Token导航 LogoToken导航

Agent Skill · 前端设计

animate(动画设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

animate 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 5,915。

总安装 582周安装 25GitHub Stars 14下载 204核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animate(动画设计)
来源仓库:https://github.com/aladicf/better-web-ui
仓库路径:skills/animate
安装命令:
npx skills add https://github.com/aladicf/better-web-ui --skill animate
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/aladicf/better-web-ui --skill animate

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

animate 为界面添加有意义的动效,提升反馈清晰度、感知性能和整体质感。适用于 Codex、Claude、Cursor、Gemini CLI 中需要增强交互体验但避免过度装饰的场景。依据性能约束和运动原则设计时序与缓动,同时支持减少动画选项以满足可访问需求。

需先加载 frontend-design 上下文,明确性能限制后再制定动画方案。安装前建议确认权限范围和维护状态,注意是否会触发联网、命令执行或文件读写。

来源仓库内路径:skills/animate

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/aladicf/better-web-ui --skill animate;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

animate 怎么安装?

在终端执行 npx skills add https://github.com/aladicf/better-web-ui --skill animate。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

animate 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

animate 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

animate 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

animate 用的人多吗?

公开数据是累计安装 582 次,近一周安装 25 次,下载 204 次,GitHub 14 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

animate 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
animate

动画设计 · 本页

58214需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Analyze a feature and add motion that improves clarity, feedback, perceived performance, and polish without making the interface feel slow, noisy, or theatrical.

MANDATORY PREPARATION

Users start this workflow with /animate. Once this skill is active, load $frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow that protocol before proceeding — if no design context exists yet, you MUST load $setup first. Additionally gather: performance constraints.

Consult the motion reference for timing, easing, choreography, and reduced-motion handling. Consult the animate reference index when you need to browse the deeper motion library by use case instead of guessing filenames. Consult the elevation system when motion should reinforce raised, pressed, inset, dragged, or layered depth. Consult the interaction reference when animation decisions overlap with focus, loading, transitions, or feedback states. Consult the component anatomy reference when motion affects custom primitives such as buttons, tabs, tooltips, toasts, toggles, drawers, or submit actions. Consult the responsive design reference when motion needs to adapt across small screens, touch contexts, or reduced viewport space. Consult the framework official docs reference before making framework-specific animation decisions. Consult the React shadcn accelerators reference when the request overlaps with React toasts, drawers, text motion, or other UI patterns that already have strong accelerators. Consult the CSS, Tailwind, and WAAPI motion reference to decide when modern CSS, Tailwind, or WAAPI can solve the motion cleanly without reaching for a framework animation library. Consult the scroll-driven animations reference when motion should progress with scroll position rather than time. Consult the view transitions reference when animating between page states or DOM changes with shared-element continuity. Consult attribution and sources for the source lineage behind this skill's Emil-inspired motion guidance. Consult entrance animations, exit animations, gesture interactions, and micro-interactions for consolidated thematic guidance by motion type. Consult ease-out defaults, easing by context, and custom easing curves when choosing motion curves. Consult UI under 300ms, asymmetric press and release timing, 500ms drawer timing, faster perceived performance, and tooltip timing escalation when the main question is duration rather than easing. Consult on-screen movement easing, sheet and drawer easing, and spring motion when the motion pattern needs more specific guidance. Consult damped drag boundaries, upward drag friction, interruptible animations, momentum dismissal, pointer capture, scroll and drag conflicts, and velocity-aware snap points when implementing gesture-heavy surfaces. Consult blur-bridged transitions, clip-path tabs, respect reduced motion, opacity fallback, reduced motion alternatives, Motion's useReducedMotion, hover gap fill, scroll reveal thresholds, child orchestration, and toast stack depth for polish and accessibility refinement. Consult transform and opacity only, avoid CSS variables in drag loops, clip-path reveals, hardware-accelerated motion under load, and surgical will-change for performance-sensitive property choices. Consult immediate action feedback, interaction frequency, no keyboard animation, marketing exceptions, and animation purpose for strategy-heavy motion decisions. Consult preserve-3d effects, never scale from zero, origin-aware animations, and percentage translateY when the question is really about transform technique and spatial feel. Consult button press scale 0.97, scale affecting children, and SVG path morph disclosure icons for finer transform polish details.

