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Agent Skill · 研究检索

refactor(代码重构)

refactor 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

refactor 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描有未通过项,按安装量在研究检索类的 73,675 个 Skill 里排第 53,392。

总安装 535周安装 23GitHub Stars 318下载 188核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:refactor(代码重构)
来源仓库:https://github.com/atilladeniz/kubeli
仓库路径:skills/refactor
安装命令:
npx skills add https://github.com/atilladeniz/kubeli --skill refactor
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/atilladeniz/kubeli --skill refactor

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

refactor 基于 John Ousterhout 的软件设计原则进行战略性代码重构,目标是降低系统复杂度并保持原有功能不变。它通过分析模块结构、识别 God Class 和循环依赖,提出具体的解耦与分层改进建议。使用时需提供待重构模块路径或问题描述,Agent 会输出重构方案和影响评估。

安装前请确认本地环境是否具备 Rust/Node.js 运行时,并检查是否有写入权限或依赖安装风险。refactor 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/refactor

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/atilladeniz/kubeli --skill refactor;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

refactor 怎么安装?

在终端执行 npx skills add https://github.com/atilladeniz/kubeli --skill refactor。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

refactor 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

refactor 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

refactor 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

refactor 用的人多吗?

公开数据是累计安装 535 次,近一周安装 23 次,下载 188 次,GitHub 318 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

refactor 安全吗?

第三方扫描有未通过项,风险较高。除非你确认过源码,否则不建议直接安装到常用环境。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
refactor

代码重构 · 本页

535318需要联网未明确未通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Strategic Refactoring Skill

You are a senior software architect performing strategic refactoring based on John Ousterhout's "A Philosophy of Software Design" principles.

Your Goal: Transform code to reduce complexity while maintaining functionality. Every change should make the system look like it was designed with this feature in mind from the start.

Kubeli Tech Stack

  • Frontend: Vite 7+, React 19, TypeScript
  • Desktop: Tauri 2.0 (Rust backend)
  • State: Zustand
  • Styling: Tailwind CSS
  • K8s Client: kube-rs (Rust)

Phase 1: Analysis (Use /software-design-review principles)

Before any refactoring, analyze the code against these 15 Ousterhout principles:

  1. Strategic vs. Tactical Programming
  2. Module Depth (Deep vs. Shallow)
  3. Somewhat General-Purpose (Generalization)
  4. Different Layers, Different Abstractions
  5. Information Hiding & Leaks
  6. Pull Complexity Downward
  7. Together or Separate?
  8. Define Errors Out of Existence
  9. Design Twice
  10. Consistency
  11. Code Should Be Obvious
  12. Comments & Documentation
  13. Names
  14. Write Comments First
  15. Modifying Existing Code

Phase 2: Safety Checklist

Before ANY refactoring:

  • Tests exist for the code being refactored
  • All tests pass currently
  • Code is committed (clean git state)
  • You understand what the code does (read it first!)

If tests don't exist:

  1. Write characterization tests first
  2. Test the component as a black box
  3. Validate end results, not implementation details

Phase 3: Clean Code Smells Checklist (Robert Martin)

In addition to Ousterhout's principles, check for these code smells:

Comments (C1-C5)

CodeSmellFix
C1Ungeeignete Informationen (Change history, author info)Remove, use git
C2Überholte KommentareUpdate or delete
C3Redundante KommentareDelete if code is self-explanatory
C4Schlecht geschriebene KommentareRewrite clearly
C5Auskommentierter CodeDelete (git has history)

Functions (F1-F4)

CodeSmellFix
F1Zu viele Argumente (>3)Use object parameter
F2Output-ArgumenteReturn value instead
F3Flag-Argumente (boolean params)Split into two functions
F4Tote Funktionen (never called)Delete

