Ebitengine Recorder MCP for Cursor\
\ Just wrap your game before passing it to ebiten.RunGame.\ \
if err := ebiten.RunGame(mcp.Wrap(\u0026Game{})); err != nil {\
\ log.Fatal(err)\
}\\ And add this config to your mcp servers:\ \
{\
"mcpServers": {\
"ebitengine-mcp": {\
"command": "go run github.com/sedyh/ebitengine-mcp/cmd/trun",\
"args": [".", "-mcp"]\
}\
}\
}\