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performance-optimization性能优化

Agent Skill

performance-optimization 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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1,901

周安装

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:performance-optimization(性能优化)
来源仓库:https://github.com/akillness/oh-my-skills
仓库路径:skills/performance-optimization
安装命令:
npx skills add https://github.com/akillness/oh-my-skills --skill performance-optimization
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/akillness/oh-my-skills --skill performance-optimization

简介

performance-optimization 用于分析性能瓶颈并推荐高杠杆调优措施,聚焦于最小可行改进路径。

  • 适用于分类性能问题、定位主要瓶颈点,并提供一到两个可验证的优化建议。
  • 基于具体工件生成调优简报,强调先验证后实施的原则。
  • 使用前需评估是否具备必要的监控数据和修改权限。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Performance Optimization

Use this skill when the main question is "what artifact do we trust, where is the actual bottleneck, and what is the smallest tuning move worth trying first?"

The job is not to dump generic React, SQL, caching, or game-performance tips. The job is to classify the complaint, normalize the current artifact into one tuning brief, pick one primary mode, name one bottleneck, recommend one or two high-leverage changes, then verify before/after impact and route remaining work correctly.

Read references/intake-packets-and-escalations.md before handling an unfamiliar artifact packet. Read references/tuning-modes.md before handling an unfamiliar performance complaint. Read references/handoff-boundaries.md when deciding whether performance-optimization, monitoring-observability, debugging, testing-strategies, code-refactoring, or game-performance-profiler should own the next step. Read references/measurement-checklist.md before writing a benchmark or profiling plan.

When to use this skill

  • Slow interactions, page loads, route transitions, API hot paths, query plans, memory growth, bundle regressions, or frame-budget complaints where the bottleneck is not yet isolated
  • Performance packets that arrive as traces, Lighthouse/CWV reports, flamegraphs, query plans, load-test diffs, profiler screenshots, benchmark notes, or stakeholder dashboards
  • Cross-domain performance asks spanning CLI/dev workflow, web/fullstack, product/ops, marketing/content performance, or game-adjacent routing where the next owner is still unclear
  • Situations where you need one bounded tuning brief instead of a generic performance tip dump

When not to use this skill

  • The main task is rolling out dashboards, alerts, metrics, traces, or log pipelines → use monitoring-observability
  • The main task is reproducing a correctness bug, isolating a regression, or understanding why behavior is wrong → use debugging
  • The main task is safe structural cleanup, decomposition, or codemod planning without performance evidence → use code-refactoring
  • The main task is choosing org-wide test layers, merge/release gates, or benchmark policy → use testing-strategies
  • The bottleneck is clearly inside a Unity/Unreal/Godot capture and engine-specific interpretation is the main job → use game-performance-profiler
  • The bottleneck is already isolated and the next task is stack-specific implementation detail; route to the implementation skill after framing the tuning brief

Instructions

Step 1: Frame the complaint

Capture the smallest useful statement of the problem before prescribing fixes.

Record:

  • surface: CLI/dev | frontend/page-load | API/service | database | async/capacity | report/dashboard | runtime/game | unknown
  • symptom: high latency | low throughput | memory growth | CPU saturation | slow query | large bundle | weak CWV | frame spike | unknown
  • decision target: p50/p95/p99 latency, throughput, bundle size, memory ceiling, frame budget, CWV metric, or benchmark duration
  • environment: local | CI benchmark | staging | production | target device/hardware | mixed/unknown
  • whether this is a regression, chronic hotspot, or vague complaint

Quick frame:

Surface: API + database
Symptom: p95 latency jumped from 180ms to 850ms on order search
Decision target: restore p95 < 250ms
Environment: production-like staging
Regression: yes, after filter expansion

Step 2: Start from the intake packet

Use references/intake-packets-and-escalations.md.

Choose the packet the user actually has now:

  • browser trace / DevTools recording
  • Lighthouse, WebPageTest, or CWV report
  • APM trace, flamegraph, profiler output, or benchmark diff
  • EXPLAIN / query-plan / slow-query artifact
  • profiler screenshot / stat overlay / engine capture
  • spreadsheet, dashboard, report summary, or no usable artifact yet

Output this step as:

## Intake Packet
- Current artifact:
- Why it is enough (or not enough):
- Missing context to collect next:

Rule: do not force users into an ideal measurement flow if the current artifact already narrows the next decision.

Step 3: Choose one primary tuning mode

Pick one primary mode from references/tuning-modes.md.

Primary modes:

  • interaction-and-rendering
  • page-load-and-bundle
  • api-latency-and-hot-paths
  • database-plan-and-data-access
  • throughput-and-capacity
  • memory-and-allocation
  • runtime-frame-budget
  • unknown-needs-better-measurement

Rule: one primary mode, optional secondary mode. Do not mix every possible optimization axis into one answer.

Step 4: Name the bottleneck before proposing fixes

Translate the evidence into one bottleneck statement.

Good bottleneck statements:

  • “The endpoint is CPU-bound inside JSON serialization after DB work already returned.”
  • “The search query plan is doing a wide sort + filter because the composite index does not match the predicate.”
  • “Interaction delay is dominated by one long task plus layout thrash in the results panel.”
  • “Frame spikes line up with asset streaming bursts on target hardware.”
  • “The CWV report shows LCP dominated by image payload and render-blocking script cost, not server latency.”

Avoid vague statements like “performance is bad overall.”

Step 5: Recommend one or two high-leverage changes

Prioritize the smallest credible move that attacks the named bottleneck directly.

Candidate moves by mode:

  • interaction-and-rendering: reduce rerender scope, defer non-critical work, avoid layout thrash, virtualize heavy lists, cut synchronous main-thread work
  • page-load-and-bundle: split routes/modules, reduce JS, optimize asset delivery, compress/resize images, trim third-party cost, cache aggressively
  • api-latency-and-hot-paths: remove blocking work, cache expensive responses, reduce serialization cost, parallelize safe downstream calls, precompute heavy transforms
  • database-plan-and-data-access: fix query shape, add/adjust indexes, remove N+1 access, push filters earlier, change pagination strategy, reduce row width
  • throughput-and-capacity: tune concurrency limits, queue shape, worker pool size, connection pool size, batch size, or cache hit path
  • memory-and-allocation: reduce churn, bound caches, reuse buffers/objects where appropriate, stream instead of buffering, shrink payloads
  • runtime-frame-budget: reduce per-frame work, spread expensive tasks, lower draw/overdraw pressure, defer streaming bursts, simplify expensive effects
  • unknown-needs-better-measurement: do not guess; ask for the cheapest artifact that can separate likely causes

Rule of thumb: recommend at most two candidate changes unless the next move is gathering better evidence.

Step 6: State tradeoffs and route-outs

Every tuning suggestion should include what could get worse.

Examples:

  • caching may improve latency but increase staleness or memory pressure
  • batching may improve throughput but hurt tail latency
  • pagination/index changes may speed one query while complicating writes
  • lazy loading or splitting may improve initial load but increase later interaction latency
  • image compression or asset simplification may reduce quality or require content/design signoff

Route implementation when needed:

  • component/state architecture cleanup → react-best-practices, state-management, or ui-component-patterns
  • schema/index/data-model redesign → database-schema-design
  • telemetry rollout or ongoing alerting → monitoring-observability
  • benchmark-gate policy → testing-strategies
  • engine-specific profiler interpretation → game-performance-profiler
  • correctness-first reproduction or environment drift → debugging

Step 7: Verify before/after impact

Use references/measurement-checklist.md.

Verification packet should include:

  • baseline metric and environment
  • changed variable(s)
  • after metric under comparable conditions
  • whether the main bottleneck moved or disappeared
  • residual risk / follow-up measurement

Good verification brief:

Baseline: p95 search latency 850ms on staging replay dataset
Change: added `(team_id, status, created_at)` index and removed N+1 author lookup
After: p95 230ms, DB time down 68%, CPU flat
Residual risk: cache-miss path still spikes at 400ms for very wide date ranges
Next if needed: cap date window or async export path

Output format

## Performance Brief
- Surface:
- Symptom:
- Decision target:
- Primary mode:
- Current artifact:

## Bottleneck Hypothesis
- Primary bottleneck:
- Confidence:
- Why:

## Highest-Leverage Changes
1. ...
2. ...

## Tradeoffs / Risks
- ...

## Verification Plan
- Baseline:
- After:
- Guardrail:

## Route-outs
- ...

Examples

Example 1: API + DB latency regression

Input: “Our order search endpoint is suddenly slow after adding more filters. We have EXPLAIN ANALYZE output and slow query logs.”

Expected shape: classify as database-plan-and-data-access with an API secondary mode, use the current artifacts instead of asking for generic telemetry first, isolate the hottest query or serialization layer, propose one or two targeted changes, then define before/after verification.

Example 2: Marketing / content performance report

Input: “Our landing-page CWV report shows poor LCP and INP. We have Lighthouse and field data but not a profiler trace yet.”

Expected shape: classify as page-load-and-bundle, treat the report as a real intake packet, separate likely asset/render-blocking causes from telemetry gaps, recommend one or two bounded next moves, and note when additional traces would be worth collecting.

Example 3: Route-out to observability setup

Input: “We need dashboards, traces, and alerts so we can catch slow endpoints before users complain.”

Expected shape: route to monitoring-observability instead of pretending the main task is already optimization.

Example 4: Route-out to game engine profiler skill

Input: “Unreal is hitching on Steam Deck and I have an Insights capture. Can you help interpret it?”

Expected shape: acknowledge the broader performance context but route engine-specific capture interpretation to game-performance-profiler.

Best practices

  1. Start from the artifact the user already has; normalize it into a tuning brief instead of discarding it.
  2. Measure first, then tune.
  3. Name one primary bottleneck before prescribing changes.
  4. Keep recommendations bounded: one or two high-leverage moves beat a giant checklist.
  5. Compare like-for-like environments when verifying impact.
  6. Be explicit about tradeoffs, especially cache, consistency, memory, and content-quality costs.
  7. Route telemetry setup, debugging, refactoring, and engine-specific profiler reading to neighboring skills instead of absorbing everything.

References

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

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能力 2

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能力 3

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.94%
按下载量换算246

Claude

26.84%
按下载量换算179

Cursor

18.27%
按下载量换算122

Gemini CLI

8.89%
按下载量换算59

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操作浏览器

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安装前确认

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