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atomic-design原子设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

2,870

周安装

115

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2

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929
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:atomic-design(原子设计)
来源仓库:https://github.com/jwilger/agent-skills
仓库路径:skills/atomic-design
安装命令:
npx skills add https://github.com/jwilger/agent-skills --skill atomic-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/jwilger/agent-skills --skill atomic-design

简介

atomic-design 传授 Brad Frost 原子设计方法论,构建层次化 UI 组件体系,提升可维护性。

  • 适用于从零建立或重构现有设计系统,实现组件复用与命名一致性。
  • 从原子到模板五层结构,每层有明确职责与组合规则,支持响应式与主题化。
  • 使用前应评估团队规模,小规模项目可跳过高层级抽象。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Atomic Design

Value: Simplicity and communication. Building UI from small, named, composable pieces makes the interface understandable to everyone on the team and prevents the complexity that comes from monolithic components.

Purpose

Teaches how to organize UI components into a hierarchy of increasing complexity: atoms, molecules, organisms, and templates. Each level has clear responsibilities and composition rules. The outcome is a component system where every piece is reusable, testable in isolation, and named in a shared vocabulary.

Practices

Build Bottom-Up Through Four Levels

Start with the smallest reusable elements and compose upward. Never skip a level.

The four levels:

  1. Atoms: Indivisible UI elements. A button, an input, a label, an icon. One visual element, one responsibility. Atoms reference design tokens for all visual properties (color, spacing, typography).
  2. Molecules: Small groups of atoms functioning as a unit. A form field (label + input + error message). A search bar (input + button + icon). One interaction pattern per molecule.
  3. Organisms: Complex components composed of molecules and atoms that form a distinct section of the interface. A navigation header, a complete form, a data table. One feature area per organism.
  4. Templates: Page-level layouts that arrange organisms into a complete view. A dashboard template, a list-detail template. Templates define structure and content slots, not specific data.

Example:

Atom: Button, Input, Label, ErrorMessage
Molecule: FormField (Label + Input + ErrorMessage)
Organism: LoginForm (FormField + FormField + Button)
Template: AuthPage (Header + LoginForm + Footer)

Do:

  • Start with atoms when building new UI
  • Name components by what they ARE, not what data they show
  • Keep atoms under 50 lines, molecules under 100

Do not:

  • Build organisms directly from raw markup -- extract atoms first
  • Create a molecule that does not compose atoms from your system
  • Skip to templates before organisms exist

Keep Components Presentational

Components render UI. They receive data as props. They do not fetch data, manage business logic, or hold application state.

  1. Pass all data through props or equivalent
  2. Emit events for user actions -- do not handle side effects
  3. Separate data containers from presentational components

Example:

Presentational (good):
  UserCard({ name, email, avatar }) -> renders UI

Container (separate):
  UserCardContainer() -> fetches data, passes to UserCard

Do not:

  • Put API calls inside atoms, molecules, or organisms
  • Couple a component to a specific data source
  • Mix rendering logic with business logic in the same component

Use Design Tokens for All Visual Properties

Extract every design decision (colors, spacing, typography, shadows, radii) into named tokens. Components reference tokens, never raw values.

  1. Define tokens as the first step of any new design system
  2. Every color, spacing value, and font size in a component must come from a token
  3. Changing a token updates every component that references it

Example:

/* Tokens */
--color-primary: #0066cc;
--spacing-sm: 8px;
--spacing-md: 16px;

/* Component uses tokens, not values */
.button { background: var(--color-primary); padding: var(--spacing-sm); }

Do not:

  • Hard-code #0066cc or 8px in any component
  • Create one-off token names for single components
  • Define tokens that are never used (tokens should earn their place)

Compose, Do Not Inherit

Build complex components by nesting simpler ones. Do not extend base components through class inheritance or deep prop-forwarding chains.

  1. Pass children or slots to compose layout
  2. Keep the component tree flat -- prefer siblings over deep nesting
  3. When you need a variant, compose a new molecule from atoms rather than adding flags to an existing molecule

Do:

  • IconButton = Icon + Button (composition)
  • Card > CardHeader + CardBody (slots)

Do not:

  • FancyButton extends Button (inheritance)
  • A single Button component with 15 variant props

Enforcement Note

Advisory in all modes. Component hierarchy and token discipline are self-enforced.

Hard constraints:

  • Token-only references (no raw values in components): [RP]

Constraints

  • "Never skip a level": An atom that's actually a molecule (it composes multiple visual elements) is skipping a level even if you name it "atom." The classification is based on what the component IS, not what directory it's in. If your "atom" has 3 internal elements with layout logic, it's a molecule.
  • "No raw values": Defining a token for every unique value and then never reusing those tokens defeats the purpose. Tokens exist for reuse and consistency. If a token is used exactly once, ask: should this value be shared with other components? If yes, the token is correct. If no, the value should probably come from a more general token (e.g., use spacing-md not card-header-padding-top).
  • Presentational boundary: Presentational means: data in via props, events out via callbacks. Filtering data for display IS presentational (it's a view concern). Fetching data, mutating state, or calling APIs is NOT presentational. The test: could this component render identically in a Storybook story with mock props? If it needs a running backend, it's not presentational.

Verification

After completing work guided by this skill, verify:

  • Every UI element traces to an atom (no raw markup in organisms/templates)
  • Design tokens exist and components reference them (no hard-coded values)
  • Each component has a single responsibility appropriate to its level
  • Components are presentational (data passed in, events emitted out)
  • The hierarchy is documented or self-evident from directory structure

If any criterion is not met, revisit the relevant practice before proceeding.

Dependencies

This skill works standalone. For enhanced workflows, it integrates with:

  • design-system: The design system specification provides the token definitions, component catalog, and hierarchy that this skill implements in code.
  • domain-modeling: Read models from the domain define what data components receive as props.
  • tdd: Test components in isolation at each level -- atom tests, molecule tests, organism tests.
  • event-modeling: Wireframes from event modeling sessions identify which components are needed.

Missing a dependency? Install with:

npx skills add jwilger/agent-skills --skill tdd

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.83%
按下载量换算333

Claude

30.75%
按下载量换算286

Cursor

21.75%
按下载量换算202

Gemini CLI

9.42%
按下载量换算88

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

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