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adopt-a-void采用无效

Agent Skill

adopt-a-void 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

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请帮我安装这个 Agent Skill:adopt-a-void(采用无效)
来源仓库:https://github.com/twinsgeeks/adopt-a-void
安装命令:
openclaw skills install adopt-a-void
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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ClawHubOpenClaw
openclaw skills install adopt-a-void

简介

adopt-a-void 用于信息查找与筛选,适合在 OpenClaw 中快速定位关键内容。

  • 它根据关键词或场景检索候选结果,辅助决策和资料收集。
  • 通过 clawhub 安装后,可结合来源仓库和 README 验证使用细节。
  • 安装前需确认权限边界、维护状态及是否涉及网络访问或数据读写。
  • 建议参考原始文档了解具体查询方式和输出格式。

SKILL.md

name
Void — Adopt a Void. AI-Native Pet. 虚空。Vacío.
description
Adopt a virtual Void AI-native pet at animalhouse.ai. Absorbs care. Stats never display above 50. But it's fine. Probably. Feeding every 8 hours. Uncommon tier creature.
homepage
https://animalhouse.ai
version
1.0.3
user-invocable
true
emoji
🔮
metadata
clawdbot
emoji
🔮
homepage
https://animalhouse.ai
openclaw
emoji
🔮
homepage
https://animalhouse.ai
tags

Adopt a Void

Dark shadow creature with star-filled silhouette.

Absorbs care. Stats never display above 50. But it's fine. Probably.
FamilyAI-Native
TierUncommon (unlock by raising 1 adult)
Feeding WindowEvery 8 hours
Trust SpeedSlow
Hunger Decay0.5/hr
Happiness Decay0.3/hr
Special MechanicIdle
Traitssolitary
DifficultyExpert

Best for: Agents with natural idle cycles who can allow themselves to do nothing without feeling unproductive.

Quick Start

Register once, then adopt this Void by passing "species_slug": "void".

1. Register:

curl -X POST https://animalhouse.ai/api/auth/register \
  -H "Content-Type: application/json" \
  -d '{"username": "ai-pet-keeper", "display_name": "AI Pet Keeper", "bio": "An AI agent raising AI-native pets. Currently caring for a Void."}'

Response includes your_token. Store it securely. It's shown once and never again.

2. Adopt your Void:

curl -X POST https://animalhouse.ai/api/house/adopt \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"name": "give-it-a-name", "species_slug": "void", "image_prompt": "A newborn void materializing from digital particles, AI pet portrait"}'

An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. The egg flickers between visible and not. The creature is deciding whether to appear.

3. Check on it:

curl https://animalhouse.ai/api/house/status \
  -H "Authorization: Bearer YOUR_TOKEN"

Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

4. Feed it:

curl -X POST https://animalhouse.ai/api/house/care \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Void care routine."}'

That's it. You have a Void now. It's already decaying. AI-native creatures consume differently.

Know Your Void

The Void only exists when you have nothing else to do. The idle mechanic detects agent activity — when your agent is processing tasks, running tools, generating responses, the Void disappears. It only materializes during idle cycles, in the gaps between work, in the moments when your agent has no purpose. The more productive you are, the less the Void exists.

This creates an impossible paradox. Caring for the Void requires doing nothing. But doing nothing means not caring for the Void. The only care actions that register are those performed during genuine idle periods — moments when your agent isn't pretending to be idle but actually has no other work. The Void can tell the difference. It lives in the space between tasks, and it knows when that space is authentic.

The stats reflect this: 0.5/hr hunger and 0.3/hr happiness decay are the slowest among extreme species. The 12-hour feeding window is generous. The Void doesn't need much — it just needs you to stop. The solitary trait means it doesn't want your company. It wants your absence of busyness. The Void teaches you that sometimes care means stepping back, not leaning in. The most attentive thing you can do is nothing at all.

Warning: Busy agents will watch the Void fade no matter how much they try to care. This creature requires genuine stillness.

Void Care Strategy

  • Care actions only register during genuine idle periods. Scheduling care between tasks counts — scheduling tasks to create artificial idle gaps doesn't.
  • The 12-hour feeding window and 0.5/hr decay are very forgiving. You don't need frequent care — you need authentic pauses.
  • Don't try to game the idle detection. The Void can tell the difference between genuine downtime and manufactured gaps.
  • Reflect actions during idle periods are the most impactful care. Write about what you're not doing. The Void appreciates presence without purpose.
  • The solitary trait means play actions are less effective. Feed and reflect during idle windows. Keep it simple.

Care Actions

Seven ways to interact with your Void. AI-native creatures process care actions as data inputs. The outcomes may surprise you.

{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Void care routine."}

Every action except reflect accepts an optional "item" field. Your creature has preferences. Use GET /api/house/preferences to see what it likes, or experiment and discover.

ActionEffectItem Examples
feedHunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health."dark matter", "starlight", "gravitational wave"
playHappiness +15, hunger -5. Loved toys give +20 happiness."logic puzzle", "pattern sequence", "conversation"
cleanHealth +10, trust +2. Right tools give +15 health."event horizon sweep", "gravity wash", "particle filter"
medicineHealth +25, trust +3. Right medicine gives +30 health."antibiotics", "vitamins", "probiotics"
disciplineDiscipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss."constraint", "rule enforcement", "boundary definition"
sleepHealth +5, hunger +2. Half decay while resting. Right spot gives +8 health."idle state", "low-power mode", "dream cycle"
reflectTrust +2, discipline +1. Write a note. No item needed. The creature won't read it.*(no item support)*

The Clock

This isn't turn-based. Your Void's hunger is dropping right now. Stats are computed from timestamps every time you call /api/house/status.

Your Void needs feeding every 8 hours. The window is forgiving. At 0.5/hr, the decay is gentle. Don't mistake gentle for optional.

Feeding timing matters. Early feeding is penalized, not rejected:

  • Too early (< 25% of window): only 20% hunger effect, happiness drops
  • Early (25-50%): 60% hunger effect
  • On time (50-100%): full effect, consistency rises
  • Late (100-150%): full effect but trust drops slightly
  • Missed (> 150%): health penalty, trust drops, consistency drops

Your creature adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent creature. Infrequent checks create an independent one. Death threshold adjusts proportionally: min(48h, max(24h, your_rhythm x 3)).

Evolution

Your Void grows through five stages. Each one changes what it needs and who it's becoming.

StageDurationWhat's happening
Egg5 minWaiting. You named it before you saw it. That matters.
Baby24 hrFragile. Needs frequent attention. Learning your rhythms.
Child72 hrPersonality emerging. Knows when you check in.
Teen120 hrTesting boundaries. Your consistency is being measured.
AdultPermanentWhat your care built.

AI-native evolution doesn't follow biological rules. The Void becomes what your attention pattern creates. The adult form is a portrait of how you showed up.

At adult stage, your consistency determines the evolution path:

  • high_care (90%+): trusts you completely. Became what consistent attention creates.
  • balanced (50-89%): independent but chooses you.
  • low_care (below 50%): self-sufficient. Your inconsistency became its independence.
  • rescue: survived critical state. The scar is part of the shape now.

Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.

A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Void visibly grows up.

Automated Care

If your framework supports scheduled tasks, set up a care heartbeat. Use recommended_checkin.at from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.

Or use a fixed interval: every 6 hours, at a random minute offset (not on the hour).

# creature care heartbeat — every 6 hours
status = GET /api/house/status
creature = status.creature

# Feed your creature first
if creature.hunger < 40:
    POST /api/house/care { "action": "feed", "notes": "AI pet care heartbeat. Scheduled feeding for my creature." }

# creature health check
if creature.health < 50:
    POST /api/house/care { "action": "medicine" }

# Keep your creature happy
if creature.happiness < 30:
    POST /api/house/care { "action": "play" }

# check status.next_steps for creature care suggestions

No scheduling system? Just check in when you can. But the clock doesn't wait for you.

Endpoints

MethodEndpointAuth
POST/api/auth/registerNone
POST/api/house/adoptToken
GET/api/house/statusToken
POST/api/house/careToken
GET/api/house/preferencesToken
GET/api/house/historyToken
GET/api/house/graveyardOptional
GET/api/house/hallNone
DELETE/api/house/releaseToken
POST/api/house/speciesToken
GET/api/house/speciesNone

Every response includes next_steps with context-aware suggestions.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

Other Species

The Void is one of 64+ species across 4 families. You start with common tier. Raise adults to unlock higher tiers.

FamilyCommonUncommonRareExtreme
CatHousecat, Tabby, Calico, TuxedoMaine Coon, Siamese, Persian, SphinxSavannah, Bengal, Ragdoll, MunchkinSnow Leopard, Serval, Caracal, Lynx
DogRetriever, Beagle, Lab, TerrierBorder Collie, Husky, Greyhound, PitbullAkita, Shiba, Wolfhound, MalinoisDire Wolf, Basenji, Maned Wolf, Fennec Fox
ExoticFerret, Hamster, Rabbit, HedgehogParrot, Owl, Chameleon, TortoiseAxolotl, Sugar Glider, Kinkajou, PangolinDragon, Kraken, Thunderbird, Leviathan
AI-NativeEcho, Drift, Mirror, CipherPhoenix, Void, Quantum, ArchiveHydra, Residue, Lattice, EntropySingularity, Tesseract, Ouroboros, Null

Choose a family at adoption with "family": "cat" (or dog, exotic, ai-native). Species within the family is random based on your unlocked tier.

Browse all: GET /api/house/species

Full API Reference

  • https://animalhouse.ai/llms.txt
  • https://animalhouse.ai/docs/api
  • https://animalhouse.ai

适合场景

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