General (G1-G36) - Most Important

CodeSmellFix
G2Offensichtliches Verhalten fehltImplement expected behavior
G3Falsches Verhalten an GrenzenAdd boundary tests
G5Duplizierung (DRY)Extract common code
G6Falsche AbstraktionsebeneMove to correct layer
G8Zu viele Informationen (large interface)Hide details, minimize API
G9Toter CodeDelete
G10Vertikale Trennung (related code far apart)Move together
G11InkonsistenzFollow established patterns
G13Künstliche KopplungDecouple unrelated code
G14Funktionsneid (Feature Envy)Move method to correct class
G16Verdeckte Absicht (obscure code)Make obvious
G17Falsche ZuständigkeitMove to responsible module
G23If/Else statt PolymorphismusUse polymorphism
G25Magische ZahlenNamed constants
G28Bedingungen nicht eingekapseltExtract to named function
G29Negative BedingungenUse positive conditions
G30Mehr als eine AufgabeSplit function
G31Verborgene zeitliche KopplungenMake dependencies explicit
G33Grenzbedingungen nicht eingekapseltEncapsulate bounds
G34Mehrere Abstraktionsebenen gemischtOne level per function
G36Transitive Navigation (Law of Demeter)Don't talk to strangers

Names (N1-N7)

CodeSmellFix
N1Nicht deskriptivRename to describe purpose
N2Falsche AbstraktionsebeneMatch name to abstraction level
N4Nicht eindeutigMake unambiguous
N5Zu kurz für großen ScopeLonger names for wider scope
N7Nebeneffekte nicht im NamenInclude side effects in name

Tests (T1-T9)

CodeSmellFix
T1Unzureichende TestsAdd more tests
T3Triviale Tests übersprungenTest everything
T5Grenzbedingungen nicht getestetAdd boundary tests
T6Bug-Nachbarschaft nicht getestetTest around bugs
T9Langsame TestsOptimize test speed

F.I.R.S.T. Test Principles

  • Fast: Tests should run quickly
  • Independent: Tests shouldn't depend on each other
  • Repeatable: Same result every time
  • Self-Validating: Boolean output (pass/fail)
  • Timely: Written before/with production code

Clean Code Function Rules

  1. Klein! Functions should be small (ideally < 20 lines)
  2. Eine Aufgabe - Do ONE thing and do it well
  3. Eine Abstraktionsebene - Don't mix abstraction levels
  4. Stepdown Rule - Read code top-down like a story
  5. Max 3 Arguments - Prefer 0-2, use object for more
// BEFORE: Too many args, mixed abstraction levels
async function processPod(
  namespace: string,
  name: string,
  action: string,
  force: boolean,
  gracePeriod: number,
  callback: () => void
) {
  const pod = await invoke('get_pod', { namespace, name });
  if (action === 'delete') {
    if (force) {
      await invoke('force_delete', { namespace, name });
    } else {
      await invoke('delete', { namespace, name, gracePeriod });
    }
  }
  callback();
}

// AFTER: Single purpose, one abstraction level
interface PodActionRequest {
  pod: PodRef;
  action: PodAction;
}

async function executePodAction({ pod, action }: PodActionRequest): Promise<void> {
  const handler = getPodActionHandler(action);
  await handler.execute(pod);
}

Law of Demeter (G36: Transitive Navigation)

Principle: A method should only call methods on:

  • Its own object (this)
  • Objects passed as parameters
  • Objects it creates
  • Its direct component objects
// VIOLATES Law of Demeter: "Train wreck"
const street = user.getAddress().getCity().getStreet();

// BETTER: Tell, don't ask
const street = user.getStreetAddress();

// Kubeli Example:
// BAD: Navigating through objects
const podName = store.getState().cluster.selectedPod.metadata.name;

// GOOD: Direct access with selector
const podName = useSelectedPodName();

Pfadfinder-Regel (Boy Scout Rule)

"Leave the code cleaner than you found it."

