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MCP 工具与服务目录

找到适合你的 MCP Server,快速完成接入

按功能、传输方式和来源整理 MCP Server,提供安装命令、配置方式、仓库与文档入口,方便你快速比较并接入合适的服务。

正式条目

87,640

可复制安装

36,828

最近生成

2026-05-22

开发工具未说明

Provides semantic search over a team's coding guidelines corpus using FastMCP, ChromaDB, and sentence-transformers. Enables fully offline operation with tools for searching, browsing, and filtering guidelines by scope.

开发工具未说明

Content moderation and profanity detection MCP server with 19 tools, 24 language support, leetspeak/Unicode obfuscation detection, context-aware analysis, batch processing, and user tracking for AI-powered content safety.

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Enables executing terminal commands and managing files across different contexts: local system, remote SSH servers, and GitHub repositories. Provides comprehensive file operations, directory navigation, and multi-environment command execution capabilities.

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Model Context Protocol server for the GlobKurier API. Enables AI assistants (Claude, Cursor, Cline and others) to track shipments, search shipping products and generate purchase links.

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This MCP server provides a natural language interface to the Gmail API, allowing users to interact with Gmail functionality (like emails, threads, labels, etc.) through the Model Context Protocol.

其他未说明

Connects Claude Desktop to your Gmail so you can start managing your inbox using natural language. Bulk delete promos & newsletters, organize labels and get useful insights.

开发工具未说明

A secure JavaScript REPL server that enables executing code snippets in a sandboxed environment with memory protection, timeout handling, and comprehensive error reporting.

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An MCP server that parses GameMaker Studio 2 projects, providing developers and AI agents with quick access to project structure, GML code, and asset metadata.

开发工具未说明

Provides a programmatic interface to the Genome Aggregation Database (gnomAD) API across versions v2.1.1, v3.1.2, and v4.1.0. It enables users to query gene metadata, variant information, population frequencies, and ClinVar data through a unified schema.

开发工具未说明

GNOME desktop automation for AI agents. 30 tools via D-Bus: screenshots, window management, mouse/keyboard injection, clipboard, workspaces, and system notifications. Works on any GNOME 45–49 Linux desktop.

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Provides soccer match predictions and league statistics using xG data and Poisson distribution models. It enables users to forecast outcomes, analyze team performance, and view league tables across major European football leagues.

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An MCP server for Godot game development that provides 45 tools for reading, analyzing, and editing projects. It enables users to manage scene trees, navigate GDScript symbols, and interact with the Godot runtime for debugging and state capture.

开发工具未说明

Provides real-time access to Go package documentation, function signatures, and type definitions directly from pkg.go.dev. It enables LLMs to search for packages, retrieve specific versions, and access code examples from the official Go module ecosystem.

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An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.

其他未说明

Enables Claude Desktop to control and interact with the Godot Engine editor through the Model Context Protocol. It supports dynamic scene generation and direct asset importation via Meshy API integration.

开发工具未说明

Enables LLMs to create and modify Godot game engine projects by managing scenes, generating GDScript code, creating animations, and controlling the Godot editor through natural language commands.

其他未说明

Connects Claude directly to Godot 4 projects to read and manipulate scenes, nodes, scripts, and assets within the editor. It enables real-time scene tree management, script editing, and resource configuration through a local Node.js bridge and GDScript plugin.

开发工具未说明

Analyzes Godot game projects to enforce ECS architecture patterns, automatically detecting when scene scripts contain game logic that should be in the ECS layer and validating separation between presentation and logic code.