Token导航 LogoToken导航TokenDH.com
运维和基础设施只读github未标认证来源可访问clear审计未展示

brainstorming头脑风暴

Agent Skill

brainstorming 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

256

周安装

11

GitHub Stars

8

下载量

90
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:brainstorming(头脑风暴)
来源仓库:https://github.com/ariegoldkin/ai-agent-hub
仓库路径:skills/brainstorming
安装命令:
npx skills add https://github.com/ariegoldkin/ai-agent-hub --skill brainstorming
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/ariegoldkin/ai-agent-hub --skill brainstorming

简介

brainstorming 将模糊想法转化为具体设计方案,通过结构化提问探索多种实现路径。

  • 适合在需求不明确、需要突破常规思维或面临多个可行方案时使用。
  • 采用渐进式设计呈现方式,每阶段确认后再推进,降低决策风险。
  • 使用时应结合项目上下文,避免脱离实际约束进行纯理论推演。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Brainstorming Ideas Into Designs

Overview

Transform rough ideas into fully-formed designs through structured questioning and alternative exploration.

Core principle: Ask questions to understand, explore alternatives, present design incrementally for validation.

Announce skill usage at start of session.

When to Use This Skill

Activate this skill when:

  • Request contains "I have an idea for..." or "I want to build..."
  • User asks "help me design..." or "what's the best approach for..."
  • Requirements are vague or high-level
  • Multiple approaches might work
  • Before writing any code or implementation plans

The Three-Phase Process

PhaseKey ActivitiesTool UsageOutput
1. UnderstandingAsk questions (one at a time)AskUserQuestion for choicesPurpose, constraints, criteria
2. ExplorationPropose 2-3 approachesAskUserQuestion for approach selectionArchitecture options with trade-offs
3. Design PresentationPresent in 200-300 word sectionsOpen-ended questionsComplete design with validation

Phase 1: Understanding

Goal: Gather purpose, constraints, and success criteria.

Process:

  • Check current project state in working directory
  • Ask ONE question at a time to refine the idea
  • Use AskUserQuestion tool when presenting multiple choice options
  • Gather: Purpose, constraints, success criteria

Tool Usage: Use AskUserQuestion for clarifying questions with 2-4 clear options.

Example: "Where should the authentication data be stored?" with options for Session storage, Local storage, Cookies, each with trade-off descriptions.

See references/example-session-auth.md for complete Phase 1 example.

Phase 2: Exploration

Goal: Propose 2-3 different architectural approaches with explicit trade-offs.

Process:

  • Propose 2-3 different approaches
  • For each: Core architecture, trade-offs, complexity assessment
  • Use AskUserQuestion tool to present approaches as structured choices
  • Include trade-off comparison table when helpful

Trade-off Format:

ApproachProsConsComplexity
Option 1BenefitsDrawbacksLow/Med/High
Option 2BenefitsDrawbacksLow/Med/High
Option 3BenefitsDrawbacksLow/Med/High

See references/example-session-dashboard.md for complete Phase 2 example with SSE vs WebSockets vs Polling comparison.

Phase 3: Design Presentation

Goal: Present complete design incrementally, validating each section.

Process:

  • Present in 200-300 word sections
  • Cover: Architecture, components, data flow, error handling, testing
  • Ask after each section: "Does this look right so far?"
  • Use open-ended questions to allow freeform feedback

Typical Sections:

  1. Architecture overview
  2. Component details
  3. Data flow
  4. Error handling
  5. Security considerations
  6. Implementation priorities

Validation Pattern: After each section, pause for feedback before proceeding to next section.

Tool Usage Guidelines

Use AskUserQuestion Tool For:

  • Phase 1: Clarifying questions with 2-4 clear options
  • Phase 2: Architectural approach selection (2-3 alternatives)
  • Any decision with distinct, mutually exclusive choices
  • When options have clear trade-offs to explain

Benefits:

  • Structured presentation of options with descriptions
  • Clear trade-off visibility
  • Forces explicit choice (prevents vague "maybe both" responses)

Use Open-Ended Questions For:

  • Phase 3: Design validation
  • When detailed feedback or explanation is needed
  • When the user should describe their own requirements
  • When structured options would limit creative input

Non-Linear Progression

Flexibility is key. Go backward when needed - don't force linear progression.

Return to Phase 1 when:

  • User reveals new constraint during Phase 2 or 3
  • Validation shows fundamental gap in requirements
  • Something doesn't make sense

Return to Phase 2 when:

  • User questions the chosen approach during Phase 3
  • New information suggests a different approach would be better

Continue forward when:

  • All requirements are clear
  • Chosen approach is validated
  • No new constraints emerge

Key Principles

PrincipleApplication
One question at a timePhase 1: Single question per message, use AskUserQuestion for choices
Structured choicesUse AskUserQuestion tool for 2-4 options with trade-offs
YAGNI ruthlesslyRemove unnecessary features from all designs
Explore alternativesAlways propose 2-3 approaches before settling
Incremental validationPresent design in sections, validate each
Flexible progressionGo backward when needed - flexibility > rigidity

After Brainstorming Completes

Consider these optional next steps:

  • Document the design in project's design documentation
  • Break down the design into actionable implementation tasks
  • Create a git branch or workspace for isolated development

Use templates in assets/design-doc-template.md and assets/decision-matrix-template.md for structured documentation.

Examples

Complete brainstorming sessions:

  • references/example-session-auth.md - Authentication storage design (JWT vs Session vs Cookies)
  • references/example-session-dashboard.md - Real-time dashboard design (SSE vs WebSockets vs Polling)

Output templates:

  • assets/design-doc-template.md - Structured design document format
  • assets/decision-matrix-template.md - Weighted decision comparison format

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

windsurf

26.45%
按下载量换算24

OpenCode

23.42%
按下载量换算21

Codex

18.48%
按下载量换算17

Claude Code

12.33%
按下载量换算11

Antigravity

7.03%
按下载量换算6

Gemini CLI

3.32%
按下载量换算3

安全审计

暂无安全审计结果可展示。

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

继续浏览同类 Skills