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Agent Skill · 研究检索

atomic-design(原子设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

atomic-design 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 30,475。

总安装 2,870周安装 115GitHub Stars 2下载 929核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:atomic-design(原子设计)
来源仓库:https://github.com/jwilger/agent-skills
仓库路径:skills/atomic-design
安装命令:
npx skills add https://github.com/jwilger/agent-skills --skill atomic-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/jwilger/agent-skills --skill atomic-design

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

atomic-design 传授 Brad Frost 原子设计方法论,构建层次化 UI 组件体系,提升可维护性。适用于从零建立或重构现有设计系统,实现组件复用与命名一致性。从原子到模板五层结构,每层有明确职责与组合规则,支持响应式与主题化。使用前应评估团队规模,小规模项目可跳过高层级抽象。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/atomic-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/jwilger/agent-skills --skill atomic-design;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

atomic-design 怎么安装?

在终端执行 npx skills add https://github.com/jwilger/agent-skills --skill atomic-design。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

atomic-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

atomic-design 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

atomic-design 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

atomic-design 用的人多吗?

公开数据是累计安装 2,870 次,近一周安装 115 次,下载 929 次,GitHub 2 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

atomic-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
atomic-design

原子设计 · 本页

2,8702需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Atomic Design

Value: Simplicity and communication. Building UI from small, named, composable pieces makes the interface understandable to everyone on the team and prevents the complexity that comes from monolithic components.

Purpose

Teaches how to organize UI components into a hierarchy of increasing complexity: atoms, molecules, organisms, and templates. Each level has clear responsibilities and composition rules. The outcome is a component system where every piece is reusable, testable in isolation, and named in a shared vocabulary.

Practices

Build Bottom-Up Through Four Levels

Start with the smallest reusable elements and compose upward. Never skip a level.

The four levels:

  1. Atoms: Indivisible UI elements. A button, an input, a label, an icon. One visual element, one responsibility. Atoms reference design tokens for all visual properties (color, spacing, typography).
  2. Molecules: Small groups of atoms functioning as a unit. A form field (label + input + error message). A search bar (input + button + icon). One interaction pattern per molecule.
  3. Organisms: Complex components composed of molecules and atoms that form a distinct section of the interface. A navigation header, a complete form, a data table. One feature area per organism.
  4. Templates: Page-level layouts that arrange organisms into a complete view. A dashboard template, a list-detail template. Templates define structure and content slots, not specific data.

Example:

Atom: Button, Input, Label, ErrorMessage
Molecule: FormField (Label + Input + ErrorMessage)
Organism: LoginForm (FormField + FormField + Button)
Template: AuthPage (Header + LoginForm + Footer)

Do:

  • Start with atoms when building new UI
  • Name components by what they ARE, not what data they show
  • Keep atoms under 50 lines, molecules under 100

Do not:

  • Build organisms directly from raw markup -- extract atoms first
  • Create a molecule that does not compose atoms from your system
  • Skip to templates before organisms exist

Keep Components Presentational

Components render UI. They receive data as props. They do not fetch data, manage business logic, or hold application state.

  1. Pass all data through props or equivalent
  2. Emit events for user actions -- do not handle side effects
  3. Separate data containers from presentational components

Example:

Presentational (good):
  UserCard({ name, email, avatar }) -> renders UI

Container (separate):
  UserCardContainer() -> fetches data, passes to UserCard

Do not:

  • Put API calls inside atoms, molecules, or organisms
  • Couple a component to a specific data source
  • Mix rendering logic with business logic in the same component

Use Design Tokens for All Visual Properties

Extract every design decision (colors, spacing, typography, shadows, radii) into named tokens. Components reference tokens, never raw values.

  1. Define tokens as the first step of any new design system
  2. Every color, spacing value, and font size in a component must come from a token
  3. Changing a token updates every component that references it

Example:

/* Tokens */
--color-primary: #0066cc;
--spacing-sm: 8px;
--spacing-md: 16px;

/* Component uses tokens, not values */
.button { background: var(--color-primary); padding: var(--spacing-sm); }

Do not:

  • Hard-code #0066cc or 8px in any component
  • Create one-off token names for single components
  • Define tokens that are never used (tokens should earn their place)

Compose, Do Not Inherit

Build complex components by nesting simpler ones. Do not extend base components through class inheritance or deep prop-forwarding chains.

  1. Pass children or slots to compose layout
  2. Keep the component tree flat -- prefer siblings over deep nesting
  3. When you need a variant, compose a new molecule from atoms rather than adding flags to an existing molecule

Do:

  • IconButton = Icon + Button (composition)
  • Card > CardHeader + CardBody (slots)

Do not:

  • FancyButton extends Button (inheritance)
  • A single Button component with 15 variant props

Enforcement Note

Advisory in all modes. Component hierarchy and token discipline are self-enforced.

Hard constraints:

  • Token-only references (no raw values in components): [RP]

Constraints

  • "Never skip a level": An atom that's actually a molecule (it composes multiple visual elements) is skipping a level even if you name it "atom." The classification is based on what the component IS, not what directory it's in. If your "atom" has 3 internal elements with layout logic, it's a molecule.
  • "No raw values": Defining a token for every unique value and then never reusing those tokens defeats the purpose. Tokens exist for reuse and consistency. If a token is used exactly once, ask: should this value be shared with other components? If yes, the token is correct. If no, the value should probably come from a more general token (e.g., use spacing-md not card-header-padding-top).
  • Presentational boundary: Presentational means: data in via props, events out via callbacks. Filtering data for display IS presentational (it's a view concern). Fetching data, mutating state, or calling APIs is NOT presentational. The test: could this component render identically in a Storybook story with mock props? If it needs a running backend, it's not presentational.

Verification

After completing work guided by this skill, verify:

  • Every UI element traces to an atom (no raw markup in organisms/templates)
  • Design tokens exist and components reference them (no hard-coded values)
  • Each component has a single responsibility appropriate to its level
  • Components are presentational (data passed in, events emitted out)
  • The hierarchy is documented or self-evident from directory structure

If any criterion is not met, revisit the relevant practice before proceeding.

Dependencies

This skill works standalone. For enhanced workflows, it integrates with:

  • design-system: The design system specification provides the token definitions, component catalog, and hierarchy that this skill implements in code.
  • domain-modeling: Read models from the domain define what data components receive as props.
  • tdd: Test components in isolation at each level -- atom tests, molecule tests, organism tests.
  • event-modeling: Wireframes from event modeling sessions identify which components are needed.

Missing a dependency? Install with:

npx skills add jwilger/agent-skills --skill tdd

平台分布

Codex

35.83%
按下载量换算333

Claude

30.75%
按下载量换算286

Cursor

21.75%
按下载量换算202

Gemini CLI

9.42%
按下载量换算88

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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