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Agent Skill · 开发

bmad-gds(bmad GDS 测试)

bmad-gds 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

bmad-gds 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 20,764。

总安装 212周安装 9GitHub Stars 1下载 74核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:bmad-gds(bmad GDS 测试)
来源仓库:https://github.com/akillness/oh-my-unity3d
仓库路径:skills/bmad-gds
安装命令:
npx skills add https://github.com/akillness/oh-my-unity3d --skill bmad-gds
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/akillness/oh-my-unity3d --skill bmad-gds

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于游戏开发项目管理,提供结构化概念设计、技术架构规划和团队冲刺管理。适合 Unity、Unreal 或 Godot 项目启动阶段,支持 GDD 撰写和测试框架搭建。使用时需结合具体引擎特性,避免通用建议与实际工具链冲突。

安装命令:npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds 涉及美术资源或第三方 SDK 时,应确认许可证兼容性和资产交付流程。

来源仓库内路径:skills/bmad-gds

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/akillness/oh-my-unity3d --skill bmad-gds;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

bmad-gds 怎么安装?

在终端执行 npx skills add https://github.com/akillness/oh-my-unity3d --skill bmad-gds。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

bmad-gds 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

bmad-gds 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

bmad-gds 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

bmad-gds 用的人多吗?

公开数据是累计安装 212 次,近一周安装 9 次,下载 74 次,GitHub 1 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

bmad-gds 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
bmad-gds

bmad GDS 测试 · 本页

2121调用外部服务未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

bmad-gds - BMAD Game Development Studio

When to use this skill

  • Starting a new game project and need a structured concept → production workflow
  • Creating a Game Design Document (GDD), narrative design, or technical architecture
  • Managing sprints and dev stories for a game team
  • Setting up test frameworks for Unity, Unreal Engine, or Godot projects
  • Quick prototyping or rapid feature work without full planning overhead
  • Reviewing code or running retrospectives after development epics

Installation

npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds

Supported Engines

Unity · Unreal Engine · Godot · Custom/Other


BMAD-GDS Workflow Commands

Phase 1 — Pre-production

CommandDescription
bmad-gds-brainstorm-gameFacilitate a game brainstorming session with game-specific ideation techniques
bmad-gds-game-briefCreate an interactive game brief defining concept and core mechanics

Phase 2 — Design

CommandDescription
bmad-gds-gddGenerate a Game Design Document: mechanics, systems, progression, implementation guidance
bmad-gds-narrativeCreate narrative documentation: story structure, character arcs, world-building

Phase 3 — Technical

CommandDescription
bmad-gds-project-contextGenerate project-context.md for consistent AI agent coordination
bmad-gds-game-architectureProduce scale-adaptive game architecture: engine, systems, networking, technical design
bmad-gds-test-frameworkInitialize test framework architecture for Unity, Unreal, or Godot
bmad-gds-test-designCreate comprehensive test scenarios covering gameplay, progression, and quality

Phase 4 — Production

CommandDescription
bmad-gds-sprint-planningGenerate or update sprint-status.yaml from epic files
bmad-gds-sprint-statusView sprint progress, surface risks, get next action recommendation
bmad-gds-create-storyCreate a dev-ready implementation story
bmad-gds-dev-storyExecute a dev story: implement tasks and tests
bmad-gds-code-reviewQA code review for stories flagged Ready for Review
bmad-gds-correct-courseNavigate major in-sprint course corrections
bmad-gds-retrospectiveFacilitate retrospective after epic completion

Game Testing

CommandDescription
bmad-gds-test-automateGenerate automated game tests for gameplay systems
bmad-gds-e2e-scaffoldScaffold end-to-end testing infrastructure
bmad-gds-playtest-planCreate a structured playtesting plan for user testing sessions
bmad-gds-performance-testDesign a performance testing strategy for profiling and optimization
bmad-gds-test-reviewReview test quality and coverage gaps

Quick / Anytime

CommandDescription
bmad-gds-quick-prototypeRapid prototyping to validate mechanics without full planning overhead
bmad-gds-quick-specQuick tech spec for simple, well-defined features or tasks
bmad-gds-quick-devFlexible rapid implementation for game features
bmad-gds-document-projectAnalyze and document an existing game project

Specialized Agents

AgentRole
game-designerGame concept, mechanics, GDD, narrative design, brainstorming
game-architectTechnical architecture, system design, project context
game-devImplementation, dev stories, code review
game-scrum-masterSprint planning, story management, course corrections, retrospectives
game-qaTest framework, test design, automation, E2E, playtest, performance
game-solo-devFull-scope solo mode: quick prototype, quick spec, quick dev

Quick Start

Scenario: New Unity3D game — from concept to first sprint

# Step 0: Confirm unity-mcp is running before starting
npx unity-mcp status
Step 1 — bmad-gds-brainstorm-game
  → "mobile endless runner on Unity3D with procedural obstacles"

Step 2 — bmad-gds-game-brief
  → Lock in core loop: run, dodge, score

Step 3 — bmad-gds-gdd
  → Full GDD: mechanics, progression, power-up systems

Step 4 — bmad-gds-game-architecture
  → Unity3D architecture: ScriptableObject data layer, pooling, input

Step 5 — bmad-gds-test-framework
  → Initialize Unity Test Runner + EditMode/PlayMode scaffolding

Step 6 — bmad-gds-sprint-planning
  → Break epics into Unity3D dev stories

Step 7 — bmad-gds-dev-story
  → Implement story: "Player controller with physics-based movement"

Step 8 — bmad-gds-code-review
  → QA gate before merging to main

Typical Workflow

  1. Run bmad-gds-brainstorm-game → ideate game concept
  2. Run bmad-gds-game-brief → lock in concept and core mechanics
  3. Run bmad-gds-gdd → produce full Game Design Document
  4. Run bmad-gds-game-architecture → define technical architecture
  5. Run bmad-gds-sprint-planning → break work into sprints and stories
  6. Run bmad-gds-dev-story per story → implement features
  7. Run bmad-gds-code-review → quality gate before merge
  8. Run bmad-gds-retrospective → continuous improvement after each epic

Quick Reference

ActionCommand
Brainstorm game conceptbmad-gds-brainstorm-game
Create game briefbmad-gds-game-brief
Generate GDDbmad-gds-gdd
Define architecturebmad-gds-game-architecture
Plan sprintbmad-gds-sprint-planning
Check sprint statusbmad-gds-sprint-status
Create storybmad-gds-create-story
Develop storybmad-gds-dev-story
Quick prototypebmad-gds-quick-prototype

平台分布

Codex

32.09%
按下载量换算24

Claude

30.88%
按下载量换算23

Cursor

17.5%
按下载量换算13

Gemini CLI

9.58%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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