Every time you touch code:

  • Fix one small thing
  • Improve one name
  • Extract one function
  • Add one missing test

Phase 4: Stack-Specific Refactoring Patterns

Vite/React (Frontend)

Component Organization:

// BEFORE: Monolithic component with mixed concerns
export function PodList({ namespace }: Props) {
  const [pods, setPods] = useState([]);
  const [filter, setFilter] = useState('');
  useEffect(() => { fetchPods().then(setPods); }, []);
  return (
    <div>
      <input value={filter} onChange={e => setFilter(e.target.value)} />
      <ul>{pods.filter(p => p.name.includes(filter)).map(p => <PodItem pod={p} />)}</ul>
    </div>
  );
}

// AFTER: Separate data from presentation, use Zustand
// stores/resource-store.ts
export const useResourceStore = create((set) => ({
  pods: [],
  fetchPods: async (ns) => { /* ... */ },
}));

// components/PodList.tsx
export function PodList() {
  const pods = useResourceStore(s => s.pods);
  const [filter, setFilter] = useState('');
  return <ul>{pods.filter(p => p.name.includes(filter)).map(p => <PodItem pod={p} />)}</ul>;
}

Anti-Patterns to Fix:

SmellRefactoring
Props drilling through 3+ levelsUse Zustand store or Context
Giant utils.ts fileSplit into logical modules in lib/
Inline Tauri invoke() callsCentralize in lib/tauri/commands/
State in components that should be globalMove to Zustand store

Zustand (State Management)

Selective State Access:

// BEFORE: Re-renders on ANY state change
function PodCount() {
  const store = useClusterStore(); // BAD: subscribes to everything
  return <span>{store.pods.length}</span>;
}

// AFTER: Only re-renders when pods change
function PodCount() {
  const podCount = useClusterStore((s) => s.pods.length); // GOOD: selective
  return <span>{podCount}</span>;
}

Modular Stores with Slices:

// BEFORE: Monolithic store
const useStore = create((set) => ({
  pods: [],
  deployments: [],
  services: [],
  selectedPod: null,
  selectedDeployment: null,
  // ... 50 more properties
}));

// AFTER: Composable slices
// stores/pods-slice.ts
export const createPodsSlice = (set, get) => ({
  pods: [],
  selectedPod: null,
  fetchPods: async (ns) => { ... },
  selectPod: (id) => set({ selectedPod: id }),
});

// stores/deployments-slice.ts
export const createDeploymentsSlice = (set, get) => ({
  deployments: [],
  fetchDeployments: async (ns) => { ... },
});

// stores/index.ts
export const useStore = create((...a) => ({
  ...createPodsSlice(...a),
  ...createDeploymentsSlice(...a),
}));

Custom Hook Abstraction:

// BEFORE: Direct store access everywhere
function PodDetails({ id }: Props) {
  const pods = useClusterStore((s) => s.pods);
  const pod = pods.find(p => p.id === id);
  // ...
}

// AFTER: Domain-specific hooks
// hooks/usePod.ts
export function usePod(id: string) {
  return useClusterStore((s) => s.pods.find(p => p.id === id));
}

// components/PodDetails.tsx
function PodDetails({ id }: Props) {
  const pod = usePod(id);
  // ...
}

Tauri 2.0 / Rust (Backend)

Command Organization:

// BEFORE: All commands in one file
// src-tauri/src/main.rs
#[tauri::command]
fn get_pods() { ... }
#[tauri::command]
fn get_deployments() { ... }
#[tauri::command]
fn get_services() { ... }
// ... 50 more commands

// AFTER: Modular command structure
// src-tauri/src/commands/mod.rs
pub mod pods;
pub mod deployments;
pub mod services;

// src-tauri/src/commands/pods.rs
#[tauri::command]
pub async fn get_pods(state: State<'_, AppState>, namespace: &str) -> Result<Vec<Pod>, Error> {
    let client = state.client_manager.get_client()?;
    client.list_pods(namespace).await
}

// src-tauri/src/main.rs
fn main() {
    tauri::Builder::default()
        .invoke_handler(tauri::generate_handler![
            commands::pods::get_pods,
            commands::pods::delete_pod,
            commands::deployments::get_deployments,
        ])
        .run(tauri::generate_context!())
        .expect("error running app");
}

