Token导航 LogoToken导航TokenDH.com
研究检索敏感数据github未标认证来源可访问许可证需确认审计异常

add-3d-assets添加 3D 资源

Agent Skill

add-3d-assets 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

7,248

周安装

299

GitHub Stars

109

下载量

2,368
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:add-3d-assets(添加 3D 资源)
来源仓库:https://github.com/opusgamelabs/game-creator
仓库路径:skills/add-3d-assets
安装命令:
npx skills add https://github.com/opusgamelabs/game-creator --skill add-3d-assets
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/opusgamelabs/game-creator --skill add-3d-assets

简介

add-3d-assets 用于将基础几何体替换为真实 3D 模型,支持角色和场景物体的建模与集成。

  • 适用于游戏开发中提升视觉表现力,需结合 Meshy AI 生成模型和资产加载流程使用。
  • 分析项目结构后,自动加载模型并配置碰撞体与动画绑定,确保模型可交互且物理正确。
  • 安装命令为 npx skills add https://github.com/opusgamelabs/game-creator --skill add-3d-assets。
  • 使用前需设置 MESHY_API_KEY 并验证环境变量,避免跳过校验导致模型异常。

SKILL.md

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Add 3D Assets

Replace basic geometric shapes (BoxGeometry, SphereGeometry) with real 3D models. Characters get custom Meshy AI-generated models with rigging and animation. World objects get generated or sourced from free libraries.

Instructions

Analyze the game at $ARGUMENTS (or the current directory if no path given).

First, load the game-3d-assets skill and the meshyai skill for the full model pipeline, AssetLoader pattern, Meshy generation, and integration patterns.

Step 1: Get Meshy API Key

Check if MESHY_API_KEY is set. First check .env: test -f.env && grep -q '^MESHY_API_KEY=.'.env && echo "found" If found, export it with set -a;..env; set +a and skip the prompt.

If not set, ask the user:

I'll generate custom 3D models with Meshy AI for the best results. You can get a free API key in 30 seconds: 1. Sign up at https://app.meshy.ai 2. Go to Settings → API Keys 3. Create a new API key Paste your key below like: MESHY_API_KEY=your-key-here (It will be saved to.env and redacted from this conversation automatically.) Or type "skip" to use free model libraries instead.

Step 2: Audit

  • Read package.json to confirm this is a Three.js game (not Phaser — use /add-assets for 2D games)
  • Read src/core/Constants.js for entity types, sizes, colors
  • Read entity files (src/gameplay/*.js, src/entities/*.js) — find BoxGeometry, SphereGeometry, etc.
  • Read src/level/LevelBuilder.js for environment primitives
  • List every entity using geometric shapes
  • Identify which entity is the player character (needs animated model)

Step 3: Plan

Split entities into two categories:

Animated characters (player, enemies with AI) — generate with Meshy AI:

EntityMeshy PromptNotes
Player"a heroic knight, low poly game character, full body, t-pose"Generate → rig → animate
Enemy"a goblin warrior with a club, low poly game character"Generate → rig → animate

If Meshy unavailable, fall back to assets/3d-characters/:

  • Soldier — realistic military (Idle, Walk, Run) — best default
  • Xbot — stylized mannequin (idle, walk, run + additive poses)
  • RobotExpressive — cartoon robot (Idle, Walking, Running, Dance, Jump + 8 more)
  • Fox — low-poly animal (Survey, Walk, Run) — scale 0.02

World objects (buildings, props, scenery, collectibles) — generate with Meshy or search free libraries:

EntityMeshy PromptFallback Source
Tree"a low poly stylized tree, game asset"Poly Haven
House"a medieval house, low poly game asset"Poly Haven
Barrel"a wooden barrel, low poly game asset"Poly Haven
Coin"a gold coin, game collectible item"Sketchfab

Step 4: Generate / Download

With Meshy (preferred):

# Generate characters
MESHY_API_KEY=<key> node <plugin-root>/scripts/meshy-generate.mjs \
  --mode text-to-3d \
  --prompt "a heroic knight, low poly game character, full body" \
  --polycount 15000 --pbr \
  --output public/assets/models/ --slug player

# Rig characters for animation
MESHY_API_KEY=<key> node <plugin-root>/scripts/meshy-generate.mjs \
  --mode rig --task-id <refine-task-id> --height 1.7 \
  --output public/assets/models/ --slug player-rigged

# Generate static props
MESHY_API_KEY=<key> node <plugin-root>/scripts/meshy-generate.mjs \
  --mode text-to-3d \
  --prompt "a wooden barrel, low poly game asset" \
  --polycount 5000 \
  --output public/assets/models/ --slug barrel

Without Meshy (fallback):

# Characters — copy from library
cp <plugin-root>/assets/3d-characters/models/Soldier.glb public/assets/models/

# World objects — search and download
node <plugin-root>/scripts/find-3d-asset.mjs --query "barrel" --source polyhaven \
  --output public/assets/models/ --slug barrel

Step 5: Integrate

  1. Create src/level/AssetLoader.jsuse SkeletonUtils.clone() for animated models (import from three/addons/utils/SkeletonUtils.js). Regular .clone() breaks skeleton → T-pose.
  2. Add CHARACTER to Constants.js with path, scale, facingOffset, clipMap
  3. Add ASSET_PATHS and MODEL_CONFIG for static models
  4. Update Player.js:

- THREE.Group as position anchor - loadAnimatedModel() + AnimationMixer - fadeToAction() for idle/walk/run crossfade - Camera-relative WASD via applyAxisAngle(_up, cameraAzimuth) - Model facing: atan2(v.x, v.z) + CHARACTER.facingOffset - model.quaternion.rotateTowards(targetQuat, turnSpeed * delta)

  1. Update Game.js:

- Add OrbitControls — third-person camera orbiting player - Camera follows: move orbitControls.target + camera.position by player delta - Pass orbitControls.getAzimuthalAngle() to Player for camera-relative movement

  1. Replace environment primitives with loadModel() calls + .catch() fallback
  2. Add THREE.GridHelper for visible movement reference
  3. Preload all models on startup with preloadAll() for instant loading

Step 6: Tune & Verify

  • Run npm run dev — walk around with WASD, orbit camera with mouse
  • Confirm character animates (Idle when stopped, Walk when moving, Run with Shift)
  • Adjust MODEL_CONFIG values (scale, rotationY, offsetY) per model
  • Run npm run build to confirm no errors
  • Generate ATTRIBUTION.md from .meta.json files

Example Usage

With Meshy AI

/add-3d-assets examples/space-explorer

Result: Generates custom knight model via Meshy → rigs and animates (Idle/Walk/Run) → replaces BoxGeometry player with animated GLB → adds OrbitControls camera → world props from free libraries.

Without Meshy (fallback)

/add-3d-assets examples/3d-platformer

Result: Copies Soldier.glb from character library → configures SkeletonUtils.clone() → fadeToAction animation crossfade → replaces all primitives with library/downloaded models.

Troubleshooting

Model stuck in T-pose (not animating)

Cause: Using .clone(true) instead of SkeletonUtils.clone() breaks skeleton bindings on animated GLB models. Fix: Always use SkeletonUtils.clone() from three/addons/utils/SkeletonUtils.js for any model with animations. Regular .clone() copies the mesh but not the skeleton bindings.

Meshy AI generation fails or returns low quality

Cause: Vague prompts or wrong generation mode selected. Fix: Use specific, descriptive prompts (e.g., "low-poly medieval wooden treasure chest, game asset" not "chest"). For characters, use image-to-3D mode with a reference image. Set art style to "game-asset" or "low-poly" for better game integration.

Rigging fails on generated model

Cause: The model geometry is not suitable for auto-rigging (too complex, non-manifold, or not humanoid). Fix: Simplify the prompt to produce cleaner geometry. Ensure the model is a single connected mesh in a humanoid pose. Non-humanoid models (props, vehicles) should not be rigged — use them as static assets instead.

meshopt decoder error on load

Cause: Some GLB files use meshopt compression which requires a decoder not loaded by default. Fix: Add the meshopt decoder before loading: import {MeshoptDecoder} from 'three/addons/libs/meshopt_decoder.module.js'; loader.setMeshoptDecoder(MeshoptDecoder);

Model facing wrong direction

Cause: Different model sources use different forward directions. Mixamo models face -Z, some others face +Z. Fix: Store a facingOffset per character model. Apply it as model.rotation.y = facingOffset + movementAngle. Common values: Soldier/Xbot need +Math.PI, Robot/Fox need +0.

Next Step

Tell the user:

Your 3D game now has custom models! Characters were generated with Meshy AI (or sourced from the model library), rigged, and animated. World objects are loaded from GLB files. Files created: - src/level/AssetLoader.js — model loader with SkeletonUtils - public/assets/models/ — generated and downloaded GLB models - OrbitControls third-person camera Controls: WASD to move, Shift to run, mouse drag to orbit camera, scroll to zoom. Run the game to see everything in action. Adjust MODEL_CONFIG in Constants.js to fine-tune scale and orientation.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.93%
按下载量换算922

Claude

29.47%
按下载量换算698

Cursor

20.26%
按下载量换算480

Gemini CLI

9.24%
按下载量换算219

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

未通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills