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Agent Skill · 研究检索

ascii-video(ASCII 视频)

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

ascii-video 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 69,749。

总安装 216周安装 9GitHub Stars 124,785下载 72核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ascii-video(ASCII 视频)
来源仓库:https://github.com/nousresearch/hermes-agent
仓库路径:skills/ascii-video
安装命令:
npx skills add https://github.com/nousresearch/hermes-agent --skill ascii-video
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/nousresearch/hermes-agent --skill ascii-video

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

ascii-video 用于将视频或音频转换为 ASCII 动画输出,支持 MP4、GIF 或图像序列格式。它适用于复古风格可视化、音乐频谱展示或技术演示,可处理视频到字符画的实时转换。内置生产流水线,涵盖音频反应式动画与生成式 ASCII 艺术,支持多种输入源。

涉及人物肖像或商业发布内容时,需提前确认版权授权与内容合规性。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/ascii-video

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/nousresearch/hermes-agent --skill ascii-video;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

ascii-video 怎么安装?

在终端执行 npx skills add https://github.com/nousresearch/hermes-agent --skill ascii-video。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ascii-video 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ascii-video 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/nousresearch/hermes-agent --skill ascii-video 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

ascii-video 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

ascii-video 用的人多吗?

公开数据是累计安装 216 次,近一周安装 9 次,下载 72 次,GitHub 124,785 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ascii-video 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 124,785 星,维护活跃度相对可查。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ascii-video

ASCII 视频 · 本页

216124,785执行命令未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

ASCII Video Production Pipeline

When to use

Use when users request: ASCII video, text art video, terminal-style video, character art animation, retro text visualization, audio visualizer in ASCII, converting video to ASCII art, matrix-style effects, or any animated ASCII output.

What's inside

Production pipeline for ASCII art video — any format. Converts video/audio/images/generative input into colored ASCII character video output (MP4, GIF, image sequence). Covers: video-to-ASCII conversion, audio-reactive music visualizers, generative ASCII art animations, hybrid video+audio reactive, text/lyrics overlays, real-time terminal rendering.

Creative Standard

This is visual art. ASCII characters are the medium; cinema is the standard.

Before writing a single line of code, articulate the creative concept. What is the mood? What visual story does this tell? What makes THIS project different from every other ASCII video? The user's prompt is a starting point — interpret it with creative ambition, not literal transcription.

First-render excellence is non-negotiable. The output must be visually striking without requiring revision rounds. If something looks generic, flat, or like "AI-generated ASCII art," it is wrong — rethink the creative concept before shipping.

Go beyond the reference vocabulary. The effect catalogs, shader presets, and palette libraries in the references are a starting vocabulary. For every project, combine, modify, and invent new patterns. The catalog is a palette of paints — you write the painting.

Be proactively creative. Extend the skill's vocabulary when the project calls for it. If the references don't have what the vision demands, build it. Include at least one visual moment the user didn't ask for but will appreciate — a transition, an effect, a color choice that elevates the whole piece.

Cohesive aesthetic over technical correctness. All scenes in a video must feel connected by a unifying visual language — shared color temperature, related character palettes, consistent motion vocabulary. A technically correct video where every scene uses a random different effect is an aesthetic failure.

Dense, layered, considered. Every frame should reward viewing. Never flat black backgrounds. Always multi-grid composition. Always per-scene variation. Always intentional color.

Modes

ModeInputOutputReference
Video-to-ASCIIVideo fileASCII recreation of source footagereferences/inputs.md § Video Sampling
Audio-reactiveAudio fileGenerative visuals driven by audio featuresreferences/inputs.md § Audio Analysis
GenerativeNone (or seed params)Procedural ASCII animationreferences/effects.md
HybridVideo + audioASCII video with audio-reactive overlaysBoth input refs
Lyrics/textAudio + text/SRTTimed text with visual effectsreferences/inputs.md § Text/Lyrics
TTS narrationText quotes + TTS APINarrated testimonial/quote video with typed textreferences/inputs.md § TTS Integration

Stack

Single self-contained Python script per project. No GPU required.

LayerToolPurpose
CorePython 3.10+, NumPyMath, array ops, vectorized effects
SignalSciPyFFT, peak detection (audio modes)
ImagingPillow (PIL)Font rasterization, frame decoding, image I/O
Video I/Offmpeg (CLI)Decode input, encode output, mux audio
Parallelconcurrent.futuresN workers for batch/clip rendering
TTSElevenLabs API (optional)Generate narration clips
OptionalOpenCVVideo frame sampling, edge detection

Pipeline Architecture

Every mode follows the same 6-stage pipeline:

