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Agent Skill · 前端设计

arcgis-3d-advanced(arcgis 3d 高级)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

arcgis-3d-advanced 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,第三方扫描有未通过项,按安装量在前端设计类的 10,216 个 Skill 里排第 9,393。

总安装 218周安装 9GitHub Stars 13下载 71核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:arcgis-3d-advanced(arcgis 3d 高级)
来源仓库:https://github.com/saschabrunnerch/arcgis-maps-sdk-js-ai-context
仓库路径:skills/arcgis-3d-advanced
安装命令:
npx skills add https://github.com/saschabrunnerch/arcgis-maps-sdk-js-ai-context --skill arcgis-3d-advanced
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/saschabrunnerch/arcgis-maps-sdk-js-ai-context --skill arcgis-3d-advanced

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

支持高级三维可视化功能,包括体素层、点云与 glTF 模型导入渲染。适用于地理信息系统中大气、地质或建筑模型的 3D 数据展示需求。提供 ESM 模块导入方式,兼容 CDN 加载与构建工具集成两种部署模式。使用时应确保地图组件配置正确 viewing-mode 参数以启用 3D 渲染能力。

arcgis-3d-advanced 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/arcgis-3d-advanced

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/saschabrunnerch/arcgis-maps-sdk-js-ai-context…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

arcgis-3d-advanced 怎么安装?

在终端执行 npx skills add https://github.com/saschabrunnerch/arcgis-maps-sdk-js-ai-context --skill ar…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

arcgis-3d-advanced 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

arcgis-3d-advanced 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

arcgis-3d-advanced 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

arcgis-3d-advanced 用的人多吗?

公开数据是累计安装 218 次,近一周安装 9 次,下载 71 次,GitHub 13 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

arcgis-3d-advanced 安全吗?

第三方扫描有未通过项,风险较高。除非你确认过源码,否则不建议直接安装到常用环境。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
arcgis-3d-advanced

arcgis 3d 高级 · 本页

21813需要联网MIT未通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

ArcGIS 3D Advanced

Use this skill for advanced 3D visualization including voxel layers, point clouds, weather, daylight, glTF imports, and custom rendering.

VoxelLayer (Volumetric 3D Data)

VoxelLayer displays 3D volumetric data like atmospheric, oceanographic, or geological data.

Basic VoxelLayer

import VoxelLayer from "@arcgis/core/layers/VoxelLayer.js";

const voxelLayer = new VoxelLayer({
  url: "https://tiles.arcgis.com/tiles/.../SceneServer",
  visible: true,
  popupEnabled: true
});

map.add(voxelLayer);

VoxelLayer with Map Component

<arcgis-scene viewing-mode="local">
  <arcgis-zoom slot="top-left"></arcgis-zoom>
  <arcgis-legend slot="bottom-right"></arcgis-legend>
</arcgis-scene>

<script type="module">
  import VoxelLayer from "@arcgis/core/layers/VoxelLayer.js";

  const vxlLayer = new VoxelLayer({
    url: "https://tiles.arcgis.com/tiles/.../SceneServer"
  });

  const viewElement = document.querySelector("arcgis-scene");
  viewElement.map = new Map({
    layers: [vxlLayer],
    ground: { navigationConstraint: "none" }
  });
</script>

VoxelLayer Configuration

const voxelLayer = new VoxelLayer({
  url: "...",
  // Variable to display
  currentVariableId: 0,
  // Slicing
  enableDynamicSections: true,
  // Rendering style
  renderStyle: "volume", // or "surfaces"
  // Quality settings
  qualityFactor: 1.0
});

// Access voxel-specific properties after load
await voxelLayer.load();
console.log("Variables:", voxelLayer.variables);
console.log("Dimensions:", voxelLayer.dimensions);

Voxel Slicing

// Add dynamic section (slice)
voxelLayer.enableDynamicSections = true;

// Configure slice plane
const slicePlane = {
  point: { x: 0, y: 0, z: -500 },
  normal: { x: 0, y: 0, z: 1 }
};

