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Agent Skill · 研究检索

3(3 搜索)

该 Skill 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

3 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 18,327。

总安装 6,144周安装 256GitHub Stars 公开资料未说明下载 2,048核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:3(3 搜索)
来源仓库:https://github.com/duanc-chao/3
安装命令:
openclaw skills install 3
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install 3

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

使用 RK4 对牛顿方程进行数值积分,模拟三个物体的混沌引力运动,以进行准确的轨迹预测。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install 3;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

3 怎么安装?

在终端执行 openclaw skills install 3。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

3 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

3 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

3 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

3 用的人多吗?

公开数据是累计安装 6,144 次,近一周安装 256 次,下载 2,048 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

3 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
3

3 搜索 · 本页

6,144—只读MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Skill: 3-Body Movement Simulator

Name: 3-body-simulator Description: A comprehensive guide to architecting and implementing a numerical simulator for the three-body problem, covering the physics, mathematical formulation, and computational strategies required to model chaotic gravitational systems. Keywords: ["three-body problem", "physics simulation", "numerical integration", "chaos theory", "python", "astrophysics", "computational physics", "newtonian gravity"]

3-Body Movement Simulator

Objective To guide users through the process of building a functional and accurate simulator for the three-body problem, transforming theoretical physics into a visual, interactive computational model.

Core Concept: The Dance of Chaos

The three-body problem is a classic problem in physics and celestial mechanics that seeks to predict the motion of three celestial bodies interacting through their mutual gravitational attraction. Unlike the two-body problem, which has a clean, analytical solution (elliptical orbits), the three-body problem is famously chaotic. This means that even minuscule differences in the initial positions and velocities of the bodies can lead to vastly different outcomes, making long-term prediction impossible.

  • The Goal: To create a computer program that calculates the trajectories of three bodies over time by numerically solving the equations of motion.
  • Key Challenge: The system is highly sensitive to initial conditions. Our simulator must use precise mathematical methods to ensure the results are physically plausible and stable over the simulation's duration.
The Physics: Newton's Law of Universal Gravitation

The foundation of our simulator is Newton's law of gravitation. The force exerted on body i by body j is given by:

**Fᵢⱼ = (G * mᵢ * mⱼ / |rᵢⱼ|³) * rᵢⱼ**

Where:

  • Fᵢⱼ is the force vector on body i from body j.
  • G is the gravitational constant.
  • mᵢ and mⱼ are the masses of the bodies.
  • rᵢⱼ is the vector pointing from body i to body j (i.e., rⱼ - rᵢ).
  • |rᵢⱼ| is the distance between the two bodies.

To find the total force on any single body, we must sum the gravitational forces exerted on it by the other two bodies.

Computational Strategy: Numerical Integration

Since we cannot solve the equations of motion analytically, we must use numerical integration. This involves breaking time into tiny steps (dt) and calculating the new position and velocity of each body at each step.

  • The Naive Approach (Euler Method): This is the simplest method but is highly inaccurate and unstable for orbital mechanics. It tends to add energy to the system, causing orbits to spiral outwards. We will avoid this method.
  • The Recommended Approach (Runge-Kutta 4th Order - RK4): RK4 is a robust and widely used method that offers a good balance between accuracy and computational cost. It calculates the slope of the solution at multiple points within a time step to produce a much more accurate result than the Euler method.
Step-by-Step Implementation Guide

Step 1: Define the System State We need a way to represent the state of our entire system at any given moment. The state consists of the position and velocity of all three bodies. We can represent this as a single state vector S.

S = [x₁, y₁, z₁, vx₁, vy₁, vz₁, x₂, y₂, z₂, vx₂, vy₂, vz₂, x₃, y₃, z₃, vx₃, vy₃, vz₃]

This vector contains 18 elements: 3 position coordinates and 3 velocity components for each of the 3 bodies.

Step 2: Implement the Derivative Function This is the core physics engine. This function takes the current state vector S and time t as input and returns the derivative of the state vector, dS/dt. The derivative of position is velocity, and the derivative of velocity is acceleration.

import numpy as np

G = 6.67430e-11  # Gravitational constant

def calculate_derivatives(t, state, masses):
    """
    Calculates the time derivatives of the state vector.
    
    Args:
        t (float): Current time (not used directly as gravity is time-independent)
        state (np.array): The current state vector [x1, y1, z1, vx1, ...]
        masses (list): List of masses [m1, m2, m3]
        
    Returns:
        np.array: The derivatives of the state vector [vx1, vy1, vz1, ax1, ...]
    """
    # Unpack the state vector for clarity
    r1 = state[0:3]
    v1 = state[3:6]
    r2 = state[6:9]
    v2 = state[9:12]
    r3 = state[12:15]
    v3 = state[15:18]

    m1, m2, m3 = masses

    # Calculate the force on body 1 from bodies 2 and 3
    r12 = r2 - r1
    r13 = r3 - r1
    F1 = (G * m1 * m2 / np.linalg.norm(r12)**3) * r12 + \
         (G * m1 * m3 / np.linalg.norm(r13)**3) * r13
    
    # Calculate accelerations (F = ma -> a = F/m)
    a1 = F1 / m1
    
    # Repeat for body 2 (forces from 1 and 3)
    r21 = r1 - r2
    r23 = r3 - r2
    F2 = (G * m2 * m1 / np.linalg.norm(r21)**3) * r21 + \
         (G * m2 * m3 / np.linalg.norm(r23)**3) * r23
    a2 = F2 / m2

    # Repeat for body 3 (forces from 1 and 2)
    r31 = r1 - r3
    r32 = r2 - r3
    F3 = (G * m3 * m1 / np.linalg.norm(r31)**3) * r31 + \
         (G * m3 * m2 / np.linalg.norm(r32)**3) * r32
    a3 = F3 / m3

    # Construct and return the derivative vector
    # d(position)/dt = velocity
    # d(velocity)/dt = acceleration
    dstate_dt = np.array([*v1, *a1, *v2, *a2, *v3, *a3])
    return dstate_dt

Step 3: Implement the RK4 Integrator This function will use the derivative function to advance the state of the system by one time step dt.

def rk4_step(t, state, dt, masses):
    """
    Performs a single Runge-Kutta 4th order integration step.
    """
    k1 = calculate_derivatives(t, state, masses)
    k2 = calculate_derivatives(t + dt/2, state + dt/2 * k1, masses)
    k3 = calculate_derivatives(t + dt/2, state + dt/2 * k2, masses)
    k4 = calculate_derivatives(t + dt, state + dt * k3, masses)
    
    new_state = state + (dt / 6) * (k1 + 2*k2 + 2*k3 + k4)
    return new_state

Step 4: The Main Simulation Loop Now we bring it all together. We set the initial conditions, define the time step, and run the loop.

def run_simulation():
    # 1. Set Initial Conditions
    # Example: A figure-8 orbit (a known stable solution)
    # These are dimensionless units for simplicity
    masses = [1.0, 1.0, 1.0]
    initial_state = np.array([
        0.97000436, -0.24308753, 0,  0.466203685, 0.43236573, 0, # Body 1
       -0.97000436,  0.24308753, 0,  0.466203685, 0.43236573, 0, # Body 2
        0.0,         0.0,        0, -0.93240737, -0.86473146, 0  # Body 3
    ])

    # 2. Simulation Parameters
    t = 0.0
    dt = 0.001  # Time step
    total_time = 10.0
    
    # 3. Run the Loop
    current_state = initial_state
    trajectory = [current_state.copy()] # Store states for visualization
    
    while t < total_time:
        current_state = rk4_step(t, current_state, dt, masses)
        trajectory.append(current_state.copy())
        t += dt
        
    return np.array(trajectory)

# To visualize, you would extract the positions from the trajectory array
# and plot them using a library like Matplotlib.
Best Practices and Considerations
  • Choose an Appropriate Time Step (dt): A smaller dt increases accuracy but makes the simulation slower. A larger dt is faster but can lead to instability and energy drift. You must find a balance.
  • Monitor Energy Conservation: In a closed gravitational system, the total energy (kinetic + potential) should remain nearly constant. Calculating the total energy at each step is a great way to check the accuracy and stability of your integrator. If the energy is steadily increasing or decreasing, your dt is likely too large.
  • Start with Known Solutions: Test your simulator with known stable or periodic solutions, like the figure-8 orbit, to verify that your implementation is correct before experimenting with random initial conditions.
  • Visualization: The results are just arrays of numbers. Use a plotting library like Matplotlib (for Python) to create 2D or 3D plots of the trajectories to see the beautiful and chaotic dance of the three bodies.

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安全审计

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ClawScan

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Static analysis

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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