If the interface already feels laggy under frequent use, also load optimize. If the interface needs stronger resilience around reduced motion, errors, overflow, edge cases, or mixed input modes, also load harden.


Attribution and Inspiration

This skill's motion guidance is informed in part by Emil Kowalski's animations.dev course, especially the emphasis on easing choice, timing, tasteful restraint, springs, and motion that "feels right" in production UI.

It is also informed by Emil's animation-heavy open-source work on Sonner and Vaul, which are already relevant elsewhere in this library for React toast and drawer guidance.

This repository rewrites those lessons into original, repository-specific guidance rather than reproducing the course materials directly.


Motion Operating Model

Use this decision order before adding any animation:

  1. Fix structure first — motion should reinforce hierarchy and state, not rescue a confusing layout.
  2. Animate only with a job to do — every animation should improve feedback, orientation, relationship, or delight.
  3. Bias toward speed — product UI should feel responsive first and impressive second.
  4. Keep motion interruptible — new user intent beats finishing the old animation.
  5. Match the input method — mouse, touch, and keyboard interactions do not all deserve the same motion treatment.
  6. Plan reduced motion up front — accessibility is part of the system, not a cleanup pass.
  7. Prefer the lightest implementation that fits — modern CSS and Tailwind first, WAAPI when imperative timing matters, Motion when the interaction genuinely needs it.

Use motion for one or more of these jobs:

  • Feedback — acknowledge that an action happened
  • Orientation — help users understand where something came from or where it went
  • Relationship — show how surfaces, layers, and controls relate spatially
  • Delight — add warmth or personality after the fundamentals already work

If the animation cannot justify itself with one of those jobs, cut it.

Assess Motion Opportunities

Analyze where motion would improve the experience:

  1. Identify static areas:

- Missing feedback: Actions without visual acknowledgment (button clicks, form submission, etc.) - Jarring transitions: Instant state changes that feel abrupt (show/hide, page loads, route changes) - Unclear relationships: Spatial or hierarchical relationships that aren't obvious - Lack of delight: Functional but joyless interactions - Missed guidance: Opportunities to direct attention or explain behavior

  1. Understand the context:

- What's the personality? (Playful vs serious, energetic vs calm)

  • What's the performance budget? (Compact-layout-first? Complex page?)
  • Who's the audience? (Motion-sensitive users? Power users who want speed?)
  • What matters most? (One hero animation vs many micro-interactions?)
  • Which inputs matter? (mouse, touch, keyboard, stylus)
  • Which interactions are high-frequency and should stay especially snappy?

If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.

CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.

Motion should reinforce hierarchy, not compensate for weak hierarchy. If the layout only becomes understandable once it moves, fix the layout first.

Plan Animation Strategy

Create a purposeful animation plan:

  • Hero moment: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
  • Feedback layer: Which interactions need acknowledgment?
  • Transition layer: Which state changes need smoothing?
  • Gesture layer: Which drag, swipe, snap, or dismiss interactions need physical logic?
  • Delight layer: Where can we surprise and delight?
  • Depth logic: Which elements should feel raised, pressed, dragged, inset, or layered?
  • Reduced-motion plan: What simplifies to fade, blur, or instant state change?
  • Performance budget: Which motions must stay lightweight because they happen often?

IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.

Default Motion Rules

Use these as the default guidelines for animation work unless the product context gives a strong reason to deviate.