Voxel Isosurface

// Create isosurface at specific value
const isosurface = {
  value: 25,
  enabled: true,
  color: [255, 0, 0, 0.7]
};

PointCloudLayer (LiDAR Data)

Basic PointCloudLayer

import PointCloudLayer from "@arcgis/core/layers/PointCloudLayer.js";

const pcLayer = new PointCloudLayer({
  url: "https://tiles.arcgis.com/tiles/.../SceneServer"
});

map.add(pcLayer);

PointCloud Renderers

// RGB (True Color) Renderer
const rgbRenderer = {
  type: "point-cloud-rgb",
  field: "RGB"
};

// Class (Classification) Renderer
const classRenderer = {
  type: "point-cloud-unique-value",
  field: "CLASS_CODE",
  colorUniqueValueInfos: [
    { values: ["2"], label: "Ground", color: [139, 90, 43] },
    { values: ["6"], label: "Building", color: [194, 194, 194] },
    { values: ["5"], label: "High Vegetation", color: [34, 139, 34] }
  ]
};

// Elevation Renderer (Stretch)
const elevationRenderer = {
  type: "point-cloud-stretch",
  field: "ELEVATION",
  fieldTransformType: "none",
  colorModulation: null,
  stops: [
    { value: 0, color: [0, 0, 255] },
    { value: 50, color: [255, 255, 0] },
    { value: 100, color: [255, 0, 0] }
  ]
};

pcLayer.renderer = rgbRenderer;

Smart Mapping for PointCloud

import colorRendererCreator from "@arcgis/core/smartMapping/renderers/color.js";
import typeRendererCreator from "@arcgis/core/smartMapping/renderers/type.js";

// True color renderer
const rgbResponse = await colorRendererCreator.createPCTrueColorRenderer({
  layer: pcLayer
});
pcLayer.renderer = rgbResponse.renderer;

// Classification renderer
const classResponse = await typeRendererCreator.createPCClassRenderer({
  layer: pcLayer,
  field: "CLASS_CODE"
});

// Continuous color renderer
const elevResponse = await colorRendererCreator.createPCContinuousRenderer({
  layer: pcLayer,
  field: "ELEVATION"
});

PointCloud Filters

pcLayer.filters = [{
  field: "CLASS_CODE",
  operator: "includes",
  values: [2, 6] // Ground and Building only
}];

// Remove filters
pcLayer.filters = [];

Weather Effects

Weather Types

// Sunny (default)
view.environment.weather = {
  type: "sunny",
  cloudCover: 0.2
};

// Cloudy
view.environment.weather = {
  type: "cloudy",
  cloudCover: 0.6
};

// Rainy
view.environment.weather = {
  type: "rainy",
  cloudCover: 0.8,
  precipitation: 0.5 // 0-1
};

// Foggy
view.environment.weather = {
  type: "foggy",
  fogStrength: 0.5 // 0-1
};

// Snowy
view.environment.weather = {
  type: "snowy",
  cloudCover: 0.8,
  precipitation: 0.5,
  snowCover: "enabled" // or "disabled"
};

Weather Component

<arcgis-scene item-id="...">
  <arcgis-expand slot="top-right" expanded>
    <arcgis-weather></arcgis-weather>
  </arcgis-expand>
</arcgis-scene>

Weather Widget (Core API) - Deprecated

DEPRECATED since 4.33: Use the arcgis-weather component shown above instead. For information on widget deprecation, see Esri's move to web components.
// DEPRECATED - Use arcgis-weather component instead
import Weather from "@arcgis/core/widgets/Weather.js";

const weatherWidget = new Weather({
  view: view
});

view.ui.add(weatherWidget, "top-right");

Daylight & Lighting

Setting Date/Time

// Set lighting date and time
view.environment.lighting = {
  date: new Date("2024-06-21T12:00:00"),
  directShadowsEnabled: true,
  ambientOcclusionEnabled: true
};

