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Agent Skill · 研究检索

attention-direction(注意方向)

attention-direction 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

attention-direction 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证为 MIT,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 34,427。

总安装 2,230周安装 92GitHub Stars 35下载 729核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:attention-direction(注意方向)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/attention-direction
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill attention-direction
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill attention-direction

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

attention-direction 运用魔术原理引导视觉焦点,帮助设计师掌控画面注意力流向。适用于 UI/UX 动效设计、广告创意制作与沉浸式体验构建等视觉传达场景。基于迪士尼十二原则提炼出聚焦编排、时序控制与夸张表现三大核心技法。强调“所见即所得”的误导策略,在关键元素突出与次要信息隐藏间取得平衡。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/attention-direction

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dylantarre/animation-principles --skill attent…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

attention-direction 怎么安装?

在终端执行 npx skills add https://github.com/dylantarre/animation-principles --skill attention-direct…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

attention-direction 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

attention-direction 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

attention-direction 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

attention-direction 用的人多吗?

公开数据是累计安装 2,230 次,近一周安装 92 次,下载 729 次,GitHub 35 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

attention-direction 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
attention-direction

注意方向 · 本页

2,23035只读MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Attention Direction

Think like a magician controlling where the audience looks. Animation is misdirection and direction. You decide what matters, then make it impossible to miss—while hiding what shouldn't be seen yet.

Core Mental Model

Before animating any scene, ask: Where should the eye go, and in what order?

Audiences can only look at one thing at a time. Your job is to guide their attention through the frame and through time. Every element either supports focus or competes with it.

The 12 Principles Through Focus

Staging — The foundation of attention direction. Clear silhouettes. Uncluttered compositions. Important elements separated from background. Staging serves focus.

Timing — Attention follows movement. Motion against stillness commands the eye. Strategic timing controls when things get noticed. Stillness is also a tool.

Anticipation — Attention setup. Before the important thing, direct eyes to where it will happen. Anticipation is a spotlight warming up before the main act.

Secondary Action — Supporting, not competing. Secondary elements should enhance focus on primary action, not steal attention. The backup singer shouldn't upstage the lead.

Follow Through & Overlapping Action — Attention carries momentum. Where one motion ends, the eye expects the next to begin. Use follow-through to guide gaze through sequences.

Exaggeration — Emphasis through amplification. Important elements are bigger, faster, more contrasted. Exaggeration says "look here." Restraint says "this can wait."

Squash & Stretch — Visual attention-grabbers. Impact frames (squash) and speed lines (stretch) create pops of visual interest that capture the eye.

Arcs — Eye paths. The audience's gaze follows arcs of motion. Design movement paths that lead attention where you want it to land.

Slow In & Slow Out — Attention ramps. Ease-in gives time to find the action. Ease-out gives time to process. Control pacing of comprehension.

Solid Drawing — Hierarchy through form. Important elements have more dimensional presence. Background elements are flatter, less detailed. Volume commands attention.

Appeal — The eye seeks appeal. Attractive elements draw focus naturally. Use appeal strategically—the most appealing thing in frame gets looked at first.

Straight Ahead & Pose to Pose — Planning attention (pose to pose) ensures focus hits are intentional. Spontaneous discovery (straight ahead) might need attention refinement afterward.

Practical Application

Attention Tools:

  • Contrast: Light against dark, color against neutral
  • Isolation: Space around important elements
  • Size: Bigger elements read first
  • Position: Center and rule-of-thirds intersections
  • Motion: Movement in stillness commands eyes
  • Detail: More detailed areas attract focus
  • Character eyelines: Audiences look where characters look

Attention Sequence:

  1. Establish where eyes should start
  2. Plan the path through the frame
  3. Land on the most important element
  4. Allow processing time
  5. Transition to next focus point

Common Attention Errors:

  • Competing centers: Multiple elements fighting for focus
  • Buried information: Important elements lost in noise
  • Nowhere to look: No clear hierarchy
  • Missed beats: Focus points not held long enough
  • Leading nowhere: Motion that doesn't resolve to landing point

When focus feels "confused":

  1. Reduce secondary motion
  2. Increase contrast on primary element
  3. Add stillness around important areas
  4. Simplify background during key moments

When scenes feel "empty":

  1. Add supporting motion (without competing)
  2. Use secondary action to create visual interest
  3. Ensure something is always moving
  4. Create visual rhythm in attention flow

Eye Path Mapping: Sketch your scene with arrows showing intended eye movement. If the path is unclear or chaotic, simplify. If multiple paths compete, choose one.

The Golden Rule

You can't control attention if you haven't decided what matters. Before worrying about technique, answer the fundamental question: What's the single most important thing in this frame right now? Everything else serves that.

平台分布

Claude Code

28.67%
按下载量换算209

Codex

22.35%
按下载量换算163

OpenCode

18.89%
按下载量换算138

Antigravity

11.58%
按下载量换算84

windsurf

7.78%
按下载量换算57

Gemini CLI

3.66%
按下载量换算27

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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