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Agent Skill · 研究检索

animate(动画设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

animate 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描有未通过项,按安装量在研究检索类的 73,675 个 Skill 里排第 57,864。

总安装 423周安装 18GitHub Stars 16下载 148核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animate(动画设计)
来源仓库:https://github.com/arjunkshah/design-skill
仓库路径:skills/animate
安装命令:
npx skills add https://github.com/arjunkshah/design-skill --skill animate
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/arjunkshah/design-skill --skill animate

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

animate 专注于界面动效与微交互设计,提升用户体验的认知反馈和操作愉悦感。适合在 Tailwind CSS 基础上为产品页面添加战略性动画,避免过度装饰干扰核心功能。推荐使用 @chenglou/pretext 处理多行文本尺寸变化相关的平滑过渡,防止布局抖动。

涉及真实页面修改时应通过截图或本地预览验证文本溢出、对齐及响应式表现。animate 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/animate

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/arjunkshah/design-skill --skill animate;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

animate 怎么安装?

在终端执行 npx skills add https://github.com/arjunkshah/design-skill --skill animate。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

animate 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

animate 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

animate 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

animate 用的人多吗?

公开数据是累计安装 423 次,近一周安装 18 次,下载 148 次,GitHub 16 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

animate 安全吗?

第三方扫描有未通过项,风险较高。除非你确认过源码,否则不建议直接安装到常用环境。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
animate

动画设计 · 本页

42316需要联网未明确未通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.

Implementation Default

Default to Tailwind CSS for styling and state transitions unless the user explicitly requests another styling approach.

For motion that depends on multiline text size (expands/collapses, adaptive cards, staged reveals), use @chenglou/pretext in JS/TS stacks to pre-measure text and avoid janky transitions from unpredictable wrapping.

Allowed component/motion reference sources:

  • UIverse
  • FlyonUI (https://flyonui.com/)
  • daisyUI

When using library components, re-choreograph states and transitions so the result is context-specific rather than stock.

If the target is static HTML/CDN-only or has no JS build pipeline, skip pretext integration and use responsive CSS sizing/constraints for stable motion behavior. Do this silently and avoid user-facing "Note on Pretext" caveats unless explicitly requested.

MANDATORY PREPARATION

Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: performance constraints.


Assess Animation Opportunities

Analyze where motion would improve the experience:

  1. Identify static areas:

- Missing feedback: Actions without visual acknowledgment (button clicks, form submission, etc.) - Jarring transitions: Instant state changes that feel abrupt (show/hide, page loads, route changes) - Unclear relationships: Spatial or hierarchical relationships that aren't obvious - Lack of delight: Functional but joyless interactions - Missed guidance: Opportunities to direct attention or explain behavior

  1. Understand the context:

- What's the personality? (Playful vs serious, energetic vs calm) - What's the performance budget? (Mobile-first? Complex page?) - Who's the audience? (Motion-sensitive users? Power users who want speed?) - What matters most? (One hero animation vs many micro-interactions?)

If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.

CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.

Plan Animation Strategy

Create a purposeful animation plan:

  • Hero moment: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
  • Feedback layer: Which interactions need acknowledgment?
  • Transition layer: Which state changes need smoothing?
  • Delight layer: Where can we surprise and delight?

IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.

Motion Library Expansion (Required)

Treat motion choices as a large pattern space, not a short list of default fades.

Before implementation, build a MOTION_INDEX with broad options across:

  • entrance families
  • feedback families
  • transition families
  • scroll choreography families
  • celebratory/delight families

Rules:

  • choose materially different animation families across sections (not the same fade/slide everywhere)
  • create at least 2 bespoke motion patterns per substantial animation pass
  • if a motion idea feels like a common preset, mutate timing, sequencing, layering, or trigger logic until it becomes specific to the interface

Motion Diversity Quotas (Required)

For substantial animation passes, enforce:

  1. at least 5 distinct motion families in one interface
  2. at least 3 distinct trigger types (hover, scroll, state, gesture-like, timed)
  3. at least 2 bespoke transition systems beyond simple fade/slide
  4. no single easing/timing combo reused as the dominant pattern across all sections

If motion feels repetitive, redesign the choreography before final output.

Anti-AI Motion Gate (Required)

Reject motion output if it feels like stock presets layered on top.

Failure cases:

  1. majority of elements use the same fade-up with stagger
  2. hover states are mostly scale(1.02) + shadow without context
  3. transitions are decorative but do not improve comprehension
  4. motion does not differentiate section roles

Minimum bar:

  1. each major section gets a motion behavior tied to its semantic job
  2. at least 2 custom motion recipes (timing + trigger + sequence) invented for the current brief
  3. reduced-motion path remains purposeful, not just globally disabled

Giant Motion Catalog (Reference)

Use and mutate from this broader catalog:

  • reveal ladders
  • clipped mask transitions
  • directional content handoffs
  • stage pin/unpin sequences
  • guided focus sweeps
  • progressive detail unlocks
  • magnetic hover fields
  • momentum list transitions
  • stateful icon metamorphosis
  • layered depth drifts
  • micro celebratory bursts
  • rail-based motion narratives

Always adapt these to context; never paste as-is.

Implement Animations

Add motion systematically across these categories:

Entrance Animations

  • Page load choreography: Stagger element reveals (100-150ms delays), fade + slide combinations
  • Hero section: Dramatic entrance for primary content (scale, parallax, or creative effects)
  • Content reveals: Scroll-triggered animations using intersection observer
  • Modal/drawer entry: Smooth slide + fade, backdrop fade, focus management

Micro-interactions

  • Button feedback:

- Hover: Subtle scale (1.02-1.05), color shift, shadow increase - Click: Quick scale down then up (0.95 -> 1), ripple effect - Loading: Spinner or pulse state

  • Form interactions:

- Input focus: Border color transition, slight scale or glow - Validation: Shake on error, check mark on success, smooth color transitions

  • Toggle switches: Smooth slide + color transition (200-300ms)
  • Checkboxes/radio: Check mark animation, ripple effect
  • Like/favorite: Scale + rotation, particle effects, color transition

State Transitions

  • Show/hide: Fade + slide (not instant), appropriate timing (200-300ms)
  • Expand/collapse: Height transition with overflow handling, icon rotation
  • Loading states: Skeleton screen fades, spinner animations, progress bars
  • Success/error: Color transitions, icon animations, gentle scale pulse
  • Enable/disable: Opacity transitions, cursor changes

Navigation & Flow

  • Page transitions: Crossfade between routes, shared element transitions
  • Tab switching: Slide indicator, content fade/slide
  • Carousel/slider: Smooth transforms, snap points, momentum
  • Scroll effects: Parallax layers, sticky headers with state changes, scroll progress indicators

Feedback & Guidance

  • Hover hints: Tooltip fade-ins, cursor changes, element highlights
  • Drag & drop: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
  • Copy/paste: Brief highlight flash on paste, "copied" confirmation
  • Focus flow: Highlight path through form or workflow

Delight Moments

  • Empty states: Subtle floating animations on illustrations
  • Completed actions: Confetti, check mark flourish, success celebrations
  • Easter eggs: Hidden interactions for discovery
  • Contextual animation: Weather effects, time-of-day themes, seasonal touches

Technical Implementation

Use appropriate techniques for each animation:

Timing & Easing

Durations by purpose:

  • 100-150ms: Instant feedback (button press, toggle)
  • 200-300ms: State changes (hover, menu open)
  • 300-500ms: Layout changes (accordion, modal)
  • 500-800ms: Entrance animations (page load)

Easing curves (use these, not CSS defaults):

/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);    /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);   /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);     /* Confident, decisive */

/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */

Exit animations are faster than entrances. Use ~75% of enter duration.

CSS Animations

/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)

JavaScript Animation

/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences

Performance

  • GPU acceleration: Use transform and opacity, avoid layout properties
  • will-change: Add sparingly for known expensive animations
  • Reduce paint: Minimize repaints, use contain where appropriate
  • Monitor FPS: Ensure 60fps on target devices
  • Pre-measure text where needed: Use @chenglou/pretext to compute expected text heights in advance for smoother state transitions

Accessibility

@media (prefers-reduced-motion: reduce) {
  * {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

NEVER:

  • Use bounce or elastic easing curves-they feel dated and draw attention to the animation itself
  • Animate layout properties (width, height, top, left)-use transform instead
  • Use durations over 500ms for feedback-it feels laggy
  • Animate without purpose-every animation needs a reason
  • Ignore prefers-reduced-motion-this is an accessibility violation
  • Animate everything-animation fatigue makes interfaces feel exhausting
  • Block interaction during animations unless intentional

Verify Quality

Test animations thoroughly:

  • Smooth at 60fps: No jank on target devices
  • Feels natural: Easing curves feel organic, not robotic
  • Appropriate timing: Not too fast (jarring) or too slow (laggy)
  • Reduced motion works: Animations disabled or simplified appropriately
  • Doesn't block: Users can interact during/after animations
  • Adds value: Makes interface clearer or more delightful

Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.

平台分布

Codex

32.06%
按下载量换算47

Claude

28.79%
按下载量换算43

Cursor

20.28%
按下载量换算30

Gemini CLI

9.84%
按下载量换算15

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

未通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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