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Agent Skill · 前端设计

accessibility-patterns(可访问性模式)

用于辅助无障碍访问检查、页面可用性审计和前端可访问性改进。它适合让 Agent 检查语义标签、键盘操作、颜色对比、ARIA 属性和自动化检测结果。使用时需要结合真实页面和浏览器验证,不应只依赖静态文本判断;涉及修复建议时,应兼顾设计系统、组件复用和 WCAG 等通用无障碍规范。

accessibility-patterns 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证为 MIT,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 7,570。

总安装 364周安装 15GitHub Stars 8下载 119核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:accessibility-patterns(可访问性模式)
来源仓库:https://github.com/kaakati/rails-enterprise-dev
仓库路径:skills/accessibility-patterns
安装命令:
npx skills add https://github.com/kaakati/rails-enterprise-dev --skill accessibility-patterns
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/kaakati/rails-enterprise-dev --skill accessibility-patterns

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助无障碍访问检查、页面可用性审计和前端可访问性改进。适合检查语义标签、键盘操作、颜色对比、ARIA 属性和自动化检测结果。使用时需结合真实页面和浏览器验证,避免仅依赖静态文本判断。安装方式:通过 npx skills add 命令添加指定 GitHub 仓库路径。

accessibility-patterns 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/accessibility-patterns

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/kaakati/rails-enterprise-dev --skill accessibi…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

accessibility-patterns 怎么安装?

在终端执行 npx skills add https://github.com/kaakati/rails-enterprise-dev --skill accessibility-patte…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

accessibility-patterns 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

accessibility-patterns 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

accessibility-patterns 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

accessibility-patterns 用的人多吗?

公开数据是累计安装 364 次,近一周安装 15 次,下载 119 次,GitHub 8 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

accessibility-patterns 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
accessibility-patterns

可访问性模式 · 本页

3648只读MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Accessibility Patterns — Expert Decisions

Expert decision frameworks for accessibility choices. Claude knows accessibilityLabel and VoiceOver — this skill provides judgment calls for element grouping, label strategies, and compliance trade-offs.


Decision Trees

Element Grouping Strategy

How should VoiceOver read this content?
├─ Logically related (card, cell, profile)
│  └─ Combine: .accessibilityElement(children: .combine)
│     Read as single unit
│
├─ Each part independently actionable
│  └─ Keep separate
│     User needs to interact with each
│
├─ Container with multiple actions
│  └─ Combine + custom actions
│     Single element with .accessibilityAction
│
├─ Decorative image with text
│  └─ Combine, image hidden
│     Image adds no meaning
│
└─ Image conveys different info than text
   └─ Keep separate with distinct labels
      Both need to be announced

The trap: Combining elements that have different actions. User can't interact with individual parts.

Label vs Hint Decision

What should be in label vs hint?
├─ What the element IS
│  └─ Label
│     "Play button", "Submit form"
│
├─ What happens when activated
│  └─ Hint (only if not obvious)
│     "Double tap to start playback"
│
├─ Current state
│  └─ Value
│     "50 percent", "Page 3 of 10"
│
└─ Control behavior
   └─ Traits
      .isButton, .isSelected, .isHeader

Dynamic Type Layout Strategy

How should layout adapt to larger text?
├─ Simple HStack (icon + text)
│  └─ Stay horizontal
│     Icons scale with text
│
├─ Complex HStack (image + multi-line)
│  └─ Stack vertically at xxxLarge
│     Check @Environment(\.dynamicTypeSize)
│
├─ Fixed-height cells
│  └─ Self-sizing
│     Remove height constraints
│
└─ Toolbar/navigation elements
   └─ Consider overflow menu
      Or scroll at extreme sizes

Reduce Motion Response

What happens when Reduce Motion is enabled?
├─ Transition between screens
│  └─ Instant or simple fade
│     No slide/zoom animations
│
├─ Loading indicators
│  └─ Static or minimal
│     No bouncing/spinning
│
├─ Autoplay video/animation
│  └─ Don't autoplay
│     User controls playback
│
├─ Parallax/motion effects
│  └─ Disable completely
│     Can cause vestibular issues
│
└─ Essential animation (progress)
   └─ Keep but simplify
      Linear, no bounce

NEVER Do

VoiceOver Labels

NEVER include element type in labels:

// ❌ Redundant — VoiceOver announces "Submit button, button"
Button("Submit") { }
    .accessibilityLabel("Submit button")

// ✅ VoiceOver announces "Submit, button"
Button("Submit") { }
    .accessibilityLabel("Submit")

// ❌ Redundant — "Profile image, image"
Image("profile")
    .accessibilityLabel("Profile image")

// ✅ Describe what the image shows
Image("profile")
    .accessibilityLabel("John Doe's profile photo")

NEVER use generic labels:

// ❌ User has no idea what this does
Button(action: deleteItem) {
    Image(systemName: "trash")
}
.accessibilityLabel("Button")

// ❌ Still not helpful
Button(action: deleteItem) {
    Image(systemName: "trash")
}
.accessibilityLabel("Icon")

// ✅ Describe the action
Button(action: deleteItem) {
    Image(systemName: "trash")
}
.accessibilityLabel("Delete \(item.name)")

NEVER forget to label icon-only buttons:

// ❌ VoiceOver says nothing useful
Button(action: share) {
    Image(systemName: "square.and.arrow.up")
}
// VoiceOver: "Button" (no label!)

// ✅ Always label icon buttons
Button(action: share) {
    Image(systemName: "square.and.arrow.up")
}
.accessibilityLabel("Share")

Element Visibility

NEVER hide interactive elements from accessibility:

// ❌ User can't access this control
Button("Settings") { }
    .accessibilityHidden(true)  // Why would you do this?

// ✅ Every interactive element must be accessible
// Only hide truly decorative elements
Image("decorative-pattern")
    .accessibilityHidden(true)  // This is OK — adds nothing

NEVER leave decorative images accessible:

// ❌ VoiceOver reads meaningless "image"
Image("background-gradient")
// VoiceOver: "Image"

// ✅ Hide decorative elements
Image("background-gradient")
    .accessibilityHidden(true)

Dynamic Type

NEVER use fixed font sizes for user content:

// ❌ Doesn't respect user's text size preference
Text("Hello, World!")
    .font(.system(size: 16))  // Never scales!

// ✅ Use Dynamic Type styles
Text("Hello, World!")
    .font(.body)  // Scales automatically

// ✅ Custom font with scaling
Text("Custom")
    .font(.custom("MyFont", size: 16, relativeTo: .body))

NEVER truncate text at larger sizes without alternative:

// ❌ Content disappears at larger text sizes
Text(longContent)
    .lineLimit(2)
    .font(.body)
// At xxxLarge, user sees "Lorem ips..."

// ✅ Allow expansion or provide full content path
Text(longContent)
    .lineLimit(dynamicTypeSize >= .xxxLarge ? nil : 2)
    .font(.body)

// Or use "Read more" expansion

Reduce Motion

NEVER ignore reduce motion for essential navigation:

// ❌ User with vestibular disorders feels sick
.transition(.slide)
// Reduce Motion enabled, but still slides

// ✅ Respect reduce motion
@Environment(\.accessibilityReduceMotion) var reduceMotion

.transition(reduceMotion ? .opacity : .slide)

NEVER autoplay video when reduce motion is enabled:

// ❌ Autoplay ignores user preference
VideoPlayer(player: player)
    .onAppear { player.play() }  // Always autoplays

// ✅ Check reduce motion
VideoPlayer(player: player)
    .onAppear {
        if !UIAccessibility.isReduceMotionEnabled {
            player.play()
        }
    }

Color and Contrast

NEVER convey information by color alone:

// ❌ Color-blind users can't distinguish states
Circle()
    .fill(isOnline ? .green : .red)  // Only color differs

// ✅ Use shape/icon in addition to color
HStack {
    Circle()
        .fill(isOnline ? .green : .red)
    Text(isOnline ? "Online" : "Offline")
}
// Or
Image(systemName: isOnline ? "checkmark.circle.fill" : "xmark.circle.fill")
    .foregroundColor(isOnline ? .green : .red)

Essential Patterns

Accessible Card Component

struct AccessibleCard: View {
    let item: Item
    let onTap: () -> Void
    let onDelete: () -> Void
    let onShare: () -> Void

    var body: some View {
        VStack(alignment: .leading, spacing: 8) {
            Text(item.title)
                .font(.headline)

            Text(item.description)
                .font(.body)
                .foregroundColor(.secondary)

            Text(item.date, style: .date)
                .font(.caption)
        }
        .padding()
        .background(Color(.systemBackground))
        .cornerRadius(12)

        // Combine all text for VoiceOver
        .accessibilityElement(children: .combine)
        .accessibilityLabel("\(item.title). \(item.description). \(item.date.formatted())")
        .accessibilityAddTraits(.isButton)

        // Custom actions instead of hidden buttons
        .accessibilityAction(.default) { onTap() }
        .accessibilityAction(named: "Delete") { onDelete() }
        .accessibilityAction(named: "Share") { onShare() }
    }
}

Dynamic Type Adaptive Layout

struct AdaptiveProfileView: View {
    @Environment(\.dynamicTypeSize) private var dynamicTypeSize

    let user: User

    var body: some View {
        if dynamicTypeSize.isAccessibilitySize {
            // Vertical layout for accessibility sizes
            VStack(alignment: .leading, spacing: 12) {
                profileImage
                userInfo
            }
        } else {
            // Horizontal layout for standard sizes
            HStack(spacing: 16) {
                profileImage
                userInfo
            }
        }
    }

    private var profileImage: some View {
        Image(user.avatarName)
            .resizable()
            .scaledToFill()
            .frame(width: imageSize, height: imageSize)
            .clipShape(Circle())
            .accessibilityLabel("\(user.name)'s profile photo")
    }

    private var userInfo: some View {
        VStack(alignment: .leading, spacing: 4) {
            Text(user.name)
                .font(.headline)
            Text(user.title)
                .font(.subheadline)
                .foregroundColor(.secondary)
        }
    }

    private var imageSize: CGFloat {
        dynamicTypeSize.isAccessibilitySize ? 80 : 60
    }
}

extension DynamicTypeSize {
    var isAccessibilitySize: Bool {
        self >= .accessibility1
    }
}

Reduce Motion Wrapper

struct MotionSafeAnimation<Content: View>: View {
    @Environment(\.accessibilityReduceMotion) private var reduceMotion

    let fullAnimation: Animation
    let reducedAnimation: Animation
    let content: Content

    init(
        full: Animation = .spring(),
        reduced: Animation = .linear(duration: 0.2),
        @ViewBuilder content: () -> Content
    ) {
        self.fullAnimation = full
        self.reducedAnimation = reduced
        self.content = content()
    }

    var body: some View {
        content
            .animation(reduceMotion ? reducedAnimation : fullAnimation, value: UUID())
    }
}

// Usage
struct AnimatedButton: View {
    @State private var isPressed = false
    @Environment(\.accessibilityReduceMotion) private var reduceMotion

    var body: some View {
        Button("Tap Me") { }
            .scaleEffect(isPressed ? 0.95 : 1.0)
            .animation(reduceMotion ? nil : .spring(), value: isPressed)
            .onLongPressGesture(minimumDuration: .infinity, pressing: { pressing in
                isPressed = pressing
            }, perform: {})
    }
}

Accessible Form

struct AccessibleForm: View {
    @State private var email = ""
    @State private var password = ""
    @State private var emailError: String?
    @FocusState private var focusedField: Field?

    enum Field: Hashable {
        case email, password
    }

    var body: some View {
        Form {
            Section {
                TextField("Email", text: $email)
                    .focused($focusedField, equals: .email)
                    .textContentType(.emailAddress)
                    .keyboardType(.emailAddress)
                    .accessibilityLabel("Email address")
                    .accessibilityValue(email.isEmpty ? "Empty" : email)

                if let error = emailError {
                    Text(error)
                        .font(.caption)
                        .foregroundColor(.red)
                        .accessibilityLabel("Error: \(error)")
                }

                SecureField("Password", text: $password)
                    .focused($focusedField, equals: .password)
                    .textContentType(.password)
                    .accessibilityLabel("Password")
                    .accessibilityHint("Minimum 8 characters")
            }

            Button("Sign In") {
                signIn()
            }
            .accessibilityLabel("Sign in")
            .accessibilityHint("Double tap to sign in with entered credentials")
        }
        .onSubmit {
            switch focusedField {
            case .email:
                focusedField = .password
            case .password:
                signIn()
            case nil:
                break
            }
        }
        .onChange(of: emailError) { _, error in
            if error != nil {
                // Announce error to VoiceOver
                UIAccessibility.post(notification: .announcement,
                    argument: "Error: \(error ?? "")")
            }
        }
    }
}

Quick Reference

WCAG AA Requirements

CriterionRequirementiOS Implementation
1.4.3 Contrast4.5:1 normal, 3:1 largeUse semantic colors
1.4.4 Resize Text200% without lossDynamic Type support
2.1.1 KeyboardAll functionalityVoiceOver navigation
2.4.7 Focus VisibleClear focus indicator@FocusState
2.5.5 Target Size44x44pt minimum.frame(minWidth:minHeight:)

Accessibility Traits

TraitWhen to Use
.isButtonCustom tappable views
.isHeaderSection titles
.isSelectedCurrently selected item
.isLinkNavigates to URL
.isImageMeaningful images
.playsSoundAudio triggers
.startsMediaSessionVideo/audio playback
.adjustableSwipe up/down to change value

Focus Notifications

NotificationUse Case
.screenChangedMajor UI change, new screen
.layoutChangedMinor UI update
.announcementStatus message
.pageScrolledScroll position changed

Red Flags

SmellProblemFix
"Button" in labelRedundantRemove type from label
Icon without labelInaccessibleAdd accessibilityLabel
.accessibilityHidden(true) on controlCan't interactRemove or rethink
.font(.system(size:))Doesn't scaleUse.font(.body)
Color-only statusColor-blind exclusionAdd icon or text
Animation ignores reduceMotionVestibular issuesCheck environment
Decorative image without hiddenNoisy VoiceOveraccessibilityHidden(true)
Combined elements with separate actionsCan't interact individuallyKeep separate or use custom actions

平台分布

Antigravity

27.53%
按下载量换算33

windsurf

19.77%
按下载量换算24

Claude Code

18.98%
按下载量换算23

OpenCode

13.42%
按下载量换算16

Gemini CLI

7.9%
按下载量换算9

Codex

3.63%
按下载量换算4

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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