1. Strategy and Purpose

  • Every animation must earn its place through feedback, orientation, relationship, or delight.
  • Product interfaces should usually feel fast, calm, and precise. Save slower or more dramatic motion for onboarding, hero moments, storytelling, or marketing surfaces.
  • Favor one signature moment plus disciplined micro-interactions over adding motion everywhere.
  • Do not animate keyboard-initiated actions just because pointer interactions animate. Keyboard users usually want predictable state change with minimal delay.
  • The more often an interaction happens, the less motion it usually needs. High-frequency controls should feel nearly instant.
  • Acknowledge user input immediately. Aim for visible feedback within roughly 80ms for micro-interactions whenever possible.
  • If real work may exceed roughly 400ms, respond immediately with optimistic UI, skeletons, progress, or clear loading feedback instead of leaving a dead pause.
  • Never use motion to disguise slow loading, weak hierarchy, or missing state design.

2. Easing Defaults

  • Use ease-out as the default for entrances, reveals, and most feedback transitions.
  • Use custom cubic-bezier curves instead of the generic CSS ease default.
  • Use ease-in-out for reversible, on-screen state changes that travel there and back.
  • Use spring motion when the movement should feel physically connected to gesture input or object behavior.
  • For drawers, sheets, and similar surfaces, a good starting point is the sheet-style curve cubic-bezier(0.32, 0.72, 0, 1).
  • Prefer exponential-style deceleration such as ease-out-quart, ease-out-quint, or ease-out-expo for refined UI motion.
  • Avoid bounce and elastic curves unless the product intentionally embraces a toy-like or playful physical metaphor. They usually feel dated, noisy, or self-conscious.
  • Match easing to context:

- entering surfaces → ease-out - exiting surfaces → shorter duration, often ease-in or a snappier exit curve - state toggles / reversible movement → ease-in-out - gesture-linked movement → spring or velocity-aware interpolation

3. Timing and Duration

  • Keep most recurring UI motion under 300ms.
  • Use 100-150ms for press states, toggles, color changes, and immediate acknowledgment.
  • Use 200-300ms for standard UI state changes such as hover, menus, tooltips, and small reveals.
  • Use 300-500ms for larger layout transitions such as drawers, modals, accordions, and major surface changes.
  • Treat 500ms as a special-case upper bound for bigger surface motion like sheets or staged entrances, not as the default for ordinary controls.
  • Exit animations should be faster than entrances. A good default is roughly 75% of enter duration.
  • Press should be faster than release. Downward feedback should feel immediate; reset can be slightly softer.
  • Delay the first tooltip or hover-revealed helper when needed, but make subsequent related reveals much faster or instant so the interface does not feel sticky.
  • Long stagger chains are a smell. Cap total stagger time so the last item does not arrive embarrassingly late.

4. Property Selection and Performance

  • Prefer animating transform and opacity.
  • Avoid animating width, height, top, left, padding, margin, border-width, or other layout-heavy properties unless there is a strong reason and the surface is small.
  • For accordion-like height transitions, prefer grid-template-rows or equivalent layout-friendly patterns over raw height animation when possible.
  • Use clip-path, masks, or composited reveals when you need a layout-free reveal effect.
  • Use hardware-friendly transforms when the main thread is busy or the component animates frequently.
  • Use will-change sparingly and only when animation is imminent or proven to need it.
  • During drag loops, avoid animation setups that route every frame through expensive CSS-variable or layout recalculation paths if they introduce lag.
  • Prefer Intersection Observer for scroll-triggered motion and stop observing once the motion has completed if it only needs to happen once.

5. Transform and Scale Techniques

  • For button or chip press feedback, scale(0.97) is a strong default starting point.
  • Never animate entry from scale(0). Start closer to scale(0.95) or higher so the element keeps believable mass.
  • Use percentage-based translate values when movement should scale with the element or viewport size.
  • Make motion origin-aware:

- menus and tooltips should emerge from the trigger edge - drawers and sheets should move from their anchored side - lifted cards should feel like they rise from their current plane

  • Remember that scaling affects children. Text and icons can feel blurry or distorted if the scale range is too aggressive.
  • Use 3D transforms only when they improve spatial understanding or delight meaningfully. Do not reach for preserve-3d just because it looks flashy in isolation.

