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game-ai游戏 AI

Agent Skill

game-ai 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

445

周安装

18

GitHub Stars

4

下载量

140
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-ai(游戏 AI)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/game-ai
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill game-ai
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill game-ai

简介

game-ai 用于开发游戏 AI 算法,包括路径寻找(A* 算法)和 NPC 行为决策树,适合在 Codex、Claude、Cursor、Gemini CLI 中实现智能角色逻辑时使用。

  • 它支持 TensorFlow 集成以训练自适应模型,适用于实时模拟场景。
  • 安装命令为 npx skills add https://github.com/alphaonedev/openclaw-graph --skill game-ai,需从 GitHub 获取原始 README 进一步确认用法。
  • 使用前建议核对游戏引擎集成权限和模型训练资源限制。
  • game-ai 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

game-ai

Purpose

This skill develops AI algorithms for games, focusing on pathfinding (e.g., A* algorithm), decision trees for NPC behaviors, and machine learning integration (e.g., using TensorFlow for training models). It helps automate AI logic in game development workflows.

When to Use

  • When implementing NPC navigation in games, such as finding optimal paths in a grid-based world.
  • For creating decision-making systems, like enemy AI choosing actions based on game states.
  • Integrating ML for adaptive AI, such as training models to predict player moves in real-time simulations.

Key Capabilities

  • Pathfinding: Implements A* algorithm with configurable heuristics; supports grid-based maps up to 100x100 cells.
  • Decision Trees: Builds trees from JSON config files, e.g., {"node": "if health < 50 then flee"}; evaluates in under 10ms per decision.
  • Machine Learning Integration: Wraps TensorFlow APIs for model training; uses endpoints like /api/ml/train with input vectors for reinforcement learning in games.
  • Optimization: Includes flags for performance tuning, such as --optimize-memory to reduce heap usage by 20% in pathfinding routines.

Usage Patterns

To use this skill, invoke it via OpenClaw's CLI or API, passing required parameters. Always set the environment variable $GAME_AI_API_KEY for authentication. For pathfinding, call a function with a start/end point and grid; for decision trees, load a config and evaluate inputs. Structure code to handle asynchronous responses, e.g., wrap API calls in try-catch blocks.

Common Commands/API

  • CLI Command: openclaw game-ai pathfind --start 0,0 --end 10,10 --grid '{"width":20,"height":20,"obstacles":[[5,5]]}'

- Code Snippet: import openclaw result = openclaw.run('game-ai pathfind', {'start': '0,0', 'end': '10,10'}) print(result['path']) # Outputs: [[0,0], [1,0],...]

  • API Endpoint: POST to /api/game-ai/decision-tree with JSON body {"tree": {"root": "if enemy_near then attack"}, "input": {"enemy_near": true}}

- Code Snippet: import requests headers = {'Authorization': f'Bearer {os.environ["GAME_AI_API_KEY"]}'} response = requests.post('https://api.openclaw.com/api/game-ai/decision-tree', json={'tree': {...}}, headers=headers) print(response.json()['decision']) # e.g., 'attack'

  • Config Format: Use JSON for inputs, e.g., {"algorithm": "A*", "params": {"heuristic": "manhattan"}}; validate with --validate-config flag to check for errors before execution.

Integration Notes

Integrate by importing the OpenClaw SDK and initializing with $GAME_AI_API_KEY. For game engines, add as a module in Unity (via C# scripts) or Unreal (via Blueprints). Ensure compatibility by matching versions, e.g., use OpenClaw SDK v2.5+. For ML, link to external libraries like TensorFlow by adding pip install tensorflow and configuring via env vars, e.g., $TF_MODEL_PATH=/path/to/model.h5. Test integrations in a sandbox environment to avoid game loop interruptions.

Error Handling

Always check for API errors by inspecting response codes (e.g., 401 for unauthorized, handled via retry with $GAME_AI_API_KEY). For invalid inputs, use CLI flag --debug to log details, e.g., openclaw game-ai pathfind --start invalid --debug. In code, catch exceptions like ValueError for malformed grids:

  • Code Snippet: try: path = openclaw.run('game-ai pathfind', params) except ValueError as e: print(f"Error: {e} - Fix grid format and retry")

Validate configs before use, e.g., with a pre-check function, and implement retries for network failures up to 3 attempts with exponential backoff.

Concrete Usage Examples

  1. Pathfinding in a 2D Game: To find a path for an NPC around obstacles, run openclaw game-ai pathfind --start 1,1 --end 5,5 --grid '{"width":10,"obstacles":[[3,3]]}'. This returns a list of coordinates; integrate into your game loop by updating the NPC's position based on the path array.
  2. Decision Tree for Enemy AI: Build a tree with openclaw game-ai build-tree --config '{"root": "if player_health < 20 then heal"}', then evaluate in-game: Use the API to check decisions, e.g., POST to /api/game-ai/decision-tree with current game state, and trigger actions like healing if the response is "heal".

Graph Relationships

  • Related Clusters: game-dev (direct parent for game-related skills).
  • Related Tags: artificial-intelligence (shares ML components), pathfinding (core functionality overlap).
  • Connections: Links to skills like "game-engine" for integration, and "ml-tools" for advanced training; forms a subgraph with "game-ai" as a central node for AI in gaming ecosystems.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.85%
按下载量换算47

Claude

31.08%
按下载量换算44

Cursor

17.48%
按下载量换算24

Gemini CLI

9.83%
按下载量换算14

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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