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Agent Skill · 研究检索

onboard(新手引导设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

onboard 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 52,401。

总安装 559周安装 24GitHub Stars 14下载 196核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:onboard(新手引导设计)
来源仓库:https://github.com/aladicf/better-web-ui
仓库路径:skills/onboard
安装命令:
npx skills add https://github.com/aladicf/better-web-ui --skill onboard
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/aladicf/better-web-ui --skill onboard

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

onboard 用于辅助界面设计、视觉规范和交互体验优化,适合生成 UI 方案、检查视觉一致性或改进组件层级。适用于需要根据产品场景整理页面结构、设计新手引导或优化首次使用流程的 Agent 任务。使用时需结合品牌、设计系统和用户任务,通过截图或浏览器预览验证文本溢出、对齐和响应式表现。

安装方式:github,命令为 npx skills add https://github.com/aladicf/better-web-ui --skill onboard。注意:需先加载 $frontend-design 或 $setup 上下文,确保设计规范已定义后再执行操作。

来源仓库内路径:skills/onboard

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/aladicf/better-web-ui --skill onboard;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

onboard 怎么安装?

在终端执行 npx skills add https://github.com/aladicf/better-web-ui --skill onboard。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

onboard 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

onboard 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

onboard 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

onboard 用的人多吗?

公开数据是累计安装 559 次,近一周安装 24 次,下载 196 次,GitHub 14 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

onboard 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
onboard

新手引导设计 · 本页

55914只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

MANDATORY PREPARATION

Users start this workflow with /onboard. Once this skill is active, load $frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow that protocol before proceeding — if no design context exists yet, you MUST load $setup first. Additionally gather: the "aha moment" you want users to reach, and users' experience level.

Consult the onboarding UX when deciding first-run sequencing, activation milestones, setup-wizard scope, tours vs checklists vs contextual onboarding, progressive permission requests, or how returning users should re-enter an unfinished flow. Consult the empty-state patterns when zero-data surfaces are part of the onboarding journey. Consult the cognitive load when deciding what to hide, sequence, or progressively disclose for first-time users. Consult the behavioral design when onboarding depends on priming, framing, honest progress cues, or completion momentum. Consult the permissions and roles UX when onboarding depends on request-access flows, role selection, admin-vs-member setup differences, or capability boundaries that users need explained early. Consult the ux-writing reference when onboarding clarity depends on labels, hints, reassurance copy, or CTA wording. Consult the status communication when onboarding needs notification preferences, summary modes, quiet hours, reminder settings, or interruption-level decisions. Consult the loading feedback and perceived performance when setup, imports, or first-run data preparation create waits that need honest progress and trust-preserving feedback. Consult marketing copywriting when onboarding needs stronger setup promises, first-win framing, permission prompts, or upgrade / invite messaging. Consult copy editing sweeps when revising existing onboarding copy in focused passes.


Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.

This skill owns onboarding strategy, activation, and time-to-value. For the detailed design of zero-data surfaces themselves, use empty-state.

Assess Onboarding Needs

Understand what users need to learn and why:

  1. Identify the challenge:

- What are users trying to accomplish? - What's confusing or unclear about current experience? - Where do users get stuck or drop off? - What's the "aha moment" we want users to reach?

  1. Understand the users:

- What's their experience level? (Beginners, power users, mixed?) - What's their motivation? (Excited and exploring? Required by work?) - What's their time commitment? (5 minutes? 30 minutes?) - What alternatives do they know? (Coming from competitor? New to category?)

  1. Define success:

- What's the minimum users need to learn to be successful? - What's the key action we want them to take? (First project? First invite?) - How do we know onboarding worked? (Completion rate? Time to value?)

CRITICAL: Onboarding should get users to value as quickly as possible, not teach everything possible.

Empty states are not an afterthought. For many features, the empty state is the user's first real experience of the product.

Onboarding Principles

Follow these core principles:

Show, Don't Tell

  • Demonstrate with working examples, not just descriptions
  • Provide real functionality in onboarding, not separate tutorial mode
  • Use progressive disclosure - teach one thing at a time

Make It Optional (When Possible)

  • Let experienced users skip onboarding
  • Don't block access to product
  • Provide "Skip" or "I'll explore on my own" options

Time to Value

  • Get users to their "aha moment" ASAP
  • Front-load most important concepts
  • Teach 20% that delivers 80% of value
  • Save advanced features for contextual discovery

Peak-End Rule

  • Smooth the most stressful moments (waiting, signup friction, permissions, payments, destructive confirmations)
  • Make the first meaningful success feel clearly successful
  • End onboarding steps with confirmation, summary, and an obvious next move
  • Do not let the final step feel vague, stalled, or anticlimactic

Context Over Ceremony

  • Teach features when users need them, not upfront
  • Empty states are onboarding opportunities
  • Tooltips and hints at point of use

Empty States Are Product Surfaces

  • Treat empty states as priority screens, not placeholders
  • Show what will appear here, why it matters, and what to do next
  • Make the empty-state CTA stronger than surrounding chrome
  • Hide controls that are inactive or meaningless until content exists

Respect User Intelligence

  • Don't patronize or over-explain
  • Be concise and clear
  • Assume users can figure out standard patterns

Design Onboarding Experiences

Create appropriate onboarding for the context:

Initial Product Onboarding

Welcome Screen:

  • Clear value proposition (what is this product?)
  • What users will learn/accomplish
  • Time estimate (honest about commitment)
  • Why this setup is worth doing now
  • Option to skip (for experienced users)

Account Setup:

  • Minimal required information (collect more later)
  • Explain why you're asking for each piece of information
  • Smart defaults where possible
  • Social login when appropriate

Notification Preferences *(when the product could become noisy or time-sensitive)*:

  • Ask only once users understand what kinds of events exist
  • Offer recommended modes like calm / regular / power-user before exposing an exhaustive settings wall
  • Let users set quiet hours, work hours, summaries, or preferred channels when relevant
  • Ask when they do not want to be interrupted, not only when they do
  • Keep a clear path to change these settings later without hunting through the product

Core Concept Introduction:

  • Introduce 1-3 core concepts (not everything)
  • Use simple language and examples
  • Interactive when possible (do, don't just read)
  • Progress indication (step 1 of 3)
  • Explain why each step exists before asking for the work

First Success:

  • Guide users to accomplish something real
  • Pre-populated examples or templates
  • Celebrate completion (but don't overdo it)
  • Clear next steps

Progress and Completion Cues:

  • Use checklists, step counters, or progress bars when the journey spans multiple screens
  • Keep progress honest; fuzzy journeys need fuzzy indicators rather than fake precision
  • Show what remains so users can judge effort realistically

Feature Discovery & Adoption

Empty States: Instead of blank space, show:

  • What will appear here (description + screenshot/illustration)
  • Why it's valuable
  • Clear CTA to create first item
  • Example or template option
  • Remove tabs, filters, sidebars, or controls that do nothing yet

Example:

No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]

Contextual Tooltips:

  • Appear at relevant moment (first time user sees feature)
  • Point directly at relevant UI element
  • Brief explanation + benefit
  • Dismissable (with "Don't show again" option)
  • Optional "Learn more" link

Feature Announcements:

  • Highlight new features when they're released
  • Show what's new and why it matters
  • Let users try immediately
  • Dismissable

Progressive Onboarding:

  • Teach features when users encounter them
  • Badges or indicators on new/unused features
  • Unlock complexity gradually (don't show all options immediately)

Guided Tours & Walkthroughs

When to use:

  • Complex interfaces with many features
  • Significant changes to existing product
  • Industry-specific tools needing domain knowledge

How to design:

  • Spotlight specific UI elements (dim rest of page)
  • Keep steps short (3-7 steps max per tour)
  • Allow users to click through tour freely
  • Include "Skip tour" option
  • Make replayable (help menu)

Best practices:

  • Interactive > passive (let users click real buttons)
  • Focus on workflow, not features ("Create a project" not "This is the project button")
  • Provide sample data so actions work

Interactive Tutorials

When to use:

  • Users need hands-on practice
  • Concepts are complex or unfamiliar
  • High stakes (better to practice in safe environment)

How to design:

  • Sandbox environment with sample data
  • Clear objectives ("Create a chart showing sales by region")
  • Step-by-step guidance
  • Validation (confirm they did it right)
  • Graduation moment (you're ready!)

Documentation & Help

In-product help:

  • Contextual help links throughout interface
  • Keyboard shortcut reference
  • Search-able help center
  • Video tutorials for complex workflows

Help patterns:

  • ? icon near complex features
  • "Learn more" links in tooltips
  • Keyboard shortcut hints (⌘K shown on search box)

Empty State Design

Every empty state needs:

What Will Be Here

"Your recent projects will appear here"

Why It Matters

"Projects help you organize your work and collaborate with your team"

How to Get Started

[Create project] or [Import from template]

Visual Interest

Illustration or icon (not just text on blank page)

Contextual Help

"Need help getting started? [Watch 2-min tutorial]"

Empty-State Template

  • What this area is for
  • Why it's useful
  • Primary CTA
  • Optional template/example
  • Remove inactive tabs / filters / sidebar clutter until content exists

Empty state types:

  • First use: Never used this feature (emphasize value, provide template)
  • User cleared: Intentionally deleted everything (light touch, easy to recreate)
  • No results: Search or filter returned nothing (suggest different query, clear filters)
  • No permissions: Can't access (explain why, how to get access)
  • Error state: Failed to load (explain what happened, retry option)

Implementation Patterns

Technical approaches:

Tooltip libraries: Tippy.js, Popper.js Tour libraries: Intro.js, Shepherd.js, React Joyride Modal patterns: Focus trap, backdrop, ESC to close Progress tracking: LocalStorage for "seen" states Analytics: Track completion, drop-off points

Storage patterns:

// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');

IMPORTANT: Don't show same onboarding twice (annoying). Track completion and respect dismissals.

NEVER:

  • Force users through long onboarding before they can use product
  • Patronize users with obvious explanations
  • Show same tooltip repeatedly (respect dismissals)
  • Block all UI during tour (let users explore)
  • Create separate tutorial mode disconnected from real product
  • Overwhelm with information upfront (progressive disclosure!)
  • Hide "Skip" or make it hard to find
  • Forget about returning users (don't show initial onboarding again)
  • Leave dead controls visible in an empty state when they don't do anything yet

Verify Onboarding Quality

Test with real users:

  • Time to completion: Can users complete onboarding quickly?
  • Comprehension: Do users understand after completing?
  • Action: Do users take desired next step?
  • Skip rate: Are too many users skipping? (Maybe it's too long/not valuable)
  • Completion rate: Are users completing? (If low, simplify)
  • Time to value: How long until users get first value?

Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.

平台分布

Codex

36.73%
按下载量换算72

Claude

28.43%
按下载量换算56

Cursor

16.97%
按下载量换算33

Gemini CLI

8.99%
按下载量换算18

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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