INPUT → ANALYZE → SCENE_FN → TONEMAP → SHADE → ENCODE
  1. INPUT — Load/decode source material (video frames, audio samples, images, or nothing)
  2. ANALYZE — Extract per-frame features (audio bands, video luminance/edges, motion vectors)
  3. SCENE_FN — Scene function renders to pixel canvas (uint8 H,W,3). Composes multiple character grids via _render_vf() + pixel blend modes. See references/composition.md
  4. TONEMAP — Percentile-based adaptive brightness normalization. See references/composition.md § Adaptive Tonemap
  5. SHADE — Post-processing via ShaderChain + FeedbackBuffer. See references/shaders.md
  6. ENCODE — Pipe raw RGB frames to ffmpeg for H.264/GIF encoding

Creative Direction

Aesthetic Dimensions

DimensionOptionsReference
Character paletteDensity ramps, block elements, symbols, scripts (katakana, Greek, runes, braille), project-specificarchitecture.md § Palettes
Color strategyHSV, OKLAB/OKLCH, discrete RGB palettes, auto-generated harmony, monochrome, temperaturearchitecture.md § Color System
Background textureSine fields, fBM noise, domain warp, voronoi, reaction-diffusion, cellular automata, videoeffects.md
Primary effectsRings, spirals, tunnel, vortex, waves, interference, aurora, fire, SDFs, strange attractorseffects.md
ParticlesSparks, snow, rain, bubbles, runes, orbits, flocking boids, flow-field followers, trailseffects.md § Particles
Shader moodRetro CRT, clean modern, glitch art, cinematic, dreamy, industrial, psychedelicshaders.md
Grid densityxs(8px) through xxl(40px), mixed per layerarchitecture.md § Grid System
Coordinate spaceCartesian, polar, tiled, rotated, fisheye, Möbius, domain-warpedeffects.md § Transforms
FeedbackZoom tunnel, rainbow trails, ghostly echo, rotating mandala, color evolutioncomposition.md § Feedback
MaskingCircle, ring, gradient, text stencil, animated iris/wipe/dissolvecomposition.md § Masking
TransitionsCrossfade, wipe, dissolve, glitch cut, iris, mask-based revealshaders.md § Transitions

Per-Section Variation

Never use the same config for the entire video. For each section/scene:

  • Different background effect (or compose 2-3)
  • Different character palette (match the mood)
  • Different color strategy (or at minimum a different hue)
  • Vary shader intensity (more bloom during peaks, more grain during quiet)
  • Different particle types if particles are active

Project-Specific Invention

For every project, invent at least one of:

  • A custom character palette matching the theme
  • A custom background effect (combine/modify existing building blocks)
  • A custom color palette (discrete RGB set matching the brand/mood)
  • A custom particle character set
  • A novel scene transition or visual moment

Don't just pick from the catalog. The catalog is vocabulary — you write the poem.

Workflow

Step 1: Creative Vision

Before any code, articulate the creative concept:

  • Mood/atmosphere: What should the viewer feel? Energetic, meditative, chaotic, elegant, ominous?
  • Visual story: What happens over the duration? Build tension? Transform? Dissolve?
  • Color world: Warm/cool? Monochrome? Neon? Earth tones? What's the dominant hue?
  • Character texture: Dense data? Sparse stars? Organic dots? Geometric blocks?
  • What makes THIS different: What's the one thing that makes this project unique?
  • Emotional arc: How do scenes progress? Open with energy, build to climax, resolve?

Map the user's prompt to aesthetic choices. A "chill lo-fi visualizer" demands different everything from a "glitch cyberpunk data stream."

Step 2: Technical Design

  • Mode — which of the 6 modes above
  • Resolution — landscape 1920x1080 (default), portrait 1080x1920, square 1080x1080 @ 24fps
  • Hardware detection — auto-detect cores/RAM, set quality profile. See references/optimization.md
  • Sections — map timestamps to scene functions, each with its own effect/palette/color/shader config
  • Output format — MP4 (default), GIF (640x360 @ 15fps), PNG sequence

Step 3: Build the Script

Single Python file. Components (with references):

  1. Hardware detection + quality profile — references/optimization.md
  2. Input loader — mode-dependent; references/inputs.md
  3. Feature analyzer — audio FFT, video luminance, or synthetic
  4. Grid + renderer — multi-density grids with bitmap cache; references/architecture.md
  5. Character palettes — multiple per project; references/architecture.md § Palettes
  6. Color system — HSV + discrete RGB + harmony generation; references/architecture.md § Color
  7. Scene functions — each returns canvas (uint8 H,W,3); references/scenes.md
  8. Tonemap — adaptive brightness normalization; references/composition.md
  9. Shader pipeline — ShaderChain + FeedbackBuffer; references/shaders.md
  10. Scene table + dispatcher — time → scene function + config; references/scenes.md
  11. Parallel encoder — N-worker clip rendering with ffmpeg pipes
  12. Main — orchestrate full pipeline

Step 4: Quality Verification

  • Test frames first: render single frames at key timestamps before full render
  • Brightness check: canvas.mean() > 8 for all ASCII content. If dark, lower gamma
  • Visual coherence: do all scenes feel like they belong to the same video?
  • Creative vision check: does the output match the concept from Step 1? If it looks generic, go back