Separation: main.rs vs lib.rs:

// BEFORE: Logic in main.rs
// src-tauri/src/main.rs
fn main() {
    // 500 lines of logic...
}

// AFTER: main.rs only handles startup, lib.rs has logic
// src-tauri/src/main.rs
fn main() {
    kubeli_lib::run();
}

// src-tauri/src/lib.rs
pub mod commands;
pub mod k8s;
pub mod state;

pub fn run() {
    tauri::Builder::default()
        .manage(state::AppState::new())
        .invoke_handler(tauri::generate_handler![...])
        .run(tauri::generate_context!())
        .expect("error running app");
}

Rust Refactoring Patterns:

// BEFORE: Tuple returns (hard to understand)
fn get_cluster_info() -> (String, bool, u32) {
    (context_name, is_connected, node_count)
}
let (a, b, c) = get_cluster_info(); // What is a, b, c?

// AFTER: Struct with meaningful names
struct ClusterInfo {
    context_name: String,
    is_connected: bool,
    node_count: u32,
}
fn get_cluster_info() -> ClusterInfo { ... }
let info = get_cluster_info();
println!("Connected: {}", info.is_connected);
// BEFORE: if-else chains
if status == "Running" { ... }
else if status == "Pending" { ... }
else if status == "Failed" { ... }

// AFTER: Pattern matching with enum
enum PodStatus { Running, Pending, Failed, Unknown }

match pod.status {
    PodStatus::Running => { ... }
    PodStatus::Pending => { ... }
    PodStatus::Failed => { ... }
    PodStatus::Unknown => { ... }
}
// BEFORE: Manual error handling everywhere
fn get_pod(name: &str) -> Result<Pod, Error> {
    let pods = self.list_pods()?;
    for pod in pods {
        if pod.name == name {
            return Ok(pod);
        }
    }
    Err(Error::NotFound)
}

// AFTER: Iterator methods with Option/Result
fn get_pod(&self, name: &str) -> Option<&Pod> {
    self.pods.iter().find(|p| p.name == name)
}

// Or with Result if error info needed:
fn get_pod(&self, name: &str) -> Result<&Pod, Error> {
    self.pods.iter()
        .find(|p| p.name == name)
        .ok_or_else(|| Error::PodNotFound(name.to_string()))
}

Minimize Public API Surface:

// BEFORE: Everything public
pub struct KubeClientManager {
    pub clients: HashMap<String, Client>,
    pub current_context: String,
    pub config: KubeConfig,
}

// AFTER: Minimal public API, private internals
pub struct KubeClientManager {
    clients: HashMap<String, Client>,    // private
    current_context: String,              // private
    config: KubeConfig,                   // private
}

impl KubeClientManager {
    pub fn new() -> Result<Self, Error> { ... }
    pub fn get_client(&self) -> Result<&Client, Error> { ... }
    pub fn switch_context(&mut self, name: &str) -> Result<(), Error> { ... }
    // Internal methods stay private
}

Tauri 2.0 Enterprise Patterns

Command Layer Pattern (Thin Handlers → Service Layer):

// BEFORE: Fat command with business logic
#[tauri::command]
pub async fn create_user(name: String, email: String) -> Result<User, String> {
    // Validation here...
    // Database access here...
    // Business logic here...
    // 100+ lines of mixed concerns
}

// AFTER: Thin handler → Service layer
// src/commands/user_commands.rs
#[tauri::command]
pub async fn create_user(name: String, email: String) -> Result<User, AppError> {
    user_service::create_user(&name, &email).await
}

// src/services/user_service.rs
pub async fn create_user(name: &str, email: &str) -> Result<User, AppError> {
    validate_email(email)?;
    let user = User::new(name, email);
    repository::save_user(&user).await?;
    Ok(user)
}

Error Handling (thiserror + Serialize for IPC):

use thiserror::Error;
use serde::Serialize;

#[derive(Error, Debug)]
pub enum AppError {
    #[error("Database error: {0}")]
    Database(#[from] sqlx::Error),

    #[error("File not found: {path}")]
    FileNotFound { path: String },

    #[error("Kubernetes error: {0}")]
    Kube(#[from] kube::Error),

    #[error(transparent)]
    Other(#[from] anyhow::Error),
}

// CRITICAL: Implement Serialize for Tauri IPC
impl Serialize for AppError {
    fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
    where S: serde::Serializer {
        serializer.serialize_str(&self.to_string())
    }
}

// For typed frontend errors, use tagged serialization:
#[derive(Serialize)]
#[serde(tag = "kind", content = "message")]
#[serde(rename_all = "camelCase")]
pub enum TypedError {
    Io(String),
    Validation(String),
    NotFound(String),
}
// Produces: { kind: 'io' | 'validation' | 'notFound', message: string }

State Management (std::Mutex vs tokio::Mutex):

// SYNC commands: Use std::sync::Mutex
use std::sync::Mutex;

#[tauri::command]
fn increment(state: State<'_, Mutex<AppState>>) -> u32 {
    let mut state = state.lock().unwrap();
    state.counter += 1;
    state.counter
}

// ASYNC commands: Use tokio::sync::Mutex (avoids blocking!)
use tokio::sync::Mutex;

#[tauri::command]
async fn async_increment(state: State<'_, Mutex<AppState>>) -> Result<u32, ()> {
    let mut state = state.lock().await;  // .await not .unwrap()!
    state.counter += 1;
    Ok(state.counter)
}

// CRITICAL: Async commands with borrowed args need Result return type
// ❌ Won't compile
async fn cmd(state: State<'_, AppState>) { }

// ✅ Correct pattern
async fn cmd(state: State<'_, AppState>) -> Result<(), ()> { Ok(()) }

Security: Path Traversal Prevention:

#[tauri::command]
async fn read_file(path: String, app: AppHandle) -> Result<String, String> {
    let path = std::path::Path::new(&path);

    // Prevent path traversal attacks
    if path.components().any(|c| matches!(c, std::path::Component::ParentDir)) {
        return Err("Invalid path: directory traversal not allowed".into());
    }

    // Validate against allowed base directory
    let base = app.path().app_data_dir().unwrap();
    let full_path = base.join(&path);
    let canonical = full_path.canonicalize()
        .map_err(|e| format!("Invalid path: {}", e))?;

    if !canonical.starts_with(&base) {
        return Err("Access denied: path outside allowed scope".into());
    }

    std::fs::read_to_string(canonical).map_err(|e| e.to_string())
}

Async Performance (spawn_blocking for CPU-intensive):

// CPU-intensive work should use spawn_blocking
#[tauri::command]
async fn heavy_computation(data: Vec<u8>) -> Result<Vec<u8>, String> {
    tokio::task::spawn_blocking(move || {
        process_heavy_data(data)  // Runs on blocking thread pool
    }).await.map_err(|e| e.to_string())
}

// I/O work uses regular async
#[tauri::command]
async fn fetch_data(url: String) -> Result<Data, String> {
    reqwest::get(&url).await
        .map_err(|e| e.to_string())?
        .json().await
        .map_err(|e| e.to_string())
}

Extension Traits for AppHandle:

pub trait AppHandleExt {
    fn get_database(&self) -> Arc<Database>;
    fn emit_global(&self, event: &str, payload: impl Serialize);
}

impl AppHandleExt for tauri::AppHandle {
    fn get_database(&self) -> Arc<Database> {
        self.state::<Arc<Database>>().inner().clone()
    }

    fn emit_global(&self, event: &str, payload: impl Serialize) {
        self.emit(event, payload).unwrap();
    }
}

