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Agent Skill · 前端设计

compose(compose 开发)

compose 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

compose 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 9,297。

总安装 220周安装 9GitHub Stars 2下载 71核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:compose(compose 开发)
来源仓库:https://github.com/andvl1/claude-plugin
仓库路径:skills/compose
安装命令:
npx skills add https://github.com/andvl1/claude-plugin --skill compose
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/andvl1/claude-plugin --skill compose

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

compose 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。适用于多平台 UI 开发,支持 Android、iOS、桌面和 Web 的共享代码框架。

通过配置 build.gradle.kts 和使用 Compose Multiplatform 插件来搭建项目结构。安装命令:npx skills add https://github.com/andvl1/claude-plugin --skill compose。

建议确认权限范围和维护状态,避免触发联网或文件读写操作。

来源仓库内路径:skills/compose

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/andvl1/claude-plugin --skill compose;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

compose 怎么安装?

在终端执行 npx skills add https://github.com/andvl1/claude-plugin --skill compose。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

compose 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

compose 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

compose 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

compose 用的人多吗?

公开数据是累计安装 220 次,近一周安装 9 次,下载 71 次,GitHub 2 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

compose 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
compose

compose 开发 · 本页

2202操作浏览器未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Compose Multiplatform

Declarative UI framework for Android, iOS, Desktop, and Web with shared code.

Setup

build.gradle.kts (Compose module)

plugins {
    alias(libs.plugins.kotlinMultiplatform)
    alias(libs.plugins.androidLibrary)
    alias(libs.plugins.composeMultiplatform)
    alias(libs.plugins.composeCompiler)
}

kotlin {
    androidTarget()
    iosX64()
    iosArm64()
    iosSimulatorArm64()
    jvm("desktop")

    @OptIn(ExperimentalWasmDsl::class)
    wasmJs { browser() }

    sourceSets {
        commonMain.dependencies {
            implementation(compose.runtime)
            implementation(compose.foundation)
            implementation(compose.material3)
            implementation(compose.components.resources)
            implementation(compose.components.uiToolingPreview)
        }

        androidMain.dependencies {
            implementation(compose.uiTooling)
            implementation(libs.androidx.activity.compose)
        }

        val desktopMain by getting {
            dependencies {
                implementation(compose.desktop.currentOs)
            }
        }
    }
}

compose.resources {
    publicResClass = true
    packageOfResClass = "com.your-project.admin.resources"
    generateResClass = auto
}

Resources

Directory Structure

src/commonMain/composeResources/
├── drawable/              # Images (PNG, WebP, SVG)
│   ├── ic_logo.xml       # Vector drawable
│   └── bg_pattern.png
├── drawable-dark/         # Dark theme variants
├── font/                  # TTF/OTF fonts
│   ├── Inter-Regular.ttf
│   └── Inter-Bold.ttf
├── values/
│   └── strings.xml        # Default strings
├── values-ru/
│   └── strings.xml        # Russian strings
└── files/                 # Raw files
    └── config.json

strings.xml Format

<!-- values/strings.xml -->
<resources>
    <string name="app_name">My Application</string>
    <string name="welcome_message">Welcome, %1$s!</string>
    <string name="items_count">%1$d items</string>
</resources>

<!-- values-ru/strings.xml -->
<resources>
    <string name="app_name">Мое Приложение</string>
    <string name="welcome_message">Добро пожаловать, %1$s!</string>
    <string name="items_count">%1$d элементов</string>
</resources>

Using Resources

import com.your-project.admin.resources.Res
import com.your-project.admin.resources.*
import org.jetbrains.compose.resources.*

@Composable
fun ResourcesDemo() {
    // Strings
    val appName = stringResource(Res.string.app_name)
    val welcome = stringResource(Res.string.welcome_message, userName)
    val count = stringResource(Res.string.items_count, itemCount)

    // Images
    Image(
        painter = painterResource(Res.drawable.ic_logo),
        contentDescription = "Logo"
    )

