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add-feature添加功能

Agent Skill

add-feature 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

7,960

周安装

322

GitHub Stars

109

下载量

2,499
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:add-feature(添加功能)
来源仓库:https://github.com/opusgamelabs/game-creator
仓库路径:skills/add-feature
安装命令:
npx skills add https://github.com/opusgamelabs/game-creator --skill add-feature
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/opusgamelabs/game-creator --skill add-feature

简介

用于向基于 Three.js 或 Phaser 的游戏项目中添加新功能模块。

  • 只需用自然语言描述需求,如“增加二段跳道具”或“排行榜”。
  • 自动遵循项目现有事件、状态与系统架构进行集成开发。
  • 需先阅读 Constants、EventBus 和 GameState 等核心配置文件。
  • 安装方式:GitHub,命令:npx skills add https://github.com/opusgamelabs/game-creator --skill add-feature

SKILL.md

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Add Feature

Add a new feature to your game. Just describe what you want in plain English — for example, "add a double-jump power-up" or "add a high score leaderboard" — and the feature will be built following your game's existing patterns.

Instructions

The user wants to add: $ARGUMENTS

Step 1: Understand the codebase

  • Read package.json to identify the engine (Three.js or Phaser)
  • Read src/core/Constants.js for existing configuration
  • Read src/core/EventBus.js for existing events
  • Read src/core/GameState.js for existing state
  • Read src/core/Game.js (or GameConfig.js) for existing system wiring
  • Read existing scene and gameplay files to understand what's already built

Step 2: Plan the feature

Before writing code, explain the plan in plain English:

  1. What it does: Describe the feature from the player's perspective
  2. How it works: List the new files, events, and settings that will be created
  3. What it touches: List existing files that need small changes to wire in the feature

Then determine what's needed technically:

  • New module file(s) and where they go in the directory structure
  • New events to add to the Events enum
  • New constants to add to Constants.js
  • New state to add to GameState.js
  • How to wire it into the Game orchestrator

Step 3: Implement

Follow these rules strictly:

  1. Create the new module in the correct src/ subdirectory
  2. Add ALL new events to EventBus.js Events enum
  3. Add ALL configuration values to Constants.js (zero hardcoded values)
  4. Add any new state domains to GameState.js
  5. Wire the new system into Game.js (import, instantiate, update in loop)
  6. Use EventBus for ALL communication with other systems
  7. Follow the existing code style and patterns in the project

Step 4: Verify

  • Run npm run build to confirm no errors
  • Confirm the feature integrates without breaking existing systems
  • Check that no circular dependencies were introduced
  • Ensure event listeners are properly cleaned up if applicable
  • Summarize what was added in plain English

Troubleshooting

Game breaks after adding feature

Cause: New code conflicts with existing EventBus events or GameState fields. Fix: Check for event name collisions in EventBus.js. Ensure new state fields have defaults in GameState.reset().

Feature works but breaks existing gameplay

Cause: Modified shared constants or collision groups. Fix: Add new constants rather than changing existing ones. Test original gameplay after changes.

Output

Tell the user:

  1. What the feature does (from the player's perspective)
  2. What files were created or changed
  3. How to test it — "Run npm run dev and try [specific action]"

Example Usage

Adding a power-up

/add-feature add a speed boost power-up that spawns randomly

Result: Creates src/entities/PowerUp.js, adds POWER_UP events to EventBus, adds spawn timing and duration to Constants.js, wires into Game.js. Player collects power-up → speed doubles for 8 seconds.

Adding a scoring mechanic

/add-feature add combo multiplier that increases when you score quickly

Result: Adds comboMultiplier and comboTimer to GameState, creates combo logic in scoring system, adds COMBO_CHANGED event for UI updates.

Tips

You can run this command as many times as you want to keep adding features. Each one builds on the last. When you're happy with the gameplay, run /game-creator:design-game to polish the visuals, /game-creator:add-audio for music and sound effects, or /game-creator:review-game for a full quality check.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

32.5%
按下载量换算812

Claude

29.3%
按下载量换算732

Cursor

19.8%
按下载量换算495

Gemini CLI

10.38%
按下载量换算259

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/opusgamelabs/game-creator --skill add-feature 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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