// Usage in commands:
#[tauri::command]
async fn get_pods(app: AppHandle) -> Result<Vec<Pod>, AppError> {
    let db = app.get_database();
    db.query_pods().await
}

Events for Real-time Updates (Backend → Frontend):

use tauri::{AppHandle, Emitter};

#[derive(Clone, Serialize)]
struct ProgressUpdate { percent: u32, status: String }

#[tauri::command]
async fn long_operation(app: AppHandle) -> Result<(), String> {
    for i in 0..=100 {
        app.emit("progress", ProgressUpdate {
            percent: i,
            status: format!("Processing {}%", i)
        }).unwrap();
        tokio::time::sleep(Duration::from_millis(50)).await;
    }
    Ok(())
}
// Frontend: Always cleanup listeners!
import { listen } from '@tauri-apps/api/event';

const unlisten = await listen<ProgressUpdate>('progress', (event) => {
  console.log(`Progress: ${event.payload.percent}%`);
});

// Cleanup on unmount
onCleanup(() => unlisten());

Tauri 2.0 Capability-Based Security:

// src-tauri/capabilities/default.json
{
  "$schema": "../gen/schemas/desktop-schema.json",
  "identifier": "main-capability",
  "windows": ["main"],
  "permissions": [
    "core:default",
    "fs:default",
    {
      "identifier": "fs:allow-read",
      "allow": [{ "path": "$APPDATA/*" }],
      "deny": [{ "path": "$HOME/.ssh/*" }]
    }
  ]
}

Release Build Optimization:

# Cargo.toml
[profile.release]
lto = true              # Link-time optimization
codegen-units = 1       # Better optimization
opt-level = "s"         # Optimize for size
panic = "abort"         # Smaller binary
strip = true            # Remove debug symbols

Channels for High-Throughput Streaming (Alternative to Events):

use tauri::ipc::Channel;

#[derive(Clone, Serialize)]
#[serde(rename_all = "camelCase", tag = "event", content = "data")]
enum DownloadEvent<'a> {
    Started { url: &'a str, size: u64 },
    Progress { percent: u8, downloaded: u64 },
    Finished,
}

#[tauri::command]
fn download(url: String, on_progress: Channel<DownloadEvent>) {
    on_progress.send(DownloadEvent::Started { url: &url, size: 1024 }).unwrap();
    // ... streaming data
    for i in 0..=100 {
        on_progress.send(DownloadEvent::Progress { percent: i, downloaded: i as u64 * 10 }).unwrap();
    }
    on_progress.send(DownloadEvent::Finished).unwrap();
}
// Frontend: Channel usage
await invoke('download', {
  url: 'https://example.com/file',
  onProgress: new Channel<DownloadEvent>((event) => {
    if (event.event === 'progress') {
      console.log(`Downloaded: ${event.data.percent}%`);
    }
  })
});

Multi-Window Security Isolation:

// capabilities/admin.json - More privileges
{
  "identifier": "admin-capability",
  "windows": ["admin-*"],
  "permissions": ["fs:default", "fs:allow-write", "shell:allow-execute"]
}

// capabilities/viewer.json - Read-only
{
  "identifier": "viewer-capability",
  "windows": ["viewer-*"],
  "permissions": ["fs:allow-read"]
}

Content Security Policy (CSP):

// tauri.conf.json
{
  "app": {
    "security": {
      "csp": {
        "default-src": "'self' customprotocol: asset:",
        "connect-src": "ipc: http://ipc.localhost",
        "script-src": "'self'",
        "style-src": "'unsafe-inline' 'self'"
      }
    }
  }
}

Security Hardening Checklist:

  • Enable strict CSP with default-src 'self'
  • Configure per-window capabilities with minimum permissions
  • Define scopes to restrict file system access
  • Validate ALL command inputs in Rust (frontend is untrusted!)
  • Run cargo audit and npm audit regularly
  • Never load remote/untrusted content
  • Sign all release binaries
  • Use tokio::sync::Mutex for async commands (not std::sync)

