Working with game engine projects (Unity, Unreal)

Example user requests:

  • "Bump patch version and create release"
  • "Update to v2.1.0"
  • "Create Unity release with version 1.5.0"
  • "Generate CHANGELOG and commit"

Workflow

Step 1: Detect Project Type

Start by running the project detection script to identify the project type and version files:

python -X utf8 scripts/detect_project.py .

The script returns JSON with:

{
  "project_type": "unity",
  "version_files": [
    "version.json",
    "ProjectSettings/ProjectSettings.asset"
  ],
  "detected_version": "1.2.3"
}

Supported project types:

  • nodejs - Node.js (package.json)
  • python - Python (pyproject.toml, setup.py)
  • rust - Rust (Cargo.toml)
  • go - Go (VERSION file)
  • unity - Unity (version.json + ProjectSettings.asset)
  • unreal - Unreal Engine (.uproject)
  • claude-plugin - Claude Code Plugin (plugin.json)
  • generic - Generic project (VERSION file)

Step 2: Determine New Version

Calculate the new version based on update type:

Semantic Versioning (MAJOR.MINOR.PATCH):

  • PATCH (x.x.X): Bug fixes
  • MINOR (x.X.0): New features (backward compatible)
  • MAJOR (X.0.0): Breaking changes

Examples:

  • 1.2.3 → 1.2.4 (patch)
  • 1.2.3 → 1.3.0 (minor)
  • 1.2.3 → 2.0.0 (major)

If user specifies version directly (e.g., "v2.1.0"), use that version.

Step 3: Update Version Files

Use the universal version updater to update all detected files:

python -X utf8 scripts/update_version.py <file1> <file2> ... <new_version>

Example for Node.js:

python -X utf8 scripts/update_version.py package.json 1.3.0

Example for Unity (multiple files):

python -X utf8 scripts/update_version.py version.json ProjectSettings/ProjectSettings.asset 1.3.0

Unity-specific: After updating version.json, sync to ProjectSettings.asset:

python -X utf8 scripts/sync_unity_version.py

This ensures version.json is the single source of truth.

Step 4: Generate CHANGELOG (Optional)

If user wants CHANGELOG updates or it's part of the workflow:

python -X utf8 scripts/changelog_generator.py <new_version> [since_tag] [changelog_path]

Examples:

# Generate from last tag to HEAD
python -X utf8 scripts/changelog_generator.py 1.3.0 v1.2.3

# Generate from all commits
python -X utf8 scripts/changelog_generator.py 1.3.0

# Custom CHANGELOG path
python -X utf8 scripts/changelog_generator.py 1.3.0 v1.2.3 CHANGELOG.ko.md

The script parses Conventional Commits and groups by type:

  • feat: → Added
  • fix: → Fixed
  • refactor: → Changed
  • docs: → Documentation

Step 5: Git Operations

Ask user which git operations to perform using AskUserQuestion tool:

Tool constraints:

  • Header: "Git 작업" (6 characters ✅)
  • Options: 3 options (within 2-4 range ✅)
  • multiSelect: false

Options:

  1. "커밋만" (label: 2 words ✅)

- Description: "버전 업데이트를 커밋만 합니다. 태그와 푸시는 나중에 직접 처리하겠습니다." - Action: Commit only

  1. "커밋+태그" (label: 2 words ✅)

- Description: "커밋과 태그를 생성합니다. 푸시는 나중에 직접 하겠습니다." - Action: Commit + Create tag

  1. "전체" (label: 1 word ✅)

- Description: "커밋, 태그 생성, 푸시까지 모든 작업을 자동으로 처리합니다. (권장)" - Action: Commit + Tag + Push

Based on user selection:

Commit:

python -X utf8 scripts/git_operations.py commit "chore: bump version to <VERSION>

Version updates:
- Updated <files> to <VERSION>

🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>"

Create Tag:

python -X utf8 scripts/git_operations.py tag v<VERSION> "Release v<VERSION>"

Push (branch + tags):

python -X utf8 scripts/git_operations.py push
python -X utf8 scripts/git_operations.py push-tags

Step 6: GitHub Release (Optional)

If user wants GitHub release, use gh CLI:

gh release create v<VERSION> \
  --title "v<VERSION> - <Title>" \
  --notes "<Release notes from CHANGELOG>"

Project-Specific Workflows

Unity Workflow

Unity projects require special handling due to dual-file approach:

  1. Detect Unity project (ProjectSettings.asset exists)
  2. Update version.json first (source of truth)
  3. Sync to ProjectSettings.asset using sync_unity_version.py
  4. Commit both files together
  5. Tag and push

Reference: references/unity-guide.md for detailed Unity workflow.

Unreal Workflow

Unreal projects use.uproject JSON file:

  1. Detect.uproject file
  2. Update Version field in.uproject
  3. Optionally sync to Config/DefaultGame.ini
  4. Commit, tag, push

Reference: references/unreal-guide.md for detailed Unreal workflow.

Node.js / Python / Rust Workflow

Standard workflow for web/backend projects:

  1. Detect project type via package file
  2. Update version field in package file
  3. Generate CHANGELOG from commits
  4. Commit, tag, push

Error Handling

Handle common errors:

Project not detected:

  • Check if running in correct directory
  • Look for.git directory
  • Suggest creating VERSION file for generic projects

Version file not found:

  • Suggest creating file from template (assets/)
  • For Unity: Create version.json from template

Git errors:

  • Check if git repository exists
  • Verify remote is configured
  • Handle authentication issues

Script errors:

  • Ensure Python 3.11+ is installed
  • Check file permissions
  • Verify file encodings (UTF-8)

Bundled Resources

Scripts

All scripts are in scripts/ directory and work cross-platform (Windows, macOS, Linux):

  • detect_project.py: Auto-detect project type
  • update_version.py: Universal version updater
  • sync_unity_version.py: Unity version synchronization
  • git_operations.py: Git workflow automation
  • changelog_generator.py: CHANGELOG generation

References

Detailed guides in references/ directory:

  • project-types.md: All supported project types and version file locations
  • unity-guide.md: Unity-specific version management
  • unreal-guide.md: Unreal Engine version management

Load these as needed for detailed information.

Assets

Templates in assets/ directory:

  • version.json.template: Template for Unity/game projects
  • CHANGELOG.md.template: Template for new CHANGELOG files

Use these when creating new version files.

Best Practices

  • Always commit version files together (e.g., Unity's version.json + ProjectSettings.asset)
  • Use semantic versioning consistently
  • Write meaningful commit messages following Conventional Commits
  • Tag releases with v prefix (e.g., v1.2.3)
  • Keep CHANGELOG updated for user-facing changes
  • For Unity: version.json is source of truth, always sync to ProjectSettings.asset

Notes

  • Scripts use Python 3.11+ with only stdlib dependencies
  • All file operations use UTF-8 encoding
  • Path handling uses pathlib for cross-platform compatibility
  • Git operations use subprocess for reliability
  • Unity YAML parsing uses regex for robustness

平台分布

Codex

32.34%
按下载量换算21

Claude Code

22.09%
按下载量换算14

windsurf

18%
按下载量换算12

OpenCode

13.65%
按下载量换算9

Cursor

9.08%
按下载量换算6

Gemini CLI

3.73%
按下载量换算2

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/dev-gom/claude-code-marketplace --skill auto-release-manager;npx skills add dev-gom/claude-code-marketplace --skill "auto-release-manager" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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