// Update time dynamically
function setTime(hours) {
  const date = new Date(view.environment.lighting.date);
  date.setHours(hours);
  view.environment.lighting.date = date;
}

Daylight Component

<arcgis-scene item-id="...">
  <arcgis-expand slot="top-right" expanded>
    <arcgis-daylight hide-timezone play-speed-multiplier="2"></arcgis-daylight>
  </arcgis-expand>
</arcgis-scene>

<script type="module">
  const daylight = document.querySelector("arcgis-daylight");

  // Toggle sun position vs virtual lighting
  daylight.sunlightingDisabled = false; // Use sun position
  daylight.sunlightingDisabled = true;  // Use virtual light
</script>

Daylight Widget (Core API)

import Daylight from "@arcgis/core/widgets/Daylight.js";

const daylightWidget = new Daylight({
  view: view,
  playSpeedMultiplier: 2 // Animation speed
});

view.ui.add(daylightWidget, "top-right");

Shadow Analysis

// Enable shadows
view.environment.lighting.directShadowsEnabled = true;

// Shadow cast analysis
import ShadowCastAnalysis from "@arcgis/core/analysis/ShadowCastAnalysis.js";

const shadowAnalysis = new ShadowCastAnalysis();
view.analyses.add(shadowAnalysis);

Importing 3D Models (glTF)

glTF Symbol

const graphic = new Graphic({
  geometry: {
    type: "point",
    longitude: -122.4,
    latitude: 37.8,
    z: 0
  },
  symbol: {
    type: "point-3d",
    symbolLayers: [{
      type: "object",
      resource: {
        href: "https://example.com/model.glb"
      },
      // Optional: scale and rotate
      width: 10,
      height: 10,
      depth: 10,
      heading: 45,
      tilt: 0,
      roll: 0
    }]
  }
});

graphicsLayer.add(graphic);

Interactive Model Placement

import SketchViewModel from "@arcgis/core/widgets/Sketch/SketchViewModel.js";

const graphicsLayer = new GraphicsLayer({
  elevationInfo: { mode: "on-the-ground" }
});

const sketchVM = new SketchViewModel({
  layer: graphicsLayer,
  view: view,
  pointSymbol: {
    type: "point-3d",
    symbolLayers: [{
      type: "object",
      resource: {
        href: "https://example.com/model.glb"
      }
    }]
  }
});

// Start placing model
sketchVM.create("point");

sketchVM.on("create", (event) => {
  if (event.state === "complete") {
    // Model placed, allow editing
    sketchVM.update(event.graphic);
  }
});

IntegratedMeshLayer

import IntegratedMeshLayer from "@arcgis/core/layers/IntegratedMeshLayer.js";

const meshLayer = new IntegratedMeshLayer({
  url: "https://tiles.arcgis.com/tiles/.../IntegratedMeshServer"
});

map.add(meshLayer);

DimensionLayer (Length Dimensioning)

Basic DimensionLayer

import DimensionLayer from "@arcgis/core/layers/DimensionLayer.js";
import DimensionAnalysis from "@arcgis/core/analysis/DimensionAnalysis.js";
import LengthDimension from "@arcgis/core/analysis/LengthDimension.js";

// Create dimension analysis with style
const dimensionAnalysis = new DimensionAnalysis({
  style: {
    type: "simple",
    textBackgroundColor: [0, 0, 0, 0.6],
    textColor: "white",
    fontSize: 12
  }
});

// Create dimension layer
const dimensionLayer = new DimensionLayer({
  title: "Dimensions",
  source: dimensionAnalysis
});

map.add(dimensionLayer);

Add Length Dimensions

// Add a dimension between two points
const dimension = new LengthDimension({
  startPoint: {
    x: -122.4, y: 37.8, z: 0,
    spatialReference: { wkid: 4326 }
  },
  endPoint: {
    x: -122.5, y: 37.8, z: 0,
    spatialReference: { wkid: 4326 }
  },
  orientation: 0,  // Rotation in degrees
  offset: 10       // Distance from line
});

dimensionLayer.source.dimensions.push(dimension);

Interactive Dimension Placement

const layerView = await view.whenLayerView(dimensionLayer);

// Start interactive placement
const abortController = new AbortController();

async function startPlacement() {
  try {
    while (!abortController.signal.aborted) {
      await layerView.place({ signal: abortController.signal });
    }
  } catch (error) {
    if (!promiseUtils.isAbortError(error)) throw error;
  }
}

startPlacement();

// Stop placement
abortController.abort();

OpenStreetMapLayer (3D Buildings)

import OpenStreetMapLayer from "@arcgis/core/layers/OpenStreetMapLayer.js";

// OSM tiles in 3D SceneView
const osmLayer = new OpenStreetMapLayer();

const map = new Map({
  ground: "world-elevation",
  layers: [osmLayer]
});

const view = new SceneView({
  map: map,
  container: "viewDiv"
});

Scene Environment

Ground Configuration

// World elevation
map.ground = "world-elevation";

// Custom elevation layer
import ElevationLayer from "@arcgis/core/layers/ElevationLayer.js";

map.ground = {
  layers: [
    new ElevationLayer({
      url: "https://elevation.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"
    })
  ]
};

// Underground navigation
map.ground.navigationConstraint = "none"; // Allow underground
map.ground.opacity = 0.5; // Semi-transparent ground

Scene Quality

view.qualityProfile = "high"; // "low", "medium", "high"

// Custom quality settings
view.environment.atmosphereEnabled = true;
view.environment.starsEnabled = true;
view.environment.lighting.ambientOcclusionEnabled = true;

Background

// Solid color background
view.environment.background = {
  type: "color",
  color: [0, 0, 0, 1]
};

// Transparent background (for screenshots)
view.environment.background = {
  type: "color",
  color: [0, 0, 0, 0]
};

Scene Performance

Memory Management

// Monitor memory usage
view.watch("memoryUsage", (memoryUsage) => {
  console.log("Memory:", memoryUsage.total, "bytes");
});

// Reduce quality for performance
view.qualityProfile = "low";

Level of Detail

// For SceneLayer
sceneLayer.lodFactor = 1.0; // 0.5 = lower detail, 2.0 = higher detail

Viewing Modes

// Global mode (default) - spherical Earth
view.viewingMode = "global";

// Local mode - flat, for local areas
view.viewingMode = "local";
<!-- Local mode for indoor/underground -->
<arcgis-scene viewing-mode="local">
</arcgis-scene>

TypeScript Usage

3D symbols and configurations use autocasting with type properties. For TypeScript safety, use as const:

// Use 'as const' for type safety
const graphic = new Graphic({
  geometry: point,
  symbol: {
    type: "point-3d",
    symbolLayers: [{
      type: "object",
      resource: { href: "https://example.com/model.glb" },
      width: 10,
      height: 10
    }]
  } as const
});

// Weather configuration
view.environment.weather = {
  type: "rainy",
  cloudCover: 0.8,
  precipitation: 0.5
} as const;
Tip: See arcgis-core-maps skill for detailed guidance on autocasting vs explicit classes.

Common Pitfalls

  1. VoxelLayer requires local viewing mode: Use viewing-mode="local" for best results
  2. PointCloud renderer fields: Common fields are RGB, CLASS_CODE, ELEVATION, INTENSITY
  3. Weather only in SceneView: Weather effects don't work in MapView
  4. glTF model scale: Models may need scaling to fit the scene properly
  5. Ground navigation constraint: Set navigationConstraint: "none" to allow underground viewing

平台分布

OpenCode

29.17%
按下载量换算21

trae

22.37%
按下载量换算16

Codex

20.56%
按下载量换算15

Claude Code

14.83%
按下载量换算11

Antigravity

8.01%
按下载量换算6

Gemini CLI

3.46%
按下载量换算2

安全审计

Gen Agent Trust Hub

未通过

Socket

通过

Snyk

可疑

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。

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