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Agent Skill · 效率

animation-shader(动画着色器)

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

animation-shader 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 6,177。

总安装 9,715周安装 393GitHub Stars 1下载 3,050核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
0.1.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animation-shader(动画着色器)
来源仓库:https://github.com/yuki001/animation-shader
安装命令:
openclaw skills install animation-shader
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install animation-shader

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

指导实现卡通风格着色器包括轮廓边缘与发光效果。涵盖 Toon/Cel Shaders 配置与 MatCap 贴图应用。适用于游戏美术与动画制作中的视觉风格统一。安装命令:openclaw skills install animation-shader。

需配合 Unity/Unreal 引擎使用并熟悉 ShaderLab 语法。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install animation-shader;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

animation-shader 怎么安装?

在终端执行 openclaw skills install animation-shader。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

animation-shader 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

animation-shader 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

animation-shader 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

animation-shader 用的人多吗?

公开数据是累计安装 9,715 次,近一周安装 393 次,下载 3,050 次,GitHub 1 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

animation-shader 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
animation-shader

动画着色器 · 本页

9,7151只读MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
animation-shader
description
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
metadata
short-description
Implement and configure Animation-Style Shaders

Animation Shader Skill

Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.

[!NOTE] This skill contains domain knowledge only, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.

Usage Modes

With Workflow Skill (Recommended)

When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:

  • During requirements/spec phases: Use the Presents section to identify the target style and map user requests to concrete feature sets
  • During design/planning phases: Use the Feature List to look up all relevant references/ documents for each feature
  • Key rule: For each identified feature, read ALL reference files listed — do not select just one

Standalone

A lightweight workflow-standalone.md is also available as a self-contained design pipeline if needed.

Knowledge Mode (Query)

When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.

Presents

Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.

1. Basic Anime

  • Description: The standard, clean anime look. Efficient, readable, and widely used.
  • Features: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull).
  • Use Case: General avatars, NPCs, standard anime characters, performance-critical scenes.

2. Advanced Illustration

  • Description: A high-quality, detailed look with rich lighting, material definition, and depth.
  • Features: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp.
  • Use Case: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes.

3. Stylized Sketch

  • Description: Mimics hand-drawn art, manga, or pencil sketches with a rougher, artistic feel.
  • Features: Color Adjustments (Desaturated), Sketchy Outline, Hatching, Halftone Overlay, Sketch / Paper Overlay.
  • Use Case: Flashbacks, artistic indie games, unique aesthetic styles, manga adaptations.

4. Cyber / VFX

  • Description: High-tech, glowing, and dynamic style with motion and reactivity.
  • Features: Base Color / Main Texture (Dark), Emission / Glow, AudioLink, Dissolve, Vertex Manipulation (Glitch), Rim Light.
  • Use Case: Sci-fi characters, powered-up states, music visualizers, holographic effects.

5. Semi-Realistic Toon

  • Description: Blends anime aesthetics with realistic material properties for a modern, high-fidelity look.
  • Features: PBR (Metallic/Smoothness), Normal Map, Shadow Ramp, Subsurface Scattering (SSS), Outline (Inverted Hull).
  • Use Case: Modern action RPGs, high-end cinematic characters, "Genshin-like" but more detailed.

6. Retro 90s Anime

  • Description: Recreates the look of classic cel animation from the 90s.
  • Features: Color Adjustments (High Saturation, Posterization), 3-Tone Shading (Double Shade), Outline (Inverted Hull), Film Grain.
  • Use Case: Nostalgic projects, retro-style games, lo-fi aesthetics.

7. Oil Painting / Artistic

  • Description: Simulates traditional media like oil painting or watercolor.
  • Features: Brush Stroke Textures, Distorted UVs, Sketch / Paper Overlay, Smudged Shadows, Sketchy Outline.
  • Use Case: Storybook visuals, artistic showcases, dream sequences.

8. Flat Pop Art

  • Description: A bold, graphic style with minimal shading and vibrant colors.
  • Features: Base Color / Main Texture (Unlit), Outline (Inverted Hull), Halftone Overlay, Stencil Patterns.
  • Use Case: UI characters, music videos, stylized indie games.

Feature List

A comprehensive list of features available across the supported shaders, organized by category.

1. Core Shading & Coloring

  • Base Color / Main Texture: The primary color and texture of the model. (All)

* references/lilToon/Details/01_Base_Main.md * references/PoiyomiShaders/Details/01_Base_Main.md * references/ToonShadingCollection/Details/03_Diffuse.md

  • Color Adjustments: Adjusts Hue, Saturation, Brightness, or applies Posterization to the final color. (Poiyomi, SToon, lilToon)

* references/lilToon/Details/01_Base_Main.md * references/PoiyomiShaders/Details/01_Base_Main.md

  • 3-Tone Shading (Double Shade): Defines shadows using two distinct shades (1st and 2nd) for a traditional anime look. (lilToon, Poiyomi, UTS2)

* references/lilToon/Details/02_Lighting_Shadows.md * references/PoiyomiShaders/Details/02_Lighting_Shadows.md * references/UnityChanToonShaderVer2/Details/01_DoubleShade.md * references/ToonShadingCollection/Details/09_Lighting_Shadows.md

  • Shadow Ramp: Uses a gradient texture to control the falloff and color of shadows, allowing for soft or stylized transitions. (SToon, Poiyomi, RToon)

* references/PoiyomiShaders/Details/02_Lighting_Shadows.md

  • Shadow Texture (ShadowT): Applies a pattern (like hatching or halftone) specifically within the shadowed areas. (RToon, SToon)

* references/RToon/Details/02_ShadowT.md

  • Shading Grade Map: Controls the shadow threshold per-pixel using a grayscale map, allowing for organic shadow shapes. (UTS2)

* references/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.md

  • Position Maps: Fixes shadows to specific areas (e.g., under the chin) regardless of lighting direction. (UTS2)

* references/UnityChanToonShaderVer2/Details/01_DoubleShade.md

  • Ambient Occlusion (AO): Adds soft shadows in crevices and corners to increase depth. (Poiyomi, SToon, lilToon)

* references/lilToon/Details/02_Lighting_Shadows.md * references/PoiyomiShaders/Details/02_Lighting_Shadows.md

  • Cell Shading / Hard Shading: Uses hard cutoffs for shadows to create a cel-shaded look. (RToon, SToon)

* references/RToon/Details/01_Core_Shading.md * references/SToon/Details/01_Core_Shading.md

  • Diffuse Warp: Distorts the shading terminator for irregular, hand-drawn shadow edges. (SToon)

* references/SToon/Details/05_Artistic_Controls.md

  • Normal Map: Adds surface detail and depth without changing geometry. (All)

* references/PoiyomiShaders/Details/01_Base_Main.md

  • Detail Maps: Adds high-frequency surface details using secondary textures. (Poiyomi, lilToon)

* references/PoiyomiShaders/Details/02_Lighting_Shadows.md

  • Layered Textures: Allows stacking multiple texture layers with blending modes for complex surface details. (lilToon, Poiyomi)

* references/lilToon/Details/01_Base_Main.md

  • Decals: Applies sticker-like textures on top of the main surface with independent transforms. (Poiyomi, lilToon)

* references/lilToon/Details/01_Base_Main.md

  • Alpha Mask: Controls transparency or restricts features to specific areas using a mask texture. (lilToon, Poiyomi)

* references/lilToon/Details/01_Base_Main.md

  • RGB Masking: Re-colors specific parts of the mesh using RGBA masks. (Poiyomi)

* references/PoiyomiShaders/Details/01_Base_Main.md

  • Triplanar Mapping: Applies textures based on world space, useful for models without proper UVs. (RToon, SToon)

* references/RToon/Details/06_Advanced_Features.md

2. Surface & Reflections

  • Specular / HighColor: Adds stylized highlights to the surface, often with masking or cartoon shapes. (All)

* references/lilToon/Details/03_Surface_Reflections.md * references/PoiyomiShaders/Details/03_Surface_Reflections.md * references/ToonShadingCollection/Details/04_Specular.md * references/SToon/Details/04_Specular_Rim.md * references/RToon/Details/05_Gloss_Rim.md

  • MatCap (Material Capture): Simulates complex lighting and reflections (like metal or hair sheen) using a sphere texture. (All)

* references/RToon/Details/04_MatCap_Reflection.md * references/lilToon/Details/03_Surface_Reflections.md * references/PoiyomiShaders/Details/03_Surface_Reflections.md * references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md

  • Camera Rolling Stabilizer: Keeps MatCap reflections upright even when the camera tilts. (UTS2)

* references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md

  • Rim Light: Adds a highlight to the edges of the model based on the viewing angle (Fresnel effect). (All)

* references/RToon/Details/05_Gloss_Rim.md * references/SToon/Details/04_Specular_Rim.md * references/lilToon/Details/03_Surface_Reflections.md * references/PoiyomiShaders/Details/03_Surface_Reflections.md

  • Backlight: Simulates light coming from behind the object, enhancing the silhouette or adding a rim on the shadowed side. (lilToon, SToon, UTS2)

* references/lilToon/Details/02_Lighting_Shadows.md * references/SToon/Details/04_Specular_Rim.md

  • Shadow Rim / Antipodean Rim: Adds a rim light specifically to the shadowed side of the object. (UTS2)

* references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md

  • Side Shine: Adds a specific highlight on the side of the object to increase volume. (SToon)

* references/SToon/Details/04_Specular_Rim.md

  • Anisotropy: Specialized highlights for hair or brushed metal surfaces. (lilToon, Poiyomi, SToon)

* references/lilToon/Details/03_Surface_Reflections.md * references/PoiyomiShaders/Details/03_Surface_Reflections.md * references/ToonShadingCollection/Details/04_Specular.md

  • Clear Coat: Adds an extra glossy layer on top of the material for a varnished look. (Poiyomi)

* references/PoiyomiShaders/Details/03_Surface_Reflections.md

  • Faked Reflection: Uses a static texture for reflections instead of a probe for stylized control. (RToon)

* references/RToon/Details/04_MatCap_Reflection.md

  • Environment / Reflections: Configures environment reflections using Cubemaps or Reflection Probes. (All)

* references/ToonShadingCollection/Details/05_Environment.md

  • Iridescence / Color Shift: Changes color based on viewing angle or time. (UTS2, Poiyomi)

* references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md

  • Subsurface Scattering (SSS): Simulates light penetrating translucent surfaces like skin. (Poiyomi)

* references/PoiyomiShaders/Details/02_Lighting_Shadows.md

3. Outline & Edge Detection

  • Outline (Inverted Hull): Creates outlines by extruding back-facing vertices; widely used for character outlines. (All)

* references/lilToon/Details/08_Outline.md * references/PoiyomiShaders/Details/05_Outline.md * references/RToon/Details/03_Outline.md * references/UnityChanToonShaderVer2/Details/03_Outline.md * references/ToonShadingCollection/Details/02_Outline.md

  • Stylized Outline: Noise, Sketchy, Hand-drawn look.

* references/SToon/Details/02_Outline.md * references/RToon/Details/03_Outline.md

  • Baked Normal Outline: Uses a smooth normal map for outlines to prevent breaks on hard edges. (UTS2)

* references/UnityChanToonShaderVer2/Details/03_Outline.md

4. Special Effects & VFX

  • Emission / Glow: Makes specific parts of the model glow, often with animation support. (lilToon, Poiyomi, UTS2)

* references/lilToon/Details/04_Special_Effects.md * references/PoiyomiShaders/Details/04_Special_Effects.md * references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md

  • Dissolve: Gradually makes the model transparent using a noise pattern, often with a glowing edge. (lilToon, Poiyomi)

* references/PoiyomiShaders/Details/04_Special_Effects.md * references/lilToon/Details/04_Special_Effects.md

  • Halftone Overlay: Applies a comic-book style dot pattern over the model. (SToon)

* references/SToon/Details/03_Overlays.md * references/ToonShadingCollection/Details/08_PostProcessing.md

  • Hatching: Uses line patterns for shading instead of solid colors, often with multiple layers. (SToon, RToon)

* references/SToon/Details/03_Overlays.md

  • Sketch / Paper Overlay: Applies paper textures or sketch lines for a hand-drawn look. (SToon)

* references/SToon/Details/03_Overlays.md

  • Glitter: Adds procedural sparkling effects to the surface. (lilToon)

* references/lilToon/Details/04_Special_Effects.md

  • AudioLink: Reacts to music/audio for dynamic effects like pulsing emission, color shifts, or vertex glitching. (lilToon, Poiyomi)

* references/lilToon/Details/05_Advanced.md * references/PoiyomiShaders/Details/04_Special_Effects.md

  • Parallax Occlusion: Simulates depth in textures by offsetting UVs based on view angle. (lilToon)

* references/lilToon/Details/04_Special_Effects.md

  • Vertex Manipulation: Deforms the mesh geometry (e.g., glitching, rounding, scaling). (Poiyomi, SToon)

* references/PoiyomiShaders/Details/01_Base_Main.md

  • Animation & Motion: Techniques for UV animation, vertex animation, and smear frames. (ToonShadingCollection)

* references/ToonShadingCollection/Details/10_Animation_VFX.md

  • Refraction / Gem: Simulates light bending through transparent materials like gems or eyes. (lilToon)

* references/lilToon/Details/07_Variant_Features.md

  • UV Animation: Scrolls or rotates textures for effects like flowing water or tech interfaces. (SToon, lilToon, UTS2)

* references/lilToon/Details/01_Base_Main.md * references/SToon/Details/05_Artistic_Controls.md

5. Advanced & Pipeline

  • Culling / Stencil / Clipping: Controls face culling and stencil buffer operations for advanced rendering effects. (lilToon, UTS2)

* references/lilToon/Details/05_Advanced.md * references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md

  • Stencil Masking: Uses the stencil buffer for effects like "eyebrows visible through hair". (lilToon, UTS2)

* references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md

  • Back Face Rendering: Dedicated settings for rendering the back side of polygons. (Poiyomi)

* references/lilToon/Details/01_Base_Main.md

  • Distance Fade / Near Fade: Fades the object or outline based on camera distance to prevent view blocking. (lilToon, RToon, UTS2)

* references/RToon/Details/06_Advanced_Features.md

  • Tessellation: Dynamically subdivides geometry for smoother curves. (lilToon)

* references/lilToon/Details/07_Variant_Features.md

  • Variants & Optimization: Guidelines for using shader variants (Lite, Multi) and optimizing models. (lilToon, ToonShadingCollection)

* references/lilToon/Details/06_Variants.md * references/ToonShadingCollection/Details/11_Modeling_Pipeline.md

  • Art Styles & Theory: Analysis of different art styles and PBR stylization techniques. (ToonShadingCollection)

* references/ToonShadingCollection/Details/01_ArtStyles.md * references/ToonShadingCollection/Details/06_PBR_Stylization.md

6. Special Objects (Material Specific)

  • Hair (Angel Ring): Creates a fixed highlight halo on hair. (UTS2)

* references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md * references/ToonShadingCollection/Details/04_Specular.md

  • Eyes: Specialized rendering for eyes including parallax, refraction, and stencil masking. (lilToon, UTS2)

* references/lilToon/Details/07_Variant_Features.md * references/ToonShadingCollection/Details/07_Stylized_Features.md

  • Skin: Simulates subsurface scattering and soft shading for skin. (Poiyomi, UTS2)

* references/PoiyomiShaders/Details/02_Lighting_Shadows.md * references/ToonShadingCollection/Details/07_Stylized_Features.md

  • Fur: Simulates fur using multi-layer rendering. (lilToon)

* references/lilToon/Details/07_Variant_Features.md

Details Features Document

  • references/lilToon/Features.md
  • references/PoiyomiShaders/Features.md
  • references/SToon/Features.md
  • references/RToon/Features.md
  • references/UnityChanToonShaderVer2/Features.md
  • references/ToonShadingCollection/Features.md

平台分布

OpenClaw

71.83%
按下载量换算2,191

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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