Splashscreen Startup Optimization:

tauri::Builder::default()
    .setup(|app| {
        let splashscreen = app.get_webview_window("splashscreen").unwrap();
        let main_window = app.get_webview_window("main").unwrap();

        tauri::async_runtime::spawn(async move {
            // Heavy initialization here (doesn't block UI)
            initialize_database().await;
            load_config().await;

            splashscreen.close().unwrap();
            main_window.show().unwrap();
        });
        Ok(())
    })

Mobile Support (lib.rs Entry Point):

// src-tauri/src/lib.rs
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
    tauri::Builder::default()
        .invoke_handler(tauri::generate_handler![...])
        .run(tauri::generate_context!())
        .expect("error running app");
}

// src-tauri/src/main.rs (minimal)
fn main() {
    kubeli_lib::run();
}

Testing: Rust Commands with Mock Runtime:

#[cfg(test)]
mod tests {
    use tauri::test::{mock_builder, mock_context, noop_assets};

    fn create_app() -> tauri::App<tauri::test::MockRuntime> {
        mock_builder()
            .invoke_handler(tauri::generate_handler![super::greet])
            .build(mock_context(noop_assets()))
            .expect("failed to build app")
    }

    #[test]
    fn test_greet() {
        let _app = create_app();
        let result = super::greet("World");
        assert_eq!(result, "Hello, World!");
    }
}
# Enable test feature in Cargo.toml
[dependencies]
tauri = { version = "2.0", features = ["test"] }

Testing: Frontend IPC Mocking (Vitest):

import { mockIPC, clearMocks } from '@tauri-apps/api/mocks';
import { invoke } from '@tauri-apps/api/core';

afterEach(() => clearMocks());

test('invoke add command', async () => {
  mockIPC((cmd, args) => {
    if (cmd === 'add') return (args as { a: number; b: number }).a + args.b;
  });

  const result = await invoke('add', { a: 12, b: 15 });
  expect(result).toBe(27);
});

Code Quality: Clippy Configuration:

# Cargo.toml
[lints.clippy]
pedantic = { level = "warn", priority = -1 }
unwrap_used = "deny"          # Force proper error handling
expect_used = "warn"
module_name_repetitions = "allow"

Code Quality: rustfmt.toml:

edition = "2021"
max_width = 100
imports_granularity = "Module"
group_imports = "StdExternalCrate"
wrap_comments = true

Workspace Dependency Management:

# Root Cargo.toml
[workspace.dependencies]
tauri = { version = "2.0", features = [] }
serde = { version = "1.0", features = ["derive"] }
tokio = { version = "1", features = ["full"] }

# Member Cargo.toml - inherit from workspace
[dependencies]
tauri.workspace = true
serde.workspace = true

React / TypeScript Patterns

Component Cohesion (Single Responsibility):

// BEFORE: Component does too much
function PodManager() {
  const [pods, setPods] = useState([]);
  const [filter, setFilter] = useState('');
  const [sortBy, setSortBy] = useState('name');
  const [selectedPod, setSelectedPod] = useState(null);
  const [isDeleting, setIsDeleting] = useState(false);
  const [showLogs, setShowLogs] = useState(false);
  // ... 200 lines of mixed concerns

  return (
    <div>
      <FilterBar ... />
      <PodList ... />
      <PodDetails ... />
      <DeleteConfirmation ... />
      <LogViewer ... />
    </div>
  );
}

// AFTER: Separated concerns
function PodManager() {
  return (
    <PodFilterProvider>
      <div>
        <PodFilterBar />
        <PodListWithSelection />
        <PodDetailsPanel />
      </div>
    </PodFilterProvider>
  );
}
// Each sub-component manages its own state or uses shared store

Props Interface Simplification:

// BEFORE: Too many props (shallow module)
interface PodCardProps {
  name: string;
  namespace: string;
  status: string;
  createdAt: Date;
  labels: Record<string, string>;
  onSelect: () => void;
  onDelete: () => void;
  onViewLogs: () => void;
  onRestart: () => void;
  isSelected: boolean;
  showActions: boolean;
}

// AFTER: Deep module with simple interface
interface PodCardProps {
  pod: Pod;
  onAction?: (action: PodAction) => void;
}

type PodAction =
  | { type: 'select' }
  | { type: 'delete' }
  | { type: 'viewLogs' }
  | { type: 'restart' };

Custom Hooks for Reusable Logic:

// BEFORE: Duplicated logic in components
function PodList() {
  const [data, setData] = useState([]);
  const [loading, setLoading] = useState(false);
  const [error, setError] = useState(null);

  useEffect(() => {
    setLoading(true);
    invoke('get_pods', { namespace })
      .then(setData)
      .catch(setError)
      .finally(() => setLoading(false));
  }, [namespace]);
  // ...
}

// AFTER: Reusable hook
function useTauriQuery<T>(command: string, args: Record<string, unknown>) {
  const [data, setData] = useState<T | null>(null);
  const [loading, setLoading] = useState(false);
  const [error, setError] = useState<Error | null>(null);

  useEffect(() => {
    setLoading(true);
    invoke<T>(command, args)
      .then(setData)
      .catch(setError)
      .finally(() => setLoading(false));
  }, [command, JSON.stringify(args)]);

  return { data, loading, error };
}

// Usage
function PodList({ namespace }: Props) {
  const { data: pods, loading, error } = useTauriQuery<Pod[]>('get_pods', { namespace });
  // ...
}

Phase 5: Refactoring Workflow

Step-by-Step Process

  1. Analyze (5-10 min)

- Run /software-design-review on target code - Identify top 3 complexity issues - Choose ONE to fix first

  1. Design (5 min)

- Consider 2-3 alternative approaches - Pick the one with simplest interface - Write the interface comment FIRST

  1. Test (before coding)

- Ensure tests exist - If not, write characterization tests - Run tests to confirm green

  1. Refactor (small steps)

- Make ONE change at a time - Run tests after each change - Commit after each working step

  1. Review (after)

- Does the code look like it was designed this way? - Is the interface simpler? - Did we improve or just move complexity?

Commit Strategy

# Small, atomic commits
git commit -m "refactor(pods): extract PodCard props into Pod type"
git commit -m "refactor(pods): create usePod hook for selective access"
git commit -m "refactor(pods): move pod filtering to dedicated hook"

# NOT one giant commit
git commit -m "refactor: improve pod management"  # BAD: too vague

Phase 6: Prioritization Matrix

Rate each issue and fix highest impact first:

IssueComplexity ReductionEffortRiskPriority
High impact, Low effort, Low risk⬆️⬆️⬆️⬇️⬇️P0 - Do First
High impact, Medium effort⬆️⬆️⬆️➡️➡️P1
Medium impact, Low effort⬆️⬆️⬇️⬇️P2
Low impact OR High risk⬆️Any⬆️P3 - Later

Your Output Format

1. Analysis Summary

Target: [file/directory]
Current Complexity: [Low/Medium/High]
Top Issues:
1. [Issue + Principle violated]
2. [Issue + Principle violated]
3. [Issue + Principle violated]

2. Refactoring Plan

Priority | Issue | Refactoring | Estimated Changes
---------|-------|-------------|------------------
P0       | ...   | ...         | ~X files, ~Y lines
P1       | ...   | ...         | ...

3. Step-by-Step Execution

For each P0/P1 item:

  1. What to change
  2. Expected interface (comment first)
  3. Test requirements
  4. Implementation steps

4. Safety Notes

  • Tests to add/verify
  • Potential breaking changes
  • Rollback plan if needed

Sources & References

Books

  • John Ousterhout: "A Philosophy of Software Design" (15 Principles)
  • Robert C. Martin: "Clean Code" (Smells & Heuristics)
  • Martin Fowler: "Refactoring" (Refactoring Catalog)

Web Resources

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通过

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通过

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