6. Gesture and Interaction Patterns

  • Make interactive animations interruptible. Users should not have to wait for motion to finish before expressing new intent.
  • For swipe-to-dismiss, sheet snapping, and similar gestures, use distance plus velocity, not distance alone.
  • Add friction or damping near boundaries so drags resist instead of hard-stopping.
  • Handle scroll-vs-drag conflicts intentionally. Nested surfaces should not feel like they are fighting over input.
  • Use robust pointer handling such as pointer capture or equivalent gesture ownership when implementing drag interactions.
  • Visually lift dragged items with depth cues such as shadow, slight scale, or elevated layering.
  • When a surface can be dragged past its resting point, allow controlled resistance instead of making the gesture feel abruptly blocked.
  • Snap points should feel velocity-aware and purposefully chosen, not like arbitrary invisible walls.

7. Accessibility and Polish

  • Always respect prefers-reduced-motion.
  • Reduced motion should usually mean simplified motion, not zero feedback. Replace large spatial movement with opacity, blur, highlight, or shorter transitions where possible.
  • Preserve functional cues such as focus states, progress, loading feedback, and success or error acknowledgment.
  • Use blur carefully to bridge between visual states when a straight cut feels harsh.
  • Use stagger intentionally for orchestration, not as decoration. Small lists can benefit; huge lists usually cannot.
  • Scroll reveals should trigger before the user has fully passed the element, but not so early that the effect feels detached from scroll context.
  • Fill hover gaps between triggers and floating surfaces so tooltips, menus, and popovers do not flicker closed during pointer travel.
  • Toast stacks can use offset, scale, and opacity to imply depth without becoming chaotic.
  • Respect motion sensitivity in compact and touch-capable contexts as much as in wide layouts. Gesture-led movement can be especially uncomfortable if overdone.

Implement Animations

Add motion systematically across these categories:

Entrance Animations

  • Page load choreography: Stagger only where it improves comprehension; keep total orchestration tight
  • Hero section: Give the primary story moment a distinct entrance if the product tone supports it
  • Content reveals: Scroll-triggered animations using intersection observer
  • Modal/drawer entry: Smooth slide + fade, backdrop fade, focus management

Micro-interactions

  • Button feedback:

- Hover: Subtle scale, color shift, or shadow change only if it improves affordance - Click / press: Quick scale down then up, pressed-in feel, or depth shift - Loading: Spinner or pulse state

  • Form interactions:

- Input focus: Border, background, or elevation transition that clarifies focus without being distracting - Validation: Prefer clear color, icon, or text-state change before ornamental motion

  • Toggle switches: Smooth slide + color transition
  • Checkboxes/radio: Clear state change with tight timing
  • Like/favorite: Small scale or icon motion only if it fits the product tone

State Transitions

  • Show/hide: Fade + slide (not instant), appropriate timing (200-300ms)
  • Expand/collapse: Layout-friendly open/close transitions with overflow handling, icon rotation if helpful
  • Loading states: Skeleton screen fades, spinner animations, progress bars
  • Success/error: Color transitions, icon animations, gentle scale pulse
  • Enable/disable: Opacity transitions, cursor changes

Navigation & Flow

  • Page transitions: Crossfade between routes, shared element transitions when they truly clarify continuity
  • Tab switching: Slide indicator, content fade, clip-path, or other fast directional cues
  • Carousel/slider: Smooth transforms, snap points, momentum, and interruptible input
  • Scroll effects: Parallax layers, sticky headers with state changes, scroll progress indicators

Feedback & Guidance

  • Hover hints: Tooltip fade-ins, cursor changes, element highlights
  • Drag & drop: Lift effect (shadow + scale), drop zone highlights, smooth repositioning — dragging should feel like the item pops forward on the z-axis
  • Copy/paste: Brief highlight flash on paste, "copied" confirmation
  • Focus flow: Highlight path through form or workflow

Depth & Elevation Motion

  • Raised elements should feel like they move toward the user
  • Pressed elements should feel like they move inward or downward
  • Use shadow and movement together to communicate state, not just style
  • Match motion emphasis to the same hierarchy logic used for color and typography

Delight Moments

  • Empty states: Subtle floating animations on illustrations
  • Completed actions: Confetti, check mark flourish, success celebrations
  • Easter eggs: Hidden interactions for discovery
  • Contextual animation: Weather effects, time-of-day themes, seasonal touches

Technical Implementation

Use appropriate techniques for each animation:

Timing & Easing

Durations by purpose:

  • 100-150ms: Instant feedback (button press, toggle)
  • 200-300ms: State changes (hover, menu open)
  • 300-500ms: Layout changes (accordion, modal, drawer)
  • 500ms max by default: Large surface transitions that truly need it

Easing curves (use these, not CSS defaults):

/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);    /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);   /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);     /* Confident, decisive */
--ease-in-out-standard: cubic-bezier(0.65, 0, 0.35, 1); /* Reversible movement */
--ease-sheet-standard: cubic-bezier(0.32, 0.72, 0, 1);   /* Sheets / drawers */

/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */

Exit animations are faster than entrances. Use ~75% of enter duration.

CSS Animations

/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity first (GPU-friendly)
- Tailwind utilities when the project already uses Tailwind

JavaScript Animation

/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion / Motion for React
- GSAP for complex sequences

Default rule: if a hover, press, reveal, or reduced-motion fallback can be expressed cleanly with modern CSS or Tailwind utilities, prefer that path before escalating to Motion.

Performance

  • GPU acceleration: Use transform and opacity, avoid layout properties
  • will-change: Add sparingly for known expensive animations
  • Reduce paint: Minimize repaints, use contain where appropriate
  • Monitor FPS: Ensure 60fps on target devices
  • Interaction-first: Frequent product interactions should feel responsive even on weaker devices

Accessibility

@media (prefers-reduced-motion: reduce) {
  * {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

Prefer replacing large movement with short fades, highlights, blur transitions, or instant state changes instead of deleting every form of feedback.

Useful Default Values

Use these as starting points, then tune for context:

ValueGood default use
scale(0.97)Button and chip press feedback
scale(0.95)Minimum believable enter scale
200msStandard UI transition
300msSoft cap for common UI motion
500msLarge sheet / drawer transition upper bound
cubic-bezier(0.32, 0.72, 0, 1)Drawer / bottom-sheet easing
10-16pxToast-stack offset starting range
~100px from viewport edgeScroll-reveal trigger starting point

NEVER:

  • Use bounce or elastic easing curves by default—they draw attention to the animation itself
  • Animate layout properties such as width, height, top, or left when transform or opacity would do the job
  • Use long durations for routine feedback—it feels laggy fast
  • Animate without purpose—every animation needs a reason
  • Ignore prefers-reduced-motion—this is an accessibility violation
  • Animate everything—animation fatigue makes interfaces feel exhausting
  • Force users to wait for motion to finish before they can continue
  • Use motion to paper over weak structure, unclear hierarchy, or slow data fetching
  • Ship gesture logic that ignores momentum, damping, or scroll conflicts

Verify Quality

Test animations thoroughly:

  • Smooth at 60fps: No jank on target devices
  • Feels natural: Easing curves feel organic, not robotic
  • Appropriate timing: Not too fast (jarring) or too slow (laggy)
  • Immediate acknowledgment: Inputs get visible response quickly
  • Interruptible where needed: New intent can override old motion
  • Gesture quality: Drag, swipe, snap, and dismiss interactions feel physically coherent
  • Reduced motion works: Animations disabled or simplified appropriately
  • Doesn't block: Users can interact during/after animations
  • Adds value: Makes interface clearer or more delightful

Remember: the best UI animation usually feels inevitable, not attention-seeking. Animate with purpose, tune for responsiveness, respect accessibility, and let motion support the product instead of starring in it.

平台分布

Codex

35.07%
按下载量换算72

Claude

27.56%
按下载量换算56

Cursor

20.03%
按下载量换算41

Gemini CLI

9.76%
按下载量换算20

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills