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adaptivetestadaptivetest 测试

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用于辅助测试设计、自动化测试、用例整理和回归验证。它适合让 Agent 编写单元测试、端到端测试、测试计划或根据失败日志定位问题。使用时需要确认项目测试框架、运行命令和夹具数据,避免为了通过测试而改坏真实逻辑;涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。

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2026-05-01

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请帮我安装这个 Agent Skill:adaptivetest(adaptivetest 测试)
来源仓库:https://github.com/woodstocksoftware/adaptivetest
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简介

基于项目反应理论构建计算机自适应测试系统。

  • 适用于心理测量评估与个性化测评场景。
  • 动态调整题目难度匹配被试能力水平。
  • 需建立可靠的题库与标定参数体系。adaptivetest 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 避免将测试分数作为唯一评价依据。适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。

SKILL.md

name
adaptive-testing
description
Design and implement adaptive testing systems using Item Response Theory (IRT). Use when working with computerized adaptive tests (CAT), psychometric assessment, ability estimation, question calibration, test design, or IRT models (1PL/2PL/3PL). Covers test algorithms, stopping rules, item selection strategies, and practical implementation patterns for K-12, certification, placement, and diagnostic assessments.

Adaptive Testing with IRT

Design computerized adaptive tests that measure ability efficiently and accurately using Item Response Theory.

Core Concept

Adaptive tests adjust difficulty in real-time based on student responses. A correct answer → harder question. Incorrect → easier question. The result: accurate ability estimates in ~50% fewer questions than fixed-length tests.

Key advantage: Traditional tests waste time on too-easy or too-hard questions. Adaptive tests spend time where measurement matters most — near the student's ability level.

Quick Decision Tree

You need to...See
Understand IRT models and parametersIRT Fundamentals
Design a new adaptive testTest Design Workflow
Choose item selection algorithmItem Selection
Decide when to stop the testStopping Rules
Calibrate new questionsreferences/calibration.md
Implement CAT algorithmreferences/implementation.md

IRT Fundamentals

The 3-Parameter Logistic (3PL) Model

Most adaptive tests use the 3PL model. Each question has three parameters:

  • a (discrimination) — How well the question differentiates ability levels. Higher = steeper curve. Typical range: 0.5 to 2.5
  • b (difficulty) — The ability level where P(correct) = 0.5. Range: -3 to +3 (standardized scale)
  • c (guessing) — Probability of guessing correctly. Usually 0.2 to 0.25 for multiple choice

Probability of correct response:

P(correct | ability, a, b, c) = c + (1 - c) / (1 + e^(-a(ability - b)))

Simpler models:

  • 2PL: Set c = 0 (no guessing parameter)
  • 1PL (Rasch): Set c = 0 and a = 1 for all items (only difficulty varies)

Use 3PL for high-stakes tests. Use 2PL/1PL when sample size is small (<500 responses per item).

Information and Standard Error

Information measures how precisely an item estimates ability at a given level. Peak information occurs when ability ≈ difficulty (b parameter).

Standard Error (SE) is the inverse of information:

SE = 1 / sqrt(Information)

Goal of CAT: Maximize information (minimize SE) at the student's true ability level.


Test Design Workflow

1. Define Test Specifications

  • Purpose: Placement, diagnostic, certification, progress monitoring?
  • Content domain: Single skill or multidimensional?
  • Target population: What ability range (-3 to +3)?
  • Constraints: Time limit, minimum/maximum length, content balance

2. Build Item Bank

Minimum bank size: 10× the average test length. For a 20-item CAT, you need ≥200 calibrated items.

Distribution targets:

  • Difficulty (b): Spread across expected ability range
  • Discrimination (a): Target 1.0 to 2.0 (high discrimination)
  • Exposure: No item used >20% of the time

Content balancing: If testing math, ensure geometry/algebra/etc. are proportionally represented.

3. Choose Algorithms

Pick one from each category:

Item selection: (see below)

  • Maximum Information
  • Randomesque (MFI + exposure control)
  • Content balancing

Ability estimation:

  • Maximum Likelihood Estimation (MLE)
  • Expected A Posteriori (EAP) — better for extreme scores
  • Weighted Likelihood (WLE)

Stopping rule: (see below)

  • Fixed length
  • Standard error threshold
  • Information threshold

4. Simulate Performance

Before going live, simulate 1000+ test sessions with known abilities. Check:

  • Average test length
  • SE at different ability levels
  • Item exposure rates
  • Content balance adherence

Adjust if needed.


Item Selection Strategies

Maximum Fisher Information (MFI)

Rule: Select the item with highest information at current ability estimate.

Pros: Optimal precision, shortest tests Cons: Overuses "best" items, poor security

Use when: Pilot testing, low-stakes practice

Randomesque (MFI + Exposure Control)

Rule: Select from top N items by information (e.g., top 5), choose randomly from that set.

Pros: Balances precision and security Cons: Slightly longer tests than pure MFI

Use when: Operational tests, default choice

a-Stratified

Rule: Start with high-discrimination items (high a), use mid-discrimination later.

Pros: Fast initial ability estimate Cons: Complex to implement

Use when: Very large item banks, research settings

Content Balancing

Rule: Track content area usage, prioritize underrepresented areas when selecting next item.

Implementation: Weight information by content constraint satisfaction.

Use when: Blueprint requirements, multidimensional tests


Stopping Rules

Fixed Length

Stop after N items (e.g., 20 questions).

Pros: Predictable time, simple Cons: May over/under-test some students

Use when: Time limits matter, simple implementation needed

Standard Error Threshold

Stop when SE < target (e.g., SE < 0.3).

Pros: Consistent precision across ability levels Cons: Variable test length (harder to schedule)

Typical targets:

  • Low-stakes: SE < 0.4
  • Medium-stakes: SE < 0.3
  • High-stakes: SE < 0.25

Use when: Precision matters more than time

Combined Rule

Stop when (SE < target) OR (length ≥ max) OR (length ≥ min AND ability estimate stable).

Use when: Production systems (safest approach)


Practical Considerations

Starting Ability Estimate

Options:

  1. Population mean (θ = 0)
  2. Prior information (e.g., grade level, previous test)
  3. First question is medium difficulty, estimate from there

Never start at extremes (-3 or +3).

Handling Extreme Response Patterns

All correct or all incorrect: MLE fails. Use EAP or Bayesian prior to regularize.

Rapid changes: If ability estimate jumps >1.0, consider response anomaly (cheating, guessing).

Exposure Control

Track how often each item is used. Flag items used >20% of the time. Consider:

  • Randomesque selection (above)
  • Sympson-Hetter method (advanced)
  • Periodic item bank refresh

Multidimensional IRT (MIRT)

If testing multiple skills (e.g., algebra + geometry), use separate ability estimates per dimension. Select items to balance information across dimensions.

Warning: MIRT requires larger item banks and more complex calibration.


Common Mistakes

Too few items in bank → High exposure, security risk ✅ Aim for 10× average test length

Poorly distributed difficulties → Accurate only in narrow ability range ✅ Spread items across -2 to +2 difficulty

Ignoring content balance → May skip important topics ✅ Build content constraints into item selection

Using MLE for all incorrect → Returns -∞ ✅ Use EAP or cap estimates at -3/+3

No exposure control → Same items every test ✅ Use randomesque or Sympson-Hetter


When to Load References

NeedFile
Calibrate new items (collect data, estimate parameters)references/calibration.md
Implement CAT algorithm (code patterns, libraries)references/implementation.md

Real-World Example: K-12 Math Placement

Setup:

  • Item bank: 300 questions, b from -2 (basic) to +2 (advanced)
  • Target: SE < 0.35 or max 25 questions
  • Content: 40% algebra, 30% geometry, 30% statistics
  • Algorithm: Randomesque (top 5), EAP estimation

Flow:

  1. Start at θ = 0 (grade-level average)
  2. Select item: b ≈ 0, content area needed
  3. Student answers → update ability estimate (EAP)
  4. Select next: maximize information at new θ, respect content balance, randomesque from top 5
  5. Stop when SE < 0.35 or 25 questions reached
  6. Report: ability estimate + placement recommendation

Result: Average 18 questions, 95% of students placed within ±0.5 grade levels of true ability.


Further Reading

  • Lord, F. M. (1980). *Applications of Item Response Theory to Practical Testing Problems*
  • Wainer, H. (2000). *Computerized Adaptive Testing: A Primer* (2nd ed.)
  • van der Linden, W. J., & Glas, C. A. W. (2010). *Elements of Adaptive Testing*

IRT packages:

  • Python: mirt, girth, catsim
  • R: mirt, TAM, catR
  • Production: Custom implementation or AdaptiveTest.io

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