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animation-principles---deep-dive动画原理深入探讨

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

10,394

周安装

493

GitHub Stars

35

下载量

6,084
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animation-principles---deep-dive(动画原理深入探讨)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/animation-principles---deep-dive
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Deep Dive'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Deep Dive'

简介

animation-principles---deep-dive 提供迪士尼十二原理的完整技术参数与工程化实现细节。

  • 包含体积守恒公式、时间分配比例、重叠动作时序等专业指标,服务于工业化动画制作。
  • 每项原则均附应用场景与量化指南,可用于评估动画质量或制定制作标准。
  • 虽偏重传统二维动画,但其力学与节奏理念仍适用于现代交互式动效设计参考。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Complete Animation Principles Reference

Comprehensive technical guide to Disney's 12 principles with implementation details.

1. Squash and Stretch

Definition: Deformation of objects to show flexibility, weight, and motion.

Technical implementation:

  • Volume must remain constant (area preserved)
  • Stretch along motion path at velocity peaks
  • Squash perpendicular to impact surface
  • Ratio guidelines: 20-50% for cartoony, 5-15% for realistic

Applications: Facial expressions, body mechanics, object interactions, impact effects.

2. Anticipation

Definition: Preparatory action preceding main action.

Technical implementation:

  • Direction opposite to main action
  • Duration proportional to action magnitude
  • Typical ratio: 1:3 anticipation to action frames
  • Can be minimized for surprise effects

Applications: Jumps, throws, emotional shifts, scene transitions.

3. Staging

Definition: Presentation of idea for maximum clarity.

Technical implementation:

  • Silhouette test: action readable as solid black shape
  • Single focal point per composition
  • Background contrast supports subject
  • Camera angle serves story point

Applications: Every shot, pose choice, camera placement, lighting design.

4. Straight Ahead and Pose to Pose

Definition: Two fundamental animation approaches.

Straight ahead: Sequential frame creation. Organic, spontaneous, harder to control timing. Pose to pose: Key poses first, breakdowns second, inbetweens last. Controlled, plannable, can feel stiff. Hybrid: Keys pose-to-pose, overlapping elements straight ahead.

5. Follow Through and Overlapping Action

Definition: Continuation of motion after primary action stops.

Technical implementation:

  • Drag: appendages trail behind main mass
  • Follow through: continuation past stop point
  • Overlap: different parts move at different rates
  • Settle: oscillating return to rest

Hierarchy: Root leads, extremities follow. Heavy before light.

6. Slow In and Slow Out

Definition: Spacing variation showing acceleration/deceleration.

Technical implementation:

  • Ease in: bunched drawings at motion start
  • Ease out: bunched drawings at motion end
  • Middle drawings spread apart (fast portion)
  • Custom curves for specific effects (bounce, snap, drift)

7. Arc

Definition: Curved motion paths reflecting natural movement.

Technical implementation:

  • Track motion paths for all moving elements
  • Arcs created by rotation around joints
  • Projectiles follow parabolic arcs
  • Breaking arcs: mechanical, sudden, intentional effects

8. Secondary Action

Definition: Actions supporting primary without distracting.

Technical implementation:

  • Subordinate timing to primary action
  • Support emotional content of scene
  • Add on separate pass after primary is working
  • Remove if it competes for attention

9. Timing

Definition: Frame count determining speed and weight.

Reference points:

  • 1-2 frames: instant/invisible
  • 4-6 frames: fast/snappy
  • 8-12 frames: normal action
  • 16-24 frames: slow/heavy
  • 24+ frames: very slow/deliberate

Context-dependent: same frame count reads differently based on action type.

10. Exaggeration

Definition: Amplification of reality for clarity and impact.

Technical implementation:

  • Identify essence of action/emotion
  • Push poses beyond realistic range
  • Maintain internal consistency
  • Style-appropriate: match project aesthetic

11. Solid Drawing

Definition: Three-dimensional form and weight in drawings.

Technical implementation:

  • Consistent volume through motion
  • Anatomical understanding (bones, muscles)
  • Weight distribution and balance
  • Perspective and foreshortening accuracy

12. Appeal

Definition: Compelling quality that attracts viewer attention.

Technical implementation:

  • Clear, readable shapes
  • Distinctive silhouettes
  • Asymmetry in poses and design
  • Appropriate complexity level (simple reads faster)

Appeals to: visual interest, emotional connection, design quality.

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能力 4

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

30.11%
按下载量换算1,832

Codex

20.72%
按下载量换算1,261

OpenCode

18.4%
按下载量换算1,119

Antigravity

12.6%
按下载量换算767

windsurf

7.12%
按下载量换算433

Gemini CLI

3.45%
按下载量换算210

安全审计

暂无安全审计结果可展示。

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源字段存在多来源差异,先按来源优先级自动处理,无法消解时进入异常复核队列。

来源信息

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