    // Fonts
    val typography = Typography(
        bodyLarge = TextStyle(
            fontFamily = FontFamily(Font(Res.font.Inter_Regular))
        ),
        titleLarge = TextStyle(
            fontFamily = FontFamily(Font(Res.font.Inter_Bold, FontWeight.Bold))
        )
    )
}

// Async resource loading (for files)
@Composable
fun ConfigLoader() {
    var config by remember { mutableStateOf<String?>(null) }

    LaunchedEffect(Unit) {
        config = Res.readBytes("files/config.json").decodeToString()
    }
}

Theme

Color Scheme

// core/ui/src/commonMain/kotlin/theme/Theme.kt
private val DarkColorScheme = darkColorScheme(
    primary = Color(0xFF6200EE),
    onPrimary = Color.White,
    secondary = Color(0xFF03DAC6),
    onSecondary = Color.Black,
    background = Color(0xFF121212),
    surface = Color(0xFF1E1E1E),
    error = Color(0xFFCF6679)
)

private val LightColorScheme = lightColorScheme(
    primary = Color(0xFF6200EE),
    onPrimary = Color.White,
    secondary = Color(0xFF03DAC6),
    onSecondary = Color.Black,
    background = Color(0xFFFAFAFA),
    surface = Color.White,
    error = Color(0xFFB00020)
)

@Composable
fun AppTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    content: @Composable () -> Unit
) {
    val colorScheme = if (darkTheme) DarkColorScheme else LightColorScheme

    MaterialTheme(
        colorScheme = colorScheme,
        typography = AppTypography,
        shapes = AppShapes,
        content = content
    )
}

Typography

// core/ui/src/commonMain/kotlin/theme/Type.kt
val AppTypography = Typography(
    displayLarge = TextStyle(
        fontFamily = FontFamily(Font(Res.font.Inter_Bold)),
        fontSize = 57.sp,
        lineHeight = 64.sp
    ),
    headlineMedium = TextStyle(
        fontFamily = FontFamily(Font(Res.font.Inter_Bold)),
        fontSize = 28.sp,
        lineHeight = 36.sp
    ),
    bodyLarge = TextStyle(
        fontFamily = FontFamily(Font(Res.font.Inter_Regular)),
        fontSize = 16.sp,
        lineHeight = 24.sp
    ),
    labelLarge = TextStyle(
        fontFamily = FontFamily(Font(Res.font.Inter_Regular)),
        fontSize = 14.sp,
        lineHeight = 20.sp,
        fontWeight = FontWeight.Medium
    )
)

Shapes

// core/ui/src/commonMain/kotlin/theme/Shapes.kt
val AppShapes = Shapes(
    extraSmall = RoundedCornerShape(4.dp),
    small = RoundedCornerShape(8.dp),
    medium = RoundedCornerShape(12.dp),
    large = RoundedCornerShape(16.dp),
    extraLarge = RoundedCornerShape(24.dp)
)

Component Patterns

Base Component

// core/ui/src/commonMain/kotlin/components/AppButton.kt
@Composable
fun AppButton(
    text: String,
    onClick: () -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    loading: Boolean = false,
    style: ButtonStyle = ButtonStyle.Primary
) {
    Button(
        onClick = onClick,
        modifier = modifier.height(48.dp),
        enabled = enabled && !loading,
        colors = when (style) {
            ButtonStyle.Primary -> ButtonDefaults.buttonColors()
            ButtonStyle.Secondary -> ButtonDefaults.outlinedButtonColors()
            ButtonStyle.Destructive -> ButtonDefaults.buttonColors(
                containerColor = MaterialTheme.colorScheme.error
            )
        }
    ) {
        if (loading) {
            CircularProgressIndicator(
                modifier = Modifier.size(20.dp),
                strokeWidth = 2.dp
            )
        } else {
            Text(text)
        }
    }
}

enum class ButtonStyle { Primary, Secondary, Destructive }

Card Component

@Composable
fun AppCard(
    modifier: Modifier = Modifier,
    onClick: (() -> Unit)? = null,
    content: @Composable ColumnScope.() -> Unit
) {
    val cardModifier = if (onClick != null) {
        modifier.clickable(onClick = onClick)
    } else {
        modifier
    }

    Card(
        modifier = cardModifier,
        shape = MaterialTheme.shapes.medium,
        colors = CardDefaults.cardColors(
            containerColor = MaterialTheme.colorScheme.surface
        ),
        elevation = CardDefaults.cardElevation(defaultElevation = 2.dp)
    ) {
        Column(
            modifier = Modifier.padding(16.dp),
            content = content
        )
    }
}

Loading State Component

@Composable
fun LoadingContent(
    isLoading: Boolean,
    modifier: Modifier = Modifier,
    loadingContent: @Composable () -> Unit = { DefaultLoadingIndicator() },
    content: @Composable () -> Unit
) {
    Box(modifier = modifier) {
        if (isLoading) {
            loadingContent()
        } else {
            content()
        }
    }
}

@Composable
private fun DefaultLoadingIndicator() {
    Box(
        modifier = Modifier.fillMaxSize(),
        contentAlignment = Alignment.Center
    ) {
        CircularProgressIndicator()
    }
}

Error State Component

@Composable
fun ErrorContent(
    message: String,
    onRetry: (() -> Unit)? = null,
    modifier: Modifier = Modifier
) {
    Column(
        modifier = modifier
            .fillMaxSize()
            .padding(16.dp),
        horizontalAlignment = Alignment.CenterHorizontally,
        verticalArrangement = Arrangement.Center
    ) {
        Icon(
            imageVector = Icons.Default.Warning,
            contentDescription = null,
            modifier = Modifier.size(48.dp),
            tint = MaterialTheme.colorScheme.error
        )

        Spacer(modifier = Modifier.height(16.dp))

        Text(
            text = message,
            style = MaterialTheme.typography.bodyLarge,
            textAlign = TextAlign.Center
        )

        if (onRetry != null) {
            Spacer(modifier = Modifier.height(24.dp))

            AppButton(
                text = stringResource(Res.string.retry),
                onClick = onRetry
            )
        }
    }
}

Screen Pattern

// feature/home/impl/src/commonMain/kotlin/HomeScreen.kt
@Composable
fun HomeScreen(
    component: HomeComponent,
    modifier: Modifier = Modifier
) {
    val state by component.state.subscribeAsState()

    Scaffold(
        topBar = {
            TopAppBar(
                title = { Text(stringResource(Res.string.home_title)) }
            )
        },
        modifier = modifier
    ) { paddingValues ->
        Box(modifier = Modifier.padding(paddingValues)) {
            when (val currentState = state) {
                is HomeState.Loading -> LoadingContent(isLoading = true) {}
                is HomeState.Error -> ErrorContent(
                    message = currentState.message,
                    onRetry = component::retry
                )
                is HomeState.Success -> HomeContent(
                    data = currentState.data,
                    onItemClick = component::onItemClick
                )
            }
        }
    }
}

@Composable
private fun HomeContent(
    data: List<HomeItem>,
    onItemClick: (HomeItem) -> Unit
) {
    LazyColumn(
        contentPadding = PaddingValues(16.dp),
        verticalArrangement = Arrangement.spacedBy(8.dp)
    ) {
        items(data, key = { it.id }) { item ->
            HomeItemCard(
                item = item,
                onClick = { onItemClick(item) }
            )
        }
    }
}

Platform Adaptations

Safe Area Handling

@Composable
fun SafeAreaScreen(content: @Composable () -> Unit) {
    Box(
        modifier = Modifier
            .fillMaxSize()
            .windowInsetsPadding(WindowInsets.safeDrawing)
    ) {
        content()
    }
}

// Or in Scaffold
Scaffold(
    contentWindowInsets = WindowInsets.safeDrawing
) { paddingValues ->
    // Content
}

Platform-Specific UI

@Composable
expect fun BackHandler(enabled: Boolean, onBack: () -> Unit)

// androidMain
@Composable
actual fun BackHandler(enabled: Boolean, onBack: () -> Unit) {
    androidx.activity.compose.BackHandler(enabled = enabled, onBack = onBack)
}

// iosMain (no back handler on iOS)
@Composable
actual fun BackHandler(enabled: Boolean, onBack: () -> Unit) {
    // No-op on iOS
}

// desktopMain
@Composable
actual fun BackHandler(enabled: Boolean, onBack: () -> Unit) {
    // Handle keyboard shortcut or window close
}

Adaptive Layout

@Composable
fun AdaptiveLayout(
    compactContent: @Composable () -> Unit,
    expandedContent: @Composable () -> Unit
) {
    BoxWithConstraints {
        if (maxWidth < 600.dp) {
            compactContent()
        } else {
            expandedContent()
        }
    }
}

// Usage
AdaptiveLayout(
    compactContent = { PhoneLayout() },
    expandedContent = { TabletLayout() }
)

Entry Points

Android

// composeApp/src/androidMain/kotlin/MainActivity.kt
class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        val rootComponent = DefaultRootComponent(
            componentContext = defaultComponentContext()
        )

        setContent {
            AppTheme {
                RootContent(component = rootComponent)
            }
        }
    }
}

iOS

// composeApp/src/iosMain/kotlin/MainViewController.kt
fun MainViewController(): UIViewController {
    return ComposeUIViewController {
        val rootComponent = remember {
            DefaultRootComponent(
                componentContext = DefaultComponentContext(
                    lifecycle = ApplicationLifecycle()
                )
            )
        }

        AppTheme {
            RootContent(component = rootComponent)
        }
    }
}

Desktop

// composeApp/src/desktopMain/kotlin/Main.kt
fun main() = application {
    val lifecycle = LifecycleRegistry()
    val rootComponent = runOnUiThread {
        DefaultRootComponent(
            componentContext = DefaultComponentContext(lifecycle)
        )
    }

    Window(
        onCloseRequest = ::exitApplication,
        title = "My Application"
    ) {
        LifecycleController(lifecycle)

        AppTheme {
            RootContent(component = rootComponent)
        }
    }
}

Web (WASM)

// composeApp/src/wasmJsMain/kotlin/Main.kt
fun main() {
    val lifecycle = LifecycleRegistry()

    val rootComponent = DefaultRootComponent(
        componentContext = DefaultComponentContext(lifecycle)
    )

    CanvasBasedWindow(canvasElementId = "ComposeTarget") {
        AppTheme {
            RootContent(component = rootComponent)
        }
    }
}

Best Practices

Do's

  • Use Material3 components and theme
  • Keep composables stateless when possible
  • Use remember and derivedStateOf for performance
  • Extract reusable components to core:ui
  • Use string resources for all user-visible text
  • Handle all UI states (loading, error, empty, success)
  • Use WindowInsets for safe areas

Don'ts

  • Don't use hardcoded colors or dimensions
  • Don't put business logic in composables
  • Don't ignore preview annotations
  • Don't skip accessibility (contentDescription)
  • Don't use platform-specific APIs directly in common code
  • Don't create composables with side effects without LaunchedEffect

Previews

@Preview
@Composable
private fun AppButtonPreview() {
    AppTheme {
        Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
            AppButton(text = "Primary", onClick = {})
            AppButton(text = "Loading", onClick = {}, loading = true)
            AppButton(text = "Disabled", onClick = {}, enabled = false)
            AppButton(text = "Destructive", onClick = {}, style = ButtonStyle.Destructive)
        }
    }
}

Resources

平台分布

Codex

37.73%
按下载量换算27

Claude

30.28%
按下载量换算21

Cursor

20.31%
按下载量换算14

Gemini CLI

9.18%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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