Critical Implementation Notes

Brightness — Use tonemap(), Not Linear Multipliers

This is the #1 visual issue. ASCII on black is inherently dark. **Never use canvas * N multipliers** — they clip highlights. Use adaptive tonemap:

def tonemap(canvas, gamma=0.75):
    f = canvas.astype(np.float32)
    lo, hi = np.percentile(f[::4, ::4], [1, 99.5])
    if hi - lo < 10: hi = lo + 10
    f = np.clip((f - lo) / (hi - lo), 0, 1) ** gamma
    return (f * 255).astype(np.uint8)

Pipeline: scene_fn() → tonemap() → FeedbackBuffer → ShaderChain → ffmpeg

Per-scene gamma: default 0.75, solarize 0.55, posterize 0.50, bright scenes 0.85. Use screen blend (not overlay) for dark layers.

Font Cell Height

macOS Pillow: textbbox() returns wrong height. Use font.getmetrics(): cell_height = ascent + descent. See references/troubleshooting.md.

ffmpeg Pipe Deadlock

Never stderr=subprocess.PIPE with long-running ffmpeg — buffer fills at 64KB and deadlocks. Redirect to file. See references/troubleshooting.md.

Font Compatibility

Not all Unicode chars render in all fonts. Validate palettes at init — render each char, check for blank output. See references/troubleshooting.md.

Per-Clip Architecture

For segmented videos (quotes, scenes, chapters), render each as a separate clip file for parallel rendering and selective re-rendering. See references/scenes.md.

Performance Targets

ComponentBudget
Feature extraction1-5ms
Effect function2-15ms
Character render80-150ms (bottleneck)
Shader pipeline5-25ms
Total~100-200ms/frame

References

FileContents
references/architecture.mdGrid system, resolution presets, font selection, character palettes (20+), color system (HSV + OKLAB + discrete RGB + harmony generation), _render_vf() helper, GridLayer class
references/composition.mdPixel blend modes (20 modes), blend_canvas(), multi-grid composition, adaptive tonemap(), FeedbackBuffer, PixelBlendStack, masking/stencil system
references/effects.mdEffect building blocks: value field generators, hue fields, noise/fBM/domain warp, voronoi, reaction-diffusion, cellular automata, SDFs, strange attractors, particle systems, coordinate transforms, temporal coherence
references/shaders.mdShaderChain, _apply_shader_step() dispatch, 38 shader catalog, audio-reactive scaling, transitions, tint presets, output format encoding, terminal rendering
references/scenes.mdScene protocol, Renderer class, SCENES table, render_clip(), beat-synced cutting, parallel rendering, design patterns (layer hierarchy, directional arcs, visual metaphors, compositional techniques), complete scene examples at every complexity level, scene design checklist
references/inputs.mdAudio analysis (FFT, bands, beats), video sampling, image conversion, text/lyrics, TTS integration (ElevenLabs, voice assignment, audio mixing)
references/optimization.mdHardware detection, quality profiles, vectorized patterns, parallel rendering, memory management, performance budgets
references/troubleshooting.mdNumPy broadcasting traps, blend mode pitfalls, multiprocessing/pickling, brightness diagnostics, ffmpeg issues, font problems, common mistakes

Creative Divergence (use only when user requests experimental/creative/unique output)

If the user asks for creative, experimental, surprising, or unconventional output, select the strategy that best fits and reason through its steps BEFORE generating code.

  • Forced Connections — when the user wants cross-domain inspiration ("make it look organic," "industrial aesthetic")
  • Conceptual Blending — when the user names two things to combine ("ocean meets music," "space + calligraphy")
  • Oblique Strategies — when the user is maximally open ("surprise me," "something I've never seen")

Forced Connections

  1. Pick a domain unrelated to the visual goal (weather systems, microbiology, architecture, fluid dynamics, textile weaving)
  2. List its core visual/structural elements (erosion → gradual reveal; mitosis → splitting duplication; weaving → interlocking patterns)
  3. Map those elements onto ASCII characters and animation patterns
  4. Synthesize — what does "erosion" or "crystallization" look like in a character grid?

Conceptual Blending

  1. Name two distinct visual/conceptual spaces (e.g., ocean waves + sheet music)
  2. Map correspondences (crests = high notes, troughs = rests, foam = staccato)
  3. Blend selectively — keep the most interesting mappings, discard forced ones
  4. Develop emergent properties that exist only in the blend

Oblique Strategies

  1. Draw one: "Honor thy error as a hidden intention" / "Use an old idea" / "What would your closest friend do?" / "Emphasize the flaws" / "Turn it upside down" / "Only a part, not the whole" / "Reverse"
  2. Interpret the directive against the current ASCII animation challenge
  3. Apply the lateral insight to the visual design before writing code

平台分布

Codex

37.52%
按下载量换算27

Claude

29.14%
按下载量换算21

Cursor

19%
按下载量换算14

Gemini CLI

8.92%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/nousresearch/hermes-agent --skill ascii-video 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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