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animation-principles---universal-reference动画原理通用参考

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

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请帮我安装这个 Agent Skill:animation-principles---universal-reference(动画原理通用参考)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/animation-principles---universal-reference
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Universal Reference'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Universal Reference'

简介

统一参考手册覆盖所有技能层级的动画原理应用,支持跨项目标准化。

  • 适用于大型动画系统开发、多成员协作及风格一致性维护场景。
  • 每个原则均标注初级到高级的应用差异,如面部微挤压用于表情表达。
  • 通过 GitHub 安装通用指南,使用时需同步确认素材授权与发布合规要求。
  • 可作为团队知识库长期维护,确保不同阶段开发者理解一致。

SKILL.md

Animation Principles - Universal Reference

Disney's 12 principles work at every skill level. Here's each principle with scalable depth.

1. Squash and Stretch

Core idea: Objects deform to show motion and impact. Beginner: Ball flattens when it hits ground. Advanced: Volume must remain constant. Facial animation uses micro-squash for expression. Key insight: Even "rigid" objects can use the principle through camera shake or motion blur.

2. Anticipation

Core idea: Prepare the viewer for action. Beginner: Crouch before jump. Advanced: Anticipation size controls audience expectation. Absence creates surprise. Key insight: Every action that needs to read clearly needs setup.

3. Staging

Core idea: Present one clear idea at a time. Beginner: Put important things where viewers will look. Advanced: Silhouette test, negative space, compositional psychology. Key insight: Confusion is never the viewer's fault.

4. Straight Ahead and Pose to Pose

Core idea: Two methods - sequential vs. key-pose-first. Beginner: Different ways to approach the same animation. Advanced: Choose based on need: control vs. spontaneity. Hybrid approaches for complex shots. Key insight: The method shapes the result's energy.

5. Follow Through and Overlapping Action

Core idea: Different parts stop at different times. Beginner: Hair keeps moving after head stops. Advanced: Drag, settle, overlap hierarchy. Emotional implications of follow through weight. Key insight: Simultaneous stopping looks robotic.

6. Slow In and Slow Out

Core idea: Things accelerate and decelerate. Beginner: More drawings at start and end, fewer in middle. Advanced: Custom easing curves. Snap, bounce, drift variations. Key insight: Even spacing reads mechanical.

7. Arc

Core idea: Natural motion follows curves. Beginner: Arms swing in arcs, not straight lines. Advanced: Track all motion paths. Breaking arcs intentionally for mechanical/sudden effects. Key insight: Straight paths require justification.

8. Secondary Action

Core idea: Additional movement supporting the main action. Beginner: Whistling while walking. Advanced: Can create emotional counterpoint. Must support, never compete. Key insight: If it distracts, remove it.

9. Timing

Core idea: Frame count creates weight, mood, meaning. Beginner: Fast = light/quick. Slow = heavy/deliberate. Advanced: Frame-level sensitivity. Same pose, different timing = different meaning. Key insight: Timing is the acting.

10. Exaggeration

Core idea: Push reality further for clarity and impact. Beginner: Bigger reactions than real life. Advanced: Style-calibrated exaggeration. Finding essence to amplify. Key insight: Usually push further than instinct suggests.

11. Solid Drawing

Core idea: Create sense of three-dimensional form. Beginner: Make drawings feel like they have weight and depth. Advanced: Consistent volume through motion. Strategic flatness for graphic impact. Key insight: Viewers have touched things their whole lives. Drawings should feel touchable.

12. Appeal

Core idea: Make characters compelling to watch. Beginner: Interesting, clear, distinctive design. Advanced: Appeal isn't beauty - villains need it too. Compelling through any aesthetic. Key insight: Would you want to keep watching?

Principle Groups

Physics: 1, 5, 6, 7, 9 | Clarity: 2, 3, 11 | Interest: 8, 10, 12 | Method: 4

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来源信息

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