Enables AI agents to interact with Unity projects through multimodal vision, code analysis, asset management, and scene manipulation. Supports real-time Unity editor control, project search, script creation, and visual debugging through screenshots.
Provides precise conversions between different units of measurement including temperature, length, weight, and volume.
Provides unit conversion tools (celsius/fahrenheit, kilometers/miles) via MCP, along with resources and prompts for conversion explanations and API usage.
Remote-control Unity Editor from any AI IDE via file-based IPC — 62 tools, zero dependencies
An MCP server that provides AI-powered tools and assistance for Unity game development
Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
A runtime inspection and automation toolkit that enables MCP clients to interact with live Unity game sessions through a dedicated bridge plugin. It allows users to browse scene hierarchies, inspect component fields, search text elements, and modify game object properties in real-time.
he MCP Unity Manager Server is a TypeScript powerhouse that lets you control Unity Editor programmatically through the Model Context Protocol (MCP). Built to work seamlessly with the Unity Bridge Asset, it's your gateway to automating Unity tasks like a pro.
Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
Provides real-time control of Unity Editor through natural language commands. Enables AI-powered workflows for object manipulation, scene management, automated testing, and asset operations with 30+ available tools.
Exposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.
A Model Context Protocol (MCP) server for Unity game development, deployable to Smithery.ai
Enables seamless content conversion between multiple formats including Markdown, HTML, and DOCX directly within development environments.
Connects Claude AI to any development project (Django, Next.js, Laravel, etc.) with 15+ universal tools for shell, file, git, logs, Docker, tests, and more.
Provides comprehensive MCP functionality with GGUF model integration, enabling resource management, dynamic tool execution, web data fetching, file operations, and system information retrieval. Supports automatic model detection from LM Studio with built-in security measures and extensible tool plugins.
Provides an interactive decision menu that surfaces contextual choices on every assistant turn, allowing users to navigate available actions through a React widget interface.
Enables programmatic interaction with the UnknownCheats forum by bypassing Cloudflare protection using a headed Chrome browser. Supports searching forums, reading threaded discussions with pagination, extracting code blocks in multiple languages, and maintaining persistent authenticated sessions.
Detects and breaks repetitive fix loops in AI coding assistants by tracking attempts and providing escalating intervention strategies. It utilizes error fingerprinting and similarity analysis to redirect the AI toward new approaches when it gets stuck on the same error.
全面解析Unreal Engine EditorMCP Server的核心功能、安装配置和实用案例。作为顶级Model Context Protocol服务器,Unreal Engine Editor能让AI助手访问实时数据、执行操作,为您提供更智能的工作体验和自动化解决方案。
A server that enables control of Unreal Engine 5.5+ using natural language commands, allowing users to create Blueprints, manipulate actors, work with nodes, manage project settings, and create UMG widgets through